Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.13 @ 22:10:27 Player: Nneu Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (152) 760 Value Destroyed (4558) 4558 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 9912 Bonus ------- High Alert Combat Kills 14 Cogmind --------- Core Integrity 0/850 Matter 64/300 Energy 74/100 System Corruption 35% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Gravity Neutralizing Apparatus > --- WEAPON (4) ------- Gauss Rifle Gauss Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Large Storage Unit Gravity Neutralizing Apparatus > --- WEAPON ----------- Heavy Plasma Cannon Mini Assault Cannon Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Heavy EM Shotgun Heavy Laser Minigun Gauss Rifle Gauss Cannon Heavy Pick [Rating: 67] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Heavy Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . Utility 3 | . . . 1 . 1 . . . . 1 . . Weapon 2 | . . . . 2 . . . . . . . . Parts Attached 226 | 7 4 16 22 30 1 11 65 6 1 34 5 24 Power 20 | 1 . 2 3 1 . 2 6 . . 2 . 3 Engine 12 | 1 . 2 3 . . . 2 . . 2 . 2 Core 8 | . . . . 1 . 2 4 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 54 | 2 . 6 3 6 . 3 13 1 1 15 1 3 Treads 4 | . . 1 3 . . . . . . . . . Leg 43 | 2 . . . 6 . 3 11 1 1 15 1 3 Wheel 7 | . . 5 . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 52 | 1 2 2 3 4 1 3 16 3 . 8 2 7 Device 23 | . . . 1 1 1 1 7 3 . 6 . 3 Storage 12 | 1 1 1 1 2 . . 2 . . 2 1 1 Processor 7 | . 1 . 1 1 . . 4 . . . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 9 | . . 1 . . . 2 3 . . . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 100 | 3 2 6 13 19 . 3 30 2 . 9 2 11 Energy Gun 24 | . . . 1 12 . 1 7 . . 2 . 1 Energy Cannon 10 | . . 1 . 1 . . 4 . . 1 1 2 Ballistic Gun 23 | 3 1 2 6 4 . . 4 1 . 1 . 1 Ballistic Cannon 13 | . . . . . . . 6 . . 2 1 4 Launcher 13 | . . 2 3 1 . 1 2 . . 2 . 2 Special Weapon 3 | . . . . . . . 3 . . . . . Impact Weapon 9 | . 1 1 3 1 . 1 1 1 . . . . Slashing Weapon 3 | . . . . . . . 3 . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 3 . . 3 . . 1 . . Parts Lost 52 | . . 5 2 . . 7 10 . 1 5 . 22 Power 7 | . . 1 . . . 1 . . . . . 5 Propulsion 15 | . . 2 . . . 3 3 . 1 1 . 5 Utility 14 | . . . . . . 2 3 . . 2 . 7 Weapon 16 | . . 2 2 . . 1 4 . . 2 . 5 Highest Loss Streak 19 | . . 2 1 . . 7 5 . 1 2 . 19 Average Slot Usage (%) 95 | . 95 98 99 97 85 69 93 96 99 97 100 90 Engine 8 | . 14 14 11 1 . . 8 7 7 12 13 11 Core 3 | . . . . 8 7 5 5 7 7 . . . Treads 3 | . . 7 32 9 . . . . . . . . Leg 19 | . 28 7 . 17 23 17 21 23 22 25 26 24 Wheel 1 | . . 13 . . . . . . . . . . Device 7 | . . . 4 2 8 9 9 8 15 18 12 5 Storage 14 | . 21 21 22 18 15 10 3 15 15 13 20 17 Processor 2 | . 2 . 6 6 . . 5 . . . . . Protection 2 | . . 6 . . . 2 5 2 . . . 5 Energy Gun 6 | . . . . 15 30 19 8 7 7 1 . . Energy Cannon 3 | . . 10 . 2 . . 4 . . 2 4 6 Ballistic Gun 7 | . 23 11 15 13 . . 3 4 7 5 1 . Ballistic Cannon 8 | . . . . . . . 9 15 15 12 18 15 Impact Weapon 1 | . 4 . 3 2 . 2 . 2 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 90 | 13 17 18 21 56 57 70 69 66 54 79 87 90 Greatest Support 82 | 20 20 26 66 66 47 47 48 30 30 82 77 70 Greatest Overweight (x) 3 | 3 . 1 . 2 1 3 3 2 1 2 1 1 Average Overweight (x) . | . . . . . 1 1 . 1 1 . . . Largest Inventory Capacity 20 | 6 8 8 8 16 16 16 12 12 12 20 16 16 Average Capacity 10 | 5 7 7 8 11 16 11 6 12 12 15 16 15 Most Carried 16 | 6 7 8 8 16 16 15 12 12 9 16 16 16 Average Carried 9 | 3 5 6 7 11 15 10 5 10 8 14 15 13 Final Capacity 16 | 6 8 8 8 16 16 4 12 12 12 16 16 4 Final Carried 16 | 6 7 8 8 16 15 2 12 9 8 15 16 . Class Distribution -------------------- 32% | Scavenger-Gunner 28% | Mutant 15% | Scavenger-Tank 15% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Matter Collected 5075 | 288 64 520 375 614 . . 1261 338 154 1033 42 386 Remotely . | . . . . . . . . . . . . . Salvage Created 5352 | 79 64 292 438 944 . . 1521 47 154 1293 . 520 Parts 279 | . 4 14 26 56 . . 91 5 3 59 . 21 Haulers Intercepted 3 | . . . . 1 . . 2 . . . . . Recyclers Shooed 10 | . 6 . . 1 . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 4 3 . . 12 Prevented 2 | . . . . . . . . 1 . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Combat Hostiles Destroyed 121 | . . 18 11 20 . . 31 1 4 19 . 17 Guns 45 | . . 5 8 14 . . 11 . 2 5 . . Cannons 41 | . . 3 . 3 . . 15 1 1 8 . 10 AOE 34 | . . 10 3 3 . . 4 . 1 6 . 7 Classes Destroyed 14 | 1 . 4 2 3 . . 2 . . 2 . . Worker 10 | . . 2 . 1 . . 1 . . 6 . . Builder 5 | . . . . . . . 3 . . 2 . . Tunneler 1 | . . . . 1 . . . . . . . . Hauler 3 | . . . . 1 . . 2 . . . . . Recycler 9 | 1 1 1 1 1 . . 1 . . 3 . . Watcher 3 | . . . 1 2 . . . . . . . . Swarmer 39 | . . 6 3 6 . . 13 . . 3 . 8 Grunt 48 | . . 2 6 8 . . 12 . 3 12 . 5 Brawler 2 | . . . . . . . . . . 1 . 1 Duelist 2 | . . . . . . . . . . 1 . 1 Sentry 12 | . . . 2 5 . . 3 . . . . 2 Hunter 5 | . . . . 1 . . . 1 1 2 . . Programmer 3 | . . . . . . . 3 . . . . . Assembled 10 | . . 10 . . . . . . . . . . Best Kill Streak 9 | 1 1 5 3 5 . . 4 1 2 9 . 5 Combat Bots Only 5 | . . 4 3 5 . . 4 1 2 5 . 5 Max Kills in Single Turn 3 | 1 1 2 3 2 . . 2 1 2 3 . 3 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . 2 3 2 . . 1 . 1 2 . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Damage Taken 10136 | . 22 994 401 938 . 555 1939 198 172 1659 . 3258 Core 1738 | . . 210 46 160 . 206 171 65 21 200 . 659 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 61 | 100 . 16 88 70 . . . . 33 . . . Volleys Fired 348 | 3 24 51 27 49 . . 78 6 9 64 . 37 Largest 4 | 2 2 2 2 4 . . 4 4 4 4 . 4 Hottest 257 | 40 40 90 63 220 . . 257 174 174 211 . 234 Shots Fired 898 | 6 47 91 53 152 . . 241 24 36 196 . 52 Gun 516 | 6 47 46 51 130 . . 124 12 18 79 . 3 Cannon 314 | . . 29 . 20 . . 79 12 18 113 . 43 Launcher 36 | . . 16 2 2 . . 6 . . 4 . 6 Special 32 | . . . . . . . 32 . . . . . Kinetic 570 | 6 47 46 44 91 . . 105 18 27 153 . 33 Thermal 158 | . . 29 7 46 . . 41 . . 29 . 6 Explosive 32 | . . 16 2 2 . . 2 . . 4 . 6 Electromagnetic 138 | . . . . 13 . . 93 6 9 10 . 7 Robot Hit Streak 40 | 2 5 10 14 40 . . 13 6 17 14 . 17 Robot Miss Streak 6 | 1 4 4 3 3 . . 4 5 3 6 . 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 566 | 4 25 49 41 100 . . 155 20 25 112 . 35 Core Hits 304 | 2 5 36 26 43 . . 84 2 13 69 . 24 Critical Hits 6 | . . . 1 1 . . 2 . . 1 . 1 Critical Kills 3 | . . . . 1 . . 1 . . . . 1 Critical Parts Destroyed 3 | . . . 1 . . . 1 . . 1 . . Melee Attacks 70 | . 18 . 20 10 . 17 . 1 . . . 4 Impact 66 | . 18 . 20 10 . 17 . 1 . . . . Slashing . | . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12680 | 54 270 1311 701 1803 . . 2865 92 652 3202 . 1730 Guns 5286 | 54 270 346 564 1231 . . 1396 51 276 1014 . 84 Cannons 4000 | . . 209 . 450 . . 819 41 176 1565 . 740 Explosions 3296 | . . 756 137 122 . . 556 . 200 623 . 902 Melee . | . . . . . . . . . . . . . Ramming 4 | . . . . . . . . . . . . 4 Kinetic 5709 | 54 270 346 532 751 . . 1204 64 261 1743 . 484 Thermal 2641 | . . 209 32 890 . . 410 . 200 731 . 169 Explosive 2514 | . . 756 137 122 . . 76 . . 521 . 902 Electromagnetic 1812 | . . . . 40 . . 1175 28 191 207 . 171 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 35 | . . . . 3 . 1 4 4 4 . . 35 Average Corruption 4 | . . . . 3 . 1 2 4 4 . . 12 Corruption Purged . | . . . . . . . . . . . . . Effects 119 | . . . . 19 . . 32 17 9 . . 42 Message Errors 26 | . . . . 5 . . 9 9 1 . . 2 Matter Fused 22 | . . . . 4 . . 5 3 4 . . 6 Heat Flow Errors 11 | . . . . 2 . . 4 . 1 . . 4 Energy Discharges 19 | . . . . 5 . . 5 3 2 . . 4 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . 2 . . 3 . 1 . . 3 Data Loss (major) 2 | . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Targeting Errors 18 | . . . . 1 . . 5 2 . . . 10 Weapon Failures 8 | . . . . . . . 1 . . . . 7 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 347 | . . 73 . . . . . . 21 76 . 177 Projectiles 85 | . . 12 . . . . . . . 54 . 19 Explosions 262 | . . 61 . . . . . . 21 22 . 158 Melee . | . . . . . . . . . . . . . Knockbacks 25 | . . . . . . . 2 1 5 16 . 1 Impact . | . . . . . . . . . . . . . Kinetic 23 | . . . . . . . 2 1 5 14 . 1 Secondary 2 | . . . . . . . . . . 2 . . Self-Inflicted Damage 437 | . . 117 . . . . 150 . 24 100 . 46 Shots 15 | . . 5 . . . . 5 . 1 3 . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 407 | . . 247 11 323 . . 402 407 99 36 . 228 Average Temperature 109 | . . 80 7 109 . . 116 277 47 12 . 77 Received Heat Transfer 1771 | . . 214 123 288 . . 351 . 9 414 . 372 Effects 13 | . . . . 1 . . 7 5 . . . . Shutdowns 2 | . . . . . . . 1 1 . . . . Energy Bleed 3 | . . . . . . . 2 1 . . . . Interference 3 | . . . . 1 . . 2 . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . 1 1 . . . . Damage (minor) 2 | . . . . . . . 1 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Fried 6 | . . . . 1 . . 5 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . . 3 . . . . . 2 . 1 Heat Transferred 4385 | . . 444 75 1480 . . 818 . 150 1168 . 250 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 3 . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Peak Influence 422 | 5 23 155 275 415 188 80 309 . . 422 . . Average Influence 160 | 1 18 49 128 276 188 40 172 . . 205 . . Maximum Alert Level 2 | . . . 1 2 . . 1 . . 2 . . Low Security (%) 60 | 100 100 100 78 12 100 100 58 . . 48 . . Level 1 35 | . . . 21 69 . . 41 . . 49 . . Level 2 3 | . . . . 18 . . . . . 1 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 . . . 6 . . 5 . 1 Investigation 2 | . . . 1 . . . 1 . . . . . Extermination 4 | . . . . . . . 3 . . 1 . . Reinforcement 6 | . . . . . . . 2 . . 4 . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Distress Signals 3 | . . . 1 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 188 | . 3 37 16 26 . 11 37 1 5 28 . 24 Peak Tracking Total 14 | . 3 14 4 6 . 6 7 1 3 8 . 10 Tactical Retreats 17 | . . 4 . . . 1 3 . 2 4 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Traps Triggered 6 | . . . 1 3 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Machines Disabled 7 | . . 1 . . . . 3 . . 3 . . Max in Single Turn 2 | . . 1 . . . . 1 . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Machines Accessed 17 | . 3 . 3 4 . . 2 1 . 3 1 . Terminals 9 | . 3 . 3 1 . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 3 | . . . . 2 . . . . . 1 . . Scanalyzers 2 | . . . . 1 . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 43 | . 10 . 9 10 . . 7 1 . 5 1 . Successful 28 | . 7 . 4 6 . . 4 1 . 5 1 . Failed 15 | . 3 . 5 4 . . 3 . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . 4 . . . . . . . . . . . Terminals 31 | . 10 . 9 6 . . 4 . . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . Recycling Units 3 | . . . . 2 . . . . . 1 . . Scanalyzers 4 | . . . . 2 . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 19 | . 7 . 4 2 . . 2 1 . 2 1 . Record 6 | . 2 . 1 1 . . . . . 2 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Alert Level 3 | . 2 . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . 2 . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . 1 . . Retrieve Components 2 | . . . . 2 . . . . . . . . Scanalyzer 4 | . . . . 2 . . . . . 2 . . Insert Component 3 | . . . . 2 . . . . . 1 . . Analyze 1 | . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 . 3 2 . . 1 . . 2 . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 26 | . . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 12 | . . . . 12 . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Total Allies 2 | . . . . . . 1 . . . . . 1 Largest Group 1 | . . . . . . 1 . . . . . 1 Highest-Rated Group 113 | . . . . . . 31 . . . . . 113 Highest-Rated Ally 113 | . . . . . . 31 . . . . . 113 Total Orders 2 | . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . Ally Attacks 15 | . . . . . . 15 . . . . . . Total Damage 186 | . . . . . . 186 . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 . . 1 1 Drone Launches 2 | . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Turns Passed 8730 | 110 415 718 532 1169 67 274 1943 878 378 925 512 809 Spaces Moved 4696 | 71 240 487 230 564 42 137 974 513 223 456 348 411 Core 20 | 20 . . . . . . . . . . . . Treads 431 | . . 15 226 190 . . . . . . . . Legs 3845 | 51 240 76 . 374 42 137 974 513 223 456 348 411 Wheels 400 | . . 396 4 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 80 80 120 153 120 120 150 150 120 122 120 Average Speed 137 | 121 120 93 143 142 153 153 139 159 150 130 144 150 Slowest Speed 220 | 200 120 160 145 180 153 210 220 180 150 180 152 153 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 8 | . . . . . . 1 . . . . . 7 Exploration Rate (%) 38 | 4 36 72 21 41 1 77 22 69 31 11 54 59 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 . . . 1 1 1 1 . Scrap Searched 9 | . . 2 . . . . . 3 . . 1 3 Spaces Dug 44 | . 8 12 4 3 . 11 . . . . . 6 Terrain Destroyed 340 | . 8 121 21 25 . 11 15 4 11 49 . 75 Melee 30 | . 8 . 4 3 . 11 . . . . . 4 Projectile 42 | . . . . 1 . . 7 4 4 17 . 9 AOE 268 | . . 121 17 21 . . 8 . 7 32 . 62 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Total 6123 | 85 293 660 349 808 47 164 1373 555 244 650 355 540 Wait 529 | . . 83 31 100 . . 165 27 12 57 . 54 Move 4682 | 70 239 486 229 563 42 135 973 512 222 455 347 409 Hop . | . . . . . . . . . . . . . Pick Up 116 | 5 4 12 7 27 2 . 35 . . 17 1 6 Fast Attach 75 | 6 2 2 3 7 . 5 37 1 . 8 1 3 Attach 58 | . . 5 5 6 1 5 11 3 1 6 . 15 Detach 18 | . 1 1 3 4 . . 7 . . 1 1 . Swap 93 | 1 2 9 14 17 . 1 17 2 . 20 4 6 Drop 130 | . 3 11 10 25 2 . 50 3 . 22 1 3 Fire 348 | 3 24 51 27 49 . . 78 6 9 64 . 37 Melee 70 | . 18 . 20 10 . 17 . 1 . . . 4 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . 1 . . . . . 2 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 13) 526 | -10/Materials | Entered Mines 627 | -10/Mines | Assembled infested the area 741 | -10/Mines | Core integrity fell below 50% 870 | -10/Mines | Core integrity fell below 20% 1099 | -10/Mines | Discovered new exit (range 13) 1124 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1171 | -10/Mines | Learned location of Zion (-7) 1222 | -10/Mines | Discovered new exit (range 4) 1244 | -10/Mines | Entered Materials 1244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1725 | -9/Materials | Discovered new exit (range 4) 1729 | -9/Materials | Identified exit to Materials 1776 | -9/Materials | Entered another Materials area 1776 | -8/Materials | Evolved 2 slots: Weapon x2 2239 | -8/Materials | Build established: Gunner 2909 | -8/Materials | Discovered new exit (range 4) 2945 | -8/Materials | Entered Factory 2945 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3012 | -7/Factory | Sucked down chute 3012 | -7/Factory | Entered Waste 3013 | -7/Waste | Met a frightened Derelict 3025 | -7/Waste | Spotted C-40 Crusher 3054 | -7/Waste | Spotted C-40 Crusher 3054 | -7/Waste | Spotted C-40 Crusher 3063 | -7/Waste | Spotted C-40 Crusher 3163 | -7/Waste | Crushed by falling debris 3174 | -7/Waste | Spotted C-40 Crusher 3179 | -7/Waste | Spotted C-40 Crusher 3186 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3189 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3192 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3192 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3195 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3226 | -7/Waste | Lost 7 parts (1p3n2u1w) 3263 | -7/Waste | Discovered new exit (range 11) 3286 | -7/Waste | Entered Factory 3286 | -7/Factory | Accompanied by 2 allies 3397 | -7/Factory | Build established: Mutant 3422 | -7/Factory | Lost 3 parts (2u1w) 3698 | -7/Factory | Build established: Scavenger-Tank 3779 | -7/Factory | Identified exit to Lower Caves 4221 | -7/Factory | Lost 5 parts (2n1u2w) 4335 | -7/Factory | Build established: Scavenger-Gunner 4677 | -7/Factory | Core integrity fell below 50% 4742 | -7/Factory | Repaired Aluminum Leg 5229 | -7/Factory | Entered Lower Caves 5773 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5844 | -7/Lower Caves | Discovered new exit (range 6) 5859 | -7/Lower Caves | Encountered a Warlord checkpoint 6075 | -7/Lower Caves | Spotted B-75 Beast 6107 | -7/Lower Caves | Entered another Lower Caves area 6254 | -7/Lower Caves | Discovered new exit (range 9) 6485 | -7/Lower Caves | Entered Factory 6485 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7298 | -6/Factory | Discovered new exit (range 6) 7410 | -6/Factory | Entered Lower Caves 7411 | -6/Lower Caves | Encountered a Warlord checkpoint 7794 | -6/Lower Caves | Learned Factory emergency access door positions 7878 | -6/Lower Caves | Discovered new exit (range 5) 7922 | -6/Lower Caves | Entered another Lower Caves area 8029 | -6/Lower Caves | Learned Factory terminal intel 8206 | -6/Lower Caves | Crushed by falling debris 8232 | -6/Lower Caves | Build established: Scavenger-Tank 8237 | -6/Lower Caves | Lost 3 parts (2p1u) 8326 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8567 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8624 | -6/Lower Caves | Crushed by falling debris 8624 | -6/Lower Caves | System corruption reached 10% 8639 | -6/Lower Caves | Crushed by falling debris 8649 | -6/Lower Caves | Crushed by falling debris 8649 | -6/Lower Caves | Core integrity fell below 50% 8658 | -6/Lower Caves | Crushed by falling debris 8667 | -6/Lower Caves | Crushed by falling debris 8668 | -6/Lower Caves | Core integrity fell below 20% 8679 | -6/Lower Caves | Crushed by falling debris 8679 | -6/Lower Caves | System corruption reached 30% 8710 | -6/Lower Caves | Lost 19 parts (3p5n6u5w) 8731 | -6/Lower Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 08680_ Acquired Gauss Rifle. 08683_ Acquired Adv. Heat Sink. 08684_ System corrupted: Energy discharge (-19). 08687_ Acquired 20 matter. 08699_ System corrupted: Matter fused (-9). A strange signal echoes through the caves. 08716_ System corrupted: Component data lost. 08719_ System corrupted: Gauss Cannon jammed. 08719_ System corrupted: Mni. Assault Cannon jammed. 08719_ Slug penetrates C-30 ARC. 08719_ System corrupted: Mni. Assault Cannon targeting data glitched. 08720_ C-30 ARC bursts open, deploying its payload. 08720_ G-67 Veteran unfolds itself. 08720_ G-50 Soldier unfolds itself. 08720_ B-48 Gladiator unfolds itself. 08720_ M-28 Smith unfolds itself. 08723_ Kicked B-48 Gladiator out of the way. 08729_ System corrupted: Mni. Assault Cannon jammed. 08729_ Slug penetrates G-50 Soldier. 08729_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????#* # | | ??????????????????????????????????# | | ?????????????????????????????????## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????## | | ??????????????????????????????????## | | ???????????????????????????????????## | | ???????????????##???????????????????# | | ??????????????## ???????####???????# # | | ??????????????# ??????# #??####?# ? | | ??????????????# ?##### #?## ####?? | | ??????????????# ## ## ### ##?? | | ??????????????# ##? | | ??????????????# ## | | ??????????????## ### | | ???????????????????## #### # | | ???????????????????# ##??# ## | | ????????????####???# #???? #### | | ???????????### ##### ##??? ?## | | ???????????#### # #??? !%= # | | ???????????#####= ##?? %/* # | | ????????????###!# #???# !% ## | | ?????????????#####" ##??## * ### | | ?????????????#@###%" #???? 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"???## | | ???????????????## #??????##????# | | ????????????????# ?????????# | | ????????????????# ??????## | | ????????????????# ########???????## | | ????????????????# ##???????????????? | | ????????????????## ##????????????????? | | ??????????????????###?????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 65 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 410 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 30 Reclamation Efficiency 15 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Novice Programmer Challenges ------------ None Game ------ Seed FireModifiedCanceller Manual? 0 Play Time 02:51:24 Cumulative 8.8 hours Start 2020.04.13 @ 19:11:25 End 2020.04.13 @ 22:10:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7b8c2a1-37be-4c07-8945-e37729d7f56c