Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 14:45:53

Player: Weaver

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (482)      482
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 1991

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             68/400
Matter                     241/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Zion

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (8) ----
   Heavy Ion Engine
         Aluminum Leg
         Aluminum Leg
         Terrain Scan Processor
   Light Cannon

 Peak State 
------------
>        --- POWER ------------
   Heavy Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
   Small Matter Pod
>        --- WEAPON -----------
         Assault Rifle
   Light Cannon
         Rocket Launcher
>        --- INVENTORY --------
   Heavy Ion Engine
         Aluminum Leg
         Aluminum Leg
         Terrain Scan Processor
   Light Cannon
[Rating: 12]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             15   | 6   6   3   .   .   
  Power                    3    | 1   2   .   .   .   
    Engine                 3    | 1   2   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   3   1   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                5    | 1   3   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   1   1   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   
Parts Lost                 8    | .   .   1   7   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   .   3   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   3    | .   .   1   2   .   
  Highest Loss Streak      7    | .   .   1   7   .   
Average Slot Usage (%)     85   | .   84  87  80  .   
  Engine                   12   | .   13  11  10  .   
  Leg                      28   | .   28  28  29  .   
  Storage                  15   | .   14  16  21  .   
  Ballistic Gun            13   | .   15  11  10  .   
  Ballistic Cannon         4    | .   .   11  10  .   
  Launcher                 9    | .   12  9   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 10  22  26  22  .   
  Greatest Support         30   | 20  20  30  30  .   
  Greatest Overweight (x)  2    | .   1   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 14   | 6   14  8   8   .   
  Average Capacity         7    | 5   7   8   8   .   
  Most Carried             6    | 3   6   6   5   .   
  Average Carried          5    | 1   5   5   5   .   
  Final Capacity           8    | 6   8   8   8   8   
  Final Carried            6    | 3   6   5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Scr Mat Mat Min Zio 
Matter Collected           470  | 221 79  170 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            383  | .   79  304 .   .   
  Parts                    33   | .   6   27  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Combat Hostiles Destroyed  17   | .   2   15  .   .   
  Guns                     5    | .   .   5   .   .   
  Cannons                  1    | .   .   1   .   .   
  AOE                      11   | .   2   9   .   .   
Classes Destroyed          6    | .   2   4   .   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  7    | .   .   7   .   .   
  Grunt                    9    | .   2   7   .   .   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           12   | .   2   12  .   .   
  Combat Bots Only         10   | .   2   10  .   .   
Max Kills in Single Turn   3    | .   2   3   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Damage Taken               1147 | .   13  458 676 .   
  Core                     332  | .   .   43  289 .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 100 .   .   .   
Volleys Fired              28   | .   2   26  .   .   
  Largest                  2    | .   2   2   .   .   
  Hottest                  55   | .   53  55  .   .   
Shots Fired                40   | .   3   37  .   .   
  Gun                      17   | .   2   15  .   .   
  Cannon                   11   | .   .   11  .   .   
  Launcher                 12   | .   1   11  .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  28   | .   2   26  .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                12   | .   1   11  .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | .   .   11  .   .   
  Robot Miss Streak        3    | .   2   3   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           25   | .   .   25  .   .   
  Core Hits                32   | .   4   28  .   .   
  Critical Hits            1    | .   .   1   .   .   
  Critical Kills           1    | .   .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1053 | .   106 947 .   .   
  Guns                     164  | .   12  152 .   .   
  Cannons                  70   | .   .   70  .   .   
  Explosions               807  | .   82  725 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  12   | .   12  .   .   .   
  Kinetic                  234  | .   12  222 .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                807  | .   82  725 .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            52   | .   .   52  .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               52   | .   .   52  .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  1    | .   .   1   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      20   | .   3   17  .   .   
  Shots                    1    | .   .   1   .   .   
  Rammed                   2    | .   2   .   .   .   
Targets Rammed             3    | .   3   .   .   .   
  Kicked                   1    | .   1   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        4    | .   4   3   .   .   
  Average Temperature      2    | .   3   2   .   .   
  Received Heat Transfer   177  | .   6   171 .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Peak Influence             474  | .   92  474 180 .   
  Initial                  180  | .   .   .   180 .   
  Average                  111  | .   26  294 170 .   
Maximum Alert Level        2    | .   .   2   .   .   
  Low Security (%)         81   | 100 100 27  100 .   
  Level 1                  6    | .   .   25  .   .   
  Level 2                  12   | .   .   47  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   3   .   .   
  Investigation            3    | .   1   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              24   | .   3   19  2   .   
  Peak Tracking Total      6    | .   2   6   2   .   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Scr Mat Mat Min Zio 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Machines Accessed          9    | .   5   4   .   .   
  Terminals                6    | .   4   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                27   | .   16  11  .   .   
  Successful               14   | .   10  4   .   .   
  Failed                   13   | .   6   7   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                19   | .   14  5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   
  Scanalyzers              5    | .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   8   1   .   .   
  Record                   2    | .   2   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Assault Status           1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   
  Report Inventory         2    | .   1   1   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   4   3   .   .   
  Full Trace Events        5    | .   3   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Scr Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  
-------------              Run  | Scr Mat Mat Min Zio 
Turns Passed               958  | 72  513 244 129 .   
Spaces Moved               640  | 54  348 134 104 .   
  Core                     16   | 6   .   .   10  .   
  Treads                   .    | .   .   .   .   .   
  Legs                     624  | 48  348 134 94  .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 .   
  Average Speed            130  | 112 135 131 124 .   
  Slowest Speed            180  | 120 150 150 180 .   
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 3   40  23  31  1   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          92   | .   9   83  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      92   | .   9   83  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Total                      715  | 62  386 164 103 .   
  Wait                     13   | .   12  1   .   .   
  Move                     636  | 53  347 133 103 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 3   7   1   .   .   
  Fast Attach              12   | 6   5   1   .   .   
  Attach                   2    | .   .   2   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     1    | .   1   .   .   .   
  Drop                     9    | .   9   .   .   .   
  Fire                     28   | .   2   26  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   3   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  260 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  586 | -10/Materials | Entered another Materials area
  586 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  695 | -9/Materials  | Destroyed 10 combat bots
  738 | -9/Materials  | Discovered new exit (range 16)
  830 | -9/Materials  | Entered Mines
  838 | -9/Mines      | Discovered new exit (range 11)
  855 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  880 | -9/Mines      | Learned Materials emergency access door positions
  915 | -9/Mines      | Assembled infested the area
  950 | -9/Mines      | Core integrity fell below 50%
  958 | -9/Mines      | Core integrity fell below 20%
  959 | -9/Mines      | Entered Zion
  959 | -7/Zion       | Self-destructed

 Last Messages 
---------------
00942_ Sml. Matter Pod destroyed.
00942_ Assault Rifle destroyed.
00943_ U-05 Engineer lays Concrete.
00944_ Aluminum Leg destroyed.
00944_ Lgt. Cannon destroyed.
00944_ U-05 Engineer builds a Wall.
00945_ Hvy. Ion Engine destroyed.
00945_ U-05 Engineer lays Concrete.
00946_ The unstable cave ceiling collapses.
00946_ U-05 Engineer lays Concrete.
00947_ U-05 Engineer destroyed.
00948_ U-05 Engineer lays Concrete.
00949_ D-53 Grenadier destroyed.
00949_ U-05 Engineer lays Concrete.
00950_ U-05 Engineer builds a Wall.
00951_ The unstable cave ceiling collapses. <x2>
00955_ U-05 Engineer lays Concrete.
00957_ The unstable cave ceiling collapses. <x5>
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              271
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
 Hvy. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordHardcellScreen
  Manual?         0
Play Time         00:15:00
  Cumulative      4.9 hours
  Start           2021.07.20 @ 14:29:09
  End             2021.07.20 @ 14:45:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f79cfe9a-0e64-4f4c-b270-49923bf3f79a