Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 09:26:22 Player: Florist Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (157) 785 Value Destroyed (3585) 3585 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (628) 628 TOTAL SCORE: 9838 Bonus ------- High Alert Combat Kills 108 Awakened Behemoth Slayer 1000 Friendly Fire -480 Cogmind --------- Core Integrity 886/1000 Matter 109/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Flying (305) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Cesium-ion Thruster > --- UTILITY (7) ------ Medium Storage Unit Visual Processing Unit Advanced Signal Interpreter Targeting Computer Targeting Computer Targeting Computer Improved Weapon Cycler > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (10) --- Improved Cooling System Machine Analyzer Improved Sensor Array Hacking Suite Hacking Suite Hacking Suite Hacking Suite Authchip [Propulsion] CR-A16's Behemoth Slayer GAL Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved System Shield > --- WEAPON ----------- Power Maul CR-A16's Behemoth Slayer > --- INVENTORY -------- Improved Cooling System Machine Analyzer Improved Sensor Array Hacking Suite Hacking Suite Hacking Suite Hacking Suite GAL Module [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 2 . . . . . . Utility 5 | . . . 1 1 . . . . . 1 2 Weapon . | . . . . . . . . . . . . Parts Attached 93 | 7 7 2 24 7 16 . 1 2 2 19 6 Power 10 | 1 . 1 2 1 1 . . . 1 2 1 Engine 8 | 1 . 1 2 1 1 . . . . 1 1 Core 2 | . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 3 . 14 1 6 . . . 1 5 1 Treads 22 | 2 3 . 14 1 . . . . . 2 . Leg 3 | . . . . . . . . . . 2 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 8 | . . . . . 6 . . . 1 1 . Utility 27 | 2 2 . 4 2 3 . . 1 . 9 4 Device 8 | 1 . . 1 . . . . 1 . 3 2 Storage 4 | 1 1 . . . 1 . . . . 1 . Processor 7 | . . . . 1 . . . . . 4 2 Hackware 2 | . . . . . 1 . . . . 1 . Protection 6 | . 1 . 3 1 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 2 1 4 3 6 . 1 1 . 3 . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 16 | 2 2 1 4 3 2 . . . . 2 . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 . . . . Piercing Weapon 2 | . . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . . Parts Lost 24 | . 5 . 2 1 . . . . 5 8 3 Power 4 | . 1 . . . . . . . 1 1 1 Propulsion 10 | . 1 . 1 . . . . . 3 5 . Utility 7 | . 1 . 1 1 . . . . 1 2 1 Weapon 3 | . 2 . . . . . . . . . 1 Highest Loss Streak 5 | . 2 . 1 1 . . . . 5 3 2 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 14 | 3 12 18 19 19 11 10 10 9 8 7 9 Power . | . . . . . . 1 1 1 . . . Propulsion 4 | 1 4 7 7 6 1 1 1 1 . . . Utility 5 | . 3 6 5 7 7 8 7 7 7 7 8 Weapon 3 | . 3 5 5 3 . . . . . . 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 38 | . 4 . 17 6 2 . 1 . . 1 7 Power 1 | . 1 . . . . . . . . . . Propulsion 10 | . 2 . 6 2 . . . . . . . Utility 11 | . . . 2 . 1 . 1 . . . 7 Weapon 15 | . . . 9 4 1 . . . . 1 . Tool/Special 1 | . 1 . . . . . . . . . . Average Slot Usage (%) 93 | . 91 98 99 96 96 100 100 100 91 76 70 Engine 8 | . 9 12 10 9 6 7 7 7 5 . 3 Core 1 | . . . . . . . . . 1 10 1 Treads 22 | . 27 28 32 35 3 . . . . 3 . Flight 8 | . . . . . 40 46 46 46 40 20 5 Device 5 | . 7 . 10 . . . . . . 4 3 Storage 10 | . 14 14 11 9 7 7 7 7 7 6 5 Processor 4 | . . . . 6 7 7 7 7 7 14 27 Hackware 1 | . . . . . 5 7 7 7 7 3 . Protection 8 | . 2 14 10 17 8 7 7 7 4 . . Ballistic Gun 17 | . 28 28 22 18 8 . . . . 1 7 Peak Build Rating 58 | 7 8 9 20 27 39 38 40 42 40 58 52 Average Rating 22 | 6 7 8 17 24 36 38 39 39 38 45 41 On Entrance 25 | . 7 8 9 20 27 38 38 40 40 38 39 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . 4 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 14 49 46 59 63 63 26 28 28 28 29 34 Greatest Support 83 | 40 40 40 63 83 83 36 36 36 36 40 63 Greatest Overweight (x) 3 | . 1 1 1 . . . . . . 2 3 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 10 Average Capacity 15 | 7 15 20 20 20 11 10 10 10 10 10 10 Most Carried 20 | 5 18 19 20 20 20 10 10 10 10 10 10 Average Carried 14 | 3 12 18 19 19 10 10 9 9 9 8 10 Final Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 Final Carried 20 | 5 18 19 20 20 10 10 10 10 8 10 10 Class Distribution -------------------- 43% | Scavenger-Mutant 34% | Mutant 11% | Scavenger-Sprinter 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Assassin | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 3232 | 360 491 50 1062 734 119 86 69 20 30 184 27 Remotely . | . . . . . . . . . . . . Salvage Created 5737 | 208 1062 169 2166 1272 119 6 . . 132 439 164 Parts 372 | 16 78 18 133 75 3 . . . 6 34 9 Haulers Intercepted 14 | . 2 . 6 5 . . . . . 1 . Recyclers Shooed 11 | . 6 1 2 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 1 . . 3 . . Prevented 5 | . . . . . . 2 . . 3 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 87 | . 21 8 30 21 . . . . 2 4 1 Melee 3 | . . . . . . . . . 1 2 . Guns 82 | . 21 8 30 21 . . . . . 1 1 Classes Destroyed 16 | 3 7 . 1 1 . . . . 3 1 . Worker 7 | 2 3 . 1 . . . . . . 1 . Builder 6 | . 2 . 2 2 . . . . . . . Tunneler 7 | 5 . . 1 1 . . . . . . . Hauler 14 | . 2 . 6 5 . . . . . 1 . Recycler 9 | 1 2 . 4 . 2 . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . Mechanic 3 | . 1 . . 1 . . . . . . 1 Operator 13 | . 4 . 3 2 . . . . . 3 1 Watcher 10 | . 2 . 5 3 . . . . . . . Swarmer 27 | . 9 6 3 9 . . . . . . . Grunt 41 | . 12 2 19 8 . . . . . . . Brawler 1 | . . . . 1 . . . . . . . Sentry 13 | . . . 8 3 . . . . . 1 1 Hunter 1 | . . . . . . . . . . 1 . Programmer 2 | . . . . . . . . . 1 1 . Behemoth 2 | . . . . . . . . . 1 1 . Best Kill Streak 9 | 5 7 4 9 8 1 . . . 2 2 2 Combat Bots Only 5 | . 5 4 4 4 . . . . 1 1 1 Max Kills in Single Turn 2 | 1 2 2 1 2 1 . . . 1 1 1 Gunslinging 1 | . 1 1 . 1 . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 497 | . 118 20 119 88 1 3 3 . 50 64 31 Missed 140 | . 27 5 32 19 1 2 2 . 23 20 9 Hits 357 | . 91 15 87 69 . 1 1 . 27 44 22 Projectile 357 | . 91 15 87 69 . 1 1 . 27 44 22 AOE 1 | . . . 1 . . . . . . . . Critical Strikes 14 | . . 1 5 3 . 1 . . . 1 3 Actively Blocked 1 | . . 1 . . . . . . . . . Damage Taken 4779 | . 858 151 1252 862 . 13 . . 554 587 502 Core 754 | . 170 19 137 48 . . . . 167 99 114 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 52 | . 15 18 19 . . . . . . . . Regen/Repaired (Parts) 12 | . . . . . . . . . . 12 . Core Remaining (%) 74 | 100 . 24 65 91 . . . . 76 88 . Volleys Fired 434 | 27 123 15 130 106 2 . . . . 5 26 Largest 2 | 2 2 2 2 2 2 . . . . 2 2 Hottest 56 | 40 40 40 50 50 50 . . . . 56 56 Shots Fired 846 | 54 244 30 260 211 4 . . . . 8 35 Gun 846 | 54 244 30 260 211 4 . . . . 8 35 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 846 | 54 244 30 260 211 4 . . . . 8 35 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 30 | 6 10 6 30 21 2 . . . . 3 15 Robot Miss Streak 4 | 2 4 2 4 4 2 . . . . 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 15 | . 4 1 5 5 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . Shots Hit Robots 599 | 33 152 18 178 148 4 3 . . 14 20 29 Core Hits 250 | 13 69 12 72 59 2 2 . . 1 10 10 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 8 | . 2 . . 2 . 1 . . 2 1 . Critical Strikes 12 | . 2 . 1 2 . 1 . . 2 4 . Destroy 5 | . 2 . 1 2 . . . . . . . Smash 4 | . . . . . . 1 . . 2 1 . Impale 3 | . . . . . . . . . . 3 . Melee Attacks 66 | . . . . . 3 7 . 1 27 28 . Impact 30 | . . . . . . 7 . 1 19 3 . Slashing 3 | . . . . . 3 . . . . . . Piercing 33 | . . . . . . . . . 8 25 . Sneak Attacks 5 | . . . . . 1 . . . 1 3 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 3 1 . Damage Inflicted 9664 | 349 1577 169 2899 2369 176 193 . . 608 759 565 Guns 8062 | 349 1577 169 2889 2362 33 . . . . 118 565 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1585 | . . . . . 143 193 . . 608 641 . Ramming 17 | . . . 10 7 . . . . . . . Kinetic 8062 | 349 1577 169 2889 2362 33 . . . . 118 565 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 706 | . . . . . . 193 . . 462 51 . Slashing 143 | . . . . . 143 . . . . . . Piercing 736 | . . . . . . . . . 146 590 . Highest Corruption 3 | . . . . 3 . . . . 3 1 1 Average Corruption 2 | . . . . 2 . . . . 2 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 9 | . . . . 8 . . . . 1 . . Message Errors 5 | . . . . 4 . . . . 1 . . Matter Fused 1 | . . . . 1 . . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 519 | . . . . . 65 33 . . 214 207 . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 519 | . . . . . 65 33 . . 214 207 . Knockbacks 2 | . . . 1 . . . . . 1 . . Impact 2 | . . . 1 . . . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 3 | . . . 1 2 . . . . . . . Targets Rammed 3 | . . . 1 2 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 395 | . 12 18 131 395 256 154 282 268 218 123 . Average Temperature 67 | . 6 11 25 98 82 58 116 99 69 32 . Received Heat Transfer 1344 | . 300 42 498 315 . 27 . . 48 60 54 Effects 2 | . . . . 1 . . . 1 . . . Interference 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 1 1 . Impact Corruptions 12 | . . . . . . 1 . . 9 2 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 2 | . 1 1 2 2 1 . . . . 1 . Low Security (%) 43 | 100 57 55 38 . . . . . . 49 100 Level 1 44 | . 42 44 35 72 100 . . . . 50 . Level 2 12 | . . . 25 27 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 567 | 20 309 290 501 567 269 . . . . 379 91 Initial 249 | . . 95 32 207 249 . . . . . 77 Average 211 | 2 138 184 251 360 244 . . . . 203 36 Influence Increases 3961 | 40 699 235 1066 810 109 195 15 . 65 613 114 Destroy 0b10 Robot/C 1740 | . 420 160 600 420 . . . . 40 80 20 Destroy 0b10 Robot/NC 350 | 40 80 . 110 70 10 . . . 5 25 10 Destroy Leader 478 | . 108 30 172 96 . . . . 20 42 10 Successful Hack 146 | . 16 . 30 25 54 . . . . 7 14 Disable Machine 120 | . . . 45 30 15 . . . . 15 15 Anti-Garrison Action 200 | . . . . . . . . . . 200 . Destroy Structure 12 | . . . 4 4 . . . . . 4 . Partial Spotted 30 | . . . . . . . . . . 15 15 Lose Combat Pursuer 885 | . 75 45 105 165 30 195 15 . . 225 30 Influence Decreases 3961 | 40 453 397 659 752 410 183 120 155 65 454 273 Entered New Map 1167 | . . 151 52 284 300 93 50 155 . . 82 Time Decay 2589 | 40 403 246 587 458 110 90 70 . 50 374 161 Lost Part 205 | . 50 . 20 10 . . . . 15 80 30 Squads Dispatched 24 | . 7 . 3 2 1 . . . . 9 2 Investigation 10 | . 3 . 2 . 1 . . . . 3 1 Extermination 4 | . . . . . . . . . . 3 1 Reinforcement 10 | . 4 . 1 2 . . . . . 3 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 15 | . 3 2 5 3 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 173 | . 46 9 48 33 2 7 1 . 2 18 7 Peak Tracking Total 8 | . 7 5 5 4 2 7 1 . 1 8 2 Tactical Retreats 33 | . 3 2 4 6 1 7 1 . . 7 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 9 | . 4 . 1 1 . . . . . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 8 | . . . 3 2 1 . . . . 1 1 Max in Single Turn 1 | . . . 1 1 1 . . . . 1 1 Garrison Access 2 | . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 39 | . 5 . 12 5 7 1 . . . 8 1 Terminals 30 | . 5 . 11 4 5 . . . . 4 1 Fabricators 2 | . . . . . 1 . . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . . . 1 . Garrison Access 2 | . . . . . 1 . . . . 1 . Total Hacks 138 | . 22 . 41 24 19 1 . . . 28 3 Successful 78 | . 14 . 24 17 10 1 . . . 11 1 Failed 56 | . 7 . 16 6 9 . . . . 16 2 Catastrophic 12 | . . . 1 1 5 . . . . 4 1 Database Lockouts 4 | . 1 . 1 1 . . . . . 1 . Manual 97 | . 13 . 37 10 15 . . . . 19 3 Terminals 107 | . 22 . 36 16 14 . . . . 16 3 Fabricators 8 | . . . . . 4 . . . . 4 . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 17 | . . . 5 8 . . . . . 4 . Garrison Access 4 | . . . . . 1 . . . . 3 . Terminal Hacks 12 | . 4 . 2 5 . 1 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Security Status 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . Zone Layout 4 | . 2 . . 2 . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . 2 . Network Status 2 | . . . . . 1 . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 13 | . . . 4 6 . . . . . 3 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Retrieve Study 11 | . . . 4 6 . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 48 | . 10 . 18 6 7 . . . . 6 1 Terminals 44 | . 10 . 18 6 6 . . . . 3 1 Botnet 25 | . 5 . 10 3 4 . . . . 2 1 Skim 19 | . 5 . 8 3 2 . . . . 1 . Fabricators 2 | . . . . . 1 . . . . 1 . Prioritize 1 | . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . 1 . Data Cores Recovered 4 | . . . 2 1 . . . . . 1 . Used 2 | . . . 1 . . . . . . 1 . Hacking Detections 32 | . 5 . 12 4 5 . . . . 5 1 Full Trace Events 4 | . . . 2 . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 14 . 1 . Parts Built 2 | . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . Time 84 | . . . . . 84 . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . Part Studies Acquired 9 | . . . 2 6 . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 6517 | 156 951 . 2260 915 238 180 149 240 216 866 346 Optics 3109 | . . . . 874 238 180 149 240 216 866 346 Sensors 864 | . . . . . . . . . . 688 176 Seismic 3408 | 156 951 . 2260 41 . . . . . . . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 8200 | 321 1690 538 2261 1155 238 180 149 240 216 866 346 Spaces Moved 6440 | 150 618 201 1047 440 501 430 481 726 495 1128 223 Core 8 | 8 . . . . . . . . . . . Treads 2590 | 142 618 201 1047 440 9 . . . . 133 . Legs 300 | . . . . . . . . . . 78 222 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3542 | . . . . . 492 430 481 726 495 917 1 Fastest Speed 20 | 50 160 240 160 160 20 20 20 20 20 24 120 Average Speed 90 | 154 202 240 160 160 22 20 20 20 22 59 120 Slowest Speed 305 | 160 240 240 240 160 160 20 20 20 29 240 305 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 7 100 39 96 34 16 62 75 79 64 27 6 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 7 | . . . 3 . . . 1 2 1 . . Known Exits Taken 3 | . . . 1 . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 1 1 . . Scrap Searched 8 | . . 1 . . . . 3 3 1 . . Spaces Dug 7 | . . . . . . 3 . . . 4 . Terrain Destroyed 7 | . . . . . . 3 . . . 4 . Melee 7 | . . . . . . 3 . . . 4 . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Total 7946 | 188 843 233 1422 703 617 509 533 818 553 1264 263 Wait 735 | . 70 14 160 130 67 73 50 84 34 46 7 Move 6426 | 149 617 200 1047 439 500 429 480 725 494 1123 223 Hop 2 | . . . . . . . . . . 2 . Pick Up 69 | 5 19 1 23 10 6 . . 1 . 4 . Fast Attach 40 | 7 2 1 3 1 4 . 1 3 . 12 6 Attach 28 | . 3 . 4 3 11 . . . 2 5 . Detach 6 | . . . . . . . 1 . . 5 . Swap 32 | . 3 1 18 3 3 . . . . 4 . Drop 85 | . 6 1 37 9 18 . 1 4 . 8 1 Fire 434 | 27 123 15 130 106 2 . . . . 5 26 Melee 58 | . . . . . 2 7 . 1 23 25 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . Escape Stasis 25 | . . . . . . . . . . 25 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 4 | . . . . . 4 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 322 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 15) 558 | -10/Materials | Central database locked down 574 | -10/Materials | Discovered new exit (range 15) 778 | -10/Materials | Discovered new exit (range 10) 897 | -10/Materials | Discovered new exit (range 6) 1181 | -10/Materials | Discovered new exit (range 14) 1276 | -10/Materials | Core integrity fell below 50% 1374 | -10/Materials | Discovered new exit (range 5) 2012 | -10/Materials | Entered Mines 2104 | -10/Mines | Discovered new exit (range 6) 2401 | -10/Mines | Assembled infested the area 2550 | -10/Mines | Entered Materials 2550 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2851 | -9/Materials | Build established: Scavenger-Mutant 3333 | -9/Materials | Discovered new exit (range 12) 3769 | -9/Materials | Discovered new exit (range 13) 3913 | -9/Materials | Learned location of 1 exit from Recycling 3923 | -9/Materials | Learned Storage security intel 3935 | -9/Materials | Identified exit to Materials 3959 | -9/Materials | Identified exit to Mines 4022 | -9/Materials | Central database locked down 4811 | -9/Materials | Entered another Materials area 4811 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4940 | -8/Materials | Central database locked down 5233 | -8/Materials | Discovered new exit (range 18) 5966 | -8/Materials | Entered Factory 5966 | -7/Factory | Evolved 2 slots: Propulsion x2 6124 | -7/Factory | Fabricated Chainsword (x2) 6179 | -7/Factory | Discovered new exit (range 13) 6180 | -7/Factory | Discovered new exit (range 17) 6204 | -7/Factory | Entered Lower Caves 6282 | -7/Lower Caves | Build established: Scavenger-Sprinter 6299 | -7/Lower Caves | Spotted B-75 Beast 6366 | -7/Lower Caves | Murdered Warlord Statue 6369 | -7/Lower Caves | Identified exit to Lower Caves 6374 | -7/Lower Caves | Encountered a Warlord checkpoint 6384 | -7/Lower Caves | Entered another Lower Caves area 6392 | -7/Lower Caves | Learned location of Zion (-7) 6394 | -7/Lower Caves | Spotted B-75 Beast 6403 | -7/Lower Caves | Encountered a Warlord checkpoint 6404 | -7/Lower Caves | Discovered new exit (range 13) 6478 | -7/Lower Caves | Learned Factory garrison access intel 6506 | -7/Lower Caves | Found DCF Scrap (15 items) 6532 | -7/Lower Caves | Discovered new exit (range 3) 6533 | -7/Lower Caves | Entered Zion 6543 | -7/Zion | Given A8's code to call for help 6563 | -7/Zion | Discovered new exit (range 9) 6607 | -7/Zion | Learned Factory interactive machine intel 6666 | -7/Zion | Learned location of Data Miner (-6) 6669 | -7/Zion | Learned location of Recycling (-7) 6729 | -7/Zion | Found GAL Module 6767 | -7/Zion | Found CR-A16's Pointy Stick 6773 | -7/Zion | Entered Proximity Caves 6890 | -6/Proximity Caves | Learned location of Extension (-6) 6912 | -6/Proximity Caves | Spotted B-75 Beast 6922 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 6929 | -6/Proximity Caves | Destroyed B-75 Beast 6956 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 6987 | -6/Proximity Caves | Discovered new exit (range 9) 6989 | -6/Proximity Caves | Entered Factory 6989 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6990 | -6/Factory | Loaded intel: 55 interactive machine locations 6991 | -6/Factory | Loaded intel: 4 garrison access locations 7050 | -6/Factory | Discovered new exit (range 8) 7052 | -6/Factory | Identified exit to Factory 7208 | -6/Factory | Spotted B-75 Beast 7220 | -6/Factory | Destroyed B-75 Beast 7397 | -6/Factory | Central database locked down 7431 | -6/Factory | Discovered new exit (range 5) 7433 | -6/Factory | Identified exit to Lower Caves 7487 | -6/Factory | Lost 3 parts (2n1u) 7764 | -6/Factory | Lost 3 parts (1p1n1u) 7816 | -6/Factory | Discovered exit to Factory (range 9) 7855 | -6/Factory | Entered another Factory area 7855 | -5/Factory | Evolved 2 slots: Utility x2 8201 | -5/Factory | Self-destructed Last Messages --------------- 08072_ K-01 Serf collects debris. 08085_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9N. 08085_ K-01 Serf collects debris. 08107_ Slug penetrates Wall. 08107_ Penetrated by Slug. 08109_ Slug penetrates Y-64 Sentinel. 08110_ Imp. Sensor Array destroyed. 08111_ Slug penetrates Y-64 Sentinel. 08114_ Penetrated by Slug. 08115_ Slug penetrates Y-64 Sentinel. 08124_ Slug penetrates Wall. 08124_ Manufacturing Mainframe disabled. 08125_ Slug penetrates Y-64 Sentinel. 08127_ Y-64 Sentinel destroyed. 08129_ Slug penetrates M-28 Smith. 08131_ M-28 Smith destroyed. 08137_ U-05 Engineer builds a Wall. 08144_ Acquired Thunder Leg. 08169_ Acquired Imp. Weapon Cycler. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????######### | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ?????? ########???????????????# # | | ????? ############### # | | ????? # # | | ????? # # | | ????? + # | | ????? p # # | | ?????? p @ # # | | ?????? ############# # # | | ???????### ?????????????# # # | | ?????????# ??????????????# # # | | ?????????# ?????????########+######### | | ?????????# ??????????# #??????? | | ?????????#????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????# """" #??????? | | ??????????????????????# """" #??????? | | ??????????????????????# """" #???##?? | | ??????????????????????# "" " #?? ?? | | ?????????????? ???????# #??""" # | | ????????????? ?????######+####?"""" # | | ????????????? ####### #?"""" # | | ???????????? # """" # | | ???????????? # # | | ?????????????" + # | | ???????????? # # | | ???????????? # ]]! # | | ????????????? ####### #?]]! # | | ????????????? ???????### ###?]! # | | ??????????????#???????????# #???? # | | ??????????????????????????# #???? # | | ??????????????????????????# #?????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 15 Recoil Reduction 4 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Hvy. Machine Gun | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Mass Driver | -7/Zion | Archive Flak Gun | -7/Zion | Archive Force Field | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Chainsword | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -9/Materials | Hacked Hover Unit | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Express Service Challenges ------------ None Game ------ Seed MetafiberTechBiocell Manual? 0 Play Time 00:59:30 Cumulative 259.0 hours Start 2025.10.24 @ 03:40:12 End 2025.10.26 @ 09:26:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 14 Types 6/0/6/2/0/0/0/0/0/0 Lore% 80 Gallery% 74 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65b46f7e-fbf7-4ea4-85e5-7e7bb714f5c2