Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.08 @ 16:30:29 Player: David Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2665) 2665 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 6421 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 87 Friendly Fire -7 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Visual Processing Unit System Shield > --- WEAPON (3) ------- Power Sword > --- INVENTORY (4) ---- Hacking Suite System Backup Module Improved Trap Extractor Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved Airjet > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator System Shield System Shield > --- WEAPON ----------- Proton Cannon Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Advanced Sensor Array System Backup Module Enhanced Autogun Gauss Rifle Heavy Rocket Launcher Improved Datajack Powered Hammer [Rating: 59] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Airjet Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Power Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 6 | . . 2 . 2 1 1 Weapon 1 | . . . . . . 1 Parts Attached 98 | 6 3 19 18 20 12 20 Power 13 | 1 2 1 2 4 1 2 Engine 8 | 1 1 1 1 3 . 1 Core 5 | . 1 . 1 1 1 1 Reactor . | . . . . . . . Propulsion 24 | 2 . 5 3 7 3 4 Treads 2 | . . 1 . . . 1 Leg 9 | . . 2 . 5 . 2 Wheel 2 | 2 . . . . . . Hover 11 | . . 2 3 2 3 1 Flight . | . . . . . . . Utility 25 | 1 1 5 1 5 5 7 Device 10 | . 1 1 . 3 2 3 Storage 3 | 1 . 1 . 1 . . Processor 1 | . . 1 . . . . Hackware 3 | . . 1 . . 1 1 Protection 8 | . . 1 1 1 2 3 Artifact . | . . . . . . . Weapon 36 | 2 . 8 12 4 3 7 Energy Gun 4 | 1 . 1 1 1 . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 10 | 1 . 4 2 1 . 2 Ballistic Cannon 11 | . . 2 4 2 3 . Launcher 4 | . . 1 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 3 . . . Unidentified Prototypes 4 | . . . . 3 . 1 Parts Lost 42 | . . 7 7 4 5 19 Power 7 | . . 1 2 1 1 2 Propulsion 12 | . . 2 2 1 2 5 Utility 13 | . . 2 1 2 1 7 Weapon 10 | . . 2 2 . 1 5 Highest Loss Streak 10 | . . 2 4 4 2 10 Average Slot Usage (%) 86 | . 87 80 91 93 89 81 Engine 4 | . 13 7 3 7 2 1 Core 3 | . . 2 5 1 4 3 Leg 5 | . . 14 . 10 5 3 Wheel 3 | . 28 3 . . . . Hover 7 | . . 2 19 6 9 7 Device 10 | . 2 6 . 13 14 14 Storage 8 | . 14 11 11 9 7 5 Processor 6 | . . 6 11 9 7 6 Hackware 8 | . . 1 11 9 11 10 Protection 7 | . . 4 8 8 8 8 Energy Gun 2 | . 14 6 . 2 . . Energy Cannon 1 | . . . . . . 3 Ballistic Gun 5 | . 14 6 2 6 3 3 Ballistic Cannon 7 | . . 7 11 9 10 4 Naked Turns . | . . . . . . . Heaviest Build 52 | 13 16 25 24 30 51 52 Greatest Support 40 | 20 20 26 31 31 30 40 Greatest Overweight (x) 10 | . . 2 4 9 3 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 10 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 7 Most Carried 8 | 4 6 8 8 8 7 8 Average Carried 6 | . 5 5 5 7 5 6 Final Capacity 8 | 6 6 8 8 8 8 4 Final Carried 8 | 2 6 8 5 6 7 4 Class Distribution -------------------- 40% | Mutant 38% | Scavenger-Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2625 | 208 127 411 415 437 357 670 Remotely . | . . . . . . . Salvage Created 2629 | . 234 444 175 602 520 654 Parts 163 | . 19 46 11 36 26 25 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 64 | . 7 18 5 13 11 10 Melee 1 | . . . . . . 1 Guns 27 | . 7 10 1 6 2 1 Cannons 31 | . . 8 3 7 8 5 AOE 2 | . . . 1 . 1 . Classes Destroyed 14 | . 3 4 3 2 1 1 Worker 2 | . . . 1 . . 1 Builder 2 | . . 1 . . 1 . Hauler 1 | . . . . 1 . . Recycler 2 | . . . . . 1 1 Operator 2 | . 1 . . . 1 . Watcher 4 | . . 2 . . 1 1 Swarmer 15 | . 3 10 . . 1 1 Grunt 20 | . 4 2 3 4 6 1 Brawler 4 | . . 1 . . 1 2 Duelist 1 | . . . 1 . . . Protector 1 | . . . 1 . . . Sentry 18 | . . 5 . 8 3 2 Hunter 3 | . . . . 1 . 2 Programmer 2 | . . . . . . 2 Best Kill Streak 7 | . 3 7 4 2 3 2 Combat Bots Only 6 | . 3 6 4 2 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 6289 | . 87 855 621 650 1298 2778 Core 1397 | . 21 112 114 68 223 859 Absorbed by Shields 142 | . . . . . . 142 Core Remaining (%) 77 | 100 91 . 43 87 68 . Volleys Fired 245 | 1 14 67 22 40 54 47 Largest 3 | 2 2 2 2 2 2 3 Hottest 153 | 70 70 104 88 84 96 153 Shots Fired 452 | 2 28 123 39 72 105 83 Gun 228 | 2 28 82 22 32 36 26 Cannon 215 | . . 38 13 40 69 55 Launcher 9 | . . 3 4 . . 2 Special . | . . . . . . . Kinetic 357 | 1 14 95 30 61 105 51 Thermal 45 | 1 14 25 5 . . . Explosive 9 | . . 3 4 . . 2 Electromagnetic 41 | . . . . 11 . 30 Robot Hit Streak 12 | . 4 7 11 8 12 6 Robot Miss Streak 8 | . 2 8 3 5 6 5 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 292 | . 18 84 27 45 63 55 Core Hits 156 | . 13 41 23 32 28 19 Critical Hits 12 | . . 1 1 1 7 2 Critical Kills 3 | . . . 1 . 1 1 Critical Parts Destroyed 8 | . . 1 . 1 5 1 Melee Attacks 24 | . . . 2 . . 22 Impact 11 | . . . . . . 11 Slashing 11 | . . . . . . 11 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7113 | . 243 1082 976 996 1763 2053 Guns 1871 | . 243 582 193 262 303 288 Cannons 3263 | . . 399 150 657 1274 783 Explosions 1368 | . . 101 633 77 186 371 Melee 611 | . . . . . . 611 Ramming . | . . . . . . . Kinetic 4249 | . 143 808 278 850 1577 593 Thermal 872 | . 100 173 65 77 186 271 Explosive 734 | . . 101 633 . . . Electromagnetic 647 | . . . . 69 . 578 Impact 341 | . . . . . . 341 Slashing 270 | . . . . . . 270 Piercing . | . . . . . . . Highest Corruption 5 | . . 4 4 2 5 1 Average Corruption 2 | . . 4 4 2 3 1 Corruption Purged . | . . . . . . . Effects 43 | . . 13 15 2 8 5 Message Errors 9 | . . 2 5 . . 2 Matter Fused 10 | . . 5 3 . 2 . Heat Flow Errors 3 | . . 1 1 1 . . Energy Discharges 5 | . . . 3 . 1 1 Parts Rejected 3 | . . . 1 . 2 . Data Loss (minor) 3 | . . . . 1 1 1 Targeting Errors 9 | . . 4 2 . 2 1 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 345 | . . 4 17 . 77 247 Projectiles 54 | . . . . . 44 10 Explosions 110 | . . 4 17 . 33 56 Melee 181 | . . . . . . 181 Knockbacks 30 | . . 5 . 9 13 3 Impact 2 | . . . . . . 2 Kinetic 24 | . . 4 . 7 12 1 Secondary 4 | . . 1 . 2 1 . Self-Inflicted Damage 221 | . . 51 . 52 . 118 Shots 6 | . . 2 . 1 . 3 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 381 | 9 96 276 262 126 381 260 Average Temperature 75 | 6 32 73 102 23 80 101 Received Heat Transfer 1078 | . 36 156 192 216 357 121 Effects 1 | . . . . . 1 . Shutdowns 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 2 | . . . . . . 2 Parts Fried 7 | . . . . . . 7 Impact Corruptions 9 | . . . . . . 9 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1025 | . 296 210 69 100 100 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 412 | . 99 412 245 300 409 295 Initial 181 | . . 33 160 23 136 181 Average 162 | . 59 184 112 142 270 178 Maximum Alert Level 2 | . . 2 1 1 2 1 Low Security (%) 61 | 100 100 44 88 67 25 56 Level 1 37 | . . 53 11 32 70 43 Level 2 . | . . 1 . . 4 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 1 2 2 4 4 Investigation 2 | . . . . . . 2 Extermination 4 | . . . . . 2 2 Reinforcement 7 | . 1 1 1 2 2 . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 5 | . . 3 . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 8 32 29 18 21 18 Peak Tracking Total 20 | . 3 9 20 5 7 3 Tactical Retreats 13 | . . 4 1 2 5 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 7 | . . . . 1 1 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . . 2 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 7 | . . . . . 2 5 Max in Single Turn 4 | . . . . . 2 4 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 12 | . 1 1 . 5 . 5 Terminals 7 | . 1 1 . 3 . 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . . . 1 . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 31 | . 3 1 . 15 . 12 Successful 20 | . 1 1 . 11 . 7 Failed 11 | . 2 . . 4 . 5 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 3 1 . 7 . 4 Fabricators 4 | . . . . . . 4 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers 9 | . . . . 6 . 3 Garrison Access 1 | . . . . . . 1 Terminal Hacks 9 | . 1 1 . 4 . 3 Robot Schematic 1 | . . . . . . 1 Robot Analysis 1 | . 1 . . . . . Terminal Index 1 | . . . . 1 . . Disarm Traps 1 | . . . . 1 . . Recall Reinforcements 2 | . . . . 1 . 1 Zone Layout 3 | . . 1 . 1 . 1 Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 8 | . . . . 6 . 2 Insert Component 3 | . . . . 2 . 1 Analyze 5 | . . . . 4 . 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 1 . 4 . 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 2 . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed 3 | . . . . 2 . 1 Part Schematics Acquired 3 | . . . . 2 . 1 Parts Damaged 2 | . . . . 2 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 23 | . . . 23 . . . Total Damage 384 | . . . 384 . . . Kills 3 | . . . 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 5071 | 68 600 638 648 789 784 1544 Spaces Moved 3482 | 67 286 323 757 603 460 986 Core 170 | 8 . 1 28 3 . 130 Treads 128 | . . 14 . . . 114 Legs 870 | . . 199 . 304 152 215 Wheels 400 | 59 286 55 . . . . Hover 1914 | . . 54 729 296 308 527 Flight . | . . . . . . . Fastest Speed 50 | 50 80 56 56 66 106 50 Average Speed 100 | 76 80 115 71 95 121 120 Slowest Speed 550 | 80 80 160 250 500 230 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 37 33 88 51 14 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 166 | . . 25 40 15 36 50 Melee . | . . . . . . . Projectile 22 | . . 1 2 6 10 3 AOE 144 | . . 24 38 9 26 47 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 4619 | 81 629 474 825 756 596 1258 Wait 635 | . 317 42 11 59 56 150 Move 3476 | 66 285 322 756 602 459 986 Hop . | . . . . . . . Pick Up 73 | 8 6 15 6 12 12 14 Fast Attach 20 | . 2 1 1 11 . 5 Attach 61 | 6 1 16 10 6 10 12 Detach 10 | . . 4 1 4 . 1 Swap 17 | . . 2 7 3 2 3 Drop 44 | . 3 5 2 19 3 12 Fire 245 | 1 14 67 22 40 54 47 Melee 24 | . . . 2 . . 22 Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 6 | . . . . . . 6 Rewire 7 | . . . 7 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 8) 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Evolved 2 slots: Utility x2 1093 | -9/Materials | Discovered new exit (range 12) 1307 | -9/Materials | Entered Mines 1308 | -9/Mines | Assembled infested the area 1319 | -9/Mines | Met a Derelict bent on vengeance 1354 | -9/Mines | Lost 4 parts (1p2n1u) 1491 | -9/Mines | Discovered new exit (range 9) 1547 | -9/Mines | Met a Derelict testing a Signal Generator 1610 | -9/Mines | Core integrity fell below 50% 1779 | -9/Mines | Build established: Scavenger-Mutant 1955 | -9/Mines | Entered Materials 1955 | -8/Materials | Evolved 2 slots: Utility x2 2122 | -8/Materials | Lost 4 parts (1p1n2u) 2687 | -8/Materials | Discovered new exit (range 18) 2744 | -8/Materials | Entered Factory 2744 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3214 | -7/Factory | Discovered new exit (range 8) 3291 | -7/Factory | Build established: Hacker-Mutant 3305 | -7/Factory | Discovered new exit (range 17) 3528 | -7/Factory | Entered another Factory area 3528 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4720 | -6/Factory | Lost 10 parts (1p3n3u3w) 4989 | -6/Factory | Core integrity fell below 50% 5005 | -6/Factory | Core integrity fell below 20% 5037 | -6/Factory | Lost 8 parts (1p2n3u2w) 5072 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04992_ Penetrated by Slug. 04998_ Weapon Cycler destroyed. 04999_ Dropped Med. Storage Unit. 05002_ Penetrated by Slug. 05002_ U-05 Engineer destroyed. 05005_ Penetrated by Slug. 05006_ Hvy. Rocket Launcher destroyed. 05006_ Destroyed Hvy. Rocket Launcher. 05008_ Penetrated by Slug. 05013_ Acquired 8 matter. 05033_ Acquired Hacking Suite. 05066_ Triggered Stasis Trap. 05066_ A bubble of rippling energy engulfs the area. 05066_ Field strength at 94. 05066_ Field strength at 88. 05067_ Field strength at 82. 05068_ Field strength at 76. 05069_ Field strength at 66. 05070_ Field strength at 60. 05071_ Field strength at 54. Map ----- +----------------------------------------------------+ | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ????????????????????# + #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ??##############????# # #?????????? | | ??# #????# # ########### | | ??# #????############## # ] | | ??# #?????????????????# # | | ??# #???????########### # " " " " | | ??# #???????# # #[ " " " " | | ??# #???????# "" # # [" " " " | | ??# #???????#""" """ # # " " " " | | ??# ! #???????#"F """ # + " " " " | | ??# #???????#""" """ # # [" " " " | | ??# #???????# "" # # " " " " | | ??# #???????# # # " " " " | | ??# #???????# ! # # " " " " | | ??#+####+#####################+### # | | ??# p ########### | | ### #?????????? | | ! # @^ #?????????? | | # #?????????? | | + #?????????? | | !########### ################ #?????????? | | #?????????# # # #?????????? | | #?????????# # # #?????????? | | ###?????????# # + #?????????? | | ????????????# # # ########### | | ############# # # # ] ] | | # # ?# # | | # ##############?# # | | # ################ # | | # # """ """ | | # # """ """ | | ! + + """ """ | | # # | | # # """ """ | | # ################ # """ """ | | # #????# # # """ """ | | # #????#"""" # # | | # #????#"""" ! + ########### | | ############# #????#"""" # #?????????? | | ????????????# #????#"""" # #?????????? | | ????????????# #????#"""" # #?????????? | | ????????????# #????#"""" # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 30 Power Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 53 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Datajack | -6/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed CloakNeutralizingCoupler Manual? 0 Play Time 01:12:30 Cumulative 73.2 hours Start 2021.02.07 @ 19:40:26 End 2021.02.08 @ 16:30:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 50 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a02d2d6c-9f26-404d-bf1b-1d11b0bde39e