Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.06 @ 21:13:53

Player: Artem

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (92)      460
Value Destroyed (2830)     2830
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (346)                346
              TOTAL SCORE: 7576

 Bonus
-------
High Alert Combat Kills    346

 Cogmind 
---------
Core Integrity             0/850
Matter                     267/300
Energy                     24/500
System Corruption          2%
Temperature                Cool (44)
Movement                   Hovering (68)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
     Light Fission Core
>          --- PROPULSION (4) ---
    Combat Airjet
    Combat Airjet
    Combat Airjet
    Combat Airjet
>          --- UTILITY (6) ------
  Improved Cryofiber Web
   Compact Battery
  Advanced Signal Interpreter
           Target Analyzer
           Cloaking Device
           Force Field
>          --- WEAPON (3) -------
     Heavy Ion Cannon
     Heavy Ion Cannon
  Advanced Assault Cannon
>          --- INVENTORY (5) ----
           0b10 Decoder Chip [Looter]
           Recoil Stabilizer

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Light Fission Core
>          --- PROPULSION -------
    Combat Airjet
    Combat Airjet
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
  Improved Cryofiber Web
   Compact Battery
  Advanced Signal Interpreter
           Target Analyzer
           Cloaking Device
           Force Field
>          --- WEAPON -----------
     Heavy Ion Cannon
     Heavy Ion Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
           Nuclear Core
           0b10 Decoder Chip [Looter]
           Recoil Stabilizer
[Rating: 69]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
Utility                    Medium Storage Unit
  Device                   Force Field
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Mace
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   .   1   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             140  | 7   3   2   6   25  13  22  60  1   1   
  Power                    25   | 1   .   1   .   3   1   5   12  1   1   
    Engine                 16   | 1   .   .   .   3   1   3   8   .   .   
    Core                   9    | .   .   1   .   .   .   2   4   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   .   1   6   .   5   11  .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | 2   .   .   1   3   .   3   6   .   .   
    Wheel                  6    | .   .   .   .   3   .   2   1   .   .   
    Hover                  4    | .   .   .   .   .   .   .   4   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 2   .   .   2   3   3   2   18  .   .   
    Device                 15   | 1   .   .   1   1   .   1   11  .   .   
    Storage                4    | 1   .   .   .   1   .   .   2   .   .   
    Processor              4    | .   .   .   1   .   1   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             6    | .   .   .   .   1   2   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   3   1   3   13  9   10  19  .   .   
    Energy Gun             2    | 1   .   .   .   .   .   .   1   .   .   
    Energy Cannon          13   | .   .   .   .   .   1   .   12  .   .   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   5   .   1   2   .   .   
    Launcher               13   | .   .   1   1   3   4   4   .   .   .   
    Special Weapon         4    | .   .   .   1   .   .   2   1   .   .   
    Impact Weapon          6    | .   .   .   .   3   1   1   1   .   .   
    Slashing Weapon        5    | .   .   .   .   2   1   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   1   .   1   .   2   .   2   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   1   .   .   
Parts Lost                 47   | .   .   .   .   14  5   7   20  .   1   
  Power                    13   | .   .   .   .   3   1   3   5   .   1   
  Propulsion               12   | .   .   .   .   5   3   2   2   .   .   
  Utility                  9    | .   .   .   .   2   .   .   7   .   .   
  Weapon                   13   | .   .   .   .   4   1   2   6   .   .   
  Highest Loss Streak      8    | .   .   .   .   8   5   4   7   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   100 100 88  93  90  68  70  100 98  
  Engine                   5    | .   14  11  .   7   8   4   4   .   .   
  Core                     4    | .   .   2   11  2   .   4   3   13  11  
  Leg                      10   | .   28  28  22  10  .   4   12  .   .   
  Wheel                    5    | .   .   .   .   18  24  2   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   3   26  26  
  Device                   7    | .   14  14  11  4   .   2   9   20  20  
  Storage                  9    | .   14  14  11  15  13  7   7   6   6   
  Processor                6    | .   .   .   11  11  9   7   5   13  13  
  Hackware                 1    | .   .   .   .   .   .   3   .   .   .   
  Protection               4    | .   .   .   .   1   10  7   4   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   8   13  13  
  Ballistic Gun            2    | .   23  19  11  .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   4   .   .   2   6   6   
  Launcher                 2    | .   .   8   4   4   2   1   1   .   .   
  Impact Weapon            4    | .   .   .   .   4   7   12  1   .   .   
  Slashing Weapon          2    | .   .   .   .   6   7   4   .   .   .   
Naked Turns                10   | .   .   .   .   .   .   .   10  .   .   
Heaviest Build             66   | 15  15  16  16  24  37  41  66  46  46  
  Greatest Support         71   | 20  20  20  30  36  36  38  71  48  48  
  Greatest Overweight (x)  13   | 1   .   .   .   6   11  10  13  .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  5   5   
  Average Capacity         7    | 7   8   8   8   8   10  10  5   5   5   
  Most Carried             10   | 2   5   7   7   8   9   10  8   3   3   
  Average Carried          4    | 1   2   6   6   4   7   5   2   2   2   
  Final Capacity           10   | 8   8   8   8   10  10  10  5   5   5   
  Final Carried            7    | 2   5   7   5   7   7   4   2   3   2   

 Class Distribution 
--------------------
 62% | Mutant
 17% | Tank
  7% | Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory
   Tank | -6/Factory
 Gunner | -6/Lower Caves
 Gunner | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  
Matter Collected           2142 | 263  84   44   .    704  128  205  556  158  .    
  Remotely                 68   | .    .    .    .    68   .    .    .    .    .    
Salvage Created            2775 | 44   162  90   .    1069 169  460  718  63   .    
  Parts                    141  | 5    15   11   .    45   5    19   37   4    .    
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           4    | .    3    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    10   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low 
Combat Hostiles Destroyed  68   | .   5   5   .   30  5   8   14  1   .   
  Melee                    14   | .   .   .   .   7   1   6   .   .   .   
  Guns                     5    | .   5   .   .   .   .   .   .   .   .   
  Cannons                  20   | .   .   .   .   9   .   .   10  1   .   
  AOE                      23   | .   .   5   .   13  2   .   3   .   .   
Classes Destroyed          13   | 1   3   .   .   5   .   1   3   .   .   
  Worker                   6    | .   .   .   .   2   1   2   1   .   .   
  Builder                  7    | .   .   .   .   1   2   1   3   .   .   
  Tunneler                 3    | 2   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  4    | .   1   .   .   2   .   1   .   .   .   
  Swarmer                  18   | .   3   3   .   4   3   .   5   .   .   
  Grunt                    28   | .   2   2   .   12  1   7   4   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   1   1   .   
  Sentry                   16   | .   .   .   .   13  1   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           9    | 2   4   3   .   9   3   4   4   1   .   
  Combat Bots Only         7    | .   3   3   .   7   3   3   3   1   .   
Max Kills in Single Turn   3    | 2   1   3   .   2   1   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   1   .   1   .   .   
  Melee                    1    | .   .   .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  
Damage Taken               7742 | .    221  .    .    1950 680  1240 3462 10   179  
  Core                     1751 | .    42   .    .    396  53   400  807  .    53   
  Absorbed by Shields      921  | .    .    .    .    4    .    .    832  10   75   
  Regen/Repaired (Parts)   97   | .    .    .    .    22   .    .    75   .    .    
Core Remaining (%)         63   | 100  .    83   .    1    90   42   .    .    .    
Volleys Fired              121  | 1    14   2    13   42   2    2    39   3    3    
  Largest                  3    | 2    2    2    1    2    1    1    3    3    3    
  Hottest                  207  | 60   40   53   20   78   30   5    207  178  178  
Shots Fired                213  | 2    28   4    13   59   2    2    85   9    9    
  Gun                      45   | 2    28   2    8    .    .    .    5    .    .    
  Cannon                   126  | .    .    .    .    31   .    .    77   9    9    
  Launcher                 35   | .    .    2    .    28   2    .    3    .    .    
  Special                  7    | .    .    .    5    .    .    2    .    .    .    
  Kinetic                  93   | 1    28   2    8    31   .    .    17   3    3    
  Thermal                  57   | .    .    .    5    .    .    .    40   6    6    
  Explosive                35   | .    .    2    .    28   2    .    3    .    .    
  Electromagnetic          26   | 1    .    .    .    .    .    .    25   .    .    
  Robot Hit Streak         18   | 1    6    .    4    9    1    1    18   3    1    
  Robot Miss Streak        7    | 1    2    .    3    2    2    1    4    3    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           206  | 1    20   .    5    62   21   40   52   4    1    
  Core Hits                111  | 2    12   7    .    47   6    11   24   2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 14   | .    .    .    .    4    4    5    1    .    .    
  Critical Strikes         19   | .    .    .    .    6    4    6    3    .    .    
    Blast                  2    | .    .    .    .    .    .    .    2    .    .    
    Smash                  14   | .    .    .    .    4    4    5    1    .    .    
    Sever                  3    | .    .    .    .    2    .    1    .    .    .    
Melee Attacks              115  | .    1    .    2    34   22   54   2    .    .    
  Impact                   74   | .    .    .    .    19   16   37   2    .    .    
  Slashing                 35   | .    .    .    .    15   3    17   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18   | .    .    .    2    4    8    3    1    .    .    
    Combat Hostiles        2    | .    .    .    .    2    .    .    .    .    .    
  Follow-up Attacks        15   | .    .    .    .    4    2    9    .    .    .    
Damage Inflicted           7518 | 27   221  201  28   2706 802  1270 2132 105  26   
  Guns                     362  | 27   210  .    28   .    .    .    97   .    .    
  Cannons                  1943 | .    .    .    .    470  .    .    1342 105  26   
  Explosions               2275 | .    .    201  .    1335 160  .    579  .    .    
  Melee                    2912 | .    .    .    .    901  642  1270 99   .    .    
  Ramming                  26   | .    11   .    .    .    .    .    15   .    .    
  Kinetic                  1023 | 15   210  .    28   470  .    .    274  26   .    
  Thermal                  1059 | .    .    .    .    .    .    .    954  79   26   
  Explosive                2067 | .    .    201  .    1335 160  .    371  .    .    
  Electromagnetic          431  | 12   .    .    .    .    .    .    419  .    .    
  Impact                   1965 | .    .    .    .    493  557  816  99   .    .    
  Slashing                 947  | .    .    .    .    408  85   454  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    1    .    .    2    2    2    
  Average Corruption       1    | .    .    .    .    1    .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    10   .    .    10   5    2    
    Message Errors         7    | .    .    .    .    3    .    .    3    1    .    
    Matter Fused           10   | .    .    .    .    3    .    .    5    1    1    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    1    .    .    2    1    .    
    Data Loss (minor)      4    | .    .    .    .    1    .    .    .    2    1    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            962  | .    .    .    .    232  361  170  198  .    1    
  Projectiles              74   | .    .    .    .    16   .    .    57   .    1    
  Explosions               96   | .    .    .    .    24   10   .    62   .    .    
  Melee                    792  | .    .    .    .    192  351  170  79   .    .    
Knockbacks                 14   | .    .    .    .    4    2    3    5    .    .    
  Impact                   8    | .    .    .    .    2    2    3    1    .    .    
  Kinetic                  6    | .    .    .    .    2    .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      571  | .    .    .    .    104  .    .    467  .    .    
  Shots                    11   | .    .    .    .    3    .    .    8    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    .    .    
Targets Rammed             9    | .    4    .    .    .    .    1    4    .    .    
  Kicked                   8    | .    4    .    .    .    .    .    4    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        453  | .    9    12   .    108  3    1    453  179  72   
  Average Temperature      104  | .    7    9    .    36   3    1    134  90   50   
  Received Heat Transfer   1935 | .    72   .    .    720  72   444  627  .    .    
  Effects                  8    | .    .    .    .    .    .    .    8    .    .    
    Shutdowns              3    | .    .    .    .    .    .    .    3    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    .    .    
    Short Circuit          3    | .    .    .    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              27   | .    .    .    .    11   12   3    1    .    .    
  Impact Corruptions       33   | .    .    .    .    8    13   10   2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    .    .    7    .    .    
  Heat Transferred         1223 | .    .    .    .    .    .    .    1075 111  37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  
Peak Influence             1209 | 10   163  252  20   1209 623  264  473  .    .    
  Initial                  459  | .    6    63   20   5    459  264  19   .    .    
  Average                  229  | 1    78   138  17   620  515  136  128  .    .    
Maximum Alert Level        4    | .    .    1    .    4    2    1    2    .    .    
  Low Security (%)         64   | 100  100  83   100  14   .    69   82   .    .    
  Level 1                  15   | .    .    16   .    14   .    30   11   .    .    
  Level 2                  13   | .    .    .    .    29   100  .    5    .    .    
  Level 3                  4    | .    .    .    .    24   .    .    .    .    .    
  Level 4                  2    | .    .    .    .    16   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    .    .    .    6    3    2    11   .    .    
  Investigation            4    | .    .    .    .    1    .    1    2    .    .    
  Extermination            3    | .    .    .    .    .    .    1    2    .    .    
  Reinforcement            8    | .    .    .    .    1    3    .    4    .    .    
  Assault                  1    | .    .    .    .    1    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    3    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low 
Distress Signals           4    | .   .   .   .   .   .   1   3   .   .   
Communications Jammed      4    | .   .   .   .   .   .   4   .   .   .   
  Distress Signals         4    | .   .   .   .   .   .   4   .   .   .   
Times Spotted              131  | .   9   3   1   41  8   15  44  7   3   
  Peak Tracking Total      8    | .   5   3   1   5   3   5   8   7   3   
  Tactical Retreats        20   | .   1   .   .   3   .   1   13  2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low 
Traps Triggered            7    | .   .   .   .   1   .   1   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   1   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low 
Machines Disabled          16   | .   .   2   .   7   .   .   7   .   .   
  Max in Single Turn       4    | .   .   2   .   2   .   .   4   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low 
Machines Accessed          20   | .   .   .   1   4   2   7   6   .   .   
  Terminals                13   | .   .   .   1   3   1   4   4   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                46   | .   .   .   4   9   14  9   10  .   .   
  Successful               33   | .   .   .   4   7   14  3   5   .   .   
  Failed                   13   | .   .   .   .   2   .   6   5   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                25   | .   .   .   4   7   4   4   6   .   .   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   .   
  Repair Stations          4    | .   .   .   .   2   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   10  .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             16   | .   .   .   4   5   4   1   2   .   .   
  Record                   5    | .   .   .   .   2   3   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   1   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   1   .   .   1   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       4    | .   .   .   .   2   .   .   2   .   .   
  Scan Component           2    | .   .   .   .   1   .   .   1   .   .   
  Repair                   2    | .   .   .   .   1   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   10  .   .   .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   5   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   1   3   2   6   2   .   .   
  Full Trace Events        3    | .   .   .   .   1   .   1   1   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   62  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   4   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   .   1   .   .   
  Time                     118  | .   .   .   .   38  .   .   80  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   5   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   5   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   1   .   3   .   .   .   .   
  Non-combat               4    | .   .   .   1   .   3   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   2   .   3   .   .   .   .   
  no_distress              4    | .   .   .   1   .   3   .   .   .   .   
  find_recycling           1    | .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  
Turns Passed               5503 | 72   148  400  161  834  346  1304 1899 295  44   
Spaces Moved               3402 | 46   71   309  103  478  261  550  1120 416  48   
  Core                     259  | 1    .    .    .    4    4    103  147  .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     1480 | 45   71   309  103  181  .    190  581  .    .    
  Wheels                   890  | .    .    .    .    293  257  257  83   .    .    
  Hover                    773  | .    .    .    .    .    .    .    309  416  48   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  90   90   90   50   68   68   
  Average Speed            125  | 124  120  120  120  106  100  190  133  68   68   
  Slowest Speed            700  | 190  120  120  120  350  600  550  700  68   68   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    15   58   9    76   23   18   28   61   8    
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        5    | .    .    .    1    1    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    .    .    .    
Scrap Searched             3    | .    .    1    .    .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          279  | .    .    15   .    183  8    .    69   2    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    1    .    .    9    2    2    
  AOE                      265  | .    .    15   .    182  8    .    60   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  
Total                      4253 | 55   106  334  126  688  316  724  1432 420  52   
  Wait                     382  | .    9    19   1    84   11   95   163  .    .    
  Move                     3393 | 45   70   308  102  477  260  549  1119 415  48   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | 2    4    2    1    18   5    8    20   1    .    
  Fast Attach              51   | 7    .    1    .    7    1    4    31   .    .    
  Attach                   46   | .    .    .    3    10   4    10   18   .    1    
  Detach                   5    | .    .    .    .    .    2    1    2    .    .    
  Swap                     43   | .    3    1    3    8    8    8    11   1    .    
  Drop                     36   | .    1    1    1    8    4    3    18   .    .    
  Fire                     121  | 1    14   2    13   42   2    2    39   3    3    
  Melee                    97   | .    1    .    2    30   19   43   2    .    .    
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    
  Kick                     8    | .    4    .    .    .    .    .    4    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    4    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 16)
   73 | -11/Scrapyard  | Entered Materials
  195 | -10/Materials  | Discovered new exit (range 16)
  221 | -10/Materials  | Entered Mines
  258 | -10/Mines      | Met a Derelict bent on vengeance
  318 | -10/Mines      | Build established: Mutant
  370 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  607 | -10/Mines      | Discovered new exit (range 15)
  621 | -10/Mines      | Entered Materials
  621 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  769 | -9/Materials   | Discovered new exit (range 6)
  780 | -9/Materials   | Identified exit to Storage
  782 | -9/Materials   | Entered Storage
  929 | -9/Storage     | Destroyed 7 combat bots
 1032 | -9/Storage     | Lost 8 parts (1p3n1u3w)
 1080 | -9/Storage     | Core integrity fell below 50%
 1175 | -9/Storage     | Lost 4 parts (1p2n1u)
 1182 | -9/Storage     | First assault squad dispatched
 1398 | -9/Storage     | Core integrity fell below 20%
 1504 | -9/Storage     | Repaired Katana
 1522 | -9/Storage     | Discovered new exit (range 15)
 1615 | -9/Storage     | Identified exit to Materials
 1616 | -9/Storage     | Entered Materials
 1616 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1909 | -8/Materials   | Discovered new exit (range 15)
 1962 | -8/Materials   | Entered Factory
 1962 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1987 | -7/Factory     | Lost 5 parts (1p3n1w)
 2680 | -7/Factory     | Fabricated Mace?
 2945 | -7/Factory     | Lost 3 parts (2p1n)
 2982 | -7/Factory     | Core integrity fell below 50%
 3009 | -7/Factory     | Lost 4 parts (1p1n2w)
 3230 | -7/Factory     | Identified exit to Factory
 3266 | -7/Factory     | Entered another Factory area
 3266 | -6/Factory     | Evolved 2 slots: Utility x2
 3527 | -6/Factory     | Released all parts (9)
 3550 | -6/Factory     | Lost 7 parts (1p1n3u2w)
 3668 | -6/Factory     | Lost 3 parts (2p1n)
 3965 | -6/Factory     | Garrison activated, responded to threat
 3966 | -6/Factory     | Core integrity fell below 50%
 3996 | -6/Factory     | Lost 3 parts (2u1w)
 4237 | -6/Factory     | Repaired F-cell Engine
 4326 | -6/Factory     | Build established: Tank
 4608 | -6/Factory     | Cargo convoy interrupted
 4980 | -6/Factory     | Core integrity fell below 20%
 5037 | -6/Factory     | Lost 6 parts (2p1u3w)
 5154 | -6/Factory     | Discovered new exit (range 15)
 5164 | -6/Factory     | Identified exit to Lower Caves
 5165 | -6/Factory     | Entered Lower Caves
 5260 | -6/Lower Caves | Learned Factory stockpile data
 5395 | -6/Lower Caves | Build established: Gunner
 5445 | -6/Lower Caves | Discovered new exit (range 16)
 5455 | -6/Lower Caves | Identified exit to Lower Caves
 5460 | -6/Lower Caves | Entered another Lower Caves area
 5504 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05422_ Found 24 Matter.
05423_ Acquired 0b10 Decoder Chip [Looter].
05424_ Acquired 24 matter.
05444_ Acquired 1 matter.
05445_ Acquired 42 matter.
05445_ EXIT=FOUND
05451_ 1R IKPI3F0XOJE8FS3NY/BR:S
05455_ EXIT=IDENTIFIED: LOWER CAVES
05457_ Searching scrap...
05457_ Found Core Analyzer.
05457_ Found 28 Matter.
05458_ Acquired 6 matter.
LOCATION=LOWER CAVES
GOAL=ESCAPE
05461_ 9T-LZ1(k) breaks down the debris.
05485_ System corrupted: Component data lost.
05486_ Lgt. Fission Core destroyed.
05493_ 9T-LZ1(k) breaks down the debris.
05499_ Destroyed VTOL Module.
05500_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????####????????????????????????????????? |
| ???????????###  ##???????????????????????????????? |
| ? #??????###     ###?????????##??????????????????? |
| ??" ?????#         ####??#### ##?????????????????? |
| ???   ####            ####     #?????????????????? |
| ?????                  ##      ##????????????????? |
| ??????  ????#                   ##???????????????? |
| ??????## ?###                    ##??????????????? |
| ?????##   #"                      #??????????????? |
| ?????#                ###         #??????????????? |
| ?????#             ####?#         #??????????????? |
| ?????#            ##???## s      ##??????????????? |
| ?????##       ##  #????#;   ###  #???????????????? |
| ??????#       #####???## ss #???##???????????????? |
| ??????#       #???????#     #????????????????????? |
| ??????##      #???????##   ##????????????????????? |
| ???????#      #????????##  #?????????????????????? |
| ???????#      #?????????#@ #?????????????????????? |
| ???????##     #?????????#  #?????????????????????? |
| ????????#     #??########  ####??????????????????? |
| ????????        $             #??????????????????? |
| ???????               ##      #??????????????????? |
| ???????###      ???????##  k  #??????????????????? |
| ?????????#     ?????????##    #??????????????????? |
| ?????????#     ??????????##   #??????????????????? |
| ?????????#     ???????????##   #?????????????????? |
| ???????????   ?????????????## ##?????????????????? |
| ????????????????????????????? #??????????????????? |
| ????????????????????????????? #??????????????????? |
| ????????????????????????????? #??????????????????? |
| ????????????????????????????? #??????????????????? |
| ????????????????????????????? #??????????????????? |
| ??????????????????????????????#??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          33
Energy Capacity            640
Matter Stores              382
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             2
Power Amplification        20
Base Temperature (-)       150
Armor Coverage             375
Resistance: KI             20
Evasion (%)                55
Melee Accuracy             5
Target Analysis            5
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
              Datajack | -8/Materials | Scanalyzed
      Grenade Launcher | -8/Materials | Scanalyzed
 Imp. Grenade Launcher | -8/Materials | Scanalyzed
       Lgt. Ion Engine | -8/Materials | Scanalyzed
                  Mace | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mace | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              XenonMissileBay
  Manual?         0
Play Time         00:49:37
  Cumulative      12.3 hours
  Start           2022.07.06 @ 20:24:41
  End             2022.07.06 @ 21:13:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          24
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56503c0f-adca-41eb-a638-8f67a0cab562