Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.28 @ 05:46:05 Player: spruce (@macklemurr) Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (130) 650 Value Destroyed (4469) 4469 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3637) 3637 TOTAL SCORE: 16876 Bonus ------- High Alert Combat Kills 74 Entered Garrisons 1200 Used RIF Installer 2500 Aligned with FarCom 300 Friendly Fire -437 Cogmind --------- Core Integrity 0/1150 Matter 131/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Relay Coupler [Swarmer] (31) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Relay Coupler [NC] (21) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Fusion Compressor Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating Relay Coupler [Grunt] > --- WEAPON ----------- Heavy Phase Cannon Neutron Cannon > --- INVENTORY -------- Light Angular Momentum Engine Advanced Weight Redist. System Relay Coupler [NC] Relay Coupler [Swarmer] Variable Charge Gun Enhanced Autogun Coil Gun Improved Grenade Launcher Improved Remote Datajack Improved Plasma Cutter [Rating: 97] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Propulsion Flying Fortress v7 Wheel Wheel Hover Unit Airjet Flight Unit Flying Fortress v7 Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Slots Evolved 12 | . . . 2 . . . 2 . . . 2 . . . 2 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Utility 10 | . . . 2 . . . . . . . 2 . . . 2 . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 109 | 7 . 6 9 5 1 3 4 4 5 5 4 2 4 . 6 7 12 6 . . 3 . 16 Power 9 | 1 . 1 . 2 . . 1 . 1 . . . . . 1 1 1 . . . . . . Engine 7 | 1 . 1 . 2 . . 1 . 1 . . . . . . 1 . . . . . . . Core 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 11 | 2 . . 5 . . 2 1 . . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 2 . . 2 . . 2 . . . . . . . . . . . . . . . . . Hover 3 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 Flight 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Utility 37 | 2 . 1 2 1 1 . 1 . 1 1 4 2 2 . 2 3 7 3 . . 1 . 3 Device 19 | 1 . 1 1 . . . . . . 1 2 2 1 . 1 1 5 1 . . . . 2 Storage 3 | 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . Processor 6 | . . . 1 . . . . . . . 2 . . . . 1 1 1 . . . . . Hackware 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Protection 7 | . . . . 1 . . . . 1 . . . 1 . 1 1 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 . 4 2 2 . 1 1 4 3 4 . . 2 . 3 3 4 3 . . 2 . 12 Energy Gun 16 | 1 . 1 2 2 . 1 1 3 1 . . . . . . . . 1 . . 1 . 2 Energy Cannon 5 | . . 1 . . . . . . . . . . . . . . . . . . . . 4 Ballistic Gun 16 | 1 . 1 . . . . . . 2 2 . . 1 . 2 2 1 . . . 1 . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . 1 . 2 . . 1 . . 1 1 1 . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . 1 . . . . . . . . . . . . 1 . 2 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . . 2 . . . . . . . . . . . . . . Parts Lost 38 | . . 3 1 3 . 1 . . 1 1 . . . . . 2 2 2 . . 2 . 20 Power 4 | . . . . 1 . . . . 1 . . . . . . . 1 . . . . . 1 Propulsion 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 Utility 17 | . . 1 1 . . . . . . 1 . . . . . 2 1 2 . . 1 . 8 Weapon 14 | . . 2 . 1 . 1 . . . . . . . . . . . . . . 1 . 9 Highest Loss Streak 11 | . . 3 1 2 . 1 . . 1 1 . . . . . 2 2 1 . . 1 . 11 Average Slot Usage (%) 79 | . 100 88 98 86 88 98 72 72 71 71 76 76 76 76 78 71 78 72 76 76 73 68 53 Engine 7 | . 14 14 11 8 11 11 9 9 8 9 7 7 7 7 4 4 1 . . . . . . Core 1 | . . . . . . . . . . . . . . . 1 1 3 5 5 5 5 5 4 Wheel 3 | . 28 28 4 . . 18 1 . . . . . . . . . . . . . . . . Hover 3 | . . . 17 18 11 1 . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . 8 9 9 9 7 7 7 7 6 6 5 5 5 5 5 5 2 Device 12 | . 14 3 21 11 11 11 9 9 9 8 15 15 15 15 20 10 17 7 11 11 7 5 5 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 6 6 5 5 5 5 5 5 4 Processor 14 | . . . 10 11 11 11 9 9 9 9 15 15 15 15 13 15 22 28 29 29 29 26 22 Protection 8 | . . . . 10 11 11 9 9 8 9 7 7 7 7 12 17 9 6 5 5 5 5 2 Energy Gun 7 | . 14 5 18 16 22 22 18 16 16 . . . . . . . . . . . 1 5 1 Ballistic Gun 5 | . 14 5 . . . . . . 1 15 15 15 14 15 10 1 5 . . . . 5 3 Slashing Weapon 1 | . . 8 1 . . . . . . . . . . . 1 3 1 4 5 5 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 13 13 17 19 30 38 38 54 55 58 61 60 62 62 54 70 71 72 67 52 52 64 64 73 Greatest Support 72 | 20 20 20 22 18 9 20 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 Greatest Overweight (x) 14 | . . . 2 2 4 4 1 . . . . . . . . . . . . . . . 14 Average Overweight (x) . | . . . . 1 3 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 10 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 6 6 9 10 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 3 6 6 6 6 10 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 11 11 Average Carried 9 | 1 4 5 5 5 7 9 10 11 11 12 11 12 11 12 11 11 11 10 12 12 10 9 7 Final Capacity 12 | 6 6 6 6 6 10 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 3 6 6 6 6 10 10 12 12 12 12 12 12 12 12 12 11 12 12 12 12 9 11 2 Class Distribution -------------------- 72% | Mutant 23% | Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scout | -7/Factory Scout | -7/Garrison Scout | -7/Factory Scout | -7/Garrison Scout | -6/Factory Mutant | -6/Garrison Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Matter Collected 1994 | 208 55 55 110 25 . 50 30 62 84 170 99 166 76 196 . 213 238 142 . . 15 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4256 | 57 55 233 810 285 . 129 60 136 419 217 99 259 67 227 . 539 307 134 . . 77 . 146 Parts 280 | 6 4 14 49 19 . 16 6 13 29 26 5 15 5 9 . 23 20 12 . . 3 . 6 Haulers Intercepted 6 | . . . 3 . . . . . 2 . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . . . . . . . 11 . . 2 . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Combat Hostiles Destroyed 104 | . 1 7 8 7 . 3 1 5 8 17 1 6 4 5 . 15 8 5 . . 1 . 2 Melee 9 | . . . . . . . . . . . . . . . . 6 2 1 . . . . . Guns 55 | . 1 1 8 7 . 3 . 2 8 5 1 6 1 5 . 2 1 1 . . 1 . 2 Cannons 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . AOE 37 | . . 3 . . . . 1 3 . 12 . . 3 . . 7 5 3 . . . . . Classes Destroyed 15 | 1 2 1 5 1 . 1 . . . . 1 1 . 1 . . . . . . . . 1 Worker 4 | . . . . . . 2 . . 1 . . . 1 . . . . . . . . . . Tunneler 7 | 2 . . . 3 . 2 . . . . . . . . . . . . . . . . . Hauler 6 | . . . 3 . . . . . 2 . 1 . . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . Watcher 4 | . . . 3 . . . . . . . . . . . . . 1 . . . . . . Swarmer 48 | . . 3 . 3 . 3 . 3 3 14 . 3 3 . . 4 5 4 . . . . . Grunt 31 | . 1 4 6 1 . . . . 4 . . . . 4 . 10 1 . . . . . . Brawler 3 | . . . . . . . . . . . . 2 . . . 1 . . . . . . . Sentry 13 | . . . 2 1 . . 1 2 1 3 . 1 . . . . 2 . . . . . . Hunter 3 | . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . Programmer 3 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 2 1 5 4 3 . 3 1 4 3 14 1 4 5 5 . 5 5 4 . . 1 . 2 Combat Bots Only 14 | . 1 5 4 3 . 3 1 4 3 14 1 4 4 5 . 5 5 4 . . 1 . 2 Max Kills in Single Turn 4 | 1 1 3 1 1 . 1 1 2 1 4 1 1 3 1 . 3 2 3 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . . . . 1 2 . 4 . . 3 . . 3 2 3 . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Damage Taken 7034 | . . 383 181 219 . 111 15 141 277 102 45 122 190 237 . 771 210 336 . 180 669 . 2845 Core 1682 | . . 43 21 9 . 14 15 36 10 9 . 25 26 40 . 160 9 56 . . 58 . 1151 Absorbed by Shields 165 | . . . . . . . . . . . . . . . . 47 95 23 . . . . . Core Remaining (%) 87 | 100 . 82 . . . 89 . . . 87 . . . 87 . 81 . . . . 87 . . Volleys Fired 300 | 2 7 32 24 28 . 14 3 21 25 21 8 21 13 20 . 16 16 2 . . 2 2 23 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 . 2 2 1 . . 1 2 2 Hottest 255 | 60 60 80 90 90 . 90 95 115 121 50 50 50 50 50 . 50 50 75 . . 225 255 188 Shots Fired 496 | 4 14 47 47 40 . 15 6 29 49 33 16 41 23 39 . 21 29 2 . . 2 4 35 Gun 435 | 4 14 33 46 40 . 15 6 27 49 27 16 41 20 39 . 10 26 1 . . 2 4 15 Cannon 32 | . . 14 1 . . . . . . . . . . . . . . . . . . . 17 Launcher 27 | . . . . . . . . 2 . 6 . . 3 . . 11 3 1 . . . . 1 Special 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 224 | 2 7 14 . . . . . . 8 27 16 41 20 39 . 10 26 . . . . 2 12 Thermal 89 | . . 14 1 4 . . . 5 39 . . . . . . . . 1 . . 2 2 21 Explosive 27 | . . . . . . . . 2 . 6 . . 3 . . 11 3 1 . . . . 1 Electromagnetic 155 | 2 7 19 46 36 . 15 6 22 2 . . . . . . . . . . . . . . Robot Hit Streak 25 | 2 4 9 24 25 . 4 7 14 9 19 23 7 3 5 . 10 14 2 . . 4 2 7 Robot Miss Streak 5 | . 3 4 2 2 . 4 2 5 4 4 1 4 2 2 . 1 3 . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 376 | 2 9 35 45 27 . 12 5 12 36 20 12 27 14 24 1 32 23 7 . . 4 2 27 Core Hits 217 | 2 4 11 30 14 . 7 2 7 26 20 3 12 8 10 . 29 15 5 . . 2 . 10 Critical Hits 9 | . . . 2 . . . . 1 1 1 . . . . . 2 . 1 . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . 2 . . . . 1 1 1 . . . . . 2 . 1 . . . . 1 Melee Attacks 57 | . . . 7 . . . . . . . . . . . 1 23 16 6 . . 4 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 57 | . . . 7 . . . . . . . . . . . 1 23 16 6 . . 4 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11318 | 28 83 551 1224 475 . 151 96 369 535 1006 226 547 604 359 65 2293 1029 533 . . 205 75 864 Guns 4798 | 28 83 258 825 376 . 151 67 181 535 287 226 547 184 359 . 101 187 27 . . 94 75 207 Cannons 745 | . . 180 19 . . . . . . . . . . . . . . . . . . . 546 Explosions 3633 | . . 113 . 99 . . 29 188 . 719 . . 420 . . 1256 467 252 . . . . 90 Melee 2121 | . . . 380 . . . . . . . . . . . 65 936 375 254 . . 111 . . Ramming 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Kinetic 2259 | . 33 74 . . . . . . 100 287 226 547 184 359 . 101 187 . . . . 23 138 Thermal 1673 | . . 293 19 99 . . 29 35 393 . . . . . . . . 27 . . 94 52 632 Explosive 3357 | . . . . . . . . 153 . 719 . . 420 . . 1256 467 252 . . . . 90 Electromagnetic 1904 | 28 50 184 825 376 . 151 67 181 42 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2121 | . . . 380 . . . . . . . . . . . 65 936 375 254 . . 111 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 1 1 3 3 3 3 . . . . . 2 . . 4 Average Corruption 2 | . . . . . . . . . 1 1 2 3 3 3 . . . . . 1 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . . . 2 2 1 8 4 6 . . . . . . . . 5 Message Errors 9 | . . . . . . . . . 1 . . 4 1 1 . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . . . . . . 2 . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . 1 . 1 2 . . . . . . . . . . . Targeting Errors 7 | . . . . . . . . . . 2 . . 2 2 . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . Overflow Damage 209 | . . . 15 27 . . . . . . . . 55 . 15 24 50 23 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 115 | . . . . 27 . . . . . . . . 55 . . 16 1 16 . . . . . Melee 94 | . . . 15 . . . . . . . . . . . 15 8 49 7 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 263 | . . 38 . 50 . . . 45 . 34 . . 31 . . 63 . . . . . . 2 Shots 9 | . . 1 . 2 . . . 1 . 1 . . 2 . . 2 . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 271 | 40 40 198 7 19 . . 64 78 261 72 . 252 101 146 . 114 . . . . 244 186 271 Average Temperature 71 | 24 18 77 3 8 . . 39 35 83 32 . 143 53 50 . 38 . . . . 135 99 105 Received Heat Transfer 1106 | . . 168 96 33 . . 9 18 90 18 . 18 . 81 . 278 30 . . . 78 . 189 Effects 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . 2 6 2 . . . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Heat Transferred 2316 | . . 520 37 150 . . 50 50 727 . . . . . . . . 37 . . 100 50 595 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . 2 . . 1 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Peak Influence 554 | 10 31 102 259 169 . 75 98 364 334 548 318 309 310 357 201 554 352 . . . . 35 60 Average Influence 187 | 1 13 62 115 96 . 39 45 188 233 323 236 282 241 251 187 256 296 . . . . 27 27 Maximum Alert Level 2 | . . . 1 . . . . 1 1 2 1 1 1 1 1 2 1 . . . . . . Low Security (%) 55 | 100 100 100 87 100 . 100 100 62 42 31 41 13 40 . 86 29 11 . . . . 100 100 Level 1 41 | . . . 12 . . . . 37 57 34 58 86 59 100 13 58 88 . . . . . . Level 2 2 | . . . . . . . . . . 34 . . . . . 12 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 1 2 1 . . . . 2 . 2 . 1 . . . 2 . . . . . . Investigation 5 | . . 1 1 . . . . . . . 1 . 1 . . . 1 . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Reinforcement 4 | . 1 . 1 . . . . . 1 . . . . . . . 1 . . . . . . Assault 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Distress Signals 5 | . . . . . . . 1 . 1 . . . . . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 178 | . 2 7 19 8 . 3 3 7 15 12 6 6 4 5 1 16 21 5 4 3 9 2 20 Peak Tracking Total 14 | . 2 4 5 3 . 3 3 4 3 4 4 4 3 2 1 5 5 4 3 5 6 2 14 Tactical Retreats 15 | . . . . 1 . . 2 1 1 2 2 . . . . . 1 . 1 . 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Traps Triggered 17 | . . . . . . . . 1 1 1 2 2 . . . 4 2 . . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . 3 . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Machines Disabled 7 | . . . 1 . . . . 3 . . . 1 . . . 1 1 . . . . . . Max in Single Turn 2 | . . . 1 . . . . 2 . . . 1 . . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Relay 3 | . . . . . . . . 1 . . . 1 . . . 1 . . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Machines Accessed 29 | . . 1 5 . 1 . 3 . 5 . 3 . 2 . 1 . 5 1 1 . . 1 . Terminals 15 | . . . 4 . . . 2 . 3 . 2 . . . . . 3 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 7 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . 1 . Total Hacks 44 | . . 1 7 . 1 . 3 . 13 . 3 . 2 . 1 . 10 1 1 . . 1 . Successful 31 | . . 1 6 . 1 . 2 . 6 . 2 . 2 . 1 . 7 1 1 . . 1 . Failed 13 | . . . 1 . . . 1 . 7 . 1 . . . . . 3 . . . . . . Catastrophic 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 17 | . . . 6 . 1 . 2 . 3 . . . 1 . . . 4 . . . . . . Terminals 23 | . . . 6 . . . 2 . 7 . 2 . . . . . 5 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 9 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 3 . . . . 1 . Terminal Hacks 13 | . . 1 5 . 1 . . . 1 . 1 . . . . . 2 1 1 . . . . Record 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Part Schematic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Repair 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . 1 . Unlock Access 6 | . . . . . . . 1 . 1 . 1 . 1 . 1 . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 12 | . . . 2 . . . 3 . . . . . 2 . . . 5 . . . . . . Terminals 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Tunnel 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Restock 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . 2 . . . 1 . 5 . 1 . 1 . . . 5 . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Time 76 | . . . . . . . . . 76 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Used RIF Installer 5 | . . . . . . . . 1 . 1 . 1 . 1 . 1 . . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 Autoassimilated 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 amplify_resonance 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 9 | . . . . . . . . 3 . . . 3 . . . 3 . . . . . . . Machine Destruction 9 | . . . . . . . . 3 . . . 3 . . . 3 . . . . . . . Attached 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Robots Rewired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Total Allies 5 | . . . 1 1 . . . . . . . . . . . . 1 . . . 1 . 1 Largest Group 1 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 . 1 Highest-Rated Group 40 | . . . . 31 . . . . . . . . . . . . 26 . . . 40 . 12 Highest-Rated Ally 40 | . . . . 31 . . . . . . . . . . . . 26 . . . 40 . 12 Total Orders 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Ally Attacks 6 | . . . . 5 . . . . . . . . . . . . . . . . . . 1 Total Damage 95 | . . . . 83 . . . . . . . . . . . . . . . . . . 12 Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . . . . . . . . . . 1 1 . 1 . . Drone Launches 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Turns Passed 9036 | 70 78 600 567 666 781 424 162 169 656 368 680 513 204 240 191 727 941 264 223 55 138 112 207 Spaces Moved 8152 | 69 60 591 359 434 290 383 260 195 401 252 668 317 273 158 328 529 1213 445 313 107 233 173 101 Core 63 | 13 . . . . . . . . . . . . . . . . . . . . . . 50 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1158 | 56 60 591 84 . . 362 5 . . . . . . . . . . . . . . . . Hover 1022 | . . . 275 434 290 21 . . . . . . . . . . . . . . . . 2 Flight 5909 | . . . . . . . 255 195 401 252 668 317 273 158 328 529 1213 445 313 107 233 173 49 Fastest Speed 50 | 50 80 80 56 56 180 90 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 69 | 74 80 80 104 126 268 101 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 94 Slowest Speed 750 | 80 80 80 180 180 300 300 90 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . 1 . 8 . 6 . . . 2 . 4 . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 11 94 40 85 69 90 33 45 41 58 24 49 9 41 9 66 39 63 45 19 48 6 39 Regions Visited 23 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 13 | . . . 1 1 . . 1 . 1 . 1 . 1 . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . 1 . 1 . . . . . . . . . . . 1 3 . 2 . . Spaces Dug 9 | . . . . . . . . . . . . . . . . . 9 . . . . . . Terrain Destroyed 295 | . . 5 . 8 . . 6 101 . 37 . . 14 . . 70 28 12 . . . 2 12 Melee 9 | . . . . . . . . . . . . . . . . . 9 . . . . . . Projectile 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 AOE 282 | . . 5 . 8 . . 6 101 . 37 . . 14 . . 70 19 12 . . . . 10 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp War Pro Fac Gar Total 10922 | 80 77 674 489 512 295 401 284 235 804 468 998 644 324 293 352 929 1495 473 378 107 244 190 176 Wait 2067 | . 6 34 76 44 1 . 2 9 369 186 318 290 29 117 7 282 207 7 66 1 . 6 10 Move 8077 | 68 59 590 358 433 289 382 257 193 384 250 655 315 272 156 323 527 1205 444 312 106 232 166 101 Hop 23 | . . . . . . . 1 . 8 . 6 . . . 2 . 3 . . . . 3 . Pick Up 69 | 3 4 5 2 1 2 1 10 2 6 . 4 . 2 . 5 4 11 4 . . 1 2 . Fast Attach 47 | 7 . 5 8 3 . 2 1 . 4 1 . . 2 . 3 1 6 1 . . 1 . 2 Attach 42 | . . 1 1 1 . 1 2 . 1 . 2 . . . 3 6 6 5 . . 2 . 11 Detach 4 | . . . . . . . . . . . . . . . 1 1 . . . . . . 2 Swap 20 | . . . . 1 1 . 1 4 . 4 2 2 2 . . . . . . . . . 3 Drop 73 | . 1 7 8 1 2 1 7 2 7 . 3 . 4 . 7 4 12 4 . . 2 . 1 Fire 300 | 2 7 32 24 28 . 14 3 21 25 21 8 21 13 20 . 16 16 2 . . 2 2 23 Melee 57 | . . . 7 . . . . . . . . . . . 1 23 16 6 . . 4 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 137 | . . . . . . . . 4 . 6 . 16 . . . 65 13 . . . . 11 22 Rewire 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 14) 149 | -10/Materials | Entered Mines 291 | -10/Mines | Discovered new exit (range 10) 296 | -10/Mines | Lost 3 parts (1u2w) 313 | -10/Mines | Build established: Mutant 390 | -10/Mines | Learned Materials trap positions 484 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 656 | -10/Mines | Discovered new exit (range 5) 689 | -10/Mines | Met a Derelict shopkeep closing up shop 749 | -10/Mines | Entered Materials 749 | -9/Materials | Evolved 2 slots: Utility x2 750 | -9/Materials | Loaded intel: 34 trap records 1023 | -9/Materials | Discovered new exit (range 14) 1292 | -9/Materials | Identified exit to Mines 1292 | -9/Materials | Identified exit to Storage 1316 | -9/Materials | Entered Mines 1317 | -9/Mines | Met a Derelict testing a Signal Generator 1379 | -9/Mines | Identified exit to Exiles 1472 | -9/Mines | Discovered new exit (range 15) 1753 | -9/Mines | Excavation squad dispatched 1753 | -9/Mines | A large section of the Mines collapsed 1975 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1982 | -9/Mines | Entered Exiles 2009 | -9/Exiles | Discovered new exit (range 15) 2032 | -9/Exiles | Met 8R-AWN 2057 | -9/Exiles | Met EX-HEX 2170 | -9/Exiles | Met EX-DEC 2263 | -9/Exiles | Met EX-BIN 2305 | -9/Exiles | Aligned with FarCom system 2308 | -9/Exiles | Given EX-Vault access code 2377 | -9/Exiles | Opened EX-Vault 2398 | -9/Exiles | Found Flying Fortress v7 2462 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2739 | -9/Exiles | Discovered new exit (range 10) 2763 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2763 | -9/Exiles | Entered Mines 3122 | -8/Mines | Build established: Scavenger-Mutant 3169 | -8/Mines | Discovered new exit (range 10) 3187 | -8/Mines | Entered Materials 3187 | -8/Materials | Evolved 2 slots: Propulsion x2 3318 | -8/Materials | Discovered new exit (range 3) 3348 | -8/Materials | Identified exit to Garrison 3349 | -8/Materials | Entered Garrison 3353 | -8/Garrison | Installed Relay Interface Framework 3404 | -8/Garrison | Phase Generator disabled 3422 | -8/Garrison | Triggered checkpoint 3464 | -8/Garrison | Discovered new exit (range 12) 3476 | -8/Garrison | Triggered checkpoint 3496 | -8/Garrison | Build established: Mutant 3497 | -8/Garrison | Garrison Relay disabled 3518 | -8/Garrison | Entered Materials 3823 | -8/Materials | Repaired Reactive Plating 3862 | -8/Materials | Repaired Shock Rifle 4096 | -8/Materials | Garrison activated, responded to threat 4173 | -8/Materials | Identified exit to Garrison 4174 | -8/Materials | Entered Garrison 4294 | -8/Garrison | Triggered checkpoint 4395 | -8/Garrison | Triggered checkpoint 4416 | -8/Garrison | Triggered checkpoint 4474 | -8/Garrison | Destroyed 14 combat bots 4480 | -8/Garrison | Discovered new exit (range 8) 4529 | -8/Garrison | Discovered new exit (range 14) 4539 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 4542 | -8/Garrison | Entered Factory 4542 | -7/Factory | Evolved 2 slots: Utility x2 4849 | -7/Factory | Build established: Scout 5160 | -7/Factory | Discovered new exit (range 15) 5221 | -7/Factory | Identified exit to Garrison 5222 | -7/Factory | Entered Garrison 5296 | -7/Garrison | Triggered checkpoint 5327 | -7/Garrison | Garrison Relay disabled 5364 | -7/Garrison | Triggered checkpoint 5434 | -7/Garrison | Discovered new exit (range 12) 5696 | -7/Garrison | Discovered new exit (range 14) 5717 | -7/Garrison | Expanded RIF knowledge: Program Shield 5735 | -7/Garrison | Entered Factory 5938 | -7/Factory | Identified exit to Garrison 5939 | -7/Factory | Entered Garrison 5942 | -7/Garrison | Expanded RIF knowledge: Robot Detection 6154 | -7/Garrison | Triggered checkpoint 6170 | -7/Garrison | Discovered new exit (range 14) 6179 | -7/Garrison | Entered Factory 6179 | -6/Factory | Evolved 2 slots: Utility x2 6220 | -6/Factory | Discovered new exit (range 16) 6369 | -6/Factory | Identified exit to Garrison 6370 | -6/Factory | Entered Garrison 6685 | -6/Garrison | Discovered new exit (range 13) 6762 | -6/Garrison | Discovered new exit (range 12) 6928 | -6/Garrison | Triggered checkpoint 6939 | -6/Garrison | Build established: Mutant 7022 | -6/Garrison | Discovered new exit (range 15) 7029 | -6/Garrison | Identified exit to Factory 7032 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 7065 | -6/Garrison | Garrison Relay disabled 7072 | -6/Garrison | Triggered checkpoint 7097 | -6/Garrison | Entered Factory 7097 | -5/Factory | Evolved 2 slots: Utility x2 8012 | -5/Factory | Spotted B-75 Beast 8034 | -5/Factory | Discovered new exit (range 8) 8037 | -5/Factory | Identified exit to Upper Caves 8038 | -5/Factory | Entered Upper Caves 8081 | -5/Upper Caves | Identified exit to Upper Caves 8126 | -5/Upper Caves | Encountered a Warlord checkpoint 8302 | -5/Upper Caves | Entered another Upper Caves area 8302 | -5/Upper Caves | Discovered new exit (range 11) 8460 | -5/Upper Caves | Learned Factory interactive machine intel 8521 | -5/Upper Caves | Discovered new exit (range 8) 8524 | -5/Upper Caves | Identified exit to Warlord 8525 | -5/Upper Caves | Entered Warlord 8546 | -5/Warlord | System corruption cleaned by Quarantine Array 8549 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 8549 | -5/Warlord | Attacked by Warlord forces 8554 | -5/Warlord | Spotted MC-V6S(B) 8554 | -5/Warlord | Spotted CP-DW0(B) 8576 | -5/Warlord | Discovered new exit (range 8) 8579 | -5/Warlord | Identified exit to Proximity Caves 8580 | -5/Warlord | Entered Proximity Caves 8623 | -4/Proximity Caves | Learned location of 1 exit from Research 8637 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8715 | -4/Proximity Caves | Discovered new exit (range 9) 8718 | -4/Proximity Caves | Identified exit to Factory 8718 | -4/Proximity Caves | Entered Factory 8718 | -4/Factory | Evolved 2 slots: Utility x2 8719 | -4/Factory | Loaded intel: 46 interactive machine locations 8829 | -4/Factory | Identified exit to Garrison 8830 | -4/Factory | Entered Garrison 8889 | -4/Garrison | Spotted B-86 Titan 8940 | -4/Garrison | Destroyed B-86 Titan 8970 | -4/Garrison | Lost 9 parts (1n4u4w) 9002 | -4/Garrison | Triggered checkpoint 9010 | -4/Garrison | Core integrity fell below 50% 9010 | -4/Garrison | Triggered checkpoint 9018 | -4/Garrison | Spotted B-86 Titan 9019 | -4/Garrison | Core integrity fell below 20% 9032 | -4/Garrison | Spotted B-86 Titan 9034 | -4/Garrison | Discovered new exit (range 11) 9037 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09017_ Slug penetrates G-73 Enforcer. 09017_ G-73 Enforcer suffers critical hit. 09017_ Slug penetrates Wall. 09020_ Slammed into S-27 Virus. 09020_ Destabilizing: System interference. 09020_ Adv. Signal Interpreter temporarily disabled. 09020_ Adv. Terrain Scan Processor temporarily disabled. 09020_ Penetrated by Slug. 09020_ Slug penetrates Reinforced Barrier. 09020_ Slug penetrates Wall. 09020_ Slug penetrates S-27 Virus. 09020_ S-27 Virus destroyed. 09020_ Slug penetrates G-67 Veteran. 09020_ Adv. Salvage Targeting Computer destroyed. 09023_ Slug penetrates G-67 Veteran. 09023_ Slug penetrates Wall. 09030_ %H=|K5VUO1LM:Q6J|3TW#3WWQUZY Y9MCA/XM 09032_ Triggered Alarm Trap. 09032_ An alarm sounds. 09034_ EXIT=FOUND Map ----- +----------------------------------------------------+ | "%" ####### #####????????????????????????????? | | " " ????????????????????????? | | " ????????????????????????? | | "# = ############## ????????????????????????? | | ##=% ###???????????????????????????????????????? | | #???????????????????????????????????????? | | [ #???????????????????????????????????????? | | % #???????????????????????????????????????? | | #???????????????????????????????????????? | | ## % ###???????????????????????????????????????? | | ## #############?????????????????????????????? | | gg #?????????????????????????????? | | g #?????????????????????????????? | | ########## #?????????????????????????????? | | ""###+##???g????# #?????????????????????????????? | | ????? ??????????# #?????????????????????????????? | | ????? ??????????# #?????????????????????????????? | | ????? ??????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ???????????######s #????????####?????????????????? | | ???????????# Y #########CCC##????????????????? | | ???????????# #### C#????????????????? | | ???????Y????????# < C#????????????????? | | ????????????????# sss @ C#????????????????? | | ????????????????#;;#########CCC##????????????????? | | ????????????????# #???????????#?????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????+ ?????????????????????????????? | | ???????????????##BB#?????????????????????????????? | | ?????????????????BB??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 60 Targeting Accuracy 14 Particle Charging 15 Kinecelleration 30 Salvage Targeting 3 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveAlertChip Manual? 0 Play Time 01:21:43 Cumulative 159.0 hours Start 2020.01.28 @ 04:27:31 End 2020.01.28 @ 05:46:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type - Total 7 Types 2/1/0/1/0/3/0 Lore% 92 Gallery% 90 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e7e9ff7-0dd4-4e5f-9320-5cc16429a2d0