Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 02:24:24 Player: Ev Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (454) 454 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1649 Bonus ------- None Cogmind --------- Core Integrity 351/400 Matter 205/300 Energy 32/160 System Corruption 0% Temperature Warm (125) Movement Flying (37) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Weight Redist. System Sensor Array Shield Generator > --- WEAPON (3) ------- Particle Gun Particle Cannon > --- INVENTORY (5) ---- Heat Sink Structural Scanner Seismic Detector Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Weight Redist. System Sensor Array Shield Generator > --- WEAPON ----------- Particle Gun Particle Cannon Mining Laser > --- INVENTORY -------- Heat Sink Structural Scanner Seismic Detector [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 34 | 6 13 5 10 Power 5 | 1 2 1 1 Engine 3 | 1 2 . . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 12 | 2 2 4 4 Treads . | . . . . Leg 6 | 2 . 4 . Wheel . | . . . . Hover 2 | . 2 . . Flight 4 | . . . 4 Utility 7 | 1 3 . 3 Device 5 | . 2 . 3 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | 2 6 . 2 Energy Gun 5 | 2 3 . . Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon 1 | . 1 . . Launcher 1 | . 1 . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 3 | . 1 1 1 Power 1 | . 1 . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 98 99 88 Engine 10 | . 14 9 . Core 3 | . . 5 10 Leg 15 | . 16 17 5 Hover 9 | . 11 9 . Flight 2 | . . . 17 Device 20 | . 11 28 28 Storage 2 | . 4 . . Protection 4 | . 10 . . Energy Gun 15 | . 19 14 11 Ballistic Cannon 6 | . . 14 3 Launcher 3 | . 7 . . Special Weapon 1 | . . . 10 Naked Turns . | . . . . Heaviest Build 18 | 13 18 13 16 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 6 6 5 5 Most Carried 5 | 5 5 5 5 Average Carried 3 | 2 3 3 2 Final Capacity 8 | 8 5 5 5 Final Carried 3 | 2 3 3 3 Class Distribution -------------------- 47% | Scavenger-Mutant 41% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 577 | 154 265 158 . Remotely . | . . . . Salvage Created 406 | . 156 203 47 Parts 28 | . 13 11 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 10 | . 3 6 1 Guns 6 | . 2 3 1 Cannons 3 | . . 3 . AOE 1 | . 1 . . Classes Destroyed 5 | . 4 . 1 Worker 2 | . 2 . . Builder 2 | . 2 . . Watcher 1 | . 1 . . Grunt 9 | . 3 6 . Sentry 1 | . . . 1 Best Kill Streak 5 | . 5 2 1 Combat Bots Only 2 | . 1 2 1 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 638 | . 269 255 114 Core 171 | . 23 99 49 Absorbed by Shields 38 | . . . 38 Core Remaining (%) 75 | 100 . 51 . Volleys Fired 42 | . 19 18 5 Largest 2 | . 2 2 2 Hottest 133 | . 90 100 133 Shots Fired 67 | . 24 35 8 Gun 37 | . 17 17 3 Cannon 23 | . . 18 5 Launcher 7 | . 7 . . Special . | . . . . Kinetic 18 | . . 18 . Thermal 42 | . 17 17 8 Explosive 7 | . 7 . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 4 10 4 Robot Miss Streak 2 | . 2 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 40 | . 10 25 5 Core Hits 32 | . 19 11 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1179 | . 637 453 89 Guns 409 | . 144 216 49 Cannons 277 | . . 237 40 Explosions 493 | . 493 . . Melee . | . . . . Ramming . | . . . . Kinetic 237 | . . 237 . Thermal 449 | . 144 216 89 Explosive 493 | . 493 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 3 | . 3 . . Projectiles . | . . . . Explosions 3 | . 3 . . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 365 | . 365 151 239 Average Temperature 125 | . 163 68 160 Received Heat Transfer 297 | . 120 147 30 Effects 2 | . 2 . . Energy Bleed 1 | . 1 . . Interference 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1099 | . 396 518 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 206 | . 131 206 69 Initial 51 | . . 51 1 Average 74 | . 50 125 13 Maximum Alert Level 1 | . . 1 . Low Security (%) 92 | 100 100 82 100 Level 1 7 | . . 17 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 6 5 5 Peak Tracking Total 4 | . 2 2 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 4 | . 3 . 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 8 . 5 Successful 8 | . 5 . 3 Failed 5 | . 3 . 2 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 8 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 . 3 Record 8 | . 5 . 3 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 995 | 67 399 422 107 Spaces Moved 763 | 59 369 236 99 Core 24 | 24 . . . Treads . | . . . . Legs 434 | 35 167 222 10 Wheels . | . . . . Hover 216 | . 202 14 . Flight 89 | . . . 89 Fastest Speed 32 | 50 56 56 32 Average Speed 101 | 91 84 149 54 Slowest Speed 285 | 120 120 190 285 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 3 55 57 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 23 | . 23 . . Melee . | . . . . Projectile . | . . . . AOE 23 | . 23 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 918 | 72 430 269 147 Wait 16 | . 5 . 11 Move 760 | 58 368 235 99 Hop . | . . . . Pick Up 40 | 8 14 6 12 Fast Attach . | . . . . Attach 16 | 6 3 1 6 Detach . | . . . . Swap 18 | . 10 4 4 Drop 26 | . 11 5 10 Fire 42 | . 19 18 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 1 exit: Min) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 8) 327 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 15) 467 | -10/Materials | Entered Mines 560 | -10/Mines | Learned location of 1 exit from Materials 713 | -10/Mines | Build established: Scavenger-Mutant 762 | -10/Mines | Learned location of Zion (-7) 851 | -10/Mines | Discovered new exit (range 4) 866 | -10/Mines | Learned location of Storage (-9) 889 | -10/Mines | Entered Materials 889 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 890 | -9/Materials | Identified exit to Mines 996 | -9/Materials | Self-destructed Last Messages --------------- >>Query(Earth) Third planet from the Sun in the [Solar System]. Terrestrial homeworld of [Human] civilization. By the late 21st century that civilization drained the planet's resources and destabilized the environment to the point that global-scale technology was necessary to maintain an increasingly fragile planet. >>Query(Solar System) Comprises the G-class Sun and its planetary system of eight planets, including [Earth], the origin of [Human] civilization. Many of the system's planets and moons were colonized to some degree during the 2070-2110 push for colonization to alleviate [Human] civilization's growing toll on [Earth]'s resources. >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. O-16 Technician sends out distress signal. Mining Laser destroyed. O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. O-16 Technician locks terminal. 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Y # #?????????? | | ?????????? + #?????????? | | ?????????? @# #?????????? | | ?????????? # #?????????? | | ???????????# ###### # #?????????? | | ???????????########?????# # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# ##############?????????? | | ????????????????????????#k#??????????????????????? | | ???????????????????????? +??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????l???????????????????????? | | ?????????????????????????r???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorCommNanoactuators Manual? 0 Play Time 00:21:43 Cumulative 4.4 hours Start 2023.11.08 @ 02:07:10 End 2023.11.08 @ 02:24:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 895c9aae-7a06-4701-b2a7-f3a11e647640