Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.20 @ 14:08:56 Player: Spinewire Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1350) 1350 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (665) 665 TOTAL SCORE: 3940 Bonus ------- Follower Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 262/400 Matter 289/300 Energy 100/100 System Corruption 1% Temperature Cool (74) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Light Armor Plating > --- WEAPON (2) ------- Heavy Machine Gun Datajack > --- INVENTORY (4) ---- Large Storage Unit 0b10 Decoder Chip [Looter] Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Heat Sink Light Armor Plating Light Assault Rifle Grenade Launcher Datajack [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 34 | . 11 11 1 . 11 Power 3 | . . . 1 . 2 Engine 3 | . . . 1 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | . 3 7 . . 4 Treads 8 | . 2 2 . . 4 Leg 6 | . 1 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 3 2 . . 1 Device 1 | . . 1 . . . Storage 1 | . 1 . . . . Processor 2 | . 2 . . . . Hackware 1 | . . 1 . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 11 | . 5 2 . . 4 Energy Gun 1 | . 1 . . . . Energy Cannon 2 | . 2 . . . . Ballistic Gun 5 | . 1 2 . . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . Parts Lost 11 | . 3 1 . . 7 Power 3 | . . . . . 3 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 5 | . 3 1 . . 1 Highest Loss Streak 4 | . 2 1 . . 4 Average Slot Usage (%) 96 | . 94 86 100 100 97 Engine 11 | . 14 11 11 11 9 Treads 10 | . 16 15 . . 21 Leg 28 | . 11 15 44 44 22 Storage 11 | . 19 11 11 11 5 Processor 2 | . 8 4 . . . Hackware 7 | . . . 11 11 10 Protection 1 | . . . . . 5 Energy Cannon 4 | . 9 20 . . . Ballistic Gun 15 | . 8 1 22 22 15 Launcher 1 | . 1 . . . 4 Naked Turns . | . . . . . . Heaviest Build 29 | 12 29 28 27 25 26 Greatest Support 80 | 20 40 60 60 60 80 Greatest Overweight (x) 1 | . 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | . 12 10 10 10 10 Average Capacity 9 | . 10 10 10 10 7 Most Carried 10 | . 8 10 10 10 10 Average Carried 8 | . 5 8 9 9 6 Final Capacity 10 | 6 10 10 10 10 4 Final Carried 10 | 6 7 10 10 10 4 Class Distribution -------------------- 65% | Hacker-Mutant 30% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 935 | 200 197 75 154 . 309 Remotely . | . . . . . . Salvage Created 1580 | . 412 665 98 . 405 Parts 102 | . 34 38 6 . 24 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 23 | . . . . . 23 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 42 | . 9 11 8 . 14 Guns 19 | . 4 . 8 . 7 Cannons 11 | . . 11 . . . AOE 12 | . 5 . . . 7 Classes Destroyed 11 | . 5 4 1 . 1 Worker 6 | . 4 2 . . . Hauler 3 | . 2 1 . . . Recycler 1 | . . 1 . . . Operator 2 | . . 2 . . . Watcher 3 | . 3 . . . . Swarmer 17 | . 3 . 5 . 9 Grunt 17 | . 6 8 . . 3 Brawler 1 | . . 1 . . . Sentry 3 | . . 2 . . 1 Programmer 1 | . . . . . 1 Assembled 3 | . . . 3 . . Best Kill Streak 12 | . 12 7 4 . 4 Combat Bots Only 7 | . 7 4 4 . 4 Max Kills in Single Turn 5 | . 5 2 1 . 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . 2 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1876 | . 385 231 200 . 1060 Core 207 | . 69 39 12 . 87 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 144 | . 61 29 19 . 35 Largest 2 | . 2 2 2 . 2 Hottest 120 | . 120 120 46 . 56 Shots Fired 232 | . 81 53 38 . 60 Gun 160 | . 69 . 38 . 53 Cannon 59 | . 6 53 . . . Launcher 13 | . 6 . . . 7 Special . | . . . . . . Kinetic 133 | . 42 . 38 . 53 Thermal 86 | . 33 53 . . . Explosive 13 | . 6 . . . 7 Electromagnetic . | . . . . . . Robot Hit Streak 27 | . 27 15 14 . 12 Robot Miss Streak 6 | . 6 1 3 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 178 | . 63 38 31 . 46 Core Hits 89 | . 30 20 13 . 26 Critical Hits 2 | . . . 1 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3294 | . 985 668 448 . 1193 Guns 1508 | . 469 . 448 . 591 Cannons 721 | . 53 668 . . . Explosions 1065 | . 463 . . . 602 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1273 | . 234 . 448 . 591 Thermal 956 | . 288 668 . . . Explosive 1065 | . 463 . . . 602 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 5 | . . . . . 5 Message Errors 4 | . . . . . 4 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 97 | . 55 . . . 42 Shots 4 | . 2 . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 452 | . 349 452 40 . 71 Average Temperature 123 | . 159 120 18 . 21 Received Heat Transfer 860 | . 213 114 161 . 372 Effects 5 | . 4 1 . . . Shutdowns 1 | . . 1 . . . Interference 3 | . 3 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 5 . . . Heat Transferred 2220 | . 814 1406 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 370 | . 230 370 230 . . Initial 56 | . . 27 56 . . Average 137 | . 99 164 176 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 64 | . 69 58 63 . . Level 1 35 | . 30 41 36 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 4 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 5 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 17 14 12 . 17 Peak Tracking Total 4 | . 4 4 4 . 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 1 5 . . 1 Terminals 5 | . 1 3 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 26 | . 7 16 . . 3 Successful 21 | . 7 12 . . 2 Failed 5 | . . 4 . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . . . 5 2 Terminals 20 | . 7 10 . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 7 7 . . 2 Record 5 | . 3 1 . . 1 Prototype ID Bank 3 | . 1 2 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 4 . . 1 Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 4 | . . . 3 4 . Highest-Rated Group 155 | . . . 40 155 . Highest-Rated Ally 40 | . . . 16 40 . Total Orders . | . . . . . . Ally Attacks 7 | . . . 7 . . Total Damage 104 | . . . 104 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3517 | . 659 422 322 1107 1007 Spaces Moved 2259 | 1 320 187 205 914 632 Core . | . . . . . . Treads 585 | . 207 104 . . 274 Legs 1674 | 1 113 83 205 914 358 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 131 | 120 155 142 120 120 137 Slowest Speed 160 | 120 160 160 120 120 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 2 44 20 46 88 69 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 65 | . 10 . . . 55 Melee . | . . . . . . Projectile . | . . . . . . AOE 65 | . 10 . . . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2577 | . 411 288 244 925 709 Wait 92 | . . 43 17 8 24 Move 2254 | . 319 186 204 913 632 Hop . | . . . . . . Pick Up 26 | . 12 10 1 2 1 Fast Attach 8 | . 1 6 . . 1 Attach 12 | . 5 1 . . 6 Detach 1 | . 1 . . . . Swap 14 | . 5 4 1 . 4 Drop 24 | . 7 9 2 2 4 Fire 144 | . 61 29 19 . 35 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Destroyed 7 combat bots 294 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Propulsion x2 686 | -9/Materials | Identified exit to Materials 1020 | -9/Materials | Discovered new exit (range 11) 1082 | -9/Materials | Entered Mines 1114 | -9/Mines | Assembled infested the area 1128 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1171 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1360 | -9/Mines | Build established: Hacker-Mutant 1390 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1404 | -9/Mines | Entered Zion 1571 | -7/Zion | Learned location of Warlord (-4) 1612 | -7/Zion | Received a hallucinogenic algorithm 1700 | -7/Zion | Imprinted 1702 | -7/Zion | Declared Zion's savior 2026 | -7/Zion | Given A8's code to call for help 2445 | -7/Zion | Found CR-A16's Pointy Stick 2497 | -7/Zion | Discovered new exit (range 8) 2511 | -7/Zion | Entered Proximity Caves 2931 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3049 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 3195 | -6/Proximity Caves | Learned location of Extension (-4) 3518 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03348_ Searching scrap... 03348_ Found Hvy. Machine Gun. 03348_ Found Nuclear Core. 03348_ Found Thermal Generator. 03348_ Found Titanium Leg. 03348_ Found 29 Matter. 03352_ Dropped Imp. Assault Rifle. 03358_ Dropped Datajack. 03359_ AXRXRHMLVMZFX< X1QB1TMGC12NMC/I4XL XW HC 03360_ Acquired Datajack. 03482_ Acquired 20 matter. 03496_ Hacking Suite destroyed. 03503_ H2YJH3KHRZDBRF>ZK1:,3BN HUW# 03505_ Jacked G-50 Soldier... >>parse_system Reading system data... 03507_ Jacked G-50 Soldier... 03507_ Command string: sefl 03507_ No effect. 03514_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????####???###????????????????????????????? | | #?????????## ##### ##??????????????######???????? | | #######??## ## #?????####?????# ##??????? | | ## #### ### #????## #####?# ##?????? | | #?# ###### ### ##????? | | #???# ## ## ##???? | | #???# #???? | | ##### #???? | | #### ## ##???? | | #?## ### #????? | | ###### ##?#g@g % ### ##???? | | ##????####?# g ## ###% ### ###?? | | ##?????????# #### ##?## #?# #?? | | ##?????????# #??###??## #??# ### | | ### ###?????????# ?????### ##???# | | ####?###??????????# ?????# ###### | | #####???????????? ?????# ## ### | | ####???????? ?????## ##?# | | ## ##?????? ## ??????## ####??# | | #### ??????# ??# ???????# ##?????# | | ??? #?? ???## ??? ??????# ##??????# | | ??# ## ????## ??? ??????## ###??????## | | ?# #????# ???? ???????## ##????????# | | # #??????? ???? ????????###?????????## | | #??????????? ???? ?????????????????????# | | #??????????????????? ??????????????????##?? | | #???????????????????????????????????????# #? | | ### ?????????????????????????????????# # | | #???? ??????????????????????????????????# | | ##??????? ???????????????????????????????????## | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????###???# | | ???????????????????????????????????????????# ##### | | ?????????????????????????????????????????### | | ??????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerSniperDevice Manual? 0 Play Time 00:47:26 Cumulative 7.5 hours Start 2020.09.20 @ 13:24:36 End 2020.09.20 @ 14:08:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 11 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa48df65-eb31-44fd-9eca-1e20fc78318c