Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 10:25:31 Player: OccultOnion Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (640) 640 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3090 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 100/100 System Corruption 13% Temperature Cool (51) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit System Shield > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Improved Ion Engine Small Storage Unit Terrain Scan Processor Component Analysis Suite Assault Rifle Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Improved Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Improved Utility Shielding Reflective Plating System Shield > --- WEAPON ----------- Ion Cannon Improved Datajack Maul > --- INVENTORY -------- Improved Ion Engine Small Storage Unit Terrain Scan Processor Component Analysis Suite Assault Rifle Heavy Assault Rifle Improved Assault Rifle Advanced Assault Cannon Rocket Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Hackware System Shield Protection Improved Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 35 | 10 1 4 9 11 Power 4 | 1 . 1 1 1 Engine 4 | 1 . 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 5 . 1 3 2 Treads 2 | . . . 2 . Leg 3 | 3 . . . . Wheel 5 | 2 . 1 1 1 Hover . | . . . . . Flight 1 | . . . . 1 Utility 8 | 2 . 2 1 3 Device 2 | 1 . . 1 . Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware 1 | . . . . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 12 | 2 1 . 4 5 Energy Gun 3 | 2 . . 1 . Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | . . . 1 . Ballistic Cannon 2 | . . . . 2 Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . . 1 Parts Lost 23 | . . . 5 18 Power 3 | . . . 1 2 Propulsion 8 | . . . 2 6 Utility 5 | . . . . 5 Weapon 7 | . . . 2 5 Highest Loss Streak 8 | . . . 5 8 Average Slot Usage (%) 85 | . 100 100 87 75 Engine 7 | . 14 11 6 5 Treads 5 | . . . 11 6 Leg 11 | . 28 22 13 2 Wheel 5 | . . 11 7 3 Flight 1 | . . . . 3 Device 9 | . 14 11 12 6 Storage 8 | . 14 11 9 7 Processor 5 | . . 11 9 2 Hackware 1 | . . . . 4 Protection 4 | . . . . 8 Energy Gun 7 | . 24 11 9 2 Energy Cannon 1 | . . . . 3 Ballistic Gun 2 | . . . 4 2 Launcher 3 | . 3 11 2 . Impact Weapon 3 | . . . 1 6 Special Melee Weapon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 40 | 12 13 25 30 40 Greatest Support 40 | 20 20 10 16 40 Greatest Overweight (x) 10 | 1 . 2 2 10 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 10 | 6 6 10 10 10 Average Capacity 8 | 5 6 6 10 10 Most Carried 10 | 6 6 7 9 10 Average Carried 7 | 4 6 5 7 9 Final Capacity 10 | 6 6 10 10 10 Final Carried 9 | 6 6 7 9 8 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 769 | 252 63 123 209 122 Remotely . | . . . . . Salvage Created 815 | 52 81 142 318 222 Parts 44 | 7 3 12 14 8 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 17 | . 2 9 4 2 Guns 7 | . . 2 4 1 Cannons 1 | . . . . 1 AOE 9 | . 2 7 . . Classes Destroyed 8 | 1 1 2 1 3 Builder 2 | . . . . 2 Tunneler 3 | 3 . . . . Recycler 3 | . . . 2 1 Operator 1 | . . . . 1 Swarmer 7 | . . 7 . . Grunt 2 | . 2 . . . Sentry 7 | . . 2 4 1 Programmer 1 | . . . . 1 Best Kill Streak 4 | 2 2 4 2 2 Combat Bots Only 4 | . 2 4 2 1 Max Kills in Single Turn 3 | 1 1 3 1 1 Gunslinging . | . . . . . Exploded 3 | . 1 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2791 | . 53 259 473 2006 Core 821 | . . 51 60 710 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 100 87 89 . Volleys Fired 72 | 8 5 12 20 27 Largest 2 | 2 2 2 2 2 Hottest 100 | 100 100 80 80 96 Shots Fired 118 | 16 8 24 38 32 Gun 74 | 16 4 12 37 5 Cannon 27 | . . . . 27 Launcher 17 | . 4 12 1 . Special . | . . . . . Kinetic 32 | . . . 17 15 Thermal 69 | 16 4 12 20 17 Explosive 17 | . 4 12 1 . Electromagnetic . | . . . . . Robot Hit Streak 10 | 4 4 2 6 10 Robot Miss Streak 4 | 2 1 4 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 75 | 10 1 7 29 28 Core Hits 39 | 3 3 13 12 8 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks 61 | . . . 13 48 Impact 59 | . . . 13 46 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 1 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1820 | 114 129 418 475 684 Guns 660 | 114 13 37 387 109 Cannons 488 | . . . . 488 Explosions 514 | . 116 378 20 . Melee 155 | . . . 68 87 Ramming 3 | . . 3 . . Kinetic 463 | . . . 210 253 Thermal 685 | 114 13 37 177 344 Explosive 514 | . 116 378 20 . Electromagnetic . | . . . . . Impact 155 | . . . 68 87 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . . 13 Average Corruption 12 | . . . . 12 Corruption Purged . | . . . . . Effects 30 | . . . . 30 Message Errors 2 | . . . . 2 Matter Fused 7 | . . . . 7 Heat Flow Errors 1 | . . . . 1 Energy Discharges 4 | . . . . 4 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Misdirections 3 | . . . . 3 Targeting Errors 8 | . . . . 8 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 79 | . . 2 28 49 Projectiles 2 | . . . . 2 Explosions 2 | . . 2 . . Melee 75 | . . . 28 47 Knockbacks 7 | . . . 1 6 Impact 2 | . . . 1 1 Kinetic 3 | . . . . 3 Secondary 2 | . . . . 2 Self-Inflicted Damage 42 | . . 42 . . Shots 4 | . . 4 . . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 204 | 117 45 36 18 204 Average Temperature 29 | 48 23 12 7 39 Received Heat Transfer 1041 | . 33 27 180 801 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 3 | . . . 1 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 1480 | 333 37 111 518 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 329 | 15 118 329 274 143 Average Influence 116 | 4 37 230 176 79 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 84 | 100 100 36 80 100 Level 1 15 | . . 63 19 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 1 3 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 4 | . 2 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 4 9 7 9 Peak Tracking Total 5 | . 2 4 3 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . 1 2 1 . Max in Single Turn 1 | . 1 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 5 | . 1 2 2 . Terminals 5 | . 1 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 2 3 6 . Successful 5 | . 2 1 2 . Failed 6 | . . 2 4 . Catastrophic 3 | . . 2 1 . Database Lockouts . | . . . . . Manual 8 | . 1 2 5 . Terminals 11 | . 2 3 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 1 2 . Level Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 2 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1428 | 149 123 266 294 596 Spaces Moved 773 | 87 86 241 143 216 Core 13 | 7 . . . 6 Treads 15 | . . . . 15 Legs 174 | 78 86 . 10 . Wheels 528 | 2 . 241 133 152 Hover . | . . . . . Flight 43 | . . . . 43 Fastest Speed 50 | 50 120 90 100 120 Average Speed 121 | 115 120 90 109 167 Slowest Speed 550 | 120 120 100 180 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 14 | 8 19 21 19 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 67 | . 18 27 3 19 Terrain Destroyed 151 | . 30 91 11 19 Melee 22 | . . . 3 19 Projectile . | . . . . . AOE 129 | . 30 91 8 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1029 | 122 98 265 215 329 Wait 44 | . 5 . 22 17 Move 769 | 86 85 240 142 216 Hop . | . . . . . Pick Up 39 | 14 1 5 9 10 Fast Attach . | . . . . . Attach 30 | 10 . 2 7 11 Detach 3 | 3 . . . . Swap 5 | . 1 2 2 . Drop 4 | 1 1 2 . . Fire 72 | 8 5 12 20 27 Melee 61 | . . . 13 48 Ram 2 | . . 2 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Identified exit to Materials 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 512 | -9/Materials | Discovered new exit (range 5) 539 | -9/Materials | Entered another Materials area 539 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 734 | -8/Materials | Lost 5 parts (1p2n2w) 810 | -8/Materials | Discovered new exit (range 11) 833 | -8/Materials | Entered Factory 833 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 963 | -7/Factory | Discovered new exit (range 8) 1045 | -7/Factory | Build established: Scavenger-Mutant 1063 | -7/Factory | Crushed by falling debris 1063 | -7/Factory | System corruption reached 10% 1094 | -7/Factory | Lost 7 parts (3n2u2w) 1143 | -7/Factory | Lost 3 parts (1p1n1u) 1360 | -7/Factory | Build established: Mutant 1392 | -7/Factory | Core integrity fell below 50% 1402 | -7/Factory | Core integrity fell below 20% 1429 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01372_ Ion Cannon destroyed. 01374_ Sneak attack on U-05 Engineer. 01374_ Destroyed Wheel. 01374_ U-05 Engineer system corrupted by crushing effect. 01374_ U-05 Engineer knocked back. 01375_ U-05 Engineer system terminally corrupted. 01375_ Structural Scanner fried. 01375_ Terrain Scan Processor fried. 01375_ Terrain Scanner fried. 01380_ Reflective Plating destroyed. 01382_ Imp. Utility Shielding destroyed. 01388_ System corrupted: Matter fused (-6). 01389_ System corrupted: Maul targeting data glitched. 01403_ Imp. Cesium-ion Thruster destroyed. 01403_ Maul destroyed. 01407_ System corrupted: Substantial component data lost. 01416_ G-47 Trooper knocked back. 01422_ System corrupted: Adv. Assault Cannon targeting data glitched. 01422_ G-47 Trooper knocked back. 01425_ Q%6 4