Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 15:51:01 Player: Olexender Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3851) 3851 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9161 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 0/100 System Corruption 14% Temperature Cool (0) Movement Hovering (240) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Antigrav System > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Graphene Brace Advanced Field Recycling Unit Hacking Drone Bay (1/1) > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Fusion Reactor Fusion Reactor Power Amplifier Improved Cooling System Improved Cooling System Medium Battery (150) Energy Filter ECM Suite Enhanced Gauss Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Active Sensor Suite Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Gauss Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Light Nuclear Core Improved Cooling System Improved Cooling System Medium Battery Advanced Weight Redist. System Enhanced Optical Array Energy Filter Improved Kinecellerator ECM Suite Graphene Brace Advanced Field Recycling Unit Hacking Drone Bay Heavy Laser Self-destruct Interrupter [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Antigrav System Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Enhanced Optical Array Protection Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Particle Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Enhanced Gauss Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 1 . . . 2 . 1 Utility 4 | . . 1 . . . 2 . 1 Weapon 1 | . . . . . . 1 . . Parts Attached 89 | 7 14 13 . 2 1 6 10 36 Power 15 | 1 . 2 . . . 1 2 9 Engine 7 | 1 . 2 . . . 1 2 1 Core 6 | . . . . . . . . 6 Reactor 2 | . . . . . . . . 2 Propulsion 23 | 2 4 5 . . . 1 5 6 Treads . | . . . . . . . . . Leg 21 | 2 4 5 . . . 1 5 4 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 29 | 1 5 5 . 1 . 3 2 12 Device 18 | . 1 4 . . . 2 2 9 Storage 2 | 1 . . . 1 . . . . Processor 3 | . 2 . . . . . . 1 Hackware . | . . . . . . . . . Protection 6 | . 2 1 . . . 1 . 2 Artifact . | . . . . . . . . . Weapon 22 | 3 5 1 . 1 1 1 1 9 Energy Gun 5 | 1 1 1 . . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 4 . . 1 1 . 1 3 Ballistic Cannon 2 | . . . . . . . . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 3 | . . . . . . 1 . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 . 3 Parts Lost 39 | . 1 2 . . 1 . 7 28 Power 8 | . . . . . . . 2 6 Propulsion 12 | . . 1 . . . . 3 8 Utility 10 | . 1 1 . . . . 1 7 Weapon 9 | . . . . . 1 . 1 7 Highest Loss Streak 9 | . 1 1 . . 1 . 6 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 96 100 100 100 93 84 67 Engine 9 | . 14 11 11 11 11 13 9 3 Core 1 | . . . . . . . . 3 Leg 28 | . 28 30 33 33 33 26 25 21 Device 17 | . 1 22 33 22 22 24 24 11 Storage 5 | . . . . 10 11 6 6 5 Processor 1 | . 12 . . . . . . 2 Protection 4 | . 12 9 . . . 1 1 3 Energy Gun 6 | . . 11 11 11 10 . . . Ballistic Gun 11 | . 27 11 11 11 11 13 13 5 Piercing Weapon 1 | . . . . . . 6 1 3 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 12 19 23 18 37 38 52 52 71 Greatest Support 100 | 20 26 39 39 39 39 52 100 80 Greatest Overweight (x) 3 | 2 . . . . . . 2 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 5 15 15 15 15 15 Average Capacity 11 | 6 5 5 5 14 15 15 15 15 Most Carried 15 | 5 5 5 5 9 10 8 15 15 Average Carried 7 | 2 3 3 5 7 9 2 10 12 Final Capacity 15 | 8 5 5 5 15 15 15 15 15 Final Carried 13 | 1 5 5 5 9 9 3 13 10 Class Distribution -------------------- 74% | Mutant 6% | Scavenger-Skirmisher 5% | Infiltrator-Mutant 5% | Assassin 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Infiltrator-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Infiltrator-Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 2443 | 221 271 505 44 20 97 . 354 931 Remotely . | . . . . . . . . . Salvage Created 4016 | . 450 1132 79 . 315 . 571 1469 Parts 220 | . 34 74 2 . 18 . 24 68 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 3 | . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 19 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 90 | . 10 28 2 . 9 . 9 32 Melee 8 | . . . . . . . . 8 Guns 73 | . 10 28 2 . 9 . 8 16 Cannons 8 | . . . . . . . . 8 Classes Destroyed 14 | . 3 5 . . . . 4 2 Worker 1 | . . 1 . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 8 | . 3 4 . . . . . 1 Swarmer 29 | . 3 12 . . 5 . . 9 Saboteur 1 | . . . . . . . . 1 Grunt 30 | . 7 7 2 . 3 . 2 9 Brawler 1 | . . . . . . . 1 . Sentry 11 | . . 9 . . 1 . . 1 Specialist 4 | . . . . . . . 3 1 Hunter 5 | . . . . . . . 2 3 Programmer 8 | . . . . . . . . 8 Heavy 1 | . . . . . . . 1 . Best Kill Streak 7 | . 3 4 2 . 4 . 5 7 Combat Bots Only 7 | . 3 4 2 . 4 . 5 7 Max Kills in Single Turn 2 | . 1 2 1 . 2 . 1 2 Gunslinging 1 | . . 1 . . 1 . . 1 Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 785 | . 69 110 4 . 88 . 92 422 Missed 226 | . 18 40 1 . 45 . 24 98 Damage Taken 7367 | . 462 685 31 . 338 . 1142 4709 Core 1296 | . 59 69 . . 67 . 101 1000 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 2104 | . 147 205 9 . 107 . 317 1319 Regen/Repaired (Parts) 514 | . . . . 389 . . . 125 Core Remaining (%) 82 | 100 76 . . . 66 . 88 . Volleys Fired 307 | . 42 93 4 2 23 . 31 112 Largest 3 | . 2 2 2 2 2 . 3 3 Hottest 98 | . 40 88 88 98 98 . 94 97 Shots Fired 526 | . 84 176 8 4 38 . 70 146 Gun 502 | . 84 176 8 4 38 . 70 122 Cannon 24 | . . . . . . . . 24 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 418 | . 84 93 4 2 28 . 70 137 Thermal 108 | . . 83 4 2 10 . . 9 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 37 | . 16 37 8 . 13 . 18 19 Robot Miss Streak 3 | . 2 2 . . 1 . 3 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 14 | . 2 1 1 . 2 . 4 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 1 Shots Hit Robots 425 | . 63 129 7 . 32 . 60 134 Core Hits 192 | . 28 56 4 . 18 . 23 63 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 6 | . . 1 . . . . 2 3 Critical Strikes 19 | . . 6 . . 2 . 2 9 Burn 6 | . . 5 . . 1 . . . Destroy 7 | . . 1 . . 1 . 2 3 Blast 6 | . . . . . . . . 6 Melee Attacks 29 | . . . . . . . . 29 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 29 | . . . . . . . . 29 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8399 | . 567 1940 105 . 676 . 1122 3989 Guns 6938 | . 567 1940 105 . 676 . 1122 2528 Cannons 699 | . . . . . . . . 699 Explosions . | . . . . . . . . . Melee 756 | . . . . . . . . 756 Ramming 6 | . . . . . . . . 6 Kinetic 6430 | . 567 1085 47 . 565 . 1122 3044 Thermal 1207 | . . 855 58 . 111 . . 183 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 756 | . . . . . . . . 756 Highest Corruption 14 | . . . . . . . . 14 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . . . . . . 38 Message Errors 9 | . . . . . . . . 9 Matter Fused 12 | . . . . . . . . 12 Heat Flow Errors 5 | . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . 2 Misfires 3 | . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 30 | . . . . . . . . 30 Projectiles 30 | . . . . . . . . 30 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 125 | . . . . . . . . 125 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 224 | . 195 56 25 . 13 . . 224 Average Temperature 28 | . 62 15 15 . 4 . . 28 Received Heat Transfer 1701 | . 354 240 24 . 108 . 144 831 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . 5 . . 3 . 4 . Heat Transferred 3441 | . . 2627 148 . 333 . . 333 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Peak Influence 383 | . 239 340 72 . . 37 162 383 Initial 73 | . . 36 22 . . 33 22 73 Average 155 | . 89 140 51 . . 33 110 220 Maximum Alert Level 1 | . 1 1 . . . . . 1 Low Security (%) 61 | 100 88 62 100 . . 100 100 37 Level 1 38 | . 11 37 . . . . . 62 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 11 | . . 2 . . . . 2 7 Investigation 2 | . . . . . . . . 2 Extermination 3 | . . . . . . . . 3 Reinforcement 6 | . . 2 . . . . 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . 1 Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 3 | . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 15 39 2 . 11 . 9 49 Peak Tracking Total 8 | . 5 4 1 . 4 . 4 8 Tactical Retreats 6 | . 1 2 . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 3 | . . 2 . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 7 | . . 1 . . . 6 . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 7 | . . 1 . . . . 1 5 Max in Single Turn 2 | . . 1 . . . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 28 | . 6 12 . . . 2 . 8 Terminals 19 | . 4 10 . . . 2 . 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 5 | . 2 2 . . . . . 1 Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Total Hacks 88 | . 11 37 . . . 5 . 35 Successful 60 | . 7 25 . . . 4 . 24 Failed 28 | . 4 12 . . . 1 . 11 Catastrophic 2 | . . 2 . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 63 | . 8 35 . . . 5 . 15 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . . . . 7 Recycling Units 7 | . 3 2 . . . . . 2 Scanalyzers 11 | . . . . . . . . 11 Garrison Access . | . . . . . . . . . Terminal Hacks 40 | . 4 23 . . . 4 . 9 Record 10 | . 2 8 . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . . 2 . . . . . 1 Open DSF 1 | . . . . . . 1 . . Branch Access Points 2 | . . . . . . 1 . 1 Emergency Access Points 3 | . . 1 . . . . . 2 Repair Station Index 1 | . . 1 . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . 1 . . Unreport Threat 3 | . . 3 . . . . . . Locate Traps 1 | . . 1 . . . . . . Reprogram Traps 2 | . . 1 . . . 1 . . Dispatch Records 2 | . . 1 . . . . . 1 Maintenance Status 1 | . . 1 . . . . . . Security Status 1 | . . . . . . . . 1 Surveillance Status 1 | . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . 1 Zone Layout 4 | . . 3 . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 Scan Component 2 | . . . . . . . . 2 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 7 | . 3 2 . . . . . 2 Report Inventory 5 | . 2 2 . . . . . 1 Retrieve Components 2 | . 1 . . . . . . 1 Scanalyzer 10 | . . . . . . . . 10 Insert Component 5 | . . . . . . . . 5 Analyze 5 | . . . . . . . . 5 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 3 9 . . . 1 . 7 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 20 | . . . . 15 . . . 5 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 16 | . . . . . . . . 16 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 3 . . . . . . 3 Parts Scanalyzed 5 | . . . . . . . . 5 Part Schematics Acquired 5 | . . . . . . . . 5 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 6 | . . . 2 3 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 7095 | 48 653 1613 244 1233 918 109 313 1964 Spaces Moved 4549 | 36 403 1087 188 1017 713 84 128 893 Core 14 | 14 . . . . . . . . Treads . | . . . . . . . . . Legs 4531 | 22 403 1087 188 1017 713 84 128 889 Wheels . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 116 Average Speed 126 | 96 120 120 120 120 120 120 149 151 Slowest Speed 260 | 150 120 120 120 120 120 120 260 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 3 82 96 40 84 68 3 83 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 6 | . . . 1 4 1 . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 35 | . . . . . 2 . . 33 Melee . | . . . . . . . . . Projectile 12 | . . . . . 2 . . 10 AOE 22 | . . . . . . . . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 5335 | 48 503 1239 199 1026 737 93 185 1305 Wait 248 | . 15 30 8 . . . . 195 Move 4541 | 35 402 1086 187 1016 712 83 127 893 Hop . | . . . . . . . . . Pick Up 81 | 5 17 8 . 4 1 1 16 29 Fast Attach 7 | 3 1 1 . 1 . . . 1 Attach 53 | 4 4 3 . . 1 6 7 28 Detach 4 | . . . . . . 1 . 3 Swap 29 | . 9 9 . 1 . . 3 7 Drop 35 | 1 13 9 . 2 . 2 1 7 Fire 307 | . 42 93 4 2 23 . 31 112 Melee 29 | . . . . . . . . 29 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Low x2 / DSF) -6/DSF -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 4) 462 | -10/Materials | Discovered new exit (range 6) 609 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 818 | -9/Materials | Discovered new exit (range 15) 1006 | -9/Materials | Discovered new exit (range 11) 1379 | -9/Materials | Discovered new exit (range 16) 2023 | -9/Materials | Discovered new exit (range 16) 2315 | -9/Materials | Entered Mines 2336 | -9/Mines | Learned location of Storage (-7) 2449 | -9/Mines | Discovered new exit (range 12) 2493 | -9/Mines | Learned location of 1 exit from Proximity Caves 2538 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2552 | -9/Mines | Learned Materials emergency access door positions 2559 | -9/Mines | Entered Zion 2596 | -7/Zion | Build established: Infiltrator-Mutant 2724 | -7/Zion | Visited the Megawrench Repair Shop 2724 | -7/Zion | Megawrench repaired 8 parts 2803 | -7/Zion | Learned location of Quarantine (-2) 2895 | -7/Zion | Learned location of 1 exit from Factory 2919 | -7/Zion | Build established: Mutant 2923 | -7/Zion | Found CR-A16's Pointy Stick 3056 | -7/Zion | Learned Factory stockpile data 3211 | -7/Zion | Given the Hacking Drone Bay 3211 | -7/Zion | Found Prototype Device 3266 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3329 | -7/Zion | Learned 12 Factory zone layouts 3772 | -7/Zion | Given A8's code to call for help 3779 | -7/Zion | Discovered new exit (range 11) 3792 | -7/Zion | Entered Proximity Caves 3793 | -6/Proximity Caves | Identified exit to Factory 4057 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4490 | -6/Proximity Caves | Spotted B-75 Beast 4665 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4710 | -6/Proximity Caves | Entered Factory 4710 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4711 | -6/Factory | Identified exit to Lower Caves 4712 | -6/Factory | Identified Hacking Drone Bay 4817 | -6/Factory | Identified exit to DSF 4819 | -6/Factory | Entered DSF 4844 | -6/DSF | Additional patrols routed to DSF 4965 | -6/DSF | Found Prototype Device 4972 | -6/DSF | Lost 6 parts (1p3n1u1w) 4979 | -6/DSF | Sterilization system engaged 4999 | -6/DSF | Ambient heat levels rising (+10) 5014 | -6/DSF | Ambient heat levels rising (+10) 5029 | -6/DSF | Ambient heat levels rising (+10) 5044 | -6/DSF | Ambient heat levels rising (+10) 5059 | -6/DSF | Ambient heat levels rising (+10) 5071 | -6/DSF | Discovered new exit (range 14) 5074 | -6/DSF | Ambient heat levels rising (+10) 5089 | -6/DSF | Ambient heat levels rising (+10) 5104 | -6/DSF | Ambient heat levels rising (+10) 5119 | -6/DSF | Ambient heat levels rising (+10) 5132 | -6/DSF | Entered Factory 5132 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5136 | -5/Factory | Identified Active Sensor Suite 5433 | -5/Factory | Build established: Scavenger-Skirmisher 5652 | -5/Factory | Identified exit to Upper Caves 5762 | -5/Factory | Lost 3 parts (1p1u1w) 6036 | -5/Factory | Build established: Assassin 6187 | -5/Factory | Lost 4 parts (3n1u) 6269 | -5/Factory | Repaired Flexi-carbon Leg 6363 | -5/Factory | Cargo convoy interrupted 6468 | -5/Factory | Destroyed 7 combat bots 6470 | -5/Factory | Lost 4 parts (1p1u2w) 6958 | -5/Factory | System corruption reached 10% 6967 | -5/Factory | Core integrity fell below 50% 7003 | -5/Factory | Build established: Mutant 7082 | -5/Factory | Core integrity fell below 20% 7096 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07086_ R-10 Processor collects Sml. Matter Pod. 07086_ U-05 Engineer lays Concrete. 07086_ Adv. Weight Redist. System destroyed. 07086_ Penetrated by Slug. 07086_ Slug penetrates Wall. 07086_ U-05 Engineer lays Concrete. 07088_ K-01 Serf collects debris. 07088_ U-05 Engineer lays Concrete. 07088_ U-05 Engineer builds a Wall. 07088_ U-05 Engineer lays Concrete. 07089_ K-01 Serf collects debris. 07089_ U-05 Engineer builds a Wall. 07089_ Penetrated by Slug. 07089_ Antigrav System destroyed. 07090_ U-05 Engineer builds a Wall. 07090_ U-05 Engineer lays Concrete. 07090_ M-28 Smith repairs Hpw. Tractor Beam. 07091_ Slug penetrates Wall. 07096_ M-28 Smith fits Backup Power III on O-24 Administrator. 07096_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????####### | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????######/ | | ???????????????????????????????????????????###### | | ????????????????????????????????????????????##### | | ?????????????????????##########?????????????##### | | ?????????????????????# #?????????????## | | ?????????????????????# """""" #?????????????## | | ?????????????????????# """""" #?????????????## | | ?????????????????????# """""" #?????????????## | | ?????????????????????# """""" #?????????????## | | ?????????????????????# #?????????????## | | ?????????????#???????# #?????????????## | | ?????????????# ??????# ! #?????????????### | | ???????????### ????# % @ ! #?????????????### | | ???????##### ???####;+####??????????????## | | ????? ##### #???????????????## | | ????????? "" ! h #???????????????#" | | ????????? "T #?###############" % | | ????? h #?# ### | | ????? ##### % h #?# """" """" # | | ??????###### [????# h% #### """" """" # | | ???????????#####??????# uR k ## " " """" # | | ??????????????????????# #uR%# ## "" """ # " | | ??????????????????????# #u H# # + "T | | ??????????????????????### mu# # " """" # | | ??##########??????????# o A # "" " """" # | | ??# #??######### ### """" """" # | | ??# """ #??# % % %% % %/% " """" # % | | ??# """ #??# ######## ###% ## | | ??#"" """ #### #??????# % ### ## | | ??#""" + [!#??????### #####+############# % | | ??#"R """ ######????????# #??## #"###""##??## | | ??#""" """ #???????????### ##### # ###??## | | ??#"" """ #???????????# # # # # #??## | | ??# #???????????# ### # # #??## | | ??##########???????????# %+% ####### % | | ???????????????????????# ### #% # | | ???????????????????????# ] ### ##"#### ########+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 41 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Mass Driver | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Ripper | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Med. Battery | -5/Factory | Scanalyzed Graphene Brace | -5/Factory | Scanalyzed Imp. Kinecellerator | -5/Factory | Scanalyzed Hrd. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingDecoyLattice Manual? 0 Play Time 01:31:16 Cumulative 230.2 hours Start 2024.04.03 @ 23:49:30 End 2024.04.04 @ 15:51:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 172 Rogue 0 Adventurer 109 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ac45eac-4eb6-4fdd-98b7-32e4376f642e