Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.05 @ 14:43:44

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (82)      410
Value Destroyed (2529)     2529
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (533)                533
              TOTAL SCORE: 6452

 Bonus
-------
High Alert Combat Kills    33
Entered DSFs               500

 Cogmind 
---------
Core Integrity             594/700
Matter                     236/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (1)
Movement                   Treading (490) Ox4
Location                   -7/DSF

 Parts 
-------
>               --- POWER (1) --------
                Angular Momentum Engine
>               --- PROPULSION (4) ---
        Armored Treads
>               --- UTILITY (6) ------
       Improved Heat Sink
                Huge Storage Unit
                Armor Integrity Analyzer
>               --- WEAPON (2) -------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (25) ---
         Cooled Ion Engine
          Light Treads
  High-capacity Matter Pod (200)
                Structural Scanner
       Improved Signal Interpreter
                Core Analyzer
                Armor Integrity Analyzer
                Weapon Cycler
          Light Armor Plating
       Hardened Light Armor Plating
       Improved Medium Armor Plating
                Graphene Brace
       Improved Shield Generator
   High-powered Tractor Beam
                Shock Rifle
                EM Pulse Cannon
       Improved Assault Rifle
                Minigun
                Minigun
       Enhanced Autogun
          Heavy Machine Gun
          Light Cannon
                Rocket Launcher
           Mini Grenade Launcher
                Axe

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
       Improved Targeting Computer
                Armor Integrity Analyzer
       Improved Weapon Shielding
       Hardened Light Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Treads
  High-capacity Matter Pod
                Structural Scanner
       Improved Signal Interpreter
                Weapon Cycler
                Weapon Cycler
          Light Armor Plating
          Light Armor Plating
       Hardened Light Armor Plating
       Improved Medium Armor Plating
                Graphene Brace
       Improved Shield Generator
   High-powered Tractor Beam
                Shock Rifle
                EM Pulse Cannon
       Improved Assault Rifle
                Minigun
                Minigun
       Enhanced Autogun
          Heavy Machine Gun
          Light Cannon
                Rocket Launcher
           Mini Grenade Launcher
                Axe
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             57   | .   11  4   .   7   26  4   5   
  Power                    5    | .   2   .   .   1   1   .   1   
    Engine                 5    | .   2   .   .   1   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | .   2   2   .   1   9   .   2   
    Treads                 16   | .   2   2   .   1   9   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | .   3   1   .   2   7   4   2   
    Device                 4    | .   .   .   .   1   1   2   .   
    Storage                3    | .   1   .   .   .   1   1   .   
    Processor              4    | .   .   .   .   .   2   1   1   
    Hackware               1    | .   1   .   .   .   .   .   .   
    Protection             7    | .   1   1   .   1   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   17   | .   4   1   .   3   9   .   .   
    Energy Gun             5    | .   2   1   .   1   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          8    | .   1   .   .   .   7   .   .   
    Ballistic Cannon       2    | .   1   .   .   1   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   .   1   .   .   .   
Parts Lost                 17   | .   3   .   .   1   7   .   6   
  Power                    2    | .   1   .   .   .   1   .   .   
  Propulsion               8    | .   2   .   .   1   2   .   3   
  Utility                  6    | .   .   .   .   .   3   .   3   
  Weapon                   1    | .   .   .   .   .   1   .   .   
  Highest Loss Streak      6    | .   2   .   .   1   4   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 100 99  95  99  97  
  Engine                   11   | .   14  14  14  14  8   7   7   
  Treads                   27   | .   17  28  28  27  34  30  29  
  Leg                      2    | .   10  .   .   .   .   .   .   
  Device                   3    | .   .   .   .   .   9   14  9   
  Storage                  11   | .   14  14  14  14  9   7   7   
  Processor                2    | .   .   .   .   .   5   15  15  
  Hackware                 2    | .   5   3   .   .   .   .   .   
  Protection               9    | .   7   10  14  14  9   7   11  
  Energy Gun               6    | .   3   14  14  14  1   .   .   
  Ballistic Gun            11   | .   22  .   .   .   15  15  15  
  Ballistic Cannon         5    | .   2   14  14  12  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             107  | 10  51  54  54  54  104 101 107 
  Greatest Support         82   | 20  40  40  40  42  82  80  80  
  Greatest Overweight (x)  2    | .   2   1   1   2   1   1   1   
  Average Overweight (x)   .    | .   1   1   1   1   .   1   1   
Largest Inventory Capacity 25   | .   20  20  20  20  25  25  25  
  Average Capacity         21   | .   18  20  20  20  24  25  25  
  Most Carried             25   | .   20  20  20  20  25  25  25  
  Average Carried          19   | .   11  19  20  19  22  24  24  
  Final Capacity           25   | 8   20  20  20  20  25  25  25  
  Final Carried            25   | 6   20  20  20  20  25  25  25  

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  
Matter Collected           2169 | 200  441  129  .    161  1082 .    156  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3542 | .    596  407  .    247  2014 .    278  
  Parts                    173  | .    27   16   .    10   96   1    23   
Haulers Intercepted        7    | .    1    .    .    .    5    .    1    
Recyclers Shooed           4    | .    3    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Combat Hostiles Destroyed  68   | .   12  8   .   13  31  .   4   
  Guns                     46   | .   12  2   .   3   25  .   4   
  Cannons                  18   | .   .   5   .   7   6   .   .   
  AOE                      4    | .   .   1   .   3   .   .   .   
Classes Destroyed          16   | .   5   .   .   2   7   1   1   
  Worker                   3    | .   .   .   .   .   3   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Hauler                   7    | .   1   .   .   .   5   .   1   
  Recycler                 7    | .   3   1   .   .   3   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   
  Swarmer                  9    | .   6   .   .   .   3   .   .   
  Grunt                    41   | .   6   8   .   5   22  .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   
  Specialist               4    | .   .   .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   
  Assembled                7    | .   .   .   .   7   .   .   .   
Best Kill Streak           10   | .   3   2   .   3   10  1   3   
  Combat Bots Only         7    | .   3   2   .   3   7   .   3   
Max Kills in Single Turn   3    | .   1   1   .   2   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  
Damage Taken               4109 | .    614  301  .    537  1568 .    1089 
  Core                     455  | .    115  28   .    72   134  .    106  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  193  | .    34   .    .    13   37   .    109  
  Regen/Repaired (Parts)   199  | .    97   .    .    .    102  .    .    
Core Remaining (%)         63   | 100  .    .    .    14   75   .    .    
Volleys Fired              284  | .    85   26   .    41   112  1    19   
  Largest                  2    | .    2    2    .    2    2    2    2    
  Hottest                  90   | .    60   80   .    80   90   50   50   
Shots Fired                529  | .    170  37   .    64   218  2    38   
  Gun                      439  | .    170  11   .    23   195  2    38   
  Cannon                   88   | .    .    26   .    39   23   .    .    
  Launcher                 2    | .    .    .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  461  | .    169  26   .    39   187  2    38   
  Thermal                  1    | .    1    .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    2    .    .    .    
  Electromagnetic          65   | .    .    11   .    23   31   .    .    
  Robot Hit Streak         27   | .    9    15   .    19   27   4    19   
  Robot Miss Streak        4    | .    4    2    .    3    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    .    .    2    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    1    
Shots Hit Robots           380  | .    113  28   .    40   165  2    32   
  Core Hits                170  | .    34   17   .    24   83   .    12   
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    2    .    1    3    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    
    Blast                  5    | .    .    2    .    1    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5855 | .    973  553  .    734  3016 41   538  
  Guns                     4344 | .    940  155  .    187  2493 31   538  
  Cannons                  1073 | .    .    338  .    428  307  .    .    
  Explosions               289  | .    .    29   .    114  146  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  149  | .    33   31   .    5    70   10   .    
  Kinetic                  4722 | .    940  338  .    428  2447 31   538  
  Thermal                  175  | .    .    29   .    .    146  .    .    
  Explosive                114  | .    .    .    .    114  .    .    .    
  Electromagnetic          695  | .    .    155  .    187  353  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    1    .    .    
  Average Corruption       2    | .    .    .    .    4    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    11   3    .    .    
    Message Errors         4    | .    .    .    .    2    2    .    .    
    Matter Fused           3    | .    .    .    .    3    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    1    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    3    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            19   | .    .    .    .    16   3    .    .    
  Projectiles              16   | .    .    .    .    16   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    3    | .    .    .    .    .    3    .    .    
Knockbacks                 9    | .    .    2    .    5    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    2    .    5    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   17   | .    5    7    .    1    4    .    .    
Targets Rammed             20   | .    5    7    .    1    6    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    .    .    .    2    1    .    
Highest Temperature        246  | .    34   168  .    246  169  .    1    
  Average Temperature      68   | .    11   64   .    103  35   .    1    
  Received Heat Transfer   1334 | .    261  186  .    122  576  .    189  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         150  | .    .    50   .    .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Peak Influence             456  | .   191 182 .   103 456 184 95  
  Initial                  179  | .   .   .   .   .   39  179 .   
  Average                  120  | .   44  43  .   45  275 153 53  
Maximum Alert Level        2    | .   .   .   .   .   2   .   .   
  Low Security (%)         75   | .   100 100 .   100 17  100 100 
  Level 1                  23   | .   .   .   .   .   80  .   .   
  Level 2                  .    | .   .   .   .   .   1   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   1   .   .   6   1   2   
  Investigation            3    | .   .   1   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   2   .   .   .   2   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF 
Distress Signals           6    | .   3   .   .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              99   | .   26  8   .   14  40  .   11  
  Peak Tracking Total      9    | .   4   2   .   3   7   .   9   
  Tactical Retreats        2    | .   .   .   .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac DSF 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF 
Machines Accessed          15   | .   7   1   1   .   5   1   .   
  Terminals                9    | .   6   .   .   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                35   | .   19  1   1   .   13  1   .   
  Successful               21   | .   11  1   1   .   7   1   .   
  Failed                   13   | .   7   .   .   .   6   .   .   
    Catastrophic           3    | .   2   .   .   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   18   | .   14  .   .   .   4   .   .   
  Terminals                19   | .   14  .   .   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   5   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             9    | .   6   1   1   .   .   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   4   .   .   .   2   .   .   
  Scan Component           3    | .   2   .   .   .   1   .   .   
  Repair                   3    | .   2   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   6   .   .   .   4   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   1   .   .   
  Time                     112  | .   52  .   .   .   60  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  
Turns Passed               6780 | .    1729 1452 360  729  1898 472  140  
Spaces Moved               2477 | 1    623  568  151  258  659  188  29   
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   2219 | .    366  568  151  258  659  188  29   
  Legs                     258  | 1    257  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  240  240  232  158  245  245  
  Average Speed            232  | 120  223  240  240  235  228  245  245  
  Slowest Speed            320  | 120  260  240  240  320  247  245  247  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    90   82   54   45   46   6    30   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    
Spaces Dug                 7    | .    .    .    .    7    .    .    .    
Terrain Destroyed          19   | .    .    4    .    11   4    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      19   | .    .    4    .    11   4    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF 
Total                      3080 | .   822 618 150 318 896 198 78  
  Wait                     118  | .   64  .   .   2   42  1   9   
  Move                     2470 | .   622 567 150 257 658 187 29  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  75   | .   26  7   .   5   28  2   7   
  Fast Attach              12   | .   1   .   .   .   10  .   1   
  Attach                   17   | .   4   3   .   2   6   2   .   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     29   | .   6   1   .   5   11  2   4   
  Drop                     55   | .   9   7   .   5   23  2   9   
  Fire                     284  | .   85  26  .   41  112 1   19  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    20   | .   5   7   .   1   6   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   50 | -10/Materials | Discovered new exit (range 13)
  190 | -10/Materials | Discovered new exit (range 9)
  317 | -10/Materials | Build established: Mutant
  599 | -10/Materials | Discovered new exit (range 10)
  996 | -10/Materials | Central database locked down
 1015 | -10/Materials | Discovered new exit (range 11)
 1406 | -10/Materials | Repaired Weapon Shielding
 1433 | -10/Materials | Repaired Lgt. Assault Rifle
 1730 | -10/Materials | Entered Mines
 1733 | -10/Mines     | Core integrity fell below 50%
 1861 | -10/Mines     | Discovered new exit (range 3)
 2127 | -10/Mines     | Learned 2 Materials zone layouts
 2359 | -10/Mines     | Learned 2 Materials zone layouts
 2492 | -10/Mines     | Learned Materials stockpile data
 2538 | -10/Mines     | Met a Derelict shopkeep closing up shop
 3172 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3172 | -10/Mines     | Discovered new exit (range 5)
 3182 | -10/Mines     | Entered Exiles
 3240 | -10/Exiles    | Met 8R-AWN
 3283 | -10/Exiles    | Met EX-HEX
 3398 | -10/Exiles    | Met EX-DEC
 3442 | -10/Exiles    | Learned location of Zion (-6)
 3523 | -10/Exiles    | Discovered new exit (range 10)
 3542 | -10/Exiles    | Entered Mines
 3725 | -9/Mines      | Assembled infested the area
 3931 | -9/Mines      | Learned location of Storage (-9)
 4215 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4224 | -9/Mines      | Discovered new exit (range 6)
 4247 | -9/Mines      | Core integrity fell below 20%
 4271 | -9/Mines      | Entered Materials
 4271 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4272 | -8/Materials  | Identified exit to Factory
 4367 | -8/Materials  | Garrison activated, responded to threat
 4467 | -8/Materials  | Garrison activated, responded to threat
 4516 | -8/Materials  | Destroyed 7 combat bots
 4952 | -8/Materials  | Discovered exit to Factory (range 16)
 5058 | -8/Materials  | Lost 4 parts (1n2u1w)
 5371 | -8/Materials  | Build established: Scavenger-Mutant
 5834 | -8/Materials  | Repaired Enh. Autogun?
 5876 | -8/Materials  | Destroyed 7 combat bots
 6169 | -8/Materials  | Entered Factory
 6169 | -7/Factory    | Evolved 2 slots: Utility x2
 6639 | -7/Factory    | Identified exit to DSF
 6641 | -7/Factory    | Entered DSF
 6691 | -7/DSF        | Additional patrols routed to DSF
 6781 | -7/DSF        | Self-destructed

 Last Messages 
---------------
06735_ Acquired Core Analyzer.
06739_ Dropped Weapon Cycler.
06739_ Acquired Armor Integrity Analyzer.
06743_ Dropped Weapon Cycler.
06743_ Acquired Weapon Cycler.
06747_ Acquired 53 matter.
06757_ A-02 Transporter destroyed.
06762_ H-61 Shepherd calls for reinforcements.
06762_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
06764_ Penetrated by Slug.
06764_ Lgt. Treads destroyed.
06770_ Critical hit (Burn: +37).
06774_ Imp. Weapon Shielding destroyed.
06777_ Hrd. Light Armor Plating destroyed.
06778_ C-30 ARC bursts open, deploying its payload.
06778_ B-48 Gladiator unfolds itself.
06778_ G-47 Trooper unfolds itself. <x2>
06781_ Imp. Targeting Computer destroyed.
06781_ Arm. Treads destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????????????   ????????? |
| ???????????????????????   ????????????   ????????? |
| ??????????????????????    ????????????  |????????? |
| ??????????????????????  H ????????????  |????????? |
| ??????????????????????    ????????????  |????????? |
| ??????????????????????a   ??????????##   ????????? |
| ??????????????????????#   ??????????##    #??????? |
| ????????????????????###   ###???????##  ###??????? |
| ?????????????????????!!%a !!???????? =  =##??????? |
| ?????????????????????!!   !Y?????????=  =##??????? |
| ??????????????????????!   !!???????# =  =##??????? |
| ????????????????????###   ;#???????###  ###??????? |
| ????????????????????#       ???????#     ##??????? |
| ????????????????????#       ##### ##     ##??????? |
| ?????????????????????  ^^   #####+####[ ####?????? |
| ?????????????????????##%^=###===#==###  ######???? |
| ?????????????#==#   ###%=@###===#==## *!""####???? |
| ???????????      b g   !=*[=! [     =!  """""#???? |
| ???????????  g% g   g !=%!%= =  !     = ""##"????? |
| ???????????"##  #   #]][[[=*# ! #==##"""""###????? |
| ????????????????##?##]][[[! #########"""""##?????? |
| ???????????????????######;############"#####?????? |
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| ????????????????????????????????????##""#????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         6
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
      Enh. Autogun | -8/Materials  | Scanalyzed
       Arm. Treads | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireExperimentalAirjet
  Manual?         0
Play Time         00:27:48
  Cumulative      759.9 hours
  Start           2023.02.05 @ 14:17:06
  End             2023.02.05 @ 14:43:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1176
  Rogue           1176
  Adventurer      0
  Explorer        0
Win Type          -
  Total           72
  Types           43/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e36d3f0e-9f5f-4c06-a34d-1afa8309a082