Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.21 @ 21:03:41 Player: Louistron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (58) 290 Value Destroyed (1552) 1552 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 3630 Bonus ------- High Alert Combat Kills 128 Cogmind --------- Core Integrity 464/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Warm (105) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer System Shield > --- WEAPON (2) ------- Shock Rifle Katana > --- INVENTORY (15) --- Improved Ion Engine Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Medium Armor Plating Insulated Plating Shock Rifle High-powered Shotgun High-powered Shotgun Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Medium Armor Plating System Shield > --- WEAPON ----------- Shock Rifle Katana > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Medium Armor Plating Insulated Plating Shock Rifle High-powered Shotgun High-powered Shotgun Rocket Launcher Rocket Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Titanium Leg Leg Titanium Leg Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 58 | 7 4 40 7 Power 6 | 2 1 3 . Engine 6 | 2 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 18 | 2 . 13 3 Treads . | . . . . Leg 18 | 2 . 13 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 1 2 11 2 Device . | . . . . Storage 6 | 1 1 4 . Processor 2 | . 1 1 . Hackware 1 | . . . 1 Protection 7 | . . 6 1 Artifact . | . . . . Weapon 18 | 2 1 13 2 Energy Gun 6 | 1 . 4 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 3 . Ballistic Cannon 1 | . . 1 . Launcher 2 | . . 2 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon 3 | . . 2 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . 1 6 6 Power 3 | . 1 2 . Propulsion 5 | . . 1 4 Utility 4 | . . 2 2 Weapon 1 | . . 1 . Highest Loss Streak 2 | . 1 2 2 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 98 88 Engine 11 | . 14 10 9 Leg 31 | . 28 32 31 Storage 11 | . 14 11 9 Processor 11 | . 13 11 9 Protection 7 | . . 10 10 Energy Gun 7 | . 13 4 4 Ballistic Gun 8 | . 14 6 4 Ballistic Cannon 1 | . . 3 . Launcher 1 | . . 1 . Slashing Weapon 4 | . . 5 9 Naked Turns . | . . . . Heaviest Build 93 | 14 19 93 49 Greatest Support 54 | 20 20 51 54 Greatest Overweight (x) 2 | . . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 10 25 15 Average Capacity 13 | 5 8 15 15 Most Carried 15 | 4 10 15 14 Average Carried 10 | 2 6 12 10 Final Capacity 15 | 8 10 15 15 Final Carried 12 | 2 10 9 12 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1459 | 243 163 823 230 Remotely . | . . . . Salvage Created 1976 | . 485 1245 246 Parts 115 | . 25 77 13 Haulers Intercepted 5 | . 2 3 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 40 | . 4 32 4 Melee 1 | . . 1 . Guns 24 | . 4 16 4 Cannons 9 | . . 9 . AOE 6 | . . 6 . Classes Destroyed 11 | . 4 6 1 Worker 4 | . . 4 . Builder 2 | . . 2 . Hauler 5 | . 2 3 . Recycler 3 | . 2 . 1 Watcher 4 | . 3 . 1 Swarmer 6 | . . 6 . Grunt 22 | . 4 16 2 Brawler 2 | . . 2 . Duelist 1 | . . 1 . Sentry 8 | . . 7 1 Hunter 1 | . . . 1 Best Kill Streak 6 | . 4 6 3 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 3 | . 2 3 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2580 | . 259 1583 738 Core 262 | . 62 114 86 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 69 | . . 69 . Core Remaining (%) 82 | 100 75 71 . Volleys Fired 185 | . 37 110 38 Largest 2 | . 2 2 1 Hottest 89 | . 70 89 50 Shots Fired 264 | . 74 152 38 Gun 215 | . 74 103 38 Cannon 32 | . . 32 . Launcher 13 | . . 13 . Special 4 | . . 4 . Kinetic 163 | . 37 102 24 Thermal 41 | . 37 4 . Explosive 13 | . . 13 . Electromagnetic 47 | . . 33 14 Robot Hit Streak 14 | . 13 14 8 Robot Miss Streak 5 | . 2 3 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 190 | . 57 105 28 Core Hits 100 | . 21 66 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 2 2 . Burn 2 | . 2 . . Blast 2 | . . 2 . Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing 1 | . . 1 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4055 | . 740 2706 609 Guns 2783 | . 740 1517 526 Cannons 518 | . . 518 . Explosions 711 | . . 628 83 Melee 37 | . . 37 . Ramming 6 | . . 6 . Kinetic 2335 | . 324 1650 361 Thermal 734 | . 416 235 83 Explosive 393 | . . 393 . Electromagnetic 550 | . . 385 165 Impact . | . . . . Slashing 37 | . . 37 . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Message Errors 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 18 | . . 18 . Projectiles . | . . . . Explosions 18 | . . 18 . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage 97 | . . 66 31 Shots 4 | . . 3 1 Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 113 | . 102 113 105 Average Temperature 28 | . 27 31 21 Received Heat Transfer 1026 | . 147 582 297 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 4 1 . Heat Transferred 1819 | . 1369 350 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 3 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 692 | . 147 692 469 Initial 291 | . . 1 291 Average 270 | . 65 350 374 Maximum Alert Level 2 | . . 2 2 Low Security (%) 44 | 100 100 28 . Level 1 19 | . . 19 54 Level 2 35 | . . 51 45 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . . 8 2 Investigation 6 | . . 5 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 84 | . 13 55 16 Peak Tracking Total 8 | . 3 7 8 Tactical Retreats 7 | . 2 4 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 15 | . 4 10 1 Terminals 12 | . 4 7 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 51 | . 5 41 5 Successful 31 | . 4 23 4 Failed 20 | . 1 18 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 18 | . 4 11 3 Terminals 42 | . 5 32 5 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 2 | . . 2 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 24 | . 4 16 4 Record 15 | . 3 8 4 Part Schematic 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Locate Traps 1 | . . 1 . Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 2 | . . 2 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 3 9 1 Full Trace Events 7 | . . 6 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 38 | . . 38 . Parts Recycled 1 | . . 1 . Recycled Matter 133 | . . 133 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3448 | 87 907 1947 507 Spaces Moved 1871 | 71 539 1019 242 Core 18 | 18 . . . Treads . | . . . . Legs 1853 | 53 539 1019 242 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 122 Average Speed 133 | 102 120 137 158 Slowest Speed 270 | 120 120 270 193 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 5 70 77 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 25 | . . 25 . Terrain Destroyed 75 | . . 72 3 Melee . | . . . . Projectile 3 | . . 3 . AOE 72 | . . 69 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2578 | 86 729 1434 329 Wait 332 | . 129 171 32 Move 1868 | 70 538 1018 242 Hop . | . . . . Pick Up 73 | 8 17 40 8 Fast Attach . | . . . . Attach 54 | 7 4 36 7 Detach 26 | 1 . 23 2 Swap 4 | . . 4 . Drop 34 | . 4 30 . Fire 185 | . 37 110 38 Melee 1 | . . 1 . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 88 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 6) 844 | -10/Materials | Discovered new exit (range 15) 995 | -10/Materials | Entered another Materials area 995 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2311 | -9/Materials | Repaired Titanium Leg 2548 | -9/Materials | Discovered new exit (range 14) 2595 | -9/Materials | First assault squad dispatched 2792 | -9/Materials | Identified exit to Mines 2837 | -9/Materials | Identified exit to Materials 2942 | -9/Materials | Entered another Materials area 2942 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3224 | -8/Materials | Build established: Scavenger-Mutant 3449 | -8/Materials | Self-destructed Last Messages --------------- 03259_ K-01 Serf collects debris. 03270_ Visual Processing Unit fried. 03270_ W-25 Informer destroyed. 03281_ R-06 Scavenger collects Imp. Signal Interpreter. 03293_ K-01 Serf cleans the Fusion Modulator. 03341_ K-01 Serf collects debris. 03364_ Chain reaction triggered in Ion Engine. 03366_ U-05 Engineer lays Concrete. 03369_ U-05 Engineer builds a Wall. 03374_ U-05 Engineer lays Concrete. 03376_ U-05 Engineer builds a Wall. 03378_ M-13 Machinist fits Backup Power I on A-02 Transporter. 03385_ K-01 Serf collects debris. 03394_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 03396_ Med. Armor Plating destroyed. 03412_ Acquired 15 matter. 03436_ Titanium Leg destroyed. 03439_ Critical hit (Burn: +37). 03442_ Aluminum Leg destroyed. 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