Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 03:11:51 Player: Keen Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (1323) 1323 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1109) 1109 TOTAL SCORE: 6257 Bonus ------- Follower Combat Kills 539 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 158/300 Energy 77/100 System Corruption 7% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cryofiber Web Advanced Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- Thermic Laser > --- INVENTORY (5) ---- Improved Field Recycling Unit (0) Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Visual Processing Unit Targeting Computer Particle Charger Improved Field Recycling Unit > --- WEAPON ----------- Force Rifle Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Self-destruct Interrupter Self-destruct Interrupter [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Huge Storage Unit Device Improved Field Recycling Unit Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 59 | 6 2 1 18 1 2 1 28 Power 6 | 1 . . 3 . . 1 1 Engine 5 | 1 . . 3 . . 1 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . . 8 . 1 . 9 Treads 8 | 2 . . 1 . . . 5 Leg 2 | . . . 2 . . . . Wheel 6 | . . . 5 . 1 . . Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Utility 13 | 1 . 1 3 . 1 . 7 Device 5 | . . . . . . . 5 Storage 2 | 1 . . 1 . . . . Processor 3 | . . . 1 . . . 2 Hackware 1 | . . . 1 . . . . Protection 2 | . . 1 . . 1 . . Artifact . | . . . . . . . . Weapon 20 | 2 2 . 4 1 . . 11 Energy Gun 6 | 1 . . 1 1 . . 3 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 3 | 1 . . 1 . . . 1 Ballistic Cannon 3 | . 1 . . . . . 2 Launcher 2 | . 1 . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . 1 . . . 2 Unidentified Prototypes 3 | . . . 2 . . . 1 Parts Lost 24 | . . . 2 3 . 3 16 Power 3 | . . . . . . 1 2 Propulsion 5 | . . . . 2 . . 3 Utility 5 | . . . 1 . . 1 3 Weapon 11 | . . . 1 1 . 1 8 Highest Loss Streak 11 | . . . 1 3 . 2 11 To Critical Strikes . | . . . . . . . . Average Backups 3 | . 3 4 6 9 5 4 1 Power . | . 1 1 . . . . . Propulsion . | . . . . 3 1 1 . Utility 1 | . . 1 1 2 2 2 . Weapon 1 | . 1 2 2 2 1 . . Tool/Special . | . . . . . . . . Unused Backups 16 | 2 . . 1 . . 12 1 Power 2 | . . . 1 . . 1 . Propulsion 4 | 2 . . . . . 2 . Utility 7 | . . . . . . 7 . Weapon 3 | . . . . . . 2 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 85 99 84 85 89 86 78 Engine 9 | . 14 14 11 11 11 10 5 Core 1 | . . . . . . . 4 Treads 10 | . 28 28 17 . . . 16 Wheel 15 | . . . 6 27 31 33 . Device 3 | . . . . . . . 13 Storage 9 | . 14 14 11 11 11 11 2 Processor 4 | . . . 2 11 2 . 12 Hackware 1 | . . . 1 11 2 . . Protection 5 | . . 13 7 . 8 10 . Energy Gun 7 | . 6 . 2 10 11 11 6 Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 7 | . 12 14 9 2 11 11 . Ballistic Cannon 3 | . 7 14 2 . . . 5 Launcher 1 | . 1 . 6 . . . . Peak Build Rating 59 | 6 6 7 18 16 19 22 59 Average Rating 21 | 5 6 6 11 15 17 17 46 On Entrance 10 | . 6 6 7 16 15 19 12 Avg Prop Armor Cover (%) 5 | . . . 5 . . . . Naked Turns . | . . . . . . . . Heaviest Build 132 | 14 16 16 95 94 109 109 132 Greatest Support 120 | 40 40 40 60 30 30 30 120 Greatest Overweight (x) 17 | . . . 4 9 9 3 17 Average Overweight (x) 1 | . . . 1 4 3 2 . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 Average Capacity 18 | 7 8 8 21 25 25 25 13 Most Carried 16 | 4 4 5 11 10 9 16 7 Average Carried 5 | . 3 4 6 9 7 6 3 Final Capacity 25 | 8 8 8 25 25 25 25 5 Final Carried 9 | 1 4 5 9 8 9 5 3 Class Distribution -------------------- 39% | Scavenger-Mutant 37% | Mutant 15% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1781 | 272 172 10 601 143 40 41 502 Remotely . | . . . . . . . . Salvage Created 2146 | 84 97 13 1178 79 . 23 672 Parts 134 | 4 13 1 76 10 . 2 28 Haulers Intercepted 3 | . . . 2 . . . 1 Recyclers Shooed 3 | . . . 3 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . 1 13 . Prevented 13 | . . . . . . 13 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 29 | . 3 . 14 5 . 1 6 Guns 11 | . 1 . 4 4 . 1 1 Cannons 10 | . 2 . 4 . . . 4 AOE 7 | . . . 6 1 . . . Classes Destroyed 13 | 2 4 1 4 . . . 2 Worker 12 | . . 1 8 . . . 3 Builder 9 | . 2 . 7 . . . . Tunneler 3 | 1 . . 1 . . . 1 Hauler 3 | . . . 2 . . . 1 Recycler 7 | 1 . . 5 . . . 1 Mechanic 1 | . . . . . . . 1 Operator 3 | . 1 . 1 . . . 1 Watcher 6 | . 2 . 3 . . . 1 Swarmer 8 | . 3 . . 4 . 1 . Grunt 14 | . . . 11 . . . 3 Brawler 1 | . . . 1 . . . . Sentry 2 | . . . 2 . . . . Programmer 3 | . . . . . . . 3 Best Kill Streak 10 | 1 4 1 10 4 . 1 3 Combat Bots Only 4 | . 1 . 4 4 . 1 1 Max Kills in Single Turn 3 | 1 2 1 3 2 . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 367 | . 23 2 84 27 . 55 176 Missed 123 | . 5 1 25 9 . 25 58 Hits 244 | . 18 1 59 18 . 30 118 Melee 3 | . . . 3 . . . . Projectile 241 | . 18 1 56 18 . 30 118 AOE 15 | . . . . 12 . . 3 Critical Strikes 9 | . 1 . 3 . . . 5 Damage Taken 4592 | . 146 12 854 396 . 471 2713 Core 1141 | . 16 . 137 98 . 27 863 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 11 | . . . 11 . . . . Ignored by Resistances 28 | . . . . . . . 28 Core Remaining (%) 75 | 100 . 93 . . . 34 . Volleys Fired 198 | 8 18 . 85 10 . 18 59 Largest 3 | 2 2 . 2 2 . 2 3 Hottest 200 | 60 60 . 75 88 . 88 200 Shots Fired 345 | 12 33 1 116 12 . 30 141 Gun 206 | 12 14 . 83 9 . 30 58 Cannon 115 | . 15 1 16 . . . 83 Launcher 24 | . 4 . 17 3 . . . Special . | . . . . . . . . Kinetic 171 | 4 29 1 76 2 . 18 41 Thermal 106 | . . . . 2 . 12 92 Explosive 24 | . 4 . 17 3 . . . Electromagnetic 44 | 8 . . 23 5 . . 8 Robot Hit Streak 12 | 4 4 2 12 7 . 7 11 Robot Miss Streak 14 | 3 6 . 4 4 . 11 14 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 202 | 7 10 1 68 10 . 17 89 Core Hits 113 | 3 10 1 57 8 . 7 27 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 8 | . . . 2 . . . 6 Burn 2 | . . . . . . . 2 Meltdown 1 | . . . . . . . 1 Destroy 2 | . . . . . . . 2 Blast 2 | . . . 2 . . . . Smash 1 | . . . . . . . 1 Melee Attacks 5 | . . . 2 . . . 3 Impact 3 | . . . . . . . 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5190 | 90 281 19 1884 147 . 219 2550 Guns 2254 | 90 104 . 785 94 . 219 962 Cannons 1568 | . 68 19 134 . . . 1347 Explosions 1247 | . 109 . 965 53 . . 120 Melee 121 | . . . . . . . 121 Ramming . | . . . . . . . . Kinetic 1672 | 24 172 19 607 30 . 103 717 Thermal 1774 | . . . 99 52 . 116 1507 Explosive 1112 | . 109 . 866 17 . . 120 Electromagnetic 511 | 66 . . 312 48 . . 85 Impact 121 | . . . . . . . 121 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 3 3 4 4 4 . 7 Average Corruption 2 | . 2 3 4 4 4 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . 1 8 7 8 2 . 6 Message Errors 5 | . . 1 3 1 . . . Matter Fused 6 | . . 2 . 1 . . 3 Heat Flow Errors 7 | . . 1 . 4 1 . 1 Energy Discharges 4 | . . 1 1 . 1 . 1 Parts Rejected 1 | . . . 1 . . . . Parts Fused 2 | . . 1 . 1 . . . Data Loss (minor) 3 | . . 1 1 1 . . . Data Loss (major) 2 | . 1 . . . . . 1 Misfires 1 | . . 1 . . . . . Alerts 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 127 | . . . 30 . . . 97 Projectiles 48 | . . . . . . . 48 Explosions 37 | . . . 30 . . . 7 Melee 42 | . . . . . . . 42 Knockbacks 5 | . . . 2 . . . 3 Impact . | . . . . . . . . Kinetic 5 | . . . 2 . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 144 | . . . 87 . . . 57 Shots 4 | . . . 3 . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 598 | . . 196 24 207 229 144 598 Average Temperature 155 | . . 101 12 100 119 51 199 Received Heat Transfer 1124 | . . . 348 . . 123 653 Effects 13 | . . . . . . . 13 Energy Bleed 1 | . . . . . . . 1 Interference 4 | . . . . . . . 4 Matter Decay 4 | . . . . . . . 4 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | 2 . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 6 | . . . . . . . 6 Heat Transferred 2718 | . . . 150 75 . 145 2348 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 99 | 100 100 100 99 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 204 | 5 61 8 204 159 . . 70 Initial 70 | . . 8 . 65 . . 70 Average 37 | . 19 . 116 92 . . 13 Influence Increases 1691 | 10 123 5 578 101 . 481 393 Destroy 0b10 Robot/C 860 | . 60 . 280 80 . 280 160 Destroy 0b10 Robot/NC 220 | 10 25 5 135 . . . 45 Destroy Leader 178 | . 14 . 60 10 . 30 64 Allied During Kill 132 | . . . . . . 126 6 Successful Hack 24 | . . . 7 . . . 17 Disable Machine 75 | . . . 30 . . . 45 Destroy Structure 142 | . 24 . 66 11 . . 41 Lose Combat Pursuer 60 | . . . . . . 45 15 Influence Decreases 1664 | 10 100 28 410 253 16 369 478 Entered New Map 176 | . . 15 . 103 16 . 42 Time Decay 1246 | 10 100 13 390 120 . 259 354 Lost Part 162 | . . . 20 30 . 30 82 Lost Ally 80 | . . . . . . 80 . Squads Dispatched 10 | . 1 . 2 . . . 7 Investigation 4 | . . . 1 . . . 3 Extermination 4 | . . . . . . . 4 Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 7 5 22 5 . 19 13 Peak Tracking Total 18 | . 2 18 5 4 . 5 3 Tactical Retreats 5 | . . 1 . . . 3 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . 1 . 2 . . . 3 Max in Single Turn 2 | . 1 . 1 . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . . . 3 . 1 . 3 Terminals 4 | . . . 3 . . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . . . 5 . 5 . 6 Successful 11 | . . . 2 . 5 . 4 Failed 5 | . . . 3 . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . 2 . . Terminals 6 | . . . 5 . . . 1 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . . . . . . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . 2 . 5 . 1 Part Schematic 5 | . . . . . 5 . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 Used . | . . . . . . . . Hacking Detections 4 | . . . 2 . . . 2 Full Trace Events 3 | . . . 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 84 | . . . . . . . 84 Total Part Build Rating 4 | . . . . . . . 4 Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . 3 4 . . Largest Group 7 | . . . . 3 7 7 1 Highest-Rated Group 194 | . . . . 40 194 194 40 Highest-Rated Ally 40 | . . . . 16 40 40 40 Total Orders . | . . . . . . . . Ally Attacks 86 | . . . . . . 81 5 Total Damage 1500 | . . . . . . 1384 116 Kills 15 | . . . . . . 13 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 2786 | . . . 214 252 398 . 1922 Optics 2786 | . . . 214 252 398 . 1922 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 7891 | 762 369 477 1088 252 1629 1388 1926 Spaces Moved 4384 | 360 186 297 380 160 1177 980 844 Core 107 | 9 . . . . . . 98 Treads 1646 | 351 186 297 233 . . . 579 Legs 53 | . . . 53 . . . . Wheels 2411 | . . . 94 160 1177 980 . Hover 167 | . . . . . . . 167 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 125 125 125 110 50 Average Speed 151 | 157 160 160 211 140 128 124 184 Slowest Speed 900 | 160 160 160 400 215 215 125 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 28 28 70 33 52 90 82 18 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 9 | . . 3 . 1 1 4 . Spaces Dug 8 | . . . 8 . . . . Terrain Destroyed 186 | . 29 . 82 16 . . 59 Melee . | . . . . . . . . Projectile 11 | . . . 1 . . . 10 AOE 175 | . 29 . 81 16 . . 49 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5299 | 545 223 299 545 176 1292 1128 1091 Wait 525 | 161 14 . 21 3 102 106 118 Move 4377 | 359 185 296 379 159 1176 979 844 Hop . | . . . . . . . . Pick Up 64 | 9 3 2 20 1 6 10 13 Fast Attach 18 | . . . . . . 1 17 Attach 28 | 6 . 1 8 2 3 . 8 Detach 3 | . . . . . . . 3 Swap 30 | . 3 . 17 1 1 . 8 Drop 51 | 2 . . 13 . 4 14 18 Fire 198 | 8 18 . 85 10 . 18 59 Melee 5 | . . . 2 . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 763 | -11/Scrapyard | Entered Materials 764 | -10/Materials | Build established: Mutant 1108 | -10/Materials | Discovered new exit (range 16) 1132 | -10/Materials | Entered Mines 1345 | -10/Mines | Assembled infested the area 1392 | -10/Mines | Learned location of Zion (-7) 1477 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1535 | -10/Mines | Discovered new exit (range 14) 1609 | -10/Mines | Entered Materials 1609 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1890 | -9/Materials | Identified exit to Mines 2697 | -9/Materials | Entered Mines 2726 | -9/Mines | Learned Materials terminal intel 2852 | -9/Mines | Build established: Scavenger-Mutant 2873 | -9/Mines | Discovered new exit (range 9) 2883 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2883 | -9/Mines | Core integrity fell below 50% 2887 | -9/Mines | Destroyed YI-UF0 2913 | -9/Mines | Lost 3 parts (2n1w) 2922 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2949 | -9/Mines | Entered Zion 2949 | -7/Zion | Accompanied by 3 allies 3038 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3081 | -7/Zion | Discovered new exit (range 11) 3169 | -7/Zion | System corruption cleaned by Quarantine Array 3520 | -7/Zion | Identified exit to Deep Caves 4063 | -7/Zion | Met Imprinter 4090 | -7/Zion | Imprinted 4093 | -7/Zion | Declared Zion's savior 4578 | -7/Zion | Entered Proximity Caves 4578 | -6/Proximity Caves | Accompanied by 7 allies 4723 | -6/Proximity Caves | Learned 4 Factory zone layouts 4868 | -6/Proximity Caves | Identified exit to Factory 5632 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5966 | -6/Proximity Caves | Entered Factory 5966 | -6/Factory | Accompanied by 1 ally 5966 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 5967 | -6/Factory | Identified exit to Lower Caves 5989 | -6/Factory | Lost 3 allies 6090 | -6/Factory | Discovered exit to Lower Caves (range 6) 6162 | -6/Factory | Fabricated Hvy. Riot Gun? 6496 | -6/Factory | Build established: Gunner 7240 | -6/Factory | Build established: Scavenger-Gunner 7274 | -6/Factory | Terminal network hard line cut 7619 | -6/Factory | Build established: Gunner 7721 | -6/Factory | Spotted B-75 Beast 7798 | -6/Factory | Core integrity fell below 50% 7813 | -6/Factory | Lost 11 parts (2p3n2u4w) 7837 | -6/Factory | Core integrity fell below 20% 7892 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- U-05 Engineer lays Concrete. Critical hit (Meltdown: +260). Knocked back. Thermal Shield destroyed. U-05 Engineer lays Concrete. System corrupted: Matter fused (-5). Acquired EM Pulse Cannon. System corrupted: Substantial component data lost. Mace destroyed. Acquired Thermic Laser. EM Pulse Cannon destroyed. P-60 Hacker suffers critical hit (Burn). P-60 Hacker heat damages core (-10). Gravmag System melted. Target Analyzer melted. Mic. Nuclear Core melted. Imp. Heat Sink melted. Acquired 42 matter. System corrupted: Energy discharge (-31). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #???????????### # # ##?????????????????????? | | #????########"# % ! #?????????????????????? | | #????# % % #?????????????????????? | | #????# #?????????????????????? | | #????# #### % #??????######?????????? | | #????# #??# ##?????? #?????????? | | #????# #??# #############+## ##+##+#???? | | #????# #??# #???? | | ######## #### ????? | | = ! "##" " /// """ ?????? | | ##### #### % " /// "Y" #?????????? | | ????# ##% % " % % " " #?????????? | | ????# ##%% #?????????? | | ????######### ! #?????????? | | ???????????##;#####%%# ^ "#####?????????? | | ???????????# # ^ ##?????????????? | | ???????????# # ;#""#"####?????????????? | | ???????????# # ### #?????????????? | | ???????????# # #?# #?????????????? | | ???????????# #m #?# """ #?????????????? | | ???????????# # #?# """ #?????????????? | | ???????????# ; #?# """ #?????????????? | | ???????????# #BB #?# #?????????????? | | ???????????##########;BB #?########?????????????? | | ???????????????????##" #??????????????????????? | | ???????????????#####""+##@#??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# #%#??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# # ??????????????????????? | | ???????????????# # ??????????????????????? | | ???????????????# + ??????????????????????? | | ???????????????# # ??????????????????????? | | ???????????????# # ??????????????????????? | | ???????????????# # ??????????????????????? | | ???????????????# # ??????????????????????? | | ???????????????# # ??????????????????????? | | ???????????????# + ??????????????????????? | | ???????????????# # ??????????????????????? | | ???????????????# # ??????????????????????? | | ???????????????########## ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 600 Resistance: TH 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Riot Gun | x1 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Hydra I Survived The Infestation I'm Back, Baby! Junior Dev Just What I Needed Loot Pinata Made in Tau Ceti IV Resistances Are Futile Risk Taker Robot Respite Serviceable Loadout Slippery One Storm Trooper The More The Merrier The One Uninvited Guest Well Done Challenges ------------ None Game ------ Seed AssembledDeuteriumDiverter Manual? 0 Play Time 01:48:35 Cumulative 2.5 hours Start 2025.12.11 @ 23:02:21 End 2025.12.13 @ 03:11:51 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 31% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 634feea1-6c8b-4709-ae91-dba0adf10c01