Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 11:30:29 Player: IceNine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (2733) 2733 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 6862 Bonus ------- High Alert Combat Kills 119 Cogmind --------- Core Integrity 0/850 Matter 268/300 Energy 195/450 System Corruption 0% Temperature Warning (323) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Enhanced Optical Array Advanced Sensor Array Recalibrator Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Phase Shifter Hardened Medium Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Long-range Proton Cannon Heavy Ion Cannon Heavy Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Energy Well Enhanced Optical Array Advanced Sensor Array Shock Rifle Arc Projector Arc Projector Plasma Cannon Heavy Ion Cannon Gauss Rifle Gauss Rifle Shock Bomb Launcher Grenade Launcher Improved Datajack Katana [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . . 1 1 . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 134 | 7 15 27 27 8 2 2 46 Power 16 | 2 2 4 4 1 . . 3 Engine 14 | 2 2 4 4 1 . . 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 25 | 2 4 12 2 2 . . 3 Treads 12 | . 2 6 . 1 . . 3 Leg 3 | 2 . . . 1 . . . Wheel 10 | . 2 6 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 1 5 4 13 1 . . 14 Device 18 | . 1 1 7 1 . . 8 Storage 11 | 1 3 3 1 . . . 3 Processor 1 | . . . 1 . . . . Hackware 1 | . . . . . . . 1 Protection 7 | . 1 . 4 . . . 2 Artifact . | . . . . . . . . Weapon 55 | 2 4 7 8 4 2 2 26 Energy Gun 11 | 1 2 2 1 1 . 1 3 Energy Cannon 12 | . 1 . . 1 1 . 9 Ballistic Gun 6 | 1 . 1 2 . . . 2 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 12 | . 1 3 3 . 1 1 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 8 | . . . 2 1 . . 5 Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . . . . 3 Unidentified Prototypes . | . . . . . . . . Parts Lost 34 | . . 4 3 . 3 . 24 Power 7 | . . 2 1 . 1 . 3 Propulsion 5 | . . . 1 . 1 . 3 Utility 7 | . . 1 1 . . . 5 Weapon 15 | . . 1 . . 1 . 13 Highest Loss Streak 21 | . . 3 3 . 2 . 21 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 98 92 98 93 91 83 82 Engine 11 | . 13 18 17 14 11 7 4 Core 1 | . . . . . . . 4 Treads 9 | . 16 4 . 3 7 7 15 Leg 1 | . 8 . . 3 . . . Wheel 13 | . 2 25 26 23 19 15 5 Device 6 | . 3 . 7 7 7 7 11 Storage 12 | . 16 21 15 7 7 7 7 Hackware 1 | . . . . . . . 5 Protection 7 | . 7 . 3 15 15 15 5 Energy Gun 4 | . 11 7 5 . . 6 . Energy Cannon 5 | . 2 . . 3 15 9 7 Ballistic Gun 4 | . 11 . 11 5 . . 1 Ballistic Cannon 1 | . . . . 5 . . 5 Launcher 5 | . 2 13 6 1 6 5 2 Peak Build Rating 67 | 6 8 16 27 34 33 31 67 Average Rating 29 | 4 6 12 24 30 30 28 53 On Entrance 17 | . 6 8 13 23 34 27 28 Naked Turns . | . . . . . . . . Heaviest Build 96 | 13 94 96 51 57 56 52 86 Greatest Support 115 | 20 40 69 36 36 36 24 115 Greatest Overweight (x) 8 | 1 4 4 1 1 2 2 8 Average Overweight (x) 1 | . . 1 . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 15 15 15 15 15 Average Capacity 14 | 6 10 17 15 15 15 15 15 Most Carried 15 | 6 11 15 15 15 15 15 15 Average Carried 12 | 4 7 13 14 12 14 14 14 Final Capacity 25 | 8 25 15 15 15 15 15 15 Final Carried 15 | 6 11 13 12 14 15 15 3 Class Distribution -------------------- 60% | Bomber 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Bomber | -7/Factory Bomber | -7/Lower Caves Bomber | -7/Lower Caves Bomber | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2502 | 169 356 256 562 104 225 49 781 Remotely . | . . . . . . . . Salvage Created 3604 | . 375 427 830 122 255 . 1595 Parts 215 | . 24 28 44 6 9 . 104 Haulers Intercepted 3 | . 1 1 . . . . 1 Recyclers Shooed 7 | . . 1 2 . . . 4 Parts Field Recycled 15 | . . 5 . . . . 10 Retrieved Matter 94 | . . 13 . . . . 81 Parts Self-Destructed 8 | . . . . . 8 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 61 | . 9 16 10 3 7 . 16 Melee 2 | . . . 2 . . . . Guns 20 | . 6 2 7 2 . . 3 Cannons 17 | . 2 . . . 5 . 10 AOE 22 | . 1 14 1 1 2 . 3 Classes Destroyed 14 | . 4 3 2 1 . . 4 Worker 18 | . . 1 4 . . . 13 Builder 15 | . . . 2 . . . 13 Hauler 3 | . 1 1 . . . . 1 Recycler 9 | . . 1 5 . . . 3 Mechanic 1 | . . . . . . . 1 Watcher 7 | . 2 . 2 1 . . 2 Swarmer 18 | . 3 7 4 1 3 . . Saboteur 1 | . . . . . . . 1 Grunt 29 | . 6 6 1 1 4 . 11 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Sentry 7 | . . 3 4 . . . . Hunter 2 | . . . 1 . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 13 | . 4 10 7 3 3 . 13 Combat Bots Only 8 | . 4 8 2 2 3 . 5 Max Kills in Single Turn 8 | . 1 5 2 1 2 . 8 Gunslinging . | . . . . . . . . Exploded 4 | . 1 4 1 1 2 . 2 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 568 | . 71 91 111 19 25 . 251 Missed 154 | . 20 31 29 7 6 . 61 Damage Taken 6593 | . 579 882 846 228 339 . 3719 Core 1332 | . 99 188 118 13 46 . 868 Absorbed by Shields 96 | . . . 96 . . . . Redirected to Shielding 95 | . . . 51 26 18 . . Regen/Repaired (Parts) 160 | . 9 105 46 . . . . Core Remaining (%) 76 | 100 60 53 78 . . 91 . Volleys Fired 167 | . 44 20 35 8 10 . 50 Largest 4 | . 2 2 3 3 3 . 4 Hottest 206 | . 80 80 100 85 175 . 206 Shots Fired 356 | . 88 33 88 15 23 . 109 Gun 205 | . 74 13 73 9 . . 36 Cannon 92 | . 13 . . 1 20 . 58 Launcher 59 | . 1 20 15 5 3 . 15 Special . | . . . . . . . . Kinetic 164 | . 43 . 55 10 . . 56 Thermal 74 | . 26 4 . . 20 . 24 Explosive 51 | . 1 17 15 5 3 . 10 Electromagnetic 67 | . 18 12 18 . . . 19 Robot Hit Streak 13 | . 5 7 8 4 8 . 13 Robot Miss Streak 5 | . 5 4 3 2 3 . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 212 | . 48 14 60 7 14 . 69 Core Hits 196 | . 20 33 33 7 14 . 89 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 7 | . 1 . 1 . . . 5 Burn 1 | . 1 . . . . . . Destroy 2 | . . . 1 . . . 1 Blast 4 | . . . . . . . 4 Melee Attacks 23 | . . . 12 . . . 11 Impact . | . . . . . . . . Slashing 19 | . . . 12 . . . 7 Piercing . | . . . . . . . . Sneak Attacks 15 | . . . 7 . . . 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8590 | . 635 826 1771 259 509 . 4590 Guns 1926 | . 448 56 742 71 . . 609 Cannons 2049 | . 124 . . 54 312 . 1559 Explosions 3713 | . 63 770 505 134 197 . 2044 Melee 872 | . . . 524 . . . 348 Ramming 30 | . . . . . . . 30 Kinetic 2417 | . 212 . 504 125 . . 1576 Thermal 1881 | . 274 25 79 . 312 . 1191 Explosive 2414 | . . 711 426 134 197 . 946 Electromagnetic 976 | . 149 90 238 . . . 499 Impact . | . . . . . . . . Slashing 872 | . . . 524 . . . 348 Piercing . | . . . . . . . . Highest Corruption 7 | . . 7 . 1 1 1 1 Average Corruption 1 | . . 7 . 1 1 1 1 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked . | . . . . . . . . Effects 18 | . . 2 . 4 7 4 1 Message Errors 3 | . . 2 . . 1 . . Matter Fused 7 | . . . . 1 2 3 1 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 3 | . . . . . 3 . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 2 | . . . . 2 . . . Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 342 | . . 24 84 . 17 . 217 Projectiles 116 | . . . . . 17 . 99 Explosions 84 | . . 24 41 . . . 19 Melee 142 | . . . 43 . . . 99 Knockbacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Kinetic 7 | . . . . . . . 7 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 157 | . 61 29 10 . 36 . 21 Shots 8 | . 2 2 1 . 1 . 2 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 544 | . 328 42 297 33 423 . 544 Average Temperature 138 | . 120 16 81 12 146 . 200 Received Heat Transfer 2209 | . 207 123 103 63 135 . 1578 Effects 24 | . 2 . . . 2 . 20 Shutdowns 9 | . 1 . . . 1 . 7 Energy Bleed 4 | . 1 . . . . . 3 Interference 8 | . . . . . 1 . 7 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . 1 . 1 Heat Transferred 2695 | . 642 74 100 . 509 . 1370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 . 1 . . . 5 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 768 | . 159 394 484 293 . . 768 Initial 219 | . . 28 153 219 . . . Average 153 | . 35 203 245 280 . . 138 Maximum Alert Level 3 | . . 1 2 1 . . 3 Low Security (%) 62 | 100 100 36 27 . . . 79 Level 1 29 | . . 63 63 100 . . 1 Level 2 6 | . . . 8 . . . 14 Level 3 1 | . . . . . . . 3 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 2 2 1 . . 8 Investigation 6 | . . 2 1 1 . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 2 . 1 . . . 3 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 16 19 16 4 8 . 42 Peak Tracking Total 8 | . 5 8 4 3 4 . 8 Tactical Retreats 11 | . 1 . 3 . 1 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . . 1 . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 15 | . . 2 3 . . . 10 Max in Single Turn 8 | . . 1 1 . . . 8 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 16 | . 4 3 4 1 . . 4 Terminals 10 | . 3 1 3 1 . . 2 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 1 1 . . . 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 13 13 9 2 . . 9 Successful 28 | . 8 10 6 . . . 4 Failed 18 | . 5 3 3 2 . . 5 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual 4 | . 4 . . . . . . Terminals 23 | . 9 3 4 2 . . 5 Fabricators . | . . . . . . . . Repair Stations 16 | . 4 6 5 . . . 1 Recycling Units 3 | . . . . . . . 3 Scanalyzers 4 | . . 4 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 5 2 3 . . . 2 Record 5 | . 2 . 1 . . . 2 Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Transport Status 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 2 5 3 . . . . Scan Component 6 | . 1 3 2 . . . . Repair 4 | . 1 2 1 . . . . Recycling Unit Hacks 2 | . . . . . . . 2 Report Inventory 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 2 2 1 . . 4 Full Trace Events 5 | . . 1 1 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 2 1 . . . . Time 122 | . 26 58 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . . 3 Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat 2 | . . . . . . . 2 Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 parse_system 1 | . . . . . . . 1 no_distress 1 | . . . . . . . 1 find_station 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 5663 | 73 968 787 719 355 562 545 1654 Spaces Moved 3735 | 56 536 562 468 287 466 443 917 Core 18 | 17 . . . . . . 1 Treads 776 | . 284 58 . 8 . . 426 Legs 235 | 39 196 . . . . . . Wheels 2706 | . 56 504 468 279 466 443 490 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 90 105 105 105 120 Average Speed 123 | 101 147 117 103 108 109 106 144 Slowest Speed 480 | 190 320 480 105 240 120 120 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 27 | 3 48 30 33 10 44 41 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 300 | . 10 84 71 7 21 . 107 Melee . | . . . . . . . . Projectile 21 | . . . . . 4 . 17 AOE 279 | . 10 84 71 7 17 . 90 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4433 | 71 635 653 614 319 496 514 1131 Wait 219 | . 8 16 42 . 16 69 68 Move 3728 | 55 535 561 467 286 465 442 917 Hop . | . . . . . . . . Pick Up 77 | 8 18 13 14 9 2 1 12 Fast Attach 39 | 4 3 11 7 1 . . 13 Attach 46 | 2 5 5 8 5 2 1 18 Detach 11 | . 1 1 1 3 . . 5 Swap 49 | 1 7 11 12 2 . 1 15 Drop 73 | 1 14 15 16 5 1 . 21 Fire 167 | . 44 20 35 8 10 . 50 Melee 23 | . . . 12 . . . 11 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 533 | -10/Materials | Repaired Ion Engine 743 | -10/Materials | Discovered new exit (range 7) 1042 | -10/Materials | Entered another Materials area 1042 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1130 | -9/Materials | Destroyed 7 combat bots 1522 | -9/Materials | Discovered new exit (range 9) 1665 | -9/Materials | Repaired Ion Engine? 1735 | -9/Materials | Destroyed 8 combat bots 1766 | -9/Materials | Repaired Arm. Wheel 1787 | -9/Materials | Crushed by falling debris 1818 | -9/Materials | Lost 3 parts (2p1u) 1829 | -9/Materials | Entered another Materials area 1829 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2165 | -8/Materials | Build established: Bomber 2472 | -8/Materials | Repaired Lgt. Deuterium Engine 2516 | -8/Materials | Discovered new exit (range 13) 2539 | -8/Materials | Lost 3 parts (1p1n1u) 2548 | -8/Materials | Entered Factory 2548 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2881 | -7/Factory | Discovered new exit (range 9) 2903 | -7/Factory | Entered Lower Caves 3290 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3370 | -7/Lower Caves | Discovered new exit (range 9) 3465 | -7/Lower Caves | Entered another Lower Caves area 3476 | -7/Lower Caves | Learned location of Zion (-6) 3487 | -7/Lower Caves | Discovered new exit (range 7) 3830 | -7/Lower Caves | Spotted B-75 Beast 4010 | -7/Lower Caves | Entered Factory 4010 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5410 | -6/Factory | First assault squad dispatched 5641 | -6/Factory | Core integrity fell below 50% 5660 | -6/Factory | Core integrity fell below 20% 5664 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05654_ K-01 Serf destroyed. 05654_ R-10 Processor collects Plasma Rifle. 05655_ Acquired 14 matter. 05657_ K-01 Serf collects debris. 05657_ G-50 Soldier destroyed. 05658_ R-10 Processor collects Welding Torch. 05658_ Hvy. Ion Cannon destroyed. 05658_ R-10 Processor collects Flexi-carbon Leg. 05658_ R-10 Processor collects Wheel. 05660_ K-01 Serf collects debris. 05660_ Plasma Cannon destroyed. 05662_ Critical hit (Burn: +37). 05662_ K-01 Serf collects debris. 05662_ R-10 Processor collects Corrupted Lgt. Angular Momentum Engine. 05663_ R-10 Processor collects Corrupted Wheel. 05663_ R-10 Processor collects Corrupted Med. Matter Pod. 05664_ Critical hit (Burn: +37). 05664_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????#] | | ??????????????????????????????????????????# | | ?????????????????????????###########??????# ! | | ?????????????????????????# = #??????# | | ?????????????????????????# ! ##?????#! | | ?????????????????????????# * ###????# | | ?????????????????????????# """ =# ##???# | | ?????????????????????????# """ # #???# | | ?????????????????????????# """ %%#[# #??# | = | | ?????????????????????????# # ###??# | | ?????????????????????????# = = ###????# | | ???????????? ####################+############+#+ | | ??????????? gg % R | %%R %= % | | ??????????? % * *! % | | ??????????? !! R = | | ??????????? !!! ! % | | ??????????? ! ! | | ??????????# % R #################+# | | ??????????#! g gu #????######???# | | ??????????#!! %@g* k # ! ????# """ | | ?????????? u%=g # ????# | | ?????????? * u# """"""""????# | | ?????????? + # ! | | ???????????#### ######## # """"""""????# | | ??????????????###??????### u #? ??????# ! | | ?????????????????????????# k################### | | ?????????????????????????# # | | ?????????????????????????# # | | ?????????????????????????# # """ | | ?????????????????????????# + """ | | ??????????????????????"" + g # """ | | ????????????????????? ###+#######+### # """ | | ?????????????????????????????? ?# # | | ???????????????????????????????? # ##### | | ?????????????????????????????????? # # | | ????????????????????????????????????? + # | | ????????????????????????????????????? # # | | ???????????????????????????????????? # # | | ??????????????????????????????????? ?# # "" | | ?????????????????????????????????? ??# # "" | | ??????????????????????????????????##???# # "" | | ???????????????????????????????????????# # "" | | ???????????????????????????????????????# # "" | | ???????????????????????????????????????+ # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 710 Matter Stores 396 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 375 Propulsion Shielding 33 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Hvy. Hammer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed CoreCompanionHumpback Manual? 0 Play Time 02:01:09 Cumulative 18.9 hours Start 2025.01.08 @ 09:12:54 End 2025.01.08 @ 11:30:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2a56030-a389-4d34-8f9f-e6cee9a96287