Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 15:45:48 Player: jam Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (71) 355 Value Destroyed (1599) 1599 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3634 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 165/300 Energy 21/100 System Corruption 0% Temperature Cool (31) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Weight Redist. System Improved Targeting Computer > --- WEAPON (2) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (15) --- Aluminum Leg Advanced Weight Redist. System Improved Targeting Computer Improved Targeting Computer Particle Charger Insulated Plating Hacking Suite Pulse Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Heat Sink Advanced Weight Redist. System Improved Targeting Computer Improved Targeting Computer Hacking Suite Component Analysis Suite Beam Rifle Pulse Rifle Heavy Assault Rifle Mini Grenade Launcher Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 53 | 7 3 23 20 Power 7 | 1 . 3 3 Engine 5 | 1 . 3 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 16 | 2 . 7 7 Treads 7 | 2 . 2 3 Leg 9 | . . 5 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 2 1 6 3 Device 3 | 1 . 1 1 Storage 2 | 1 . . 1 Processor 5 | . . 4 1 Hackware 1 | . 1 . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 18 | 2 2 7 7 Energy Gun 8 | 2 1 1 4 Energy Cannon 1 | . . 1 . Ballistic Gun 2 | . 1 . 1 Ballistic Cannon . | . . . . Launcher 4 | . . 2 2 Special Weapon 1 | . . 1 . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Corrupted Parts 1 | . 1 . . System Corruption 2 | . 2 . . Parts Lost 25 | . . 17 8 Power 4 | . . 1 3 Propulsion 9 | . . 6 3 Utility 4 | . . 4 . Weapon 8 | . . 6 2 Highest Loss Streak 5 | . . 5 5 To Critical Strikes . | . . . . Average Backups 7 | 2 6 4 10 Power . | . 1 1 . Propulsion 1 | 1 2 1 2 Utility 1 | . 1 . 3 Weapon 2 | . 2 2 3 Tool/Special . | . . . . Unused Backups 15 | . 2 . 13 Power . | . . . . Propulsion 2 | . 1 . 1 Utility 9 | . 1 . 8 Weapon 3 | . . . 3 Tool/Special 1 | . . . 1 Average Slot Usage (%) 92 | . 100 84 93 Engine 12 | . 14 10 12 Core 1 | . . . 3 Treads 12 | . 28 11 4 Leg 11 | . . 6 21 Device 7 | . 11 7 4 Storage 11 | . 14 11 10 Processor 10 | . . 9 18 Hackware 2 | . 2 5 . Protection 1 | . . 4 . Energy Gun 11 | . 17 5 12 Ballistic Gun 5 | . 10 5 2 Impact Weapon 1 | . . 3 . Peak Build Rating 37 | 7 10 14 37 Average Rating 17 | 5 7 10 29 On Entrance 7 | . 7 10 14 Avg Prop Armor Cover (%) 11 | . . . 11 Naked Turns . | . . . . Heaviest Build 41 | 14 14 19 41 Greatest Support 69 | 40 40 40 69 Greatest Overweight (x) 2 | 2 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 9 | 7 8 8 12 Most Carried 15 | 4 8 8 15 Average Carried 7 | 2 6 4 10 Final Capacity 15 | 8 8 8 15 Final Carried 9 | 4 8 8 9 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 889 | 228 75 134 452 Remotely . | . . . . Salvage Created 1786 | 83 253 506 944 Parts 142 | 9 18 46 69 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | . 4 16 21 Guns 29 | . 4 12 13 AOE 10 | . . 4 6 Classes Destroyed 12 | 2 3 5 2 Worker 4 | 2 . . 2 Builder 12 | . . 9 3 Tunneler 2 | 2 . . . Hauler 1 | . . . 1 Recycler 2 | . . 1 1 Operator 4 | . 2 . 2 Watcher 5 | . 2 1 2 Swarmer 13 | . . 7 6 Grunt 18 | . 4 6 8 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 8 | . . 2 6 Best Kill Streak 10 | 4 2 9 10 Combat Bots Only 5 | . 2 4 5 Max Kills in Single Turn 3 | 2 1 3 3 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 390 | . 16 171 203 Missed 90 | . 5 38 47 Hits 300 | . 11 133 156 Melee 11 | . . 11 . Projectile 289 | . 11 122 156 Critical Strikes 15 | . . 5 10 Damage Taken 4301 | 38 138 1826 2299 Core 862 | . 27 268 567 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 215 | . . 215 . Core Remaining (%) 74 | 100 89 33 . Volleys Fired 181 | 3 23 64 91 Largest 2 | 2 2 2 2 Hottest 122 | 80 80 88 122 Shots Fired 268 | 6 46 92 124 Gun 242 | 6 46 75 115 Cannon 7 | . . 7 . Launcher 19 | . . 10 9 Special . | . . . . Kinetic 77 | . 18 57 2 Thermal 135 | 3 5 14 113 Explosive 19 | . . 10 9 Electromagnetic 37 | 3 23 11 . Robot Hit Streak 17 | 3 7 8 17 Robot Miss Streak 8 | 1 3 3 8 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 170 | 3 23 63 81 Core Hits 109 | 4 15 45 45 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . . . 7 Burn 7 | . . . 7 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3993 | 72 303 1384 2234 Guns 2147 | 36 301 476 1334 Cannons 122 | . . 122 . Explosions 1702 | 36 . 781 885 Melee . | . . . . Ramming 22 | . 2 5 15 Kinetic 418 | . 86 317 15 Thermal 1584 | 36 34 195 1319 Explosive 1666 | . . 781 885 Electromagnetic 303 | 36 181 86 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 58 | . . 13 45 Projectiles 11 | . . 11 . Explosions 47 | . . 2 45 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 122 | 38 . 47 37 Shots 4 | 1 . 2 1 Rammed 3 | . 1 2 . Targets Rammed 6 | . 1 4 1 Kicked 3 | . . 2 1 Crushed . | . . . . Highest Temperature 661 | 30 132 49 661 Average Temperature 134 | 15 39 21 163 Received Heat Transfer 1536 | . 75 624 837 Effects 15 | . . . 15 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Short Circuit 3 | . . . 3 Damage (minor) 2 | . . . 2 Damage (major) 2 | . . . 2 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 6 | . . 1 5 Heat Transferred 3986 | 100 75 407 3404 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | 1 . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 94 | 100 100 95 88 Level 1 5 | . . 4 11 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 396 | 10 75 242 396 Initial 22 | . 6 . 22 Average 71 | 1 15 89 95 Influence Increases 1455 | 20 166 507 762 Destroy 0b10 Robot/C 820 | . 80 320 420 Destroy 0b10 Robot/NC 150 | 20 20 55 55 Destroy Leader 192 | . 24 52 116 Successful Hack 38 | . 12 5 21 Disable Machine 60 | . 15 30 15 Destroy Structure 90 | . . 45 45 Lose Combat Pursuer 105 | . 15 . 90 Influence Decreases 1069 | 10 176 454 429 Entered New Map 35 | . 4 . 31 Time Decay 784 | 10 172 284 318 Lost Part 250 | . . 170 80 Squads Dispatched 7 | . 1 1 5 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 73 | . 12 25 36 Peak Tracking Total 8 | . 3 8 7 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 1 2 1 Max in Single Turn 2 | . 1 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 4 3 5 Terminals 9 | . 4 1 4 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 32 | . 9 12 11 Successful 17 | . 3 9 5 Failed 15 | . 6 3 6 Catastrophic 4 | . 1 1 2 Database Lockouts . | . . . . Manual 13 | . 6 1 6 Terminals 18 | . 9 1 8 Fabricators . | . . . . Repair Stations 11 | . . 11 . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 6 | . 3 . 3 Record 2 | . 1 . 1 Prototype ID Bank 1 | . 1 . . Terminal Index 2 | . 1 . 1 Scanalyzer Index 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 9 | . . 9 . Scan Component 4 | . . 4 . Repair 4 | . . 4 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Retrieve Study 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 12 | . 4 3 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired 4 | . . 4 . Time 110 | . . 110 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 462 | 19 443 . . Seismic 462 | 19 443 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2365 | 111 541 755 958 Spaces Moved 1162 | 61 285 289 527 Core 14 | 14 . . . Treads 556 | 47 285 155 69 Legs 592 | . . 134 458 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 143 | 145 160 157 127 Slowest Speed 250 | 160 160 190 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 5 75 35 43 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 114 | 4 . 52 58 Melee . | . . . . Projectile . | . . . . AOE 114 | 4 . 52 58 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1597 | 74 328 498 697 Wait 106 | . 4 99 3 Move 1159 | 60 284 288 527 Hop . | . . . . Pick Up 37 | 4 8 6 19 Fast Attach 33 | 7 1 15 10 Attach 21 | . . 11 10 Detach 7 | . . 4 3 Swap 15 | . 2 6 7 Drop 32 | . 5 1 26 Fire 181 | 3 23 64 91 Melee . | . . . . Ram . | . . . . Kick 3 | . . 2 1 Crush 3 | . 1 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Discovered new exit (range 14) 610 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Utility x2 694 | -9/Materials | Repaired Lgt. Treads 722 | -9/Materials | Repaired Lgt. Treads 978 | -9/Materials | Lost 5 parts (2n1u2w) 1102 | -9/Materials | Lost 5 parts (2n1u2w) 1151 | -9/Materials | Core integrity fell below 50% 1183 | -9/Materials | Discovered new exit (range 16) 1230 | -9/Materials | Lost 5 parts (1p1n2u1w) 1303 | -9/Materials | Repaired Beam Rifle 1330 | -9/Materials | Repaired Ion Engine 1408 | -9/Materials | Entered another Materials area 1408 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2260 | -8/Materials | Garrison activated, responded to threat 2289 | -8/Materials | Core integrity fell below 50% 2299 | -8/Materials | Core integrity fell below 20% 2328 | -8/Materials | Lost 5 parts (2p1n2w) 2366 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02301_ K-01 Serf collects debris. 02301_ U-05 Engineer builds a Wall. 02303_ Arm. Treads broken. 02303_ Overheating: Short circuit. 02306_ Dropped Broken Arm. Treads. 02315_ G-47 Trooper destroyed. 02316_ Overheating: Energy bleed (-6). 02321_ Critical hit (Burn: +37). 02332_ Y-45 Defender suffers critical hit (Burn). 02333_ Lgt. Nuclear Core destroyed. 02334_ Critical hit (Burn: +37). 02335_ Y-45 Defender heat short circuits Beam Rifle. 02338_ Imp. Carbon-fiber Leg destroyed. 02341_ Y-45 Defender heat damages Broken Beam Rifle. 02343_ Y-45 Defender heat damages Heat Sink. 02348_ Y-45 Defender destroyed. 02350_ Critical hit (Burn: +37). 02352_ Y-45 Defender destroyed. 02358_ Discarded Broken Imp. Targeting Computer. 02362_ Imp. Carbon-fiber Leg destroyed. 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S" # #??????????????? | | ????? = ! # #??????????????? | | ?????############ #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????? #??????????????? | | ????????????????? #??????????????? | | ????????????????? ??????????????? | | ?????????????????## ??????????????? | | ??????????????????? ??????????????? | | ??????????????????? ??????????????? | | ??????????????????? ???????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 160 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 47% | -9/Materials Lgt. Treads | 74% | -9/Materials Beam Rifle | 36% | -9/Materials Ion Engine | 5% | -9/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed CobblerSupersonicReplicator Manual? 0 Play Time 00:30:22 Cumulative 14.8 hours Start 2026.01.06 @ 15:16:13 End 2026.01.06 @ 15:45:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 27 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9dfcef3-b1d6-45f9-9fe7-7f3c72666260