Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.01 @ 01:41:37 Player: Moddy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (186) 930 Value Destroyed (5524) 5524 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 9639 Bonus ------- High Alert Combat Kills 185 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 56/290 System Corruption 19% Temperature Cool (15) Movement Walking (185) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- VSS Leg Improved Carbon-fiber Leg Xenon Bombardment Thruster > --- UTILITY (5) ------ Small Storage Unit Target Analyzer Microactuators Improved Light Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Impact Mace Impact Mace Impact Mace (fused) > --- INVENTORY (8) ---- Improved Deuterium Engine Hybrid Deuterium Engine Authchip [R/Combat] Heavy Ion Cannon Welding Torch Impact Mace Impact Mace Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Powered Armor > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Deuterium Engine Light Treads Improved Aluminum Leg Compact Wheel Compact Battery Weight Redist. System Trap Scanner Weapon Cycler Transmission Jammer Hardened Heavy Armor Plating Medium Reactive Plating Pulse Rifle Pulse Rifle Cooled Particle Cannon Gauss Rifle Remote Datajack Katana [Rating: 52] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 111 | 4 19 15 23 24 . 25 1 Power 13 | . 2 4 . 3 . 4 . Engine 12 | . 2 4 . 3 . 3 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 30 | 2 6 4 8 5 . 5 . Treads 10 | . . . 6 3 . 1 . Leg 4 | . . . . 1 . 3 . Wheel 15 | 2 6 4 2 1 . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 40 | 1 7 2 9 10 . 10 1 Device 20 | 1 3 1 4 7 . 4 . Storage 6 | . 3 . 1 . . 2 . Processor 7 | . 1 1 2 1 . 2 . Hackware . | . . . . . . . . Protection 7 | . . . 2 2 . 2 1 Artifact . | . . . . . . . . Weapon 28 | 1 4 5 6 6 . 6 . Energy Gun 13 | 1 3 2 2 4 . 1 . Energy Cannon 8 | . . 2 2 2 . 2 . Ballistic Gun 3 | . 1 1 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 3 . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 3 . 1 . 1 . Parts Lost 22 | . 3 4 4 2 7 1 1 Power 2 | . . 1 . . 1 . . Propulsion 13 | . 3 2 2 2 3 . 1 Utility 3 | . . . . . 2 1 . Weapon 4 | . . 1 2 . 1 . . Highest Loss Streak 7 | . 2 1 2 2 7 1 1 To Critical Strikes . | . . . . . . . . Average Backups 15 | 6 12 14 18 19 14 5 8 Power 2 | 1 2 1 2 3 3 1 2 Propulsion 2 | 4 3 2 4 2 . . . Utility 5 | . 3 5 6 6 5 1 . Weapon 4 | 1 3 5 5 5 4 3 4 Tool/Special . | . . . . . . . . Unused Backups 65 | 1 10 8 16 11 9 2 8 Power 12 | . 3 1 4 1 2 . 1 Propulsion 8 | 1 . 1 5 . 1 . . Utility 26 | . 4 5 4 7 4 1 1 Weapon 17 | . 3 1 3 2 2 1 5 Tool/Special 2 | . . . . 1 . . 1 Average Slot Usage (%) 96 | . 98 99 99 99 64 81 100 Engine 8 | . 14 10 9 7 4 6 7 Treads 15 | . . . 19 26 9 3 7 Leg 2 | . . . . . 4 14 15 Wheel 8 | . 26 32 7 1 4 . . Flight 1 | . . . . . . 6 7 Device 9 | . 7 . 10 13 9 7 15 Storage 8 | . 14 11 9 7 4 4 7 Processor 10 | . 6 21 9 10 12 9 7 Protection 4 | . . . 6 5 . 6 7 Energy Gun 10 | . 26 8 9 10 8 1 . Energy Cannon 9 | . . 12 17 11 4 . . Impact Weapon 2 | . . . . . . 15 23 Peak Build Rating 52 | 7 9 18 36 52 47 49 49 Average Rating 35 | 6 8 15 31 47 30 41 48 On Entrance 22 | 6 7 8 17 35 50 4 49 Avg Prop Armor Cover (%) 11 | . . . 9 21 23 5 10 Naked Turns . | . . . . . . . . Heaviest Build 88 | 11 88 38 71 88 67 46 33 Greatest Support 88 | 20 26 48 60 88 22 35 30 Greatest Overweight (x) 8 | . 8 . 2 4 3 5 1 Average Overweight (x) . | . 1 . 1 . . . 1 Largest Inventory Capacity 25 | 8 25 15 20 20 20 25 8 Average Capacity 16 | 8 19 15 19 20 14 6 8 Most Carried 20 | 8 20 15 20 20 20 8 8 Average Carried 15 | 6 12 14 18 19 14 5 7 Final Capacity 20 | 8 15 15 20 20 5 8 8 Final Carried 20 | 6 15 15 19 20 5 8 8 Class Distribution -------------------- 58% | Gunner 20% | Mutant 9% | Scavenger-Mutant 6% | Scavenger-Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Gladiator | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Matter Collected 1907 | 220 222 263 240 405 . 462 95 Remotely . | . . . . . . . . Salvage Created 7640 | 153 622 1332 1604 1741 540 1269 379 Parts 332 | 11 37 82 79 86 2 31 4 Haulers Intercepted 13 | . 2 4 4 1 . 2 . Recyclers Shooed 5 | . 2 . . 2 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Combat Hostiles Destroyed 133 | . 14 24 29 37 2 20 7 Melee 8 | . . . 3 . . 4 1 Guns 59 | . 13 20 7 17 2 . . Cannons 41 | . . 4 17 19 . 1 . AOE 1 | . 1 . . . . . . Classes Destroyed 14 | 2 5 3 2 1 1 . . Worker 8 | . 1 3 2 . . 2 . Builder 2 | . . 1 . 1 . . . Tunneler 3 | 3 . . . . . . . Hauler 13 | . 2 4 4 1 . 2 . Recycler 10 | 1 . 3 . 2 . 3 1 Operator 3 | . . 1 1 1 . . . Watcher 13 | . 3 3 4 . . 3 . Swarmer 41 | . 6 10 7 10 . 8 . Grunt 57 | . 8 9 14 14 . 6 6 Brawler 2 | . . . 1 . . 1 . Sentry 20 | . . 5 5 6 . 3 1 Hunter 4 | . . . 2 . . 2 . Programmer 8 | . . . . 7 . 1 . Compactor 2 | . . . . . 2 . . Best Kill Streak 20 | 2 5 20 6 6 1 11 5 Combat Bots Only 7 | . 5 6 6 6 1 7 4 Max Kills in Single Turn 2 | 2 1 2 2 2 1 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . 1 . . . . . . Melee 1 | . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Hostile Shots Fired 768 | . 70 83 134 263 5 156 57 Missed 216 | . 13 20 32 87 1 51 12 Hits 552 | . 57 63 102 176 4 105 45 Melee 7 | . . . 2 . 4 1 . Projectile 545 | . 57 63 100 176 . 104 45 Critical Strikes 10 | . . 1 3 4 1 . 1 Part Disruptions 1 | . . . . 1 . . . Damage Taken 6830 | . 601 732 1442 2131 252 1182 490 Core 1311 | . 116 248 237 311 159 157 83 Absorbed by Shields 235 | . . . . . . 44 191 Ignored by Resistances 90 | . . . . 90 . . . Regen/Repaired (Parts) 296 | . . . 121 175 . . . Core Remaining (%) 61 | 100 53 38 56 . . . . Volleys Fired 320 | 8 67 67 79 78 19 2 . Largest 3 | 2 2 2 3 3 3 3 . Hottest 238 | 80 80 136 205 238 225 189 . Shots Fired 796 | 16 134 132 229 239 38 8 . Gun 447 | 16 134 102 51 113 27 4 . Cannon 349 | . . 30 178 126 11 4 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 33 | . 12 21 . . . . . Thermal 759 | 16 122 111 229 239 38 4 . Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . . 4 . Robot Hit Streak 26 | 4 18 22 14 26 10 4 . Robot Miss Streak 6 | 3 4 5 3 6 3 . . Penetration Max . | . . . . . . . . Secondary Targets 9 | . 3 6 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 595 | 9 90 84 146 162 37 52 15 Core Hits 282 | 5 36 48 58 104 18 11 2 Critical Kills 4 | . . . 1 1 . 2 . Critical Parts Destroyed 21 | . . . . . . 14 7 Critical Strikes 29 | . . 2 2 1 . 16 8 Burn 3 | . . 2 1 . . . . Meltdown 2 | . . . 1 1 . . . Smash 24 | . . . . . . 16 8 Melee Attacks 105 | . . . 9 . 2 70 24 Impact 94 | . . . . . . 70 24 Slashing 11 | . . . 9 . 2 . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . . . . . 10 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 19 | . . . . . . 15 4 Damage Inflicted 14070 | 107 1053 1330 3071 4020 995 2801 693 Guns 5559 | 107 980 862 631 2225 720 34 . Cannons 4790 | . . 468 2186 1795 244 97 . Explosions 73 | . 73 . . . . . . Melee 3648 | . . . 254 . 31 2670 693 Ramming . | . . . . . . . . Kinetic 274 | . 78 196 . . . . . Thermal 10051 | 107 975 1134 2817 4020 964 34 . Explosive . | . . . . . . . . Electromagnetic 97 | . . . . . . 97 . Impact 3363 | . . . . . . 2670 693 Slashing 285 | . . . 254 . 31 . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . 7 19 19 19 Average Corruption 10 | . . . . 6 12 19 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 152 | . . . . 86 4 55 7 Message Errors 35 | . . . . 19 . 13 3 Matter Fused 38 | . . . . 21 1 13 3 Heat Flow Errors 19 | . . . . 12 . 7 . Energy Discharges 18 | . . . . 9 1 7 1 Parts Rejected 2 | . . . . . 1 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 19 | . . . . 10 1 8 . Data Loss (major) 7 | . . . . 5 . 2 . Misfires 9 | . . . . 7 . 2 . Alerts 3 | . . . . 3 . . . Misdirections 1 | . . . . . . 1 . Overload Shots 2 | . . . . 2 . . . Overflow Damage 1514 | . . 2 55 28 . 1119 310 Projectiles 109 | . . 2 55 28 . 24 . Explosions . | . . . . . . . . Melee 1405 | . . . . . . 1095 310 Knockbacks 12 | . . . . . . 9 3 Impact 12 | . . . . . . 9 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 718 | 108 162 288 485 582 718 288 3 Average Temperature 116 | 46 34 73 118 132 334 103 3 Received Heat Transfer 1791 | . 228 261 441 489 . 111 261 Effects 35 | . . . 5 10 17 3 . Shutdowns 6 | . . . 1 2 3 . . Energy Bleed 3 | . . . . 1 2 . . Interference 16 | . . . 2 1 10 3 . Matter Decay 1 | . . . . . 1 . . Short Circuit 4 | . . . 1 3 . . . Damage (minor) 2 | . . . 1 1 . . . Damage (major) 1 | . . . . 1 . . . Damage (core) 2 | . . . . 1 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 25 | . . . . . . 19 6 Combat Hostiles 21 | . . . . . . 15 6 Parts Fried 21 | . . . . . . 16 5 Impact Corruptions 50 | . . . . . . 40 10 Robots Melted 3 | . . . 2 1 . . . Combat Hostiles 3 | . . . 2 1 . . . Parts Melted 40 | 2 4 9 6 19 . . . Heat Transferred 19732 | 250 2100 2599 5291 7460 1958 74 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Maximum Alert Level 3 | . 1 2 1 3 1 1 1 Low Security (%) 47 | 100 93 32 13 49 35 63 81 Level 1 38 | . 6 58 86 17 64 36 18 Level 2 8 | . . 8 . 18 . . . Level 3 5 | . . . . 13 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 758 | 10 216 434 388 758 263 338 256 Initial 263 | . . 49 96 163 263 93 139 Average 233 | 1 136 224 267 287 211 134 162 Influence Increases 4191 | 20 491 763 897 1192 . 631 197 Destroy 0b10 Robot/C 2620 | . 280 480 580 740 . 400 140 Destroy 0b10 Robot/NC 265 | 20 30 75 55 25 . 55 5 Destroy Leader 654 | . 70 114 146 202 . 92 30 Allied During Kill 4 | . . . . . . 4 . Successful Hack 206 | . 28 48 32 71 . 20 7 Disable Machine 75 | . 30 . 15 15 . . 15 Destroy Structure 67 | . 38 1 9 19 . . . Partial Spotted 45 | . . . . 45 . . . Lose Combat Pursuer 255 | . 15 45 60 75 . 60 . Influence Decreases 3945 | 20 373 651 766 801 619 458 257 Entered New Map 1097 | . . 69 134 198 489 40 167 Time Decay 2456 | 20 343 392 592 583 60 386 80 Lost Part 220 | . 30 40 40 20 70 10 10 Lost Ally 22 | . . . . . . 22 . Purge Threat 150 | . . 150 . . . . . Squads Dispatched 26 | . 4 1 3 13 . 2 3 Investigation 5 | . . 1 1 1 . 1 1 Extermination 8 | . . . . 7 . 1 . Reinforcement 8 | . 4 . 2 1 . . 1 Assault 1 | . . . . 1 . . . Garrison 4 | . . . . 3 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Distress Signals 5 | . . 1 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 190 | . 29 29 42 47 5 29 9 Peak Tracking Total 7 | . 5 6 7 7 3 6 5 Tactical Retreats 13 | . 1 2 2 5 . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Traps Triggered 8 | . . 1 1 3 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Disabled 5 | . 2 . 1 1 . . 1 Max in Single Turn 2 | . 2 . 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Accessed 45 | . 6 7 9 15 . 5 3 Terminals 30 | . 5 5 6 7 . 4 3 Fabricators 4 | . . . . 3 . 1 . Repair Stations 3 | . . 1 1 1 . . . Recycling Units 3 | . 1 1 . 1 . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 3 | . . . 1 2 . . . Total Hacks 153 | . 25 20 45 42 . 14 7 Successful 72 | . 11 12 30 15 . 3 1 Failed 80 | . 14 8 15 26 . 11 6 Catastrophic 10 | . 3 . 1 3 . 2 1 Database Lockouts 1 | . . . . 1 . . . Manual 66 | . 16 9 15 15 . 9 2 Terminals 105 | . 23 17 21 25 . 12 7 Fabricators 8 | . . . . 6 . 2 . Repair Stations 8 | . . 1 3 4 . . . Recycling Units 6 | . 2 2 . 2 . . . Scanalyzers 21 | . . . 19 2 . . . Garrison Access 5 | . . . 2 3 . . . Terminal Hacks 22 | . 5 8 4 3 . 1 1 Robot Analysis 2 | . . 2 . . . . . Open Door 1 | . . . . . . . 1 Alert Level 2 | . . 1 1 . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 4 | . . 2 . 1 . 1 . Dispatch Records 2 | . 1 . 1 . . . . Patrol Status 2 | . 1 1 . . . . . Investigation Status 1 | . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 4 | . . . 2 2 . . . Fabricator Hacks 3 | . . . . 2 . 1 . Load Schematic 1 | . . . . 1 . . . Build 2 | . . . . 1 . 1 . Repair Station Hacks 4 | . . . 2 2 . . . Scan Component 2 | . . . 1 1 . . . Repair 2 | . . . 1 1 . . . Recycling Unit Hacks 2 | . . 1 . 1 . . . Retrieve Components 2 | . . 1 . 1 . . . Scanalyzer 19 | . . . 18 1 . . . Insert Component 4 | . . . 4 . . . . Analyze 5 | . . . 5 . . . . Retrieve Study 10 | . . . 9 1 . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 21 | . 6 3 5 6 . 1 . Terminals 21 | . 6 3 5 6 . 1 . Assimilate 1 | . 1 . . . . . . Botnet 20 | . 5 3 5 6 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . Used 2 | . . 1 . 1 . . . Hacking Detections 41 | . 6 6 8 14 . 5 2 Full Trace Events 4 | . . . 1 1 . 1 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . 3 . Authchips . | . . . . . . . . Time 58 | . . . . . . 58 . Total Robot Build Rating 9 | . . . . . . 9 . Part Schematics Acquired 4 | . . . 4 . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 84 | . . . . 84 . . . Total Part Build Rating 8 | . . . . 8 . . . Part Studies Acquired 10 | . . . 9 1 . . . Parts Repaired 2 | . . . 1 1 . . . Time 73 | . . . 51 22 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . 6 . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 48 | . . . . . . 48 . Highest-Rated Ally 16 | . . . . . . 16 . Total Orders . | . . . . . . . . Ally Attacks 28 | . . . . . . 28 . Total Damage 340 | . . . . . . 340 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Active Infowar (turns) 3370 | 29 102 934 121 2184 . . . Optics 1055 | . . 934 121 . . . . Traps 2184 | . . . . 2184 . . . Seismic 52 | 29 23 . . . . . . ECM 79 | . 79 . . . . . . Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Turns Passed 8963 | 75 858 936 1861 3600 120 1343 170 Spaces Moved 4294 | 32 523 567 638 1736 87 655 56 Core 84 | . . . . . 77 7 . Treads 1724 | . . . 365 1356 . 3 . Legs 725 | 25 . . . . . 644 56 Wheels 1760 | 7 523 567 273 380 10 . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Fastest Speed 50 | 80 80 86 100 150 50 50 185 Average Speed 146 | 111 110 96 177 163 59 156 185 Slowest Speed 460 | 120 200 100 250 219 135 460 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 3 80 47 53 48 87 16 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 44 | . 37 . . 7 . . . Melee . | . . . . . . . . Projectile 7 | . . . . 7 . . . AOE 37 | . 37 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total 6176 | 59 669 831 1197 2320 112 887 101 Wait 1138 | . 28 143 389 423 2 130 23 Move 4288 | 31 522 566 637 1736 86 654 56 Hop . | . . . . . . . . Pick Up 104 | 8 21 16 28 18 . 12 1 Fast Attach 28 | 1 1 2 4 3 1 16 . Attach 24 | . 2 7 5 4 1 5 . Detach . | . . . . . . . . Swap 84 | 3 17 12 17 23 1 10 1 Drop 104 | 8 11 18 29 27 . 9 2 Fire 320 | 8 67 67 79 78 19 2 . Melee 78 | . . . 9 . 2 49 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 76 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 8) 614 | -10/Materials | Build established: Scavenger-Mutant 655 | -10/Materials | Discovered new exit (range 7) 902 | -10/Materials | Discovered new exit (range 14) 934 | -10/Materials | Entered another Materials area 934 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1340 | -9/Materials | Core integrity fell below 50% 1560 | -9/Materials | Discovered new exit (range 8) 1616 | -9/Materials | Build established: Mutant 1857 | -9/Materials | Discovered new exit (range 9) 1870 | -9/Materials | Entered another Materials area 1870 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2681 | -8/Materials | Identified exit to Garrison 2819 | -8/Materials | Build established: Gunner 3651 | -8/Materials | Repaired Adv. Beam Cannon 3704 | -8/Materials | Discovered new exit (range 9) 3731 | -8/Materials | Entered Factory 3731 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4755 | -7/Factory | Discovered new exit (range 14) 5114 | -7/Factory | Fabricated Med. Reactive Plating (x2) 5773 | -7/Factory | Found Powered Armor 6550 | -7/Factory | Garrison activated, responded to threat 6653 | -7/Factory | Central database locked down 6931 | -7/Factory | First assault squad dispatched 7127 | -7/Factory | Repaired Powered Armor 7331 | -7/Factory | Sucked down chute 7331 | -7/Factory | Entered Waste 7336 | -7/Waste | Spotted C-40 Crusher 7346 | -7/Waste | EMP discharged 7346 | -7/Waste | System corruption reached 10% 7358 | -7/Waste | Destroyed C-40 Crusher 7368 | -7/Waste | Spotted C-40 Crusher 7380 | -7/Waste | Destroyed C-40 Crusher 7391 | -7/Waste | Spotted C-40 Crusher 7396 | -7/Waste | Core integrity fell below 50% 7402 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7405 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7408 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7411 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7430 | -7/Waste | Spotted C-40 Crusher 7442 | -7/Waste | Lost 7 parts (1p3n2u1w) 7443 | -7/Waste | Spotted C-40 Crusher 7446 | -7/Waste | EMP discharged 7446 | -7/Waste | Spotted C-40 Crusher 7447 | -7/Waste | Discovered new exit (range 10) 7451 | -7/Waste | Entered Factory 7709 | -7/Factory | Build established: Mutant 7713 | -7/Factory | Fabricated G-47 Trooper (x3) 7909 | -7/Factory | Lost 3 allies 8270 | -7/Factory | Core integrity fell below 20% 8350 | -7/Factory | Destroyed 7 combat bots 8490 | -7/Factory | Discovered new exit (range 6) 8737 | -7/Factory | Build established: Scavenger-Gladiator 8794 | -7/Factory | Entered Storage 8936 | -7/Storage | Garrison activated, responded to threat 8964 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08938_ Acquired 8 matter. 08946_ Impact Mace follow-up attack on G-47 Trooper. 08949_ G-47 Trooper suffers critical hit (Smash). 08949_ Destroyed Lgt. Nuclear Core. 08949_ G-47 Trooper system corrupted by crushing effect. 08950_ G-47 Trooper system terminally corrupted. 08951_ System corrupted: Matter fused (-9). 08959_ G-47 Trooper suffers critical hit (Smash). 08959_ Destroyed Imp. Heat Sink. 08959_ G-47 Trooper system corrupted by crushing effect. 08960_ Critical hit (Burn: +26). 08961_ Impact Mace follow-up attack on G-47 Trooper. 08961_ G-47 Trooper suffers critical hit (Smash). 08961_ Destroyed Particle Gun. 08961_ G-47 Trooper system corrupted by crushing effect. 08961_ G-47 Trooper knocked back. 08961_ Imp. Sensor Array tumbles out of TF Node. 08961_ Imp. Signal Interpreter tumbles out of TF Node. 08962_ G-47 Trooper system terminally corrupted. 08964_ Lgt. Treads+ destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????+ #? ?????????????????????? | | ?????????????????????# # ??????????????????????? | | ?????????????????????# # ??????????????????????? | | ?????????????????????# +???????????????????????? | | ???###???????????????# #???????????????????????? | | ??##T#???????????????# #???????????????????????? | | ??# "???????????????# %#???????????????????????? | | ??# "???????????????# #???????????????????????? | | ??# #??????????????##%* ##??????????????????????? | | ####+################ #??????????????????????? | | # % @#??????????????????????? | | # % !%gg/ ???????????????????? | | # %^ ! #####??????????????????? | | ######+##" "####+#### #??????????????????????? | | ??#T ##"T"# !!* #######??????????????????????? | | ??##[ ##"""#"""[ #????????????????????????????? | | ???#! !######""" #????????????????????????????? | | ???#!!!#????#""" #????????????????????????????? | | ???#####????# #????????????????????????????? | | ????????????# !! #????????????????????????????? | | ????????????# !% #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ?????????????#######?????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 30 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Reactive Plating | x2 | -7/Factory | Preloaded G-47 Trooper | x3 | -7/Factory | Preloaded Repaired ---------- Adv. Beam Cannon | 6% | -8/Materials Powered Armor | 2% | -7/Factory Studied --------- Arm. Treads | -8/Materials | Hacked Rnf. Ion Engine | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Katana | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hammer Time Challenges ------------ None Game ------ Seed AntisysImpactSightfinder Manual? 0 Play Time 01:17:55 Cumulative 66.4 hours Start 2026.11.01 @ 01:20:30 End 2026.11.01 @ 01:41:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 45x19 Zoom Use 84% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5da56519-964c-49c8-a32b-92385fe38606