Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.27 @ 19:02:17 Player: Analote Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (208) 1040 Value Destroyed (8220) 8220 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2243) 2243 TOTAL SCORE: 18983 Bonus ------- High Alert Combat Kills 460 Follower Combat Kills 394 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 454 Friendly Fire -865 Cogmind --------- Core Integrity 1042/1150 Matter 300/300 Energy 18/595 System Corruption 0% Temperature Cool (16) Movement Walking (120) Location -4/Garrison Parts ------- > --- POWER (4) -------- Neutrino Core Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Improved Remote Shield > --- WEAPON (5) ------- Beamcaster Proton Cannon HERF Cannon Autogun > --- INVENTORY (8) ---- Light Antimatter Reactor Advanced Heat Sink Advanced Trap Extractor Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Hardened Medium Armor Plating Improved Remote Shield > --- WEAPON ----------- Tesla Rifle Wave Gun HERF Cannon Heavy Disruptor Cannon > --- INVENTORY -------- Reinforced Fission Core Light Antimatter Reactor Advanced Heat Sink Advanced Trap Extractor Tesla Rifle Beamcaster Proton Cannon Autogun [Rating: 125] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Hackware Experimental System Shield Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Slots Evolved 13 | . 1 2 . . . 2 2 . . . . 2 . . 2 . . . . 2 . Power 3 | . 1 . . . . . 1 . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . . . 2 . . . . . . . . . Utility 5 | . . 1 . . . 1 1 . . . . . . . 2 . . . . . . Weapon 3 | . . 1 . . . 1 . . . . . . . . . . . . . 1 . Parts Attached 130 | 7 4 4 1 . . 14 5 4 . 4 5 6 . 9 13 7 3 5 16 18 5 Power 21 | 1 2 . . . . 1 2 1 . . 2 1 . . 3 . . . 4 3 1 Engine 6 | 1 1 . . . . 1 . 1 . . 1 1 . . . . . . . . . Core 11 | . 1 . . . . . 2 . . . 1 . . . 3 . . . 2 1 1 Reactor 4 | . . . . . . . . . . . . . . . . . . . 2 2 . Propulsion 18 | 2 . . . . . 1 1 2 . . . 3 . . 1 3 . . 2 3 . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 18 | 2 . . . . . 1 1 2 . . . 3 . . 1 3 . . 2 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 35 | 2 . 1 1 . . 2 2 1 . 4 2 . . 5 3 2 1 . 4 5 . Device 29 | . . 1 1 . . 2 2 1 . 3 2 . . 5 3 . . . 4 5 . Storage 1 | 1 . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . . 1 . . . . . . . . . . . Protection 4 | 1 . . . . . . . . . . . . . . . 2 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 2 3 . . . 10 . . . . 1 2 . 4 6 2 2 5 6 7 4 Energy Gun 28 | 1 2 2 . . . 4 . . . . 1 1 . 1 2 . . 4 4 4 2 Energy Cannon 17 | . . . . . . 4 . . . . . 1 . 3 3 1 1 1 . 2 1 Ballistic Gun 6 | 1 . . . . . 2 . . . . . . . . . . . . 1 1 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Launcher 3 | . . 1 . . . . . . . . . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . 2 . . . 1 1 . . 2 1 . . Parts Lost 28 | . . . . . 1 2 . . . . 1 . . 1 3 4 1 . 8 1 6 Power 4 | . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 Propulsion 2 | . . . . . . . . . . . . . . . . . . . 2 . . Utility 11 | . . . . . . 1 . . . . . . . 1 2 2 . . 4 . 1 Weapon 11 | . . . . . . 1 . . . . 1 . . . 1 2 . . 1 1 4 Highest Loss Streak 6 | . . . . . 1 1 . . . . 1 . . 1 2 2 1 . 4 1 6 Average Slot Usage (%) 96 | . 100 99 100 100 95 90 94 100 100 100 100 91 100 99 94 96 92 94 83 93 93 Engine 9 | . 22 10 10 10 10 13 9 10 14 14 14 12 12 12 5 5 5 5 1 . . Core 7 | . 2 10 10 10 5 . 9 10 7 7 7 6 6 6 10 11 8 5 5 7 7 Reactor 1 | . . . . . . . . . . . . . . . . . . . 9 11 12 Leg 19 | . 25 20 20 20 20 16 14 14 14 14 14 16 25 25 22 22 22 22 20 19 20 Device 20 | . . 10 10 10 10 15 24 28 28 27 28 25 25 24 28 23 16 16 10 23 25 Storage 6 | . 12 10 10 10 10 8 7 7 7 7 7 6 6 6 5 5 5 5 5 5 5 Protection 4 | . 12 10 10 10 10 3 . . . . . . . . . 5 12 16 7 5 4 Energy Gun 7 | . 22 19 20 20 20 16 . . . . . 2 6 6 4 . . 15 13 7 9 Energy Cannon 13 | . . . . . . . 28 28 28 28 27 21 18 17 12 18 13 3 . 8 9 Launcher 2 | . . 10 10 10 10 7 . . . . . . . . 4 . 2 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 17 23 28 28 28 28 53 63 74 74 74 77 77 77 85 89 81 82 81 93 115 124 Greatest Support 100 | 20 20 20 20 20 20 27 37 37 30 30 30 75 75 75 80 80 65 65 85 100 100 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 2 2 2 1 1 . 1 . 1 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 5 5 6 5 5 8 8 8 5 7 8 8 6 8 8 8 6 8 8 8 8 Average Carried 5 | 1 2 3 5 5 5 5 7 4 5 5 6 6 6 7 7 6 5 6 5 5 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 7 | 1 5 5 5 5 5 7 7 5 5 6 5 6 6 6 7 6 5 7 5 7 3 Class Distribution -------------------- 36% | Scavenger-Gunner 35% | Scavenger-Tank 13% | Hacker-Mutant 6% | Hacker-Gunner 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Tank | -8/Mines Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Matter Collected 2568 | 197 114 183 21 . 77 339 90 40 . 26 64 10 . 140 315 114 172 . 321 310 35 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9206 | . 350 319 96 . 242 933 394 465 53 . 462 11 . 771 1952 272 510 102 601 1188 485 Parts 443 | . 20 33 6 . 4 54 25 25 3 . 23 2 . 23 97 17 8 5 19 56 23 Haulers Intercepted 7 | . 1 . . . . 3 2 . . . . . . . . . . . 1 . . Recyclers Shooed 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Combat Hostiles Destroyed 161 | . 6 7 2 . 5 13 4 10 2 . 9 . . 13 22 6 10 3 16 22 11 Guns 63 | . 6 3 . . 4 9 . . . . . . . 4 3 . . 3 15 8 8 Cannons 64 | . . . . . . . 4 10 2 . 9 . . 8 9 6 5 . 1 9 1 AOE 22 | . . 4 2 . 1 4 . . . . . . . . 7 . 4 . . . . Classes Destroyed 21 | . 4 4 1 . 3 2 . 1 . . 1 . . 2 1 . 1 1 . . . Worker 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . Builder 13 | . . . 1 . . . 1 . . . . . . 1 7 . . . . 3 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hauler 7 | . 1 . . . . 3 2 . . . . . . . . . . . 1 . . Recycler 4 | . . . . . . 2 1 . . . . . . . 1 . . . . . . Carrier 1 | . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . Operator 4 | . . 2 . . . 1 . . . . . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . Watcher 12 | . 2 3 . . . 3 . . . . . . . 2 2 . . . . . . Swarmer 55 | . 2 5 . . . 3 . 4 2 . 3 . . 2 3 3 1 . 6 13 8 Grunt 50 | . 4 1 2 . 2 7 2 3 . . 3 . . 3 4 1 3 2 6 5 2 Brawler 4 | . . . . . 1 . . . . . . . . . . . 1 . . 1 1 Duelist 6 | . . . . . 1 . . 1 . . . . . . . 1 3 . . . . Sentry 18 | . . 1 . . . 2 2 1 . . 1 . . 2 3 1 1 . 1 3 . Hunter 18 | . . . . . 1 1 . . . . . . . 3 11 . . . 2 . . Programmer 6 | . . . . . . . . . . . 1 . . 2 1 . 1 . 1 . . Behemoth 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . Fireman 1 | . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 3 6 3 . 2 7 2 3 2 . 3 1 . 2 11 4 9 3 6 9 6 Combat Bots Only 9 | . 2 4 2 . 2 3 2 3 2 . 3 . . 2 5 4 9 3 5 6 6 Max Kills in Single Turn 3 | . 1 2 3 . 1 2 2 1 1 . 1 1 . 2 2 1 3 2 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 1 . . Exploded 3 | . . 1 2 . 1 1 . . . . . . . . 2 . 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . CL-ANK (-5/Factory) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Damage Taken 5816 | . 128 71 24 . 128 202 71 255 52 . 252 9 . 321 936 359 488 208 891 567 854 Core 725 | . 20 17 7 . 18 42 7 49 . . 33 9 . 28 73 32 9 61 212 53 55 Absorbed by Shields 679 | . . . . . . . . . . . . . . 8 328 68 . . . 44 231 Core Remaining (%) 88 | 100 92 . . . 89 92 . . . . 87 . . 95 . . . . 61 . . Volleys Fired 324 | . 21 19 2 2 19 25 10 17 4 . 14 3 . 32 43 9 19 2 28 38 17 Largest 4 | . 2 3 3 3 3 4 4 4 4 . 4 4 . 4 4 4 4 4 4 4 4 Hottest 344 | . 80 113 113 113 113 163 260 260 260 . 260 285 . 285 286 286 293 210 290 338 344 Shots Fired 1145 | . 42 51 5 5 44 87 40 68 16 . 56 12 . 127 170 34 72 8 100 147 61 Gun 498 | . 42 38 4 4 38 73 . . . . 6 1 . 41 40 . . 8 94 76 33 Cannon 576 | . . . . . . . 40 68 16 . 50 11 . 86 100 34 66 . 6 71 28 Launcher 71 | . . 13 1 1 6 14 . . . . . . . . 30 . 6 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 89 | . 1 . . . . 23 . . . . . . . . . 4 19 . 13 29 . Thermal 499 | . 1 . . . . 17 40 68 16 . 50 12 . 99 57 25 28 . 41 31 14 Explosive 41 | . . 13 1 1 6 14 . . . . . . . . . . 6 . . . . Electromagnetic 468 | . 40 38 4 4 38 33 . . . . 6 . . 28 113 5 19 . 6 87 47 Entropic 48 | . . . . . . . . . . . . . . . . . . 8 40 . . Robot Hit Streak 51 | . 17 23 28 . 51 42 17 12 4 . 14 3 . 26 27 9 20 6 24 16 6 Robot Miss Streak 6 | . 3 2 . . 1 1 4 2 2 . 2 1 . 2 3 1 1 1 3 6 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 . . . . . . . . . . . . . . . . 1 3 . . Max Gunslinging Chain 2 | . 1 . . . . . . . . . . . . . . . . 1 2 . . Shots Hit Robots 779 | . 29 30 5 . 39 64 27 47 7 . 38 5 . 81 125 21 56 6 74 89 36 Core Hits 364 | . 14 21 4 . 13 41 10 15 2 . 15 2 . 39 64 9 22 5 39 35 14 Critical Hits 5 | . . . . . . 1 . 1 . . . . . 2 . . . . 1 . . Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 . 1 . . . . . 1 . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22096 | . 395 867 249 . 794 1638 901 1361 124 . 1018 35 . 2052 4038 532 2035 319 2652 2184 902 Guns 7881 | . 395 337 50 . 448 886 . . . . . 35 . 852 693 . . 319 2438 916 512 Cannons 10121 | . . . . . . . 901 1361 124 . 1018 . . 1096 1948 532 1422 . 83 1246 390 Explosions 4090 | . . 530 199 . 343 752 . . . . . . . 104 1397 . 613 . 131 21 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 4 | . . . . . 3 . . . . . . . . . . . . . . 1 . Kinetic 1069 | . . . . . . 307 . . . . . . . . . 95 373 . 156 138 . Thermal 9119 | . 12 58 118 . . 330 901 1361 124 . 1018 35 . 1610 1120 318 625 . 826 448 215 Explosive 2062 | . . 438 81 . 343 587 . . . . . . . . . . 613 . . . . Electromagnetic 7982 | . 383 371 50 . 448 414 . . . . . . . 442 2918 119 424 . 129 1597 687 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 1860 | . . . . . . . . . . . . . . . . . . 319 1541 . . Highest Corruption 2 | . . . . . . . 1 1 1 1 . . . . 2 2 2 2 . . . Average Corruption 1 | . . . . . . . 1 1 1 1 . . . . 2 2 2 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . . . . . 9 2 1 . . . . 7 7 5 . . . . Message Errors 10 | . . . . . . . . 3 1 . . . . . 2 3 1 . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Energy Discharges 7 | . . . . . . . . 3 . 1 . . . . 1 1 1 . . . . Data Loss (minor) 8 | . . . . . . . . 3 1 . . . . . 1 3 . . . . . Targeting Errors 4 | . . . . . . . . . . . . . . . 2 . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 555 | . . 1 . . 10 21 14 51 4 . 21 . . 24 125 . 180 . 26 44 34 Projectiles 432 | . . . . . . . 14 51 4 . 21 . . 24 60 . 154 . 26 44 34 Explosions 123 | . . 1 . . 10 21 . . . . . . . . 65 . 26 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . . 40 . . 1 30 . . . . . . . . 45 . . . . . . Shots 8 | . . 3 . . . 1 . . . . . . . . 4 . . . . . . Rammed 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Targets Rammed 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 572 | . 308 187 66 30 57 78 346 199 138 . 184 60 . 173 72 24 181 5 572 198 191 Average Temperature 95 | . 151 53 28 16 26 31 116 124 62 . 46 33 . 51 24 11 62 5 167 101 118 Received Heat Transfer 1376 | . 111 . 21 . 72 81 30 66 . . 63 . . 180 102 66 135 27 138 81 203 Effects 10 | . . . . . . . 1 . . . . . . . . . . . 9 . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 3 . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . . . . . . . 1 3 . 1 . . 5 2 Combat Hostiles 12 | . . . . . . . . . . . . . . 1 3 . 1 . . 5 2 Parts Fried 62 | . 3 . . . 2 1 . . . . . . . 6 27 . . . 1 16 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . 1 . . . . 3 4 . . 4 . . 5 2 1 . . . . . Heat Transferred 12593 | . 37 100 150 . . 557 1073 1591 148 . 1184 75 . 2583 1463 444 777 . 1321 777 313 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 2 1 . . . . . . . . . . 1 4 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Peak Influence 703 | . 231 423 88 . 165 409 293 . . . . 142 34 467 689 . . . . 703 682 Initial 297 | . . 69 33 . . 45 119 . . . . 43 34 18 60 . . . . 43 297 Average 202 | . 113 165 43 . 96 247 168 . . . . 97 34 111 397 . . . . 330 472 Maximum Alert Level 3 | . 1 2 . . . 2 1 . . . . . . 2 2 . . . . 3 2 Low Security (%) 60 | 100 70 67 100 . 100 36 70 . . . . 100 100 80 17 . . . . 32 . Level 1 19 | . 29 19 . . . 44 29 . . . . . . 8 23 . . . . 22 45 Level 2 20 | . . 13 . . . 19 . . . . . . . 10 59 . . . . 43 54 Level 3 . | . . . . . . . . . . . . . . . . . . . . 2 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 2 . . 1 2 2 . . . . . . 5 11 . 1 . . 5 . Investigation 5 | . . 1 . . . . 1 . . . . . . . 3 . . . . . . Extermination 4 | . . . . . . . . . . . . . . 2 2 . . . . . . Reinforcement 10 | . . 1 . . 1 2 1 . . . . . . 1 3 . . . . 1 . Assault 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Garrison 8 | . . . . . . . . . . . . . . 1 3 . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 . 1 . . . . . . . 3 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Distress Signals 6 | . 2 . . . . 1 . . . . . . . . 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 226 | . 9 14 2 . 5 18 4 12 2 . 8 4 . 20 33 14 10 6 16 33 16 Peak Tracking Total 9 | . 3 6 2 . 2 4 2 3 2 . 3 2 . 3 4 7 9 6 5 4 8 Tactical Retreats 20 | . 1 1 . . . . . 4 . . . 1 . . 3 . 1 . . 8 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Traps Triggered 5 | . . . . . . . . . . . . 1 . 1 . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . 1 . . . . . . . . 13 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Machines Disabled 21 | . . 6 . . . 3 . . . . . . . 5 5 . . . . 2 . Max in Single Turn 3 | . . 3 . . . 2 . . . . . . . 1 2 . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Machines Accessed 19 | . 1 4 . 4 . . 1 . 1 . . . . 2 2 . . 3 . 1 . Terminals 5 | . 1 3 . . . . 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 1 . . . . . . Repair Stations 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 37 | . 2 11 . 4 . . 4 . 2 . . . . 3 4 . . 6 . 1 . Successful 34 | . 2 10 . 4 . . 4 . 2 . . . . 2 3 . . 6 . 1 . Failed 3 | . . 1 . . . . . . . . . . . 1 1 . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 18 | . . . . 1 . . . . . . . 6 . 8 2 . . 1 . . . Terminals 13 | . 2 7 . . . . 4 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 1 . . . . . . Repair Stations 7 | . . 4 . . . . . . . . . . . . 3 . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 24 | . 2 6 . 4 . . 4 . 2 . . . . . . . . 6 . . . Record 13 | . 2 2 . 4 . . 3 . 2 . . . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . . . . . . . . . . . . . . . . 2 . . . Emergency Access Points 2 | . . 2 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 1 . . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . 4 . . . . . . . . . . . . 2 . . . . . . Scan Component 4 | . . 2 . . . . . . . . . . . . 2 . . . . . . Repair 2 | . . 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 2 . . . . 1 . . . . 1 . 1 2 . . . . 1 . Full Trace Events 4 | . . 2 . . . . 1 . . . . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . Matter 212 | . . . . . . . . . . . . . . 212 . . . . . . . Time 106 | . . . . . . . . . . . . . . 106 . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . . . . . . . . . Time 52 | . . 52 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Total Allies 11 | . . . . . . . . . . 4 . 2 . 4 1 . . . . . . Largest Group 6 | . . . . . . . . . . 4 . 2 2 6 1 . . . . . . Highest-Rated Group 282 | . . . . . . . . . . 151 . 170 170 282 113 . . . . . . Highest-Rated Ally 113 | . . . . . . . . . . 40 . 85 85 85 113 . . . . . . Zionite Dispatches 6 | . . . . . . . . . . . . 2 . 3 1 . . . . . . Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . . Recon 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . . . . 4 . 30 11 . . . . . . Total Damage 2279 | . . . . . . . . . . . . 132 . 1565 582 . . . . . . Kills 16 | . . . . . . . . . . . . 2 . 10 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . 3 2 1 . . . . . 1 1 . 2 . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Turns Passed 12605 | 56 321 400 281 844 242 578 404 896 562 1027 672 313 130 1228 837 882 376 752 1128 480 196 Spaces Moved 7078 | 42 173 185 179 559 121 288 192 475 304 567 339 179 86 651 415 575 204 486 755 220 83 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 7066 | 30 173 185 179 559 121 288 192 475 304 567 339 179 86 651 415 575 204 486 755 220 83 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 155 160 180 180 180 122 152 122 152 122 150 150 120 120 120 Average Speed 154 | 100 143 150 150 150 150 152 171 173 180 180 180 160 152 149 152 145 150 150 130 141 149 Slowest Speed 185 | 120 150 150 150 150 150 155 185 180 180 180 180 180 152 152 152 152 150 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 37 28 46 93 45 33 7 68 58 57 49 6 68 28 12 83 40 83 90 5 22 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . 1 . 1 . . . . . . . . 1 . . Known Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . . 2 2 1 1 . . . . . 2 . 3 . . Spaces Dug 12 | . . . . . . . . . . . . 4 . 8 . . . . . . . Terrain Destroyed 610 | . . 117 19 . 38 177 9 22 6 . 15 7 . 22 59 . 49 9 60 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 155 | . . . . . . . 9 22 6 . 15 7 . 18 10 . 7 9 51 1 . AOE 455 | . . 117 19 . 38 177 . . . . . . . 4 49 . 42 . 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Gar Total 7976 | 56 204 266 187 560 141 368 242 507 309 573 367 199 85 826 513 599 226 504 829 298 117 Wait 266 | . . 55 4 . . 25 26 . 2 . . . . 113 28 . . . 11 2 . Move 7059 | 41 172 184 178 558 120 287 191 474 303 566 338 179 85 650 414 574 203 485 754 220 83 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 116 | 8 6 4 1 . . 12 6 5 . 2 5 7 . 9 10 5 1 7 14 13 1 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach 59 | 7 1 4 . . . 6 2 . . 1 1 2 . 2 5 4 2 . 11 7 4 Detach 1 | . . . . . . . . . . . . . . . . 1 . . . . . Swap 71 | . 3 . 1 . . 8 3 4 . 3 4 4 . 7 8 3 1 5 5 11 1 Drop 62 | . 1 . 1 . . 5 4 7 . 1 5 4 . 8 5 3 . 5 6 6 1 Fire 324 | . 21 19 2 2 19 25 10 17 4 . 14 3 . 32 43 9 19 2 28 38 17 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . 5 . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp / Ext / Gar) -4/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Evolved 1 slot: Power x1 305 | -10/Materials | Build established: Hacker-Mutant 331 | -10/Materials | Identified exit to Materials 331 | -10/Materials | Discovered exit to Materials (range 15) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 438 | -9/Materials | Repaired EM Pulse Gun 466 | -9/Materials | Repaired EM Pulse Gun 757 | -9/Materials | Identified exit to Mines 757 | -9/Materials | Discovered exit to Mines (range 13) 778 | -9/Materials | Entered Mines 1053 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1053 | -9/Mines | Identified exit to Exiles 1053 | -9/Mines | Discovered exit to Exiles (range 5) 1059 | -9/Mines | Entered Exiles 1059 | -9/Exiles | Found Exiles lab abandoned 1321 | -9/Exiles | Identified exit to Mines 1321 | -9/Exiles | Discovered exit to Mines (range 14) 1886 | -9/Exiles | Discovered exit to Mines (range 14) 1903 | -9/Exiles | Entered Mines 2139 | -8/Mines | Identified exit to Materials 2139 | -8/Mines | Discovered exit to Materials (range 4) 2145 | -8/Mines | Entered Materials 2145 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2682 | -8/Materials | Identified exit to Factory 2682 | -8/Materials | Discovered exit to Factory (range 9) 2723 | -8/Materials | Entered Factory 2723 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2905 | -7/Factory | Build established: Hacker-Gunner 3085 | -7/Factory | Identified exit to Lower Caves 3085 | -7/Factory | Discovered exit to Lower Caves (range 15) 3127 | -7/Factory | Entered Lower Caves 3161 | -7/Lower Caves | Learned 12 Factory zone layouts 3166 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3480 | -7/Lower Caves | Spotted B-75 Beast 3490 | -7/Lower Caves | Destroyed B-75 Beast 3637 | -7/Lower Caves | Encountered a Warlord checkpoint 3696 | -7/Lower Caves | Build established: Scavenger-Gunner 3996 | -7/Lower Caves | Identified exit to Lower Caves 3996 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 4023 | -7/Lower Caves | Entered another Lower Caves area 4086 | -7/Lower Caves | Identified exit to Factory 4086 | -7/Lower Caves | Discovered exit to Factory (range 11) 4556 | -7/Lower Caves | Identified exit to Zion 4556 | -7/Lower Caves | Discovered exit to Zion (range 12) 4559 | -7/Lower Caves | Encountered a Warlord checkpoint 4567 | -7/Lower Caves | Learned Factory security intel 4585 | -7/Lower Caves | Entered Zion 4629 | -7/Zion | Found Prototype Device 4630 | -7/Zion | Identified Phasing AFG 4735 | -7/Zion | Identified exit to Proximity Caves 4735 | -7/Zion | Discovered exit to Proximity Caves (range 12) 4809 | -7/Zion | System corruption cleaned by Quarantine Array 4888 | -7/Zion | Found Prototype Hackware 4889 | -7/Zion | Identified Exp. System Shield 5162 | -7/Zion | Learned 4 Factory zone layouts 5292 | -7/Zion | Imprinted 5294 | -7/Zion | Declared Zion's savior 5612 | -7/Zion | Entered Proximity Caves 5985 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6129 | -6/Proximity Caves | Spotted B-75 Beast 6160 | -6/Proximity Caves | Destroyed B-75 Beast 6274 | -6/Proximity Caves | Discovered exit to Factory (range 7) 6284 | -6/Proximity Caves | Entered Factory 6284 | -6/Factory | Evolved 2 slots: Propulsion x2 6285 | -6/Factory | Identified exit to Factory 6393 | -6/Factory | Zion Heavy squad teleported in 6490 | -6/Factory | Zion Recon squad teleported in 6597 | -6/Factory | Sucked down chute 6597 | -6/Factory | Entered Waste 6597 | -6/Waste | The area was eerily silent 6610 | -6/Waste | 2 allies followed down the chute 6711 | -6/Waste | Identified exit to Factory 6711 | -6/Waste | Discovered exit to Factory (range 11) 6727 | -6/Waste | Entered Factory 6727 | -6/Factory | Accompanied by 2 allies 6960 | -6/Factory | Fabricated Adv. Trap Extractor (x2) 7050 | -6/Factory | Zion Fire squad teleported in 7458 | -6/Factory | Zion Thermal Resupply teleported in 7617 | -6/Factory | Zion Recon squad teleported in 7725 | -6/Factory | Garrison activated, responded to threat 7777 | -6/Factory | P-60 Hacker assimilated allied VY-52G(i) 7947 | -6/Factory | Discovered exit to Factory (range 5) 7955 | -6/Factory | Entered another Factory area 7955 | -5/Factory | Evolved 2 slots: Utility x2 7956 | -5/Factory | Identified exit to Upper Caves 8019 | -5/Factory | Zion hero teleported in (CL-ANK) 8277 | -5/Factory | Destroyed CL-ANK 8311 | -5/Factory | Garrison activated, responded to threat 8538 | -5/Factory | Build established: Scavenger-Tank 8743 | -5/Factory | Discovered exit to Upper Caves (range 4) 8792 | -5/Factory | Entered Upper Caves 9083 | -5/Upper Caves | Learned Factory stockpile data 9092 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9564 | -5/Upper Caves | Encountered a Warlord checkpoint 9667 | -5/Upper Caves | Identified exit to Upper Caves 9667 | -5/Upper Caves | Discovered exit to Upper Caves (range 5) 9669 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9674 | -5/Upper Caves | Entered another Upper Caves area 9804 | -5/Upper Caves | Learned 4 Factory zone layouts 9851 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9918 | -5/Upper Caves | Destroyed 9 combat bots 10038 | -5/Upper Caves | Identified exit to Warlord 10038 | -5/Upper Caves | Discovered exit to Warlord (range 8) 10050 | -5/Upper Caves | Entered Warlord 10100 | -5/Warlord | System corruption cleaned by Quarantine Array 10242 | -5/Warlord | Visited the Vortex Lab 10250 | -5/Warlord | Found Prototype Energy Gun 10252 | -5/Warlord | Identified Vortex Rail 10255 | -5/Warlord | Warlord's base attacked by MAIN.C 10255 | -5/Warlord | Found Vortex Rail 10262 | -5/Warlord | Found Prototype Energy Gun 10263 | -5/Warlord | Identified Vortex Shotgun 10268 | -5/Warlord | Found Vortex Shotgun 10275 | -5/Warlord | Met EX-DEC 10576 | -5/Warlord | Rebuked by Warlord 10605 | -5/Warlord | Warlord forces counterattacked 10754 | -5/Warlord | Opened side exit 10773 | -5/Warlord | Spotted Striker 10774 | -5/Warlord | Spotted B-86 Titan 10778 | -5/Warlord | Spotted B-75 Beast 10788 | -5/Warlord | Identified exit to Proximity Caves 10788 | -5/Warlord | Discovered exit to Proximity Caves (range 9) 10794 | -5/Warlord | Destroyed Striker 10802 | -5/Warlord | Entered Proximity Caves 11092 | -4/Proximity Caves | Lost 4 parts (1p1n2u) 11166 | -4/Proximity Caves | Learned Research stockpile data 11196 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11921 | -4/Proximity Caves | Identified exit to Factory 11921 | -4/Proximity Caves | Discovered exit to Factory (range 6) 11928 | -4/Proximity Caves | Learned location of Quarantine (-3) 11930 | -4/Proximity Caves | Entered Factory 11930 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 11931 | -4/Factory | Identified exit to Extension 12038 | -4/Factory | Garrison activated, responded to threat 12054 | -4/Factory | Identified exit to Upper Caves 12054 | -4/Factory | Discovered exit to Upper Caves (range 6) 12373 | -4/Factory | Garrison activated, responded to threat 12410 | -4/Factory | Identified exit to Garrison 12410 | -4/Factory | Entered Garrison 12446 | -4/Garrison | Triggered checkpoint 12567 | -4/Garrison | Spotted B-86 Titan 12606 | -4/Garrison | Self-destructed Last Messages --------------- 12555_ Plasma Rifle fried. 12555_ G-67 Veteran destroyed. 12558_ S-27 Virus destroyed. Garrison Door activated. 12573_ S-27 Virus destroyed. 12589_ Wave Gun destroyed. 12589_ Hrd. Medium Armor Plating destroyed. 12589_ Knocked back. 12589_ Penetrated by Slug. 12589_ Slug penetrates Wall. 12592_ Penetrated by Slug. 12592_ Hvy. Disruptor Cannon destroyed. 12594_ B-86 Titan activates siege mode. 12595_ Penetrated by Slug. 12596_ Tesla Rifle destroyed. 12598_ Lgt. Antimatter Reactor destroyed. 12601_ Penetrated by Slug. 12601_ Slug penetrates Wall. 12602_ Tesla Rifle destroyed. 12605_ Acquired 25 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????######???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ????####### #???????????????????????????????????? | | ????# ##############??????????????????????? | | ????# ##### #??????????????????????? | | ????# #???# *%= #??????????????????????? | | ????# #???########+##### #??????????????????????? | | ????#=#???????????=#???# #??????????????????????? | | ??###%#????????????#???#=%#??????????????????????? | | ??#[=[#????????????????#==#??????????????????????? | | ??#%*%#????????????????# @#??????????????????????? | | ??#=%*#????????????????# ##??###????????????????? | | ??###=#????????????????#= ;#? [%#????????????????? | | ????#%###?????????????##%*;# ==## ##???????????? | | ????#[#"#?????????????# %[ #???????????? | | ????#* "#?????????????# ???????? | | ????# "#?????????????#%g ???????? | | ????# "#?????????????#g #; ## ####????????? | | ????###"#?????????????# g ## g #??? #???????????? | | ???????##????????????? ? ??????????????? | | ????????????????????? " ? BB ????????????? | | ????????????????????# " BB "???????????? | | ????????????????????#?" ? "???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????# #? #? #???????????? | | ?????????????????????? ? ?? #???????????? | | ?????????????????????? ?? ? ????????????????? | | ??????????????????????# ?? ???????????????? | | ??????????????????????## #???"??????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Coolant Potential 100 Energy Generation 67 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Trap Extractor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Charge!!! Explorer Heroic Deeds Challenges ------------ None Game ------ Seed ArchitectDispersionModule Manual? 0 Play Time 01:19:45 Cumulative 27.1 hours Start 2021.02.27 @ 17:44:11 End 2021.02.27 @ 19:02:17 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 33 Rogue 0 Adventurer 0 Explorer 33 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 908e16bb-f0ed-43eb-a7e3-2c761b5a6064