Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 11:45:30 // Halloween2020/ForbiddenLore Player: Hermelin Result: Destroyed by as-56241 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (947) 947 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2387 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 221/300 Energy 140/140 System Corruption 3% Temperature Cool (189) Movement Hovering (150) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Combat Airjet > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Electrolaser Advanced Beam Cannon > --- INVENTORY (14) --- Light Ion Engine Heavy Ion Engine Large Storage Unit Large Storage Unit Large Matter Pod (150) Improved Light Armor Plating Long-range Tractor Beam Improved EM Shotgun Electrolaser Electrolaser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Electrolaser Electrolaser > --- INVENTORY -------- Heavy Ion Engine Light Treads Wheel VTOL Module Cooling System Medium Storage Unit Large Storage Unit Large Matter Pod Improved Targeting Computer Light Armor Plating Long-range Tractor Beam Electrolaser Electrolaser Particle Cannon Advanced Beam Cannon Mace [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 40 | 7 5 11 17 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads 4 | 2 . 2 . Leg . | . . . . Wheel 1 | . . . 1 Hover 1 | . . . 1 Flight . | . . . . Utility 16 | 2 4 3 7 Device 3 | 1 . 1 1 Storage 6 | 1 4 . 1 Processor 3 | . . 2 1 Hackware . | . . . . Protection 4 | . . . 4 Artifact . | . . . . Weapon 14 | 2 . 5 7 Energy Gun 6 | 1 . 2 3 Energy Cannon 2 | . . 1 1 Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 2 | . . 1 1 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 17 | . . 5 12 Power 1 | . . . 1 Propulsion 5 | . . 2 3 Utility 5 | . . . 5 Weapon 6 | . . 3 3 Highest Loss Streak 4 | . . 2 4 Average Slot Usage (%) 91 | . 100 93 84 Engine 10 | . 14 10 8 Treads 20 | . 28 21 13 Device 5 | . 6 3 8 Storage 21 | . 21 22 22 Processor 8 | . . 13 6 Protection 1 | . . . 4 Energy Gun 9 | . 14 10 6 Energy Cannon 4 | . . 2 9 Ballistic Gun 5 | . 14 5 . Ballistic Cannon 2 | . . 3 2 Naked Turns . | . . . . Heaviest Build 54 | 13 40 49 54 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 13 | . . 2 13 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 16 | 6 16 16 16 Average Capacity 13 | 5 8 16 15 Most Carried 16 | 3 10 16 16 Average Carried 11 | 2 6 13 14 Final Capacity 16 | 6 16 16 14 Final Carried 16 | 3 10 16 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 1007 | 277 201 324 205 Remotely . | . . . . Salvage Created 1482 | 100 365 786 231 Parts 82 | 8 21 47 6 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 41 | . 7 15 19 Guns 16 | . 7 9 . Cannons 18 | . . 6 12 AOE 5 | . . . 5 Classes Destroyed 12 | 2 3 5 2 Worker 1 | . . 1 . Builder 2 | . . 2 . Tunneler 2 | 2 . . . Hauler 2 | . . 2 . Recycler 3 | 1 1 1 . Operator 1 | . . 1 . Watcher 4 | . 2 2 . Swarmer 9 | . 3 3 3 Grunt 12 | . 4 8 . Sentry 4 | . . 4 . Demolisher 2 | . . . 2 Assembled 14 | . . . 14 Best Kill Streak 8 | 3 4 8 7 Combat Bots Only 7 | . 4 3 7 Max Kills in Single Turn 2 | 2 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2457 | . 184 1009 1264 Core 457 | . 49 163 245 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 80 . . Volleys Fired 152 | 7 21 73 51 Largest 2 | 2 2 2 2 Hottest 131 | 70 70 131 131 Shots Fired 273 | 14 42 146 71 Gun 159 | 14 42 99 4 Cannon 99 | . . 47 52 Launcher 15 | . . . 15 Special . | . . . . Kinetic 143 | 7 21 89 26 Thermal 115 | 7 21 57 30 Explosive . | . . . . Electromagnetic 15 | . . . 15 Robot Hit Streak 20 | 8 10 20 7 Robot Miss Streak 4 | 2 2 3 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 194 | 10 31 113 40 Core Hits 84 | 4 16 37 27 Critical Hits 3 | . . 1 2 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3012 | 97 328 1551 1036 Guns 1347 | 97 328 904 18 Cannons 1206 | . . 647 559 Explosions 459 | . . . 459 Melee . | . . . . Ramming . | . . . . Kinetic 1310 | 35 102 859 314 Thermal 1243 | 62 226 692 263 Explosive . | . . . . Electromagnetic 459 | . . . 459 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 9 | . . . 9 Message Errors 3 | . . . 3 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Targeting Errors 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 26 | . . . 26 Projectiles . | . . . . Explosions 26 | . . . 26 Melee . | . . . . Knockbacks 10 | . . 8 2 Impact . | . . . . Kinetic 9 | . . 7 2 Secondary 1 | . . 1 . Self-Inflicted Damage 262 | . . . 262 Shots 13 | . . . 13 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 376 | 110 158 198 376 Average Temperature 67 | 55 52 43 161 Received Heat Transfer 572 | . 66 426 80 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 3034 | 185 666 1702 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 374 | 15 228 374 194 Initial 104 | . 9 96 104 Average 144 | 7 120 221 87 Maximum Alert Level 1 | . 1 1 . Low Security (%) 70 | 100 63 44 100 Level 1 29 | . 36 55 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 4 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 4 | . 2 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 11 21 29 Peak Tracking Total 11 | . 4 4 11 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 4 | . 1 2 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 9 | . 2 4 3 Successful 7 | . 2 4 1 Failed 2 | . . . 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 5 | . 1 1 3 Terminals 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Robot Analysis 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 2 | . 1 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Tunnel 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2140 | 141 363 912 724 Spaces Moved 854 | 71 177 356 250 Core 23 | 4 . . 19 Treads 813 | 67 177 356 213 Legs . | . . . . Wheels 10 | . . . 10 Hover 8 | . . . 8 Flight . | . . . . Fastest Speed 50 | 50 160 160 130 Average Speed 181 | 153 160 175 212 Slowest Speed 700 | 160 160 200 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 5 41 50 47 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . . 9 Melee . | . . . . Projectile 3 | . . . 3 AOE 6 | . . . 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1186 | 87 220 513 366 Wait 96 | . 6 44 46 Move 851 | 70 176 355 250 Hop . | . . . . Pick Up 31 | 3 7 19 2 Fast Attach 15 | 7 1 5 2 Attach 14 | . . 6 8 Detach . | . . . . Swap 11 | . 4 . 7 Drop 16 | . 5 11 . Fire 152 | 7 21 73 51 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 6) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Utility x2 785 | -9/Materials | Discovered new exit (range 15) 1399 | -9/Materials | Discovered new exit (range 9) 1417 | -9/Materials | Entered Mines 1439 | -9/Mines | Discovered new exit (range 5) 1457 | -9/Mines | Met a Derelict bent on vengeance 1513 | -9/Mines | Discovered new exit (range 4) 1822 | -9/Mines | Assembled infested the area 1849 | -9/Mines | Core integrity fell below 50% 1881 | -9/Mines | Lost 4 parts (1n2u1w) 1960 | -9/Mines | Lost 4 parts (1p2n1w) 1973 | -9/Mines | Destroyed 7 combat bots 2032 | -9/Mines | Core integrity fell below 20% 2073 | -9/Mines | Lost 4 parts (3u1w) 2141 | -9/Mines | Destroyed by as-56241 with Assembled Heavy Rifle Last Messages --------------- 02083_ U-05 Engineer builds a Wall. 02086_ U-05 Engineer lays Concrete. 02087_ U-05 Engineer builds a Wall. 02091_ Acquired Imp. Light Armor Plating. 02092_ System corrupted: Heat flow error (+119). 02092_ U-05 Engineer builds a Wall. 02096_ U-05 Engineer lays Concrete. 02097_ U-05 Engineer builds a Wall. 02102_ Acquired 19 matter. 02105_ The unstable cave ceiling collapses. 02114_ Acquired Cmb. Airjet. 02117_ Acquired Lgt. Deuterium Engine. 02131_ U-05 Engineer builds a Wall. 02132_ U-05 Engineer lays Concrete. 02133_ U-05 Engineer builds a Wall. 02137_ U-05 Engineer lays Concrete. 02137_ U-05 Engineer builds a Wall. 02138_ The unstable cave ceiling collapses. 02139_ U-05 Engineer lays Concrete. 02140_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????|???????????????????????? | | ?????????????????????????%???????????????????????? | | ?????????????????????????=???????????????????????? | | ?????????????????????????*???????????????????????? | | ????????????????????????# ????####???????????????? | | ????????????????????????#a???# ##??????????????? | | ????????????????????????#$#?# ##?????????????? | | ????????????????????????# ? #?????????????? | | ????????????????????????# #? ??????????????? | | ????????????????????????# #? ???????????????? | | ????????????????????????# #? #????????????????? | | ????????????????????????# ### ##????????????????? | | ????????????????????????# # # ###???????????????? | | ????????????#####?####### # ####??????????????? | | ????????????? ### # ## #??????????????? | | ??????????????# ###### ##@ ## # #??????????????? | | ?????????????## uu # #??????????????? | | ??????????????# ######### ## ## #??????????????? | | ??????????????# ## # ## #??????????????? | | ??????????????# ######### # # ##??????????????? | | ?????????????## ##?????# ##???????????????? | | ?????????????# #?????# #######????????????????? | | ?????????????# #?????# #??????????????????????? | | ?????????????# #????? ??????????????????????? | | ?????????????# #????####??????????????????????? | | ?????????????# ##?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????## #???##????????????????????????? | | ?????????????## #?? ##???????????????????????? | | ????????????## #?? ##??????????????????????? | | ???????????## ### ##?????????????????????? | | ???????##### #?????????????????????? | | ???????# #?????????????????????? | | ###????# #?????????????????????? | | #????# ###### ##?????????????????????? | | # ##??# #????## #####??????????????????????? | | # #### #?????## ##??????????????????????????? | | #????????# ###???????????????????????????? | | #????????# #?????????????????????????????? | | ######????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterLightningBattery Manual? 0 Play Time 00:18:30 Cumulative 404.1 hours Start 2020.10.30 @ 11:28:58 End 2020.10.30 @ 11:45:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 147 Rogue 144 Adventurer 3 Explorer 0 Win Type - Total 6 Types 3/1/0/1/0/1/0/0/0 Lore% 90 Gallery% 94 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 102e76f7-79ba-40df-af54-0f975cec9902