Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 19:50:01 Player: Dicaso9 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (49) 245 Value Destroyed (1585) 1585 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 6860 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 399 Met Imprinter 300 Was Imprinted 300 Friendly Fire -346 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 80/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aerolev Unit Lightning Gun Cooled Particle Cannon Heavy Machine Gun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Improved Heavy Laser Cooled Particle Cannon Cooled Plasma Cannon > --- INVENTORY -------- Aerolev Unit Gravmag System Advanced Sensor Array Improved Light Armor Plating Heavy Laser Heavy Laser Cooled Particle Cannon Heavy Machine Gun Magnetic Acceleration Cannon Power Sword [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 2 | . . . . . . . 2 . . . . Propulsion 3 | . . . 2 . . . 1 . . . . Utility 2 | . . . . . . . 2 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 124 | 7 9 . 14 5 4 4 25 3 30 15 8 Power 18 | 1 1 . 2 . . 1 3 . 4 2 4 Engine 8 | 1 1 . 2 . . . 1 . 2 1 . Core 10 | . . . . . . 1 2 . 2 1 4 Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 4 . 5 2 1 2 5 . 7 1 . Treads 2 | 2 . . . . . . . . . . . Leg 10 | . . . . . . . 3 . 6 1 . Wheel . | . . . . . . . . . . . . Hover 6 | . . . 1 2 1 . 1 . 1 . . Flight 11 | . 4 . 4 . . 2 1 . . . . Utility 24 | 2 2 . 1 1 1 . 3 . 9 4 1 Device 15 | 1 . . 1 1 1 . 2 . 6 3 . Storage 2 | 1 . . . . . . . . 1 . . Processor 3 | . 2 . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . . 1 . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 53 | 2 2 . 6 2 2 1 14 3 10 8 3 Energy Gun 12 | 1 1 . 4 1 . 1 1 . 2 1 . Energy Cannon 20 | . 1 . 1 1 1 . 7 2 4 3 . Ballistic Gun 4 | 1 . . . . . . . 1 1 1 . Ballistic Cannon 6 | . . . . . . . 1 . 2 2 1 Launcher . | . . . . . . . . . . . . Special Weapon 4 | . . . 1 . 1 . 2 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 3 . 1 1 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 1 . 4 . . Parts Lost 24 | . 2 . 4 . . 6 3 . . 4 5 Power 5 | . . . 1 . . 1 . . . 1 2 Propulsion 12 | . 1 . 3 . . 3 3 . . 1 1 Utility 3 | . . . . . . . . . . 2 1 Weapon 4 | . 1 . . . . 2 . . . . 1 Highest Loss Streak 6 | . 2 . 3 . . 6 3 . . 4 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 68 | . 87 100 93 100 100 84 28 20 63 71 67 Engine 5 | . 14 14 10 11 11 7 . . 3 3 1 Core 3 | . . . . . . 2 4 . 5 6 8 Treads 1 | . 15 . . . . . . . . . . Leg 9 | . . . . . . . . 5 21 21 16 Hover 6 | . . . 1 16 27 27 4 . . . . Flight 7 | . 10 28 37 27 16 11 10 . . . . Device 8 | . 5 . 3 14 22 19 1 . 4 11 12 Storage 3 | . 8 . . . . . . . 4 6 5 Processor 1 | . 6 28 18 7 . . . . . . 2 Protection 1 | . . . . . . . . 3 5 1 . Energy Gun 5 | . 10 14 18 18 11 9 2 . . 3 5 Energy Cannon 5 | . . . 3 3 10 6 . 7 5 8 5 Ballistic Gun 2 | . 14 14 . . . . . 2 5 . . Ballistic Cannon 1 | . . . . . . . . . 1 5 1 Naked Turns 194 | . . . . . . . 96 38 50 . 10 Heaviest Build 68 | 15 15 8 12 15 15 15 12 27 66 68 48 Greatest Support 82 | 40 40 8 16 16 23 23 30 30 82 82 47 Greatest Overweight (x) 2 | 2 . . 2 . . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 5 5 5 10 10 10 Average Capacity 7 | 7 6 5 5 5 5 5 5 5 8 10 9 Most Carried 10 | 5 7 5 5 5 5 5 5 5 10 10 10 Average Carried 5 | 2 3 5 4 4 4 4 4 3 6 8 9 Final Capacity 10 | 8 5 5 5 5 5 5 5 5 10 10 5 Final Carried 10 | 2 5 5 5 4 5 3 4 5 10 8 5 Class Distribution -------------------- 51% | Mutant 17% | Scavenger-Mutant 10% | Scavenger-Tank 10% | Scavenger-Skirmisher 5% | Sprinter 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Matter Collected 2151 | 306 37 . 252 61 17 40 79 . 808 466 85 Remotely . | . . . . . . . . . . . . Salvage Created 1997 | 117 194 . 339 25 . 39 99 . 760 276 148 Parts 96 | 10 9 . 24 2 . 2 6 . 23 10 10 Haulers Intercepted 2 | . . . . . . . . . 2 . . Recyclers Shooed 2 | 1 . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 1 . . . 11 9 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Combat Hostiles Destroyed 36 | . 6 . 10 . . 1 2 . 6 6 5 Melee 1 | . . . . . . . . . . 1 . Guns 21 | . 5 . 10 . . 1 . . 4 . 1 Cannons 13 | . . . . . . . 2 . 2 5 4 Classes Destroyed 10 | 2 3 . 2 1 . 1 . . 1 . . Worker 2 | . . . . 1 . . . . 1 . . Builder 1 | . . . 1 . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 2 | . . . . . . . . . 2 . . Recycler 3 | 1 . . . . . . . . 2 . . Watcher 3 | . 1 . 1 . . . . . 1 . . Swarmer 13 | . 3 . 6 . . . . . . . 4 Grunt 18 | . 3 . 3 . . . 1 . 5 6 . Sentry 2 | . . . 1 . . . . . . . 1 Programmer 3 | . . . . . . 1 1 . 1 . . Best Kill Streak 11 | 2 4 . 11 1 . 1 1 . 4 2 2 Combat Bots Only 10 | . 4 . 10 . . 1 1 . 3 2 2 Max Kills in Single Turn 2 | 1 1 . 2 1 . 1 1 . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Hostile Shots Fired 417 | . 39 1 56 . . 52 59 1 25 98 86 Missed 145 | . 6 1 24 . . 17 25 . 8 31 33 Damage Taken 4488 | . 535 . 384 . . 612 400 74 364 1268 851 Core 1244 | . 62 . 159 . . 163 145 52 83 172 408 Absorbed by Shields 24 | . . . . . . . . . 24 . . Regen/Repaired (Parts) 52 | . . . . . . . 52 . . . . Core Remaining (%) 64 | 100 . 75 . . . 19 . . . . . Volleys Fired 156 | 12 33 . 21 1 1 7 11 1 34 24 11 Largest 3 | 2 2 . 2 2 1 2 3 3 3 3 3 Hottest 183 | 60 80 . 112 136 100 125 135 90 99 183 157 Shots Fired 295 | 24 48 . 32 2 1 12 17 3 75 55 26 Gun 164 | 24 46 . 30 1 . 12 2 1 38 . 10 Cannon 123 | . 2 . 2 1 . . 8 2 37 55 16 Launcher . | . . . . . . . . . . . . Special 8 | . . . . . 1 . 7 . . . . Kinetic 101 | 12 32 . . . . . . 1 40 11 5 Thermal 137 | . 7 . 2 1 1 7 17 2 35 44 21 Explosive . | . . . . . . . . . . . . Electromagnetic 57 | 12 9 . 30 1 . 5 . . . . . Robot Hit Streak 16 | 3 6 . 14 16 . 6 4 5 6 6 4 Robot Miss Streak 5 | 2 5 . 4 1 . 2 1 . 4 4 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 164 | 12 24 . 25 1 . 12 6 3 38 29 14 Core Hits 81 | 4 10 . 19 1 . 5 3 . 19 13 7 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . . Burn 1 | . . . 1 . . . . . . . . Melee Attacks 1 | . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3975 | 156 446 . 385 12 . 165 182 80 1253 918 378 Guns 1562 | 156 331 . 311 12 . 165 27 25 439 . 96 Cannons 2027 | . 17 . 74 . . . 152 55 572 875 282 Explosions 340 | . 98 . . . . . . . 242 . . Melee 43 | . . . . . . . . . . 43 . Ramming 3 | . . . . . . . 3 . . . . Kinetic 945 | 85 194 . . . . . . 25 472 116 53 Thermal 2432 | . 144 . 28 12 . 149 179 55 781 759 325 Explosive . | . . . . . . . . . . . . Electromagnetic 552 | 71 108 . 357 . . 16 . . . . . Impact . | . . . . . . . . . . . . Slashing 43 | . . . . . . . . . . 43 . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 4 4 . . . 3 . 5 8 8 8 Average Corruption 6 | . 3 4 . . . 2 . 5 6 8 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 73 | . 7 . . . . 2 . 1 24 27 12 Message Errors 15 | . 2 . . . . . . 1 7 4 1 Matter Fused 11 | . 1 . . . . . . . 6 2 2 Heat Flow Errors 5 | . . . . . . . . . . 3 2 Energy Discharges 10 | . 2 . . . . 2 . . 3 3 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 10 | . 1 . . . . . . . 3 5 1 Data Loss (major) 3 | . . . . . . . . . . 2 1 Misfires 4 | . . . . . . . . . 3 . 1 Alerts 4 | . . . . . . . . . . 2 2 Weapon Failures 10 | . 1 . . . . . . . 2 5 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 165 | . 15 . 8 . . . . . 133 . 9 Projectiles 41 | . . . 8 . . . . . 24 . 9 Explosions 124 | . 15 . . . . . . . 109 . . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 2 1 Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 2 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 122 | . 23 . . . . . 1 . 98 . . Shots 2 | . 1 . . . . . . . 1 . . Rammed 2 | . . . . . . . 2 . . . . Targets Rammed 2 | . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 752 | . 72 . 122 72 16 309 108 . 86 752 225 Average Temperature 150 | . 25 . 50 36 10 152 45 . 25 373 66 Received Heat Transfer 1290 | . 105 . 123 . . 135 120 18 81 591 117 Effects 32 | . . . . . . 1 . . . 31 . Shutdowns 12 | . . . . . . . . . . 12 . Energy Bleed 6 | . . . . . . 1 . . . 5 . Interference 3 | . . . . . . . . . . 3 . Matter Decay 5 | . . . . . . . . . . 5 . Short Circuit 3 | . . . . . . . . . . 3 . Damage (minor) 2 | . . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . . . 3 1 . . . 1 Heat Transferred 3581 | . 261 . 148 25 . 300 235 74 970 1033 535 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Peak Influence 672 | 15 346 138 492 196 . . 296 118 672 . . Initial 191 | . 9 134 53 191 . . 184 103 79 . . Average 204 | 6 108 137 292 191 . . 191 106 264 . . Maximum Alert Level 2 | . 1 . 2 . . . 1 . 2 . . Low Security (%) 53 | 100 75 100 36 100 . . 61 100 28 . . Level 1 38 | . 24 . 21 . . . 38 . 60 . . Level 2 7 | . . . 41 . . . . . 11 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 5 . 1 1 . . 3 . 5 . 1 Investigation 9 | . 3 . 1 1 . . 2 . 2 . . Extermination 1 | . . . . . . . . . 1 . . Reinforcement 5 | . 2 . . . . . 1 . 2 . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Distress Signals 3 | . 1 . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 23 3 24 . . 11 14 3 19 10 11 Peak Tracking Total 10 | . 10 3 10 . . 7 6 3 4 4 8 Tactical Retreats 16 | . 3 . 1 . . 2 8 . . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Traps Triggered 7 | . 2 . . . . . 2 . 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Machines Disabled 14 | . . . . . . . . . 14 . . Max in Single Turn 12 | . . . . . . . . . 12 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Machines Accessed 23 | . 8 1 4 1 . . 6 . 2 1 . Terminals 11 | . 5 1 3 . . . 2 . . . . Fabricators 2 | . . . . . . . 1 . 1 . . Repair Stations 3 | . 1 . . . . . 2 . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 53 | . 22 2 9 1 . . 13 . 5 1 . Successful 26 | . 8 1 3 1 . . 10 . 2 1 . Failed 27 | . 14 1 6 . . . 3 . 3 . . Catastrophic 10 | . 3 . 3 . . . 3 . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 4 . 3 . 1 . 2 . 16 . . Terminals 23 | . 13 2 6 . . . 2 . . . . Fabricators 6 | . . . . . . . 3 . 3 . . Repair Stations 9 | . 3 . . . . . 6 . . . . Recycling Units 8 | . 6 . . . . . 2 . . . . Scanalyzers 5 | . . . 3 . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . 6 1 1 1 . . 2 . . 1 . Record 3 | . 3 . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . 1 . Open DSF 2 | . . . . . . . 2 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 3 | . 2 . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . 1 . . Load Schematic 2 | . . . . . . . 1 . 1 . . Repair Station Hacks 7 | . 1 . . . . . 6 . . . . Scan Component 4 | . 1 . . . . . 3 . . . . Repair 3 | . . . . . . . 3 . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . Scanalyzer 3 | . . . 2 . . . . . 1 . . Insert Component 2 | . . . 1 . . . . . 1 . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 8 . 3 . . . 3 . 2 . . Full Trace Events 8 | . 4 . 1 . . . 2 . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . . . . Time 110 | . . . . . . . 110 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Total Allies 14 | . . . . . 8 . . 1 4 . 1 Largest Group 8 | . . . . . 8 . . 1 4 . 1 Highest-Rated Group 266 | . . . . . 266 . . 31 247 . 146 Highest-Rated Ally 146 | . . . . . 40 . . 31 96 . 146 Zionite Dispatches 2 | . . . . . . . . . 2 . . Melee Resupply 1 | . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . 1 . . Total Orders 6 | . . . . . . . 2 . 4 . . ROAM 1 | . . . . . . . 1 . . . . DROP 2 | . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . 1 . . RETURN 2 | . . . . . . . 1 . 1 . . Ally Attacks 67 | . . . . . . . . 15 52 . . Total Damage 2336 | . . . . . . . . 294 2042 . . Kills 12 | . . . . . . . . . 12 . . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 3 . . . 2 . Drone Launches 9 | . . . . . . 1 2 . 2 4 . Drone Recoveries 8 | . . . . . . 1 2 . 2 3 . Zionite Intel Received 1 | . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Turns Passed 4397 | 91 389 11 210 65 618 160 783 90 948 792 240 Spaces Moved 4469 | 40 336 35 301 117 1073 258 886 88 619 557 159 Core 388 | 23 . . 6 . . . 195 70 75 . 19 Treads 57 | 17 40 . . . . . . . . . . Legs 1271 | . . . . . . . 12 18 544 557 140 Wheels . | . . . . . . . . . . . . Hover 1403 | . . . . 39 1073 224 67 . . . . Flight 1350 | . 296 35 295 78 . 34 612 . . . . Fastest Speed 28 | 50 32 32 28 32 52 37 37 50 50 120 50 Average Speed 69 | 101 48 32 32 40 53 51 45 58 113 120 116 Slowest Speed 190 | 160 160 32 150 56 56 120 120 90 120 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . Exploration Rate (%) 42 | 4 64 13 41 21 89 53 30 78 19 77 24 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . . . . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . 1 . . Scrap Searched 8 | . . . . 1 2 2 . . . 2 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 69 | . 2 . . . . . . . 35 25 7 Melee . | . . . . . . . . . . . . Projectile 39 | . . . . . . . . . 7 25 7 AOE 30 | . 2 . . . . . . . 28 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Total 5484 | 65 512 34 377 133 1109 272 1239 127 804 619 193 Wait 586 | . 122 . 32 6 28 . 282 28 71 16 1 Move 4459 | 39 335 34 300 116 1072 257 886 87 618 556 159 Hop . | . . . . . . . . . . . . Pick Up 52 | 7 5 . 5 1 2 2 8 . 18 2 2 Fast Attach 42 | 2 6 . 6 1 1 . 12 . 6 3 5 Attach 48 | 5 1 . 5 . . 4 13 2 14 4 . Detach 21 | . 2 . . . . . 11 5 3 . . Swap 34 | . 2 . 3 4 3 . . 1 10 8 3 Drop 57 | . 6 . 5 4 2 2 14 3 4 5 12 Fire 156 | 12 33 . 21 1 1 7 11 1 34 24 11 Melee 1 | . . . . . . . . . . 1 . Ram 2 | . . . . . . . 2 . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . 26 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Crushed by falling debris 318 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 5) 427 | -10/Materials | Identified exit to Mines 481 | -10/Materials | Entered Mines 491 | -10/Mines | Discovered new exit (range 5) 492 | -10/Mines | Entered Materials 492 | -9/Materials | Evolved 2 slots: Propulsion x2 637 | -9/Materials | Lost 3 parts (1p2n) 645 | -9/Materials | Destroyed 10 combat bots 696 | -9/Materials | Discovered new exit (range 16) 702 | -9/Materials | Entered Mines 703 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 727 | -9/Mines | Met a Derelict shopkeep closing up shop 767 | -9/Mines | Entered Zion 887 | -7/Zion | Gained Derelict followers 950 | -7/Zion | Given A8's code to call for help 983 | -7/Zion | Imprinted 985 | -7/Zion | Declared Zion's savior 1071 | -7/Zion | Build established: Scavenger-Mutant 1071 | -7/Zion | Learned location of 1 exit from Factory 1357 | -7/Zion | Discovered new exit (range 16) 1366 | -7/Zion | Given the Hacking Drone Bay 1367 | -7/Zion | Found Prototype Device 1367 | -7/Zion | Identified Hacking Drone Bay 1385 | -7/Zion | Entered Proximity Caves 1388 | -6/Proximity Caves | Build established: Mutant 1435 | -6/Proximity Caves | Spotter reported a threat 1487 | -6/Proximity Caves | Core integrity fell below 50% 1511 | -6/Proximity Caves | Core integrity fell below 20% 1524 | -6/Proximity Caves | Learned Factory garrison access intel 1537 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 1540 | -6/Proximity Caves | Discovered new exit (range 15) 1545 | -6/Proximity Caves | Entered Factory 1545 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 1546 | -6/Factory | Identified exit to Extension 1547 | -6/Factory | Loaded intel: 4 garrison access locations 1551 | -6/Factory | Identified exit to DSF 1765 | -6/Factory | Repaired Nuclear Pulse Thruster 1811 | -6/Factory | Repaired Mic. Nuclear Core 1844 | -6/Factory | Repaired Imp. Hover Unit 2211 | -6/Factory | Lost 3 parts (3n) 2328 | -6/Factory | Sucked down chute 2328 | -6/Factory | Entered Waste 2329 | -6/Waste | Met a frightened Derelict 2343 | -6/Waste | EMP discharged 2359 | -6/Waste | Spotted C-40 Crusher 2383 | -6/Waste | Spotted C-40 Crusher 2390 | -6/Waste | Spotted C-40 Crusher 2399 | -6/Waste | Spotted C-40 Crusher 2413 | -6/Waste | Discovered new exit (range 10) 2418 | -6/Waste | Entered Factory 2521 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2521 | -6/Factory | Zion Melee Resupply teleported in 2527 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2798 | -6/Factory | Zion Infowar Resupply teleported in 3241 | -6/Factory | Build established: Scavenger-Tank 3241 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3276 | -6/Factory | Discovered new exit (range 28) 3366 | -6/Factory | Entered Lower Caves 3407 | -6/Lower Caves | Lost 3 allies 3468 | -6/Lower Caves | Lost 4 parts (1p1n2u) 3529 | -6/Lower Caves | Learned Factory terminal intel 3544 | -6/Lower Caves | Encountered a Warlord checkpoint 3616 | -6/Lower Caves | Core integrity fell below 50% 3957 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4028 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4077 | -6/Lower Caves | Identified exit to Lower Caves 4158 | -6/Lower Caves | Entered another Lower Caves area 4307 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4373 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4389 | -6/Lower Caves | Core integrity fell below 20% 4398 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Hvy. Laser misfires. Power Sword destroyed. Penetrated by Slug. 91L4E> C5S97|J1% BFX Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." S-27 Virus destroyed. System corrupted: Hvy. Laser failed to cycle. Lgt. Nuclear Core fries itself beyond repair. Penetrated by Slug. Lgt. Nuclear Core destroyed. Dropped Arm. Leg. VTOL Module fries itself beyond repair. Dropped Imp. Heat Sink. Dropped Hvy. Laser. A strange signal echoes through the caves. System corrupted: Heat flow error (+244). Dropped Cld. Plasma Cannon. Dropped Med. Storage Unit. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????????????## ??????????????????????? | | ??????????????????????## ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????## #???????#####??????????? | | ????????????????????## @##?????## ##?????????# | | ????????????????????# #????## #????????? | | ????????????????????# #????# #???????## | | ????????????????????## #???## ##????### | | ?????????????????????# #??## #????# # | | ?????????????????????# #?## ####?# # | | ?????????????????????## ##?# ### # | | ??????????????????????## #### # | | ???????????????????????# | | ??????????????????????## ### * | | ????????????????????### #### ! ## | | ??????????????????### #?####"# #### | | ?????????????????## #????##" #??# | | ?????????????????# ##????## #??# | | ?????????????????# sl ##????####### ###??## | | ?????????????????# ##"#??????# ##?????# | | ???????????#?????# ##??????####??????? | | ???????????# ???## =] ##???????????????? | | ???????????# ### ![= #???????????????? | | ???????????# []=!] #??????????????? | | ???????????## %=###+### ???????????? | | ???????????## # #???? ### ??????????## | | ???? !%* #???? #??# ?????????# | | ????# !! "## / "# #???# ???????????? | | ????## ##?#$ / "#?#???? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 72 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Coil Gun | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Chainsword | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Energy Well | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Beamcaster | -7/Zion | Archive Robot Schematics ------------------ D-53 Grenadier | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Challenges ------------ None Game ------ Seed InertialSmartbombScanner Manual? 0 Play Time 01:25:34 Cumulative 16.4 hours Start 2024.05.15 @ 00:45:24 End 2024.05.15 @ 19:50:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 449297bf-50cd-41e8-978d-55e9a41833c3