Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 22:40:13 // Halloween2020/ForbiddenLore Player: PlasticHeart Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (125) 625 Value Destroyed (3444) 3444 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (3073) 3073 TOTAL SCORE: 12182 Bonus ------- High Alert Combat Kills 293 Follower Combat Kills 180 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 969/1100 System Corruption 0% Temperature Cool (19) Movement Walking (140) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Carbon-fiber Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (7) ------ Assembled Nanovents Large Storage Unit Large Storage Unit Assembled Biocell Array Improved Signal Interpreter GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (16) --- Gravmag System Zionite Glidesys I Zionite Metafield Generator Surveybot 24 Scanner Surveybot 24 Chip Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Improved Hacking Suite GOLEM Unit Firepult Remote Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Improved Signal Interpreter GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Precision Assault Rifle > --- INVENTORY -------- GOLEM Unit Firepult [Rating: 99] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . Utility 5 | . . . 1 . . . 2 2 . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 169 | 7 1 . 18 1 3 . 17 45 17 3 7 50 . Power 13 | 1 . . 1 1 . . 1 6 . . . 3 . Engine 6 | 1 . . 1 1 . . . 2 . . . 1 . Core 5 | . . . . . . . 1 4 . . . . . Reactor 2 | . . . . . . . . . . . . 2 . Propulsion 30 | 2 . . 6 . . . 5 9 1 . 2 5 . Treads . | . . . . . . . . . . . . . . Leg 24 | 2 . . 6 . . . 5 7 1 . 1 2 . Wheel 4 | . . . . . . . . 1 . . 1 2 . Hover 1 | . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . 1 . . . . . Utility 57 | 2 1 . 4 . 3 . 6 9 4 1 4 23 . Device 22 | . . . 2 . . . . 1 2 1 3 13 . Storage 18 | 2 1 . 1 . 3 . 5 3 . . . 3 . Processor 3 | . . . 1 . . . . 2 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 14 | . . . . . . . 1 3 2 . 1 7 . Artifact . | . . . . . . . . . . . . . . Weapon 69 | 2 . . 7 . . . 5 21 12 2 1 19 . Energy Gun 22 | 1 . . 6 . . . 4 9 . . . 2 . Energy Cannon 14 | . . . . . . . . 2 3 . . 9 . Ballistic Gun 9 | 1 . . 1 . . . 1 . 2 1 . 3 . Ballistic Cannon 17 | . . . . . . . . 10 5 . . 2 . Launcher . | . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 1 . 1 3 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 . . . 2 2 1 . 1 7 . Parts Lost 17 | . . . 1 . . . 4 3 1 . . 6 2 Power 2 | . . . . . . . . . . . . 2 . Propulsion 5 | . . . . . . . 2 1 1 . . 1 . Utility 5 | . . . . . . . 1 . . . . 2 2 Weapon 5 | . . . 1 . . . 1 2 . . . 1 . Highest Loss Streak 4 | . . . 1 . . . 4 1 1 . . 3 2 Average Slot Usage (%) 95 | . 100 100 100 100 100 100 99 99 91 92 91 88 92 Engine 2 | . 14 14 11 11 11 11 6 1 . . . . . Core 3 | . . . . . . . 2 5 7 7 7 1 . Reactor 1 | . . . . . . . . . . . . 5 7 Leg 17 | . 28 28 33 33 33 33 26 22 6 7 7 8 23 Wheel 3 | . . . . . . . . . 7 7 7 6 . Device 9 | . . . 7 11 11 11 . 5 11 13 11 14 15 Storage 24 | . 28 28 24 22 22 22 34 26 23 23 23 21 23 Processor 9 | . . . 1 . . . . 11 15 15 15 11 7 Protection 4 | . . . . . . . 9 8 2 1 2 1 . Energy Gun 8 | . 14 14 19 22 22 22 17 12 . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . 7 15 Ballistic Gun 4 | . 14 14 2 . . . . . 4 14 14 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 100 | 15 27 27 35 35 63 63 99 100 87 84 84 96 76 Greatest Support 85 | 20 20 20 30 30 30 30 40 48 28 28 28 85 75 Greatest Overweight (x) 7 | 1 1 1 1 1 2 2 4 3 3 2 4 7 1 Average Overweight (x) 1 | . . 1 . 1 1 2 2 1 2 2 3 2 . Largest Inventory Capacity 30 | 8 12 12 14 12 18 18 30 30 24 24 24 24 16 Average Capacity 22 | 6 11 12 12 12 13 18 29 26 24 24 24 22 16 Most Carried 30 | 6 5 5 12 12 14 14 30 30 24 24 24 24 16 Average Carried 21 | 2 3 5 9 11 12 14 24 25 23 24 23 21 16 Final Capacity 30 | 8 12 12 12 12 18 18 30 24 24 24 24 16 16 Final Carried 30 | 1 5 5 12 12 14 14 30 24 24 24 24 16 16 Class Distribution -------------------- 72% | Hauler-Mutant 11% | Scavenger-Mutant 6% | Mutant 5% | Hauler-Golem 3% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 2593 | 251 97 . 343 10 . 30 165 706 324 75 22 570 . Remotely . | . . . . . . . . . . . . . . Salvage Created 5244 | 63 97 . 930 108 . 79 1325 1595 468 19 . 513 47 Parts 239 | 2 2 . 52 8 . 10 64 77 11 . . 9 4 Haulers Intercepted 10 | . . . 3 . . . 5 2 . . . . . Recyclers Shooed 6 | 1 . . 2 . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 7 3 . . 4 Prevented 3 | . . . . . . . . . 2 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 85 | . 2 . 11 4 . . 14 27 8 1 . 16 2 Guns 38 | . 2 . 8 3 . . 10 9 4 1 . 1 . Cannons 14 | . . . . . . . . 9 . . . 3 2 AOE 25 | . . . 2 1 . . 2 6 3 . . 11 . Classes Destroyed 16 | 1 1 . 5 2 . . 1 2 1 . . 3 . Worker 11 | . . . 2 1 . 2 2 4 . . . . . Builder 2 | . . . 1 . . . . 1 . . . . . Tunneler 2 | . . . . 1 . 1 . . . . . . . Hauler 10 | . . . 3 . . . 5 2 . . . . . Recycler 6 | 1 . . 2 . . . 3 . . . . . . Watcher 7 | . . . 1 . . . 3 3 . . . . . Swarmer 13 | . . . . 4 . . 3 3 . 1 . . 2 Grunt 36 | . 2 . 8 . . . 7 15 4 . . . . Brawler 1 | . . . . . . . . . 1 . . . . Duelist 2 | . . . . . . . . 1 1 . . . . Sentry 10 | . . . 3 . . . 3 3 1 . . . . Hunter 4 | . . . . . . . 1 2 1 . . . . Programmer 3 | . . . . . . . . 3 . . . . . Packrat 1 | . . . . . . . . . 1 . . . . Assembler 1 | . . . . . . . . . . . . 1 . Assembled 14 | . . . . . . . . . . . . 14 . Golem 1 | . . . . . . . . . . . . 1 . Best Kill Streak 16 | 1 2 . 9 2 . 2 8 5 7 1 . 16 2 Combat Bots Only 15 | . 2 . 2 2 . . 5 4 7 1 . 15 2 Max Kills in Single Turn 4 | 1 1 . 2 1 . 1 3 2 2 1 . 4 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . 1 1 . . 1 2 1 . . 4 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 5794 | . 225 . 288 111 . . 1029 1686 405 65 . 1683 302 Core 983 | . 23 . 56 7 . . 196 274 64 14 . 291 58 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 90 . . . 84 64 . . . . . . Volleys Fired 275 | 6 21 . 34 8 . 3 48 102 16 6 . 28 3 Largest 2 | 2 2 . 2 2 . 2 2 2 2 2 . 2 2 Hottest 250 | 60 60 . 110 90 . 90 90 112 250 56 . 250 50 Shots Fired 516 | 12 42 . 66 16 . 6 95 199 27 11 . 37 5 Gun 405 | 12 42 . 66 16 . 6 95 143 5 10 . 10 . Cannon 108 | . . . . . . . . 56 20 . . 27 5 Launcher . | . . . . . . . . . . . . . . Special 3 | . . . . . . . . . 2 1 . . . Kinetic 126 | 6 21 . 7 . . . . 51 19 10 . 12 . Thermal 55 | 6 21 . 11 . . . . . 2 . . 10 5 Explosive . | . . . . . . . . . . . . . . Electromagnetic 332 | . . . 48 16 . 6 95 148 4 . . 15 . Robot Hit Streak 21 | 6 12 . 18 3 . 1 21 18 11 2 . 10 1 Robot Miss Streak 6 | 1 3 . 4 6 . 2 4 5 1 4 . 3 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . Shots Hit Robots 391 | 10 28 . 55 7 . 3 80 160 19 4 . 24 1 Core Hits 273 | 3 5 . 35 7 . 3 52 76 16 1 . 73 2 Critical Hits 6 | . . . . 1 . . 2 2 . . . 1 . Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . 1 . . 2 2 . . . . . Melee Attacks 40 | . . . . . . . . . 1 . 22 17 . Impact . | . . . . . . . . . . . . . . Slashing 40 | . . . . . . . . . 1 . 22 17 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9664 | 87 243 . 910 211 . 33 1771 3567 695 50 . 2012 85 Guns 4788 | 87 243 . 732 95 . 33 1486 1842 109 50 . 111 . Cannons 2074 | . . . . . . . . 1176 328 . . 485 85 Explosions 2689 | . . . 178 116 . . 285 549 258 . . 1303 . Melee 113 | . . . . . . . . . . . . 113 . Ramming . | . . . . . . . . . . . . . . Kinetic 1777 | 31 105 . 32 . . . . 1079 322 50 . 158 . Thermal 3347 | 56 138 . 292 116 . . 285 549 305 . . 1521 85 Explosive . | . . . . . . . . . . . . . . Electromagnetic 4427 | . . . 586 95 . 33 1486 1939 68 . . 220 . Impact . | . . . . . . . . . . . . . . Slashing 113 | . . . . . . . . . . . . 113 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 1 . . Average Corruption 1 | . . . . . . . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . Effects 12 | . . . . . . . . 7 3 2 . . . Message Errors 7 | . . . . . . . . 4 1 2 . . . Energy Discharges 2 | . . . . . . . . 1 1 . . . . Targeting Errors 2 | . . . . . . . . 1 1 . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 174 | . . . . 13 . . 31 9 . . . 121 . Projectiles 9 | . . . . . . . . 9 . . . . . Explosions 58 | . . . . 13 . . 31 . . . . 14 . Melee 107 | . . . . . . . . . . . . 107 . Knockbacks 18 | . . . . . . . . 17 1 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . 11 1 . . . . Secondary 6 | . . . . . . . . 6 . . . . . Self-Inflicted Damage 259 | . . . 40 14 . . 37 168 . . . . . Shots 8 | . . . 2 1 . . 1 4 . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 676 | 40 179 . 23 3 . . 233 192 332 . . 676 21 Average Temperature 82 | 26 73 . 8 3 . . 56 48 153 . . 236 7 Received Heat Transfer 1463 | . 129 . 108 . . . 432 405 153 . . 173 63 Effects 15 | . . . . . . . . . 1 . . 14 . Energy Bleed 1 | . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . 3 . Damage (minor) 2 | . . . . . . . . . 1 . . 1 . Damage (major) 8 | . . . . . . . . . . . . 8 . Damage (core) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 10 | . . . 1 . . . 3 5 . . . 1 . Combat Hostiles 7 | . . . 1 . . . 2 3 . . . 1 . Parts Fried 31 | . . . 1 . . . 9 21 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 12 | . . . . . . . 1 . 2 . . 9 . Heat Transferred 13106 | 125 325 . 459 150 . . 350 600 1440 . . 9607 50 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 20 | . . . 3 2 . . 5 8 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 793 | 5 113 43 283 234 . 20 321 793 . . . . . Initial 109 | . 3 43 16 109 . . 7 . . . . . . Average 200 | 1 56 43 112 115 . 13 139 278 . . . . . Maximum Alert Level 3 | . . . 1 1 . . 1 3 . . . . . Low Security (%) 69 | 100 100 100 77 93 . 100 77 57 . . . . . Level 1 7 | . . . 22 6 . . 22 . . . . . . Level 2 17 | . . . . . . . . 33 . . . . . Level 3 5 | . . . . . . . . 9 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . . . 1 9 . . . . 1 Investigation 3 | . . . . . . . 1 2 . . . . . Extermination 4 | . . . . . . . . 4 . . . . . Reinforcement 2 | . 1 . . . . . . 1 . . . . . Assault 3 | . . . . . . . . 2 . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 7 | . 1 . 2 . . . 2 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 187 | . 6 . 12 5 . . 21 55 8 9 . 54 17 Peak Tracking Total 37 | . 2 . 5 4 . . 7 4 7 4 . 37 14 Tactical Retreats 9 | . 1 . . 1 . . . 3 . 1 . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 6 | . . . . . . . 1 5 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 3 | . . . . . . . 1 . . . . 2 . Max in Single Turn 1 | . . . . . . . 1 . . . . 1 . Garrison Access 2 | . . . . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 22 | . 2 . 3 . 3 1 5 8 . . . . . Terminals 13 | . 2 . 2 . . 1 4 4 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . Total Hacks 68 | . 3 . 5 . 33 1 14 12 . . . . . Successful 55 | . 2 . 4 . 33 1 9 6 . . . . . Failed 13 | . 1 . 1 . . . 5 6 . . . . . Catastrophic 3 | . . . . . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 6 | . . . . . 1 . 4 . . . 1 . . Terminals 27 | . 3 . 3 . . 1 12 8 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . Terminal Hacks 46 | . 2 . 2 . 33 1 6 2 . . . . . Record 33 | . . . . . 32 . 1 . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 4 | . 1 . 2 . . . 1 . . . . . . Zone Layout 2 | . . . . . . 1 . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . 2 . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 2 . . . 4 5 . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built 3 | . . . . . . . . 3 . . . . . Matter 446 | . . . . . . . . 446 . . . . . Time 92 | . . . . . . . . 92 . . . . . Total Part Build Rating 20 | . . . . . . . . 20 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 51 | . . . . . . . 51 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 14 | . . . . . . . . . 2 . 12 . . Largest Group 12 | . . . . . . . . . 2 2 12 12 2 Highest-Rated Group 357 | . . . . . . . . . 62 62 357 357 62 Highest-Rated Ally 42 | . . . . . . . . . 32 32 42 42 31 Total Orders 1 | . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . 1 . . Ally Attacks 457 | . . . . . . . . . . 10 . 433 14 Total Damage 7199 | . . . . . . . . . . 277 . 6700 222 Kills 55 | . . . . . . . . . . 2 . 52 1 Allies Corrupted 1 | . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . . . . . 1 . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . 1 2 1 . 1 Drone Launches 1 | . . . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 14552 | 71 202 62 750 565 445 227 1396 3803 619 799 2907 2304 402 Spaces Moved 7753 | 40 93 42 371 358 287 122 545 1969 438 636 1399 1230 223 Core 20 | 20 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 5118 | 20 93 42 371 358 287 122 545 1867 . . 795 395 223 Wheels 2615 | . . . . . . . . 102 438 636 604 835 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 150 150 180 180 130 120 120 120 115 140 Average Speed 160 | 97 143 150 149 150 153 180 197 162 120 120 199 142 162 Slowest Speed 260 | 120 150 150 150 150 180 180 240 210 130 120 260 260 163 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 30 20 28 80 61 36 34 55 60 84 85 80 32 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 3 | . . . . . 1 . . . . 1 1 . . Known Exits Taken 7 | . 1 . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . . 1 . . . 4 1 . 1 Spaces Dug 12 | . . . . . . . . . 1 . 5 5 1 Terrain Destroyed 115 | . . . 14 6 . . 16 53 8 2 5 8 3 Melee 11 | . . . . . . . . . 1 . 5 5 . Projectile 17 | . . . . . . . . 4 5 2 . 3 3 AOE 87 | . . . 14 6 . . 16 49 2 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 9292 | 60 123 41 505 370 295 124 770 2380 498 660 1470 1737 259 Wait 777 | . 6 . 37 2 . . 124 183 20 14 33 325 33 Move 7740 | 39 92 41 370 357 286 121 544 1968 437 635 1398 1229 223 Hop . | . . . . . . . . . . . . . . Pick Up 148 | 6 3 . 26 1 2 . 27 35 1 1 5 41 . Fast Attach 28 | 4 . . 2 . . . 2 4 4 . 1 11 . Attach 49 | 3 . . 4 . . . 8 10 3 . 2 19 . Detach 7 | . . . . . . . . . 2 . . 5 . Swap 92 | . 1 . 12 1 3 . 7 31 10 3 4 20 . Drop 136 | 2 . . 20 1 4 . 10 47 4 1 5 42 . Fire 275 | 6 21 . 34 8 . 3 48 102 16 6 . 28 3 Melee 40 | . . . . . . . . . 1 . 22 17 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Identified exit to Mines 274 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 322 | -10/Mines | Discovered new exit (range 9) 336 | -10/Mines | Entered Materials 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 346 | -9/Materials | Discovered new exit (range 14) 727 | -9/Materials | Identified exit to Storage 808 | -9/Materials | Discovered new exit (range 10) 1086 | -9/Materials | Build established: Scavenger-Mutant 1086 | -9/Materials | Entered Mines 1217 | -9/Mines | Discovered new exit (range 8) 1293 | -9/Mines | Learned 4 Materials zone layouts 1335 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1335 | -9/Mines | Discovered new exit (range 5) 1372 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1566 | -9/Mines | Excavation squad dispatched 1566 | -9/Mines | A large section of the Mines collapsed 1651 | -9/Mines | Entered Exiles 1689 | -9/Exiles | Met 8R-AWN 1714 | -9/Exiles | Met EX-HEX 1774 | -9/Exiles | Met EX-DEC 1780 | -9/Exiles | Learned location of Zion (-7) 1804 | -9/Exiles | Met EX-BIN 1830 | -9/Exiles | Aligned with FarCom system 1831 | -9/Exiles | Given EX-Vault access code 1869 | -9/Exiles | Opened EX-Vault 1879 | -9/Exiles | Found Firepult 1913 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2074 | -9/Exiles | Discovered new exit (range 14) 2096 | -9/Exiles | Left Exiles lab with Firepult 2096 | -9/Exiles | Entered Mines 2309 | -8/Mines | Discovered new exit (range 9) 2323 | -8/Mines | Entered Materials 2323 | -8/Materials | Evolved 2 slots: Utility x2 2324 | -8/Materials | Identified exit to Factory 2509 | -8/Materials | Lost 4 parts (2n1u1w) 2619 | -8/Materials | Build established: Hauler-Mutant 2946 | -8/Materials | Repaired Imp. EM Shotgun 3359 | -8/Materials | Discovered exit to Factory (range 7) 3719 | -8/Materials | Entered Factory 3719 | -7/Factory | Evolved 2 slots: Utility x2 4638 | -7/Factory | Fabricated Disruptor Cannon? 5772 | -7/Factory | Fabricated Matter Neutralizer? 5904 | -7/Factory | Local fabrication network quarantined 5905 | -7/Factory | Discovered new exit (range 9) 5958 | -7/Factory | Identified exit to Factory 6519 | -7/Factory | First assault squad dispatched 6618 | -7/Factory | Discovered exit to Factory (range 15) 7514 | -7/Factory | Discovered new exit (range 5) 7519 | -7/Factory | Identified exit to Lower Caves 7522 | -7/Factory | Entered Lower Caves 7823 | -7/Lower Caves | Encountered a Warlord checkpoint 7973 | -7/Lower Caves | Discovered new exit (range 9) 7983 | -7/Lower Caves | Destroyed 7 combat bots 7994 | -7/Lower Caves | Learned 4 Factory zone layouts 8132 | -7/Lower Caves | Identified exit to Lower Caves 8141 | -7/Lower Caves | Entered another Lower Caves area 8141 | -7/Lower Caves | Accompanied by 2 allies 8313 | -7/Lower Caves | Discovered exit to Factory (range 14) 8366 | -7/Lower Caves | Encountered a Warlord checkpoint 8528 | -7/Lower Caves | Core integrity fell below 50% 8845 | -7/Lower Caves | Learned location of 1 exit from Factory 8932 | -7/Lower Caves | Discovered new exit (range 7) 8939 | -7/Lower Caves | Identified exit to Zion 8940 | -7/Lower Caves | Entered Zion 9014 | -7/Zion | System corruption cleaned by Quarantine Array 9051 | -7/Zion | Loaded intel: 5 derelict terminal locations 9130 | -7/Zion | Learned Factory garrison access intel 9194 | -7/Zion | Received a hallucinogenic algorithm 9257 | -7/Zion | Identified exit to Deep Caves 9309 | -7/Zion | Rebuked by Imprinter 9508 | -7/Zion | Learned location of Quarantine (-3) 9585 | -7/Zion | Identified exit to Proximity Caves 9676 | -7/Zion | Given the Hacking Drone Bay 9676 | -7/Zion | Found Prototype Device 10091 | -7/Zion | Gained Derelict followers 10215 | -7/Zion | Gained Derelict followers 10343 | -7/Zion | Identified Hacking Drone Bay 11824 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11847 | -7/Zion | Entered Deep Caves 11847 | -7/Deep Caves | Accompanied by 12 allies 12178 | -7/Deep Caves | Attacked by Z-Imprinter 12191 | -7/Deep Caves | Destroyed Z-Imprinter 12219 | -7/Deep Caves | Found Prototype Protection 12225 | -7/Deep Caves | Identified Zio. Weapon Casing 12236 | -7/Deep Caves | Found Prototype Device 12237 | -7/Deep Caves | Identified Zio. Metafield Generator 12452 | -7/Deep Caves | Z-Facility disabled 12878 | -7/Deep Caves | Discovered new exit (range 6) 12994 | -7/Deep Caves | Spotted as-95183 12994 | -7/Deep Caves | Exposed GOLEM chamber 13014 | -7/Deep Caves | Destroyed as-95183 13030 | -7/Deep Caves | Triggered Deep Caves wall 13038 | -7/Deep Caves | Lost 3 parts (1p1u1w) 13044 | -7/Deep Caves | Destroyed AS-67299 13059 | -7/Deep Caves | Core integrity fell below 20% 13099 | -7/Deep Caves | Found GOLEM Unit 13103 | -7/Deep Caves | Found GOLEM Unit 13104 | -7/Deep Caves | Destroyed 15 combat bots 13106 | -7/Deep Caves | Spotted AS-22402 13107 | -7/Deep Caves | Found GOLEM Unit 13238 | -7/Deep Caves | Found Surveybot 24 Scanner 13240 | -7/Deep Caves | Found Surveybot 24 Chip 13480 | -7/Deep Caves | Build established: Hauler-Golem 14144 | -7/Deep Caves | Identified exit to Proximity Caves 14151 | -7/Deep Caves | Entered Proximity Caves 14151 | -6/Proximity Caves | Accompanied by 2 allies 14403 | -6/Proximity Caves | Build established: Golem 14538 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14553 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14270_ Found Adv. Weight Redist. System. 14270_ Found Hvy. Riot Gun. 14270_ Found Bore Cannon. 14270_ Found Plasma Flamer. 14270_ Found 13 Matter. 14285_ Acquired derelict log, extracted data. Data stored: Extension entrances (x1). 14534_ S-27 Virus destroyed. 14538_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 14542_ Y-64 Sentinel: "REQUESTING BACKUP." 14545_ Lrn. Sensor Array destroyed. 14546_ GOLEM Unit beginning Asb. Nanovents integration. 14547_ Asb. Nanovents integration complete. 14547_ Asb. Nanovents destroyed. 14548_ GOLEM Unit beginning Asb. Nanovents integration. 14548_ Lgt. Nuclear Core fries itself beyond repair. 14549_ Asb. Nanovents integration complete. 14551_ C-30 ARC bursts open, deploying its payload. 14551_ G-67 Veteran unfolds itself. 14551_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????? ##??? ???????????????????????????? | | ??????? ##?? #???????????????????????????? | | ???????? ### #???????????????????????????? | | ?????????# #???????????????????????????? | | ??????????# #???????????????????????????? | | ??????????# ######## #??????????????????? | | ??????????# #??????????????????? | | ???????????# #????????????????????? | | ????????????# #?????????????????????? | | ???????###### #??????????????????????? | | ???????# #???????????????????????? | | ???????# # ####???????????????????????? | | ???????# #### # ####??????????????????????????? | | ???????# #??# #"##?????????????????????????????? | | ???????# #??# #*#??????????????????????????????? | | ??????? #??# =%#??????????????????????????????? | | ???????# #??####%#??????????????????????????????? | | ???????# #?????# #??????????????????????????????? | | ???????# #?????#=##?????????????????????????????? | | ???????# #????## ##????????????????? ??????????? | | ???????# #???## ##?????????????? ??????????? | | ???????# ##?## ##???????#### Y?????????? | | ???????# ### ##????? g ?????????? | | ????#### #??## ig%g ????????? | | ????# ## ### g ??????????? | | ????# ## @ #?????????????????? | | ???## ## ### ### ###?????????????????? | | ???# ### #?### #??# ##???????????????????? | | ???# #?## #???## #???##????????????????????? | | ??## ##?# #????## ##?????????????????????????? | | ?## ### ##????####??????????????????????????? | | ## ## ##???????????????????????????????? | | # # ##??????????????????????????????? | | # #??????????????????????????????? | | #### #??????????????????????????????? | | ##??? ##?????????????????????????????? | | # ##??? ?????????????????????????????? | | ## #?? #?????????????????????????????? | | ?### ### #?????????????????????????????? | | ##?# ?????????????????????????????? | | ### #???????????????????????????????????? | | ###?????????????????????????????????? | | #?????????????????????????????????? | | #???????????????????????????????? | | ##### ## #??????????????????????????????? | | ##????###?? ???????????????????????????????? | | ##??????????? ????????????????????????????????? | | #?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ## #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 10 Armor Coverage 225 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Disruptor Cannon | x1 | -7/Factory | Preloaded Matter Neutralizer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseFissionGreatsword Manual? 0 Play Time 01:49:48 Cumulative 794.6 hours Start 2020.10.30 @ 18:41:15 End 2020.10.30 @ 22:40:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 422 Rogue 422 Adventurer 0 Explorer 0 Win Type - Total 64 Types 35/5/13/6/1/1/3/0/0 Lore% 89 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bb372710-c973-4c2b-9a96-828670ea4152