Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.11 @ 00:36:28 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (28) 140 Value Destroyed (1374) 1374 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6134 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 204/300 Energy 66/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Power Amplifier Improved Cooling System High-capacity Storage Unit High-capacity Battery (250) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Gravmag System Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Active Sensor Suite Improved Powered Armor > --- WEAPON ----------- Pulse Rifle Heavy Mass Driver > --- INVENTORY -------- Angular Momentum Engine Power Amplifier Power Amplifier Advanced Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Battery Improved Shield Generator KE Penetrator [Rating: 96] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Scrap Shield Device Advanced Heat Sink Storage Medium Storage Unit Protection Scrap Shield Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Slots Evolved 10 | . . . . 8 . 2 . . Power 1 | . . . . 1 . . . . Propulsion 4 | . . . . 3 . 1 . . Utility 4 | . . . . 3 . 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 57 | 6 . 2 1 2 29 12 . 5 Power 7 | 1 . . . . 3 2 . 1 Engine 6 | 1 . . . . 3 1 . 1 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . . . . 12 2 . 1 Treads 4 | . . . . . 4 . . . Leg 4 | 2 . . . . 1 . . 1 Wheel . | . . . . . . . . . Hover 9 | . . . . . 7 2 . . Flight . | . . . . . . . . . Utility 16 | 1 . 1 . 1 7 5 . 1 Device 11 | . . . . . 6 4 . 1 Storage 2 | 1 . . . 1 . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . 1 . . 1 1 . . Artifact . | . . . . . . . . . Weapon 17 | 2 . 1 1 1 7 3 . 2 Energy Gun 7 | 1 . . . 1 4 . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 5 | 1 . . . . 2 2 . . Ballistic Cannon 4 | . . 1 1 . 1 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 28 | . . . . . 13 4 6 5 Power 2 | . . . . . 1 1 . . Propulsion 10 | . . . . . 5 2 2 1 Utility 6 | . . . . . 1 1 2 2 Weapon 10 | . . . . . 6 . 2 2 Highest Loss Streak 6 | . . . . . 4 3 6 5 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 3 | . . 3 3 3 4 8 8 4 Power . | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 2 | . . 1 2 2 3 6 6 4 Weapon . | . . 1 1 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 6 | . . . . . 1 . 2 3 Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 5 | . . . . . 1 . 1 3 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 74 | . 85 84 71 35 60 85 56 11 Engine 11 | . 14 14 14 6 9 5 3 . Leg 20 | . 28 28 28 13 3 . . . Hover 3 | . . . . . 12 26 20 . Device 3 | . . . . . 10 20 9 10 Storage 1 | . 14 . . . 2 5 3 . Protection 10 | . . 13 14 6 2 4 3 . Energy Gun 9 | . 14 14 . 1 7 5 3 . Ballistic Gun 2 | . 14 2 . . 4 6 . . Ballistic Cannon 8 | . . 11 14 6 1 1 3 . Peak Build Rating 96 | 6 6 10 13 17 70 96 96 39 Average Rating 22 | 4 6 9 12 14 39 81 76 32 On Entrance 27 | . 6 6 10 13 17 70 96 28 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 79 | 13 13 27 35 39 55 79 77 8 Greatest Support 90 | 20 20 20 20 20 90 53 53 15 Greatest Overweight (x) 15 | 1 . 1 1 1 1 2 15 2 Average Overweight (x) . | . . . 1 1 . . 1 . Largest Inventory Capacity 10 | 8 8 8 5 10 10 10 10 5 Average Capacity 5 | 7 8 5 5 5 7 10 8 5 Most Carried 10 | . . 5 5 5 10 10 9 5 Average Carried 4 | . . 3 5 4 5 9 8 4 Final Capacity 10 | 8 8 5 5 5 10 10 5 5 Final Carried 10 | . . 5 5 5 10 9 5 5 Class Distribution -------------------- 82% | Mutant 8% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/DSF Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -8 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Matter Collected 1579 | 238 . 447 10 . 534 299 . 51 Remotely . | . . . . . . . . . Salvage Created 1101 | . . 214 . . 497 390 . . Parts 56 | . . 15 . . 21 20 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . 11 . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Combat Hostiles Destroyed 25 | . . 6 . . 13 6 . . Guns 16 | . . 1 . . 12 3 . . Cannons 9 | . . 5 . . 1 3 . . Classes Destroyed 9 | . . 2 . . 5 2 . . Turret 2 | . . 2 . . . . . . Watcher 1 | . . . . . . 1 . . Swarmer 4 | . . . . . 4 . . . Grunt 5 | . . . . . 5 . . . Sentry 2 | . . . . . . 2 . . Specialist 2 | . . . . . 2 . . . Programmer 4 | . . . . . 1 3 . . Heavy 2 | . . . . . 1 1 . . Subdweller 6 | . . 6 . . . . . . Best Kill Streak 4 | . . 2 . . 4 2 . . Combat Bots Only 4 | . . 1 . . 4 2 . . Max Kills in Single Turn 1 | . . 1 . . 1 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Hostile Shots Fired 406 | . . 50 . . 196 38 16 106 Missed 124 | . . 22 . . 57 15 . 30 Hits 282 | . . 28 . . 139 23 16 76 Melee 16 | . . . . . . . 16 . Projectile 266 | . . 28 . . 139 23 . 76 AOE 2 | . . . . . . . . 2 Critical Strikes 25 | . . . . . 8 2 12 3 Part Disruptions 5 | . . . . . 5 . . . Damage Taken 4895 | . . 255 . . 2318 516 550 1256 Core 1388 | . . 54 . . 330 12 204 788 Absorbed by Shields 184 | . . . . . . 184 . . Ignored by Resistances 1380 | . . 77 . . 630 186 145 342 Core Remaining (%) 79 | 100 . . 78 . 61 . . . Volleys Fired 174 | . . 81 . . 60 25 3 5 Largest 3 | . . 2 . . 3 3 2 1 Hottest 189 | . . 73 . . 189 129 128 98 Shots Fired 360 | . . 162 . . 125 62 6 5 Gun 246 | . . 81 . . 103 58 3 1 Cannon 114 | . . 81 . . 22 4 3 4 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 183 | . . 81 . . 53 46 3 . Thermal 173 | . . 81 . . 68 16 3 5 Explosive . | . . . . . . . . . Electromagnetic 4 | . . . . . 4 . . . Robot Hit Streak 37 | . . 22 . . 37 19 13 17 Robot Miss Streak 2 | . . 1 . . 2 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . 3 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 224 | . . 58 . . 105 51 6 4 Core Hits 64 | . . 13 . . 32 19 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . 3 . . . 2 1 . Burn 1 | . . . . . . . 1 . Blast 5 | . . 3 . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4443 | . . 793 . . 2028 1239 245 138 Guns 2547 | . . 249 . . 1388 860 50 . Cannons 1893 | . . 544 . . 640 379 195 135 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 3 | . . . . . . . . 3 Kinetic 2684 | . . 544 . . 993 952 195 . Thermal 1723 | . . 249 . . 1002 287 50 135 Explosive . | . . . . . . . . . Electromagnetic 33 | . . . . . 33 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . 1 1 13 13 Average Corruption 5 | . . . . . 1 1 9 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . 6 2 5 15 Message Errors 5 | . . . . . 1 . . 4 Matter Fused 9 | . . . . . 2 . 3 4 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . 1 . 1 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 1 . 3 Data Loss (major) 3 | . . . . . 1 . . 2 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 130 | . . 10 . . 21 99 . . Projectiles 130 | . . 10 . . 21 99 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 19 | . . 8 . . 10 1 . . Impact . | . . . . . . . . . Kinetic 18 | . . 8 . . 9 1 . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 1 | . . . . . . . . 1 Shots . | . . . . . . . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 200 | . . 2 . . 200 128 30 186 Average Temperature 76 | . . 2 . . 93 36 18 78 Received Heat Transfer 1468 | . . 114 . . 829 42 . 483 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 3698 | . . 575 . . 2146 592 185 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 91 | 100 100 . 100 100 55 100 100 100 Level 1 8 | . . . . . 44 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Peak Influence 305 | . . . 4 . 305 168 5 100 Initial 138 | . . . . . 1 138 5 . Average 51 | . . . . . 152 86 . 13 Influence Increases 765 | . . 55 4 4 395 183 . 124 Destroy 0b10 Robot/C 420 | . . 40 . . 260 120 . . Destroy 0b10 Robot/NC 5 | . . . . . . 5 . . Destroy Leader 82 | . . . . . 30 52 . . Successful Hack 36 | . . . 4 4 . 4 . 24 Destroy Structure 2 | . . . . . . 2 . . Lose Combat Pursuer 120 | . . 15 . . 105 . . . Active Sensor Use 100 | . . . . . . . . 100 Influence Decreases 745 | . . 55 4 . 94 467 21 104 Entered New Map 186 | . . . . . 3 167 16 . Time Decay 378 | . . 55 4 . . 260 5 54 Lost Part 181 | . . . . . 91 40 . 50 Squads Dispatched 7 | . . . . . 1 2 . 4 Investigation 3 | . . . . . . . . 3 Extermination 2 | . . . . . . 1 . 1 Reinforcement 2 | . . . . . 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Distress Signals 1 | . . . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . . 11 . . 21 7 6 12 Peak Tracking Total 10 | . . 2 . . 5 2 6 10 Tactical Retreats 7 | . . 2 . . 5 . . . Traps | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Traps Triggered 5 | . . . . . 2 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Machines Accessed 16 | . . 2 8 1 . 3 . 2 Terminals 4 | . . . 1 1 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . . . 7 . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 27 | . . 3 9 2 . 6 . 7 Successful 18 | . . 3 9 1 . 3 . 2 Failed 9 | . . . . 1 . 3 . 5 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . . . 2 2 . 1 . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . . . 7 . . . . . Scanalyzers 5 | . . . . . . 5 . . Garrison Access 4 | . . . . . . . . 4 Terminal Hacks 9 | . . 3 2 1 . 1 . 2 Record 1 | . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 2 | . . . . 1 . 1 . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 Release Object 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . . . 7 . . . . . Report Inventory 7 | . . . 7 . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . 1 1 . 2 . 2 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 27 | . . . . . . 9 9 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Active Infowar (turns) 1221 | . . . . . 219 527 174 301 A.S.S. 583 | . . . . . . 108 174 301 Triangulation 638 | . . . . . 219 419 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Turns Passed 6165 | 49 81 3631 663 147 513 530 174 377 Spaces Moved 3262 | 33 9 1773 347 75 263 431 148 183 Core 228 | 6 . . . . 1 . 40 181 Treads 21 | . . . . . 21 . . . Legs 2283 | 27 9 1773 347 75 50 . . 2 Wheels . | . . . . . . . . . Hover 730 | . . . . . 191 431 108 . Flight . | . . . . . . . . . Fastest Speed 44 | 50 120 120 190 190 44 44 100 50 Average Speed 161 | 122 120 189 190 190 111 97 110 97 Slowest Speed 800 | 190 120 190 190 190 190 172 800 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 4 | . . 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 5 80 63 3 88 14 88 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 13 | . . 13 . . . . . . Spaces Dug 11 | . . 11 . . . . . . Terrain Destroyed 13 | . . 11 . . . 2 . . Melee . | . . . . . . . . . Projectile 13 | . . 11 . . . 2 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Was Fac Total 3822 | 38 79 1878 352 80 372 496 151 376 Wait 262 | . 71 10 3 . . 1 1 176 Move 3256 | 32 8 1772 346 75 262 431 147 183 Hop . | . . . . . . . . . Pick Up 33 | . . 8 . 1 12 8 . 4 Fast Attach 35 | 6 . . 1 1 23 4 . . Attach 18 | . . 1 . 1 5 6 . 5 Detach 5 | . . 1 . 1 . 2 . 1 Swap 10 | . . 1 . . 3 6 . . Drop 26 | . . 3 2 1 7 13 . . Fire 174 | . . 81 . . 60 25 3 5 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Recycling -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 5) 131 | -10/Materials | Entered Subcaves 132 | -10/Subcaves | Approached by a straggling Scientist 153 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 313 | -10/Subcaves | Build established: Mutant 797 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 815 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1001 | -10/Subcaves | Learned Materials machine intel 1418 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1427 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1566 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1902 | -10/Subcaves | Released subatomizers from SUBCON Basin 3189 | -10/Subcaves | Disturbed a concealed Subdweller 3542 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3547 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3582 | -10/Subcaves | Discovered new exit (range 10) 3762 | -10/Subcaves | Entered Recycling 4408 | -8/Recycling | Discovered new exit (range 10) 4425 | -8/Recycling | Entered Factory 4425 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x3, Weapon x1 4572 | -6/Factory | Identified exit to DSF 4572 | -6/Factory | Entered DSF 4626 | -6/DSF | Additional patrols routed to DSF 4703 | -6/DSF | Lost 4 parts (1n1u2w) 4760 | -6/DSF | Lost 4 parts (1p2n1w) 4764 | -6/DSF | Discovered new exit (range 16) 4905 | -6/DSF | Sterilization system engaged 4925 | -6/DSF | Ambient heat levels rising (+10) 4925 | -6/DSF | Lost 4 parts (2n2w) 4940 | -6/DSF | Ambient heat levels rising (+10) 4955 | -6/DSF | Ambient heat levels rising (+10) 4970 | -6/DSF | Ambient heat levels rising (+10) 4985 | -6/DSF | Ambient heat levels rising (+10) 5000 | -6/DSF | Ambient heat levels rising (+10) 5015 | -6/DSF | Ambient heat levels rising (+10) 5030 | -6/DSF | Ambient heat levels rising (+10) 5045 | -6/DSF | Ambient heat levels rising (+10) 5060 | -6/DSF | Ambient heat levels rising (+10) 5075 | -6/DSF | Ambient heat levels rising (+10) 5085 | -6/DSF | Entered Factory 5085 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5151 | -5/Factory | Found Imp. Powered Armor 5359 | -5/Factory | Build established: Scavenger-Tank 5396 | -5/Factory | Lost 3 parts (1p1n1u) 5401 | -5/Factory | Found Prototype Device 5507 | -5/Factory | Identified Active Sensor Suite 5615 | -5/Factory | Sucked down chute 5615 | -5/Factory | Entered Waste 5621 | -5/Waste | Spotted C-40 Crusher 5623 | -5/Waste | Spotted C-40 Crusher 5630 | -5/Waste | EMP discharged 5640 | -5/Waste | Spotted C-40 Crusher 5643 | -5/Waste | Spotted C-40 Crusher 5656 | -5/Waste | Spotted C-40 Crusher 5686 | -5/Waste | Spotted C-40 Crusher 5727 | -5/Waste | Crushed by Compactor (1 part destroyed) 5729 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5730 | -5/Waste | EMP discharged 5730 | -5/Waste | System corruption reached 10% 5734 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5737 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5739 | -5/Waste | Crushed by Compactor (1 part destroyed) 5742 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5745 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5748 | -5/Waste | Crushed by Compactor (1 part destroyed) 5774 | -5/Waste | Discovered new exit (range 13) 5779 | -5/Waste | Lost 6 parts (2n2u2w) 5788 | -5/Waste | Identified exit to Factory 5789 | -5/Waste | Entered Factory 6057 | -5/Factory | Build established: Mutant 6150 | -5/Factory | Core integrity fell below 50% 6161 | -5/Factory | Core integrity fell below 20% 6166 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06151_ Slug penetrates Wall. 06152_ Penetrated by Slug. 06152_ Slammed into G-50 Soldier. 06153_ System corrupted: Component data lost. 06153_ Slug penetrates Wall. 06153_ Slammed into G-50 Soldier. 06154_ Penetrated by Slug. 06154_ U-05 Engineer builds a Wall. 06155_ Penetrated by Slug. 06156_ Acquired Lgt. Angular Momentum Engine. 06157_ Penetrated by Slug. 06157_ Hvy. Laser destroyed. 06158_ U-05 Engineer builds a Wall. 06158_ K-01 Serf collects debris. 06159_ Penetrated by Slug. 06159_ Active Sensor Suite destroyed. 06160_ Penetrated by Slug. 06162_ K-01 Serf destroyed. 06162_ Slug penetrates Wall. 06163_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????#######???????????????????????????? | | ?#####"""""####????????????????????????? | | ?# #????????????????????????? | | ?# ##?????????? ????????????? | | ?# ;#???????? ????????????? | | ?# g ######## ????????????? | | ?# Y ???????????? | | ?# g ???????????? | | ?# h h ????????????? | | ?# gg##### ???????????????? | | ?# [[[= #????????????????????? | | ?# [[ = #????????????????????? | | ?# [[ % #????????????????????? | | ?# ; #????????????????????? | | ?#######""""##; #????????????????????? | | ????? # #@ #????????????????????? | | ???"" # """ # #????????????????????? | | ???"" # """ # ##################???? | | ???"" # """ + # """ """ """ """ #??? | | ??? ?# # # """ """ """ """ #??? | | ???"" ?# " " # # """ """ """ """ #??? | | ????"? ?# "G" # # #??? | | ????????# " # # #??? | | ????????# # + #??? | | ????????#+##### # #??? | | ????????# ##### w###################??? | | ????????# #???????????????????? | | ????????# ^ #???????????????????? | | ????????+ "" #???????????????????? | | ????????# "" #???????????????????? | | ????????# """ #???????????????????? | | ????????# ^ """ #???????????????????? | | ????????# """ #???????????????????? | | ?# # #???????????????????? | | ?#"""" # "" ################????? | | ?#"""" + "" + #????? | | ?#"""" # ^ """ #### #????? | | ?#"""" # """ #??# #????? | | ?# # """ #??# #????? | | ?######## #### #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 160 Energy Generation 37 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityMiniRecalibrator Manual? 0 Play Time 01:26:26 Cumulative 330.8 hours Start 2025.09.08 @ 12:16:35 End 2025.09.11 @ 00:36:28 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 267 Rogue 0 Adventurer 204 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 59 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd86544f-8b64-4916-8543-4601ece016ac