Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.27 @ 22:29:50 Player: GwagWa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2859) 2859 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6764 Bonus ------- None Cogmind --------- Core Integrity 815/850 Matter 8/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Small Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Titanium Leg Coolant Injector Improved Terrain Scan Processor Transmission Jammer Hardened Medium Armor Plating Hardlight Generator Field Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Field Laser Enhanced Autogun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Coolant Injector Improved Terrain Scan Processor Transmission Jammer Hardened Medium Armor Plating Hardlight Generator Field Laser [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 2 . . . Utility 3 | . . 1 1 . 1 . . Weapon 2 | . . 1 . . 1 . . Parts Attached 49 | 6 7 13 13 9 1 . . Power 6 | 1 1 1 2 1 . . . Engine 5 | 1 1 1 1 1 . . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 . 4 2 3 . . . Treads 2 | . . 2 . . . . . Leg 9 | 2 . 2 2 3 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 4 5 4 2 1 . . Device 5 | . . 1 3 1 . . . Storage 4 | 1 . 2 1 . . . . Processor 6 | . 2 2 . 1 1 . . Hackware . | . . . . . . . . Protection 2 | . 2 . . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 2 3 5 3 . . . Energy Gun 7 | 2 2 2 . 1 . . . Energy Cannon 3 | . . . 3 . . . . Ballistic Gun 1 | . . . 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 3 | . . 1 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 16 | . . 11 . 2 . 3 . Power 2 | . . 1 . . . 1 . Propulsion 5 | . . 3 . 1 . 1 . Utility 3 | . . 3 . . . . . Weapon 6 | . . 4 . 1 . 1 . Highest Loss Streak 10 | . . 10 . 2 . 3 . To Critical Strikes . | . . . . . . . . Average Backups 5 | . 1 4 5 7 7 8 8 Power . | . . 1 . . 1 1 1 Propulsion . | . . . . . . 1 1 Utility 2 | . . 1 2 4 5 5 5 Weapon 2 | . . . 3 3 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 14 | . 1 3 3 2 . . 5 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 7 | . 1 2 . 1 . . 3 Weapon 6 | . . 1 3 1 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 96 96 94 87 82 64 23 Engine 8 | . 14 10 8 6 2 . . Core 4 | . . . 7 6 6 4 . Treads 2 | . . 10 . . . . . Leg 16 | . 28 10 17 18 21 16 . Device 12 | . . 1 19 21 13 10 . Storage 5 | . 3 5 6 7 6 6 6 Processor 8 | . 10 15 7 . 13 13 11 Protection 3 | . 10 10 . . . . . Energy Gun 10 | . 28 26 . 2 6 6 5 Energy Cannon 7 | . . . 22 6 . . . Ballistic Gun 2 | . . . . 7 6 5 . Ballistic Cannon 1 | . . . . 4 4 . . Launcher 2 | . . 5 3 1 . . . Peak Build Rating 38 | 6 13 22 37 37 38 28 12 Average Rating 25 | 3 8 16 32 35 32 24 10 On Entrance 16 | . 6 12 3 37 35 28 12 Avg Prop Armor Cover (%) 14 | . . 23 . 5 . . . Naked Turns . | . . . . . . . . Heaviest Build 43 | 14 19 24 43 43 34 18 8 Greatest Support 47 | 20 20 40 34 47 47 30 3 Greatest Overweight (x) 4 | 1 . 4 1 2 . 2 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 25 8 8 8 8 8 Average Capacity 6 | 7 5 5 6 8 8 8 8 Most Carried 8 | 3 5 5 8 8 8 8 8 Average Carried 5 | . 1 4 5 7 7 8 8 Final Capacity 8 | 8 5 5 8 8 8 8 8 Final Carried 8 | . 5 4 7 8 8 8 8 Class Distribution -------------------- 42% | Gunner 21% | Skirmisher 18% | Mutant 5% | Tank 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1424 | 241 67 323 390 403 . . . Remotely . | . . . . . . . . Salvage Created 2915 | . 111 1137 898 769 . . . Parts 145 | . 12 56 42 35 . . . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 66 | . 3 26 21 16 . . . Guns 30 | . 3 19 1 7 . . . Cannons 18 | . . . 12 6 . . . AOE 12 | . . 3 7 2 . . . Classes Destroyed 11 | . 2 6 1 2 . . . Worker 4 | . . 3 1 . . . . Builder 2 | . . 1 1 . . . . Hauler 1 | . . . 1 . . . . Operator 1 | . . . . 1 . . . Watcher 11 | . 3 3 3 2 . . . Swarmer 18 | . 3 8 4 3 . . . Grunt 27 | . . 8 12 7 . . . Brawler 2 | . . 1 1 . . . . Duelist 2 | . . 2 . . . . . Sentry 13 | . . 7 4 2 . . . Programmer 4 | . . . . 4 . . . Best Kill Streak 6 | . 3 5 6 5 . . . Combat Bots Only 4 | . 3 4 4 4 . . . Max Kills in Single Turn 3 | . 1 3 3 1 . . . Gunslinging . | . . . . . . . . Exploded 3 | . . 1 3 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 374 | . 14 152 66 127 . 3 12 Missed 121 | . 7 34 20 54 . . 6 Hits 253 | . 7 118 46 73 . 3 6 Melee 5 | . . 2 . . . 3 . Projectile 248 | . 7 116 46 73 . . 6 AOE 1 | . . . . 1 . . . Critical Strikes 10 | . . 3 4 3 . . . Part Disruptions 1 | . . . . 1 . . . Damage Taken 2645 | . 81 1226 515 645 . 106 72 Core 512 | . 14 303 79 81 . . 35 Absorbed by Shields 168 | . . . . 168 . . . Ignored by Resistances 788 | . 23 329 147 239 . 29 21 Regen/Repaired (Parts) 265 | . . . 14 46 205 . . Core Remaining (%) 78 | 100 94 24 85 88 . . . Volleys Fired 194 | . 9 74 47 57 6 . 1 Largest 3 | . 2 3 3 3 1 . 1 Hottest 207 | . 112 162 207 163 63 . 63 Shots Fired 417 | . 18 156 87 149 6 . 1 Gun 251 | . 18 150 2 74 6 . 1 Cannon 139 | . . . 67 72 . . . Launcher 27 | . . 6 18 3 . . . Special . | . . . . . . . . Kinetic 89 | . . . . 89 . . . Thermal 196 | . 18 150 2 19 6 . 1 Explosive 21 | . . . 18 3 . . . Electromagnetic 111 | . . 6 67 38 . . . Robot Hit Streak 25 | . 3 23 16 25 5 . 3 Robot Miss Streak 2 | . 2 2 2 2 1 . . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 293 | . 9 116 59 104 4 . 1 Core Hits 130 | . 6 50 41 31 2 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 25 | . 1 18 . 5 1 . . Burn 20 | . 1 18 . . 1 . . Blast 4 | . . . . 4 . . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7541 | . 117 1998 2955 2385 68 . 18 Guns 2747 | . 117 1673 21 850 68 . 18 Cannons 2659 | . . . 1420 1239 . . . Explosions 2135 | . . 325 1514 296 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1309 | . . . . 1309 . . . Thermal 2289 | . 117 1761 21 304 68 . 18 Explosive 1727 | . . . 1514 213 . . . Electromagnetic 2216 | . . 237 1420 559 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . 1 . . . Average Corruption 1 | . . 1 . 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . 7 . 4 . . . Matter Fused 3 | . . 3 . . . . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 1 | . . 1 . . . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 4 | . . 3 . 1 . . . Data Loss (major) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 172 | . . . 115 57 . . . Projectiles 95 | . . . 43 52 . . . Explosions 77 | . . . 72 5 . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . 4 . . . Impact . | . . . . . . . . Kinetic 4 | . . . . 4 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 174 | . . . 30 144 . . . Shots 3 | . . . 1 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 653 | . 288 653 446 238 . . . Average Temperature 158 | . 105 198 146 84 . . . Received Heat Transfer 1134 | . . 555 360 219 . . . Effects 38 | . 1 27 8 2 . . . Shutdowns 9 | . . 5 4 . . . . Energy Bleed 4 | . 1 2 1 . . . . Interference 12 | . . 7 3 2 . . . Matter Decay 2 | . . 2 . . . . . Short Circuit 3 | . . 3 . . . . . Damage (minor) 3 | . . 3 . . . . . Damage (major) 3 | . . 3 . . . . . Damage (core) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Fried 10 | . . . 8 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . 4 . . . . . Combat Hostiles 4 | . . 4 . . . . . Parts Melted 18 | . 1 16 . 1 . . . Heat Transferred 7083 | . 407 5886 50 481 222 . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 95 | 100 100 88 91 100 100 100 100 Level 1 4 | . . 11 8 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 292 | . 70 292 223 164 2 . . Initial 69 | . . . 69 68 . . . Average 58 | . 8 84 99 45 . . . Influence Increases 2289 | . 96 781 794 616 2 . . Destroy 0b10 Robot/C 1320 | . 60 520 420 320 . . . Destroy 0b10 Robot/NC 95 | . 15 35 30 15 . . . Destroy Leader 344 | . 16 146 98 84 . . . Successful Hack 53 | . 4 2 13 32 2 . . Disable Machine 171 | . . 27 54 90 . . . Destroy Structure 186 | . 1 6 119 60 . . . Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 105 | . . 30 60 15 . . . Influence Decreases 2289 | . 96 589 808 794 2 . . Entered New Map 233 | . . . 123 110 . . . Time Decay 1926 | . 96 479 685 664 2 . . Lost Part 130 | . . 110 . 20 . . . Squads Dispatched 13 | . . 3 3 6 1 . . Investigation 6 | . . 2 3 1 . . . Extermination 4 | . . . . 4 . . . Reinforcement 3 | . . 1 . 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 4 | . . 4 . . . . . Communications Jammed 3 | . . . 1 2 . . . Distress Signals 3 | . . . 1 2 . . . Times Spotted 108 | . 6 37 29 23 2 6 5 Peak Tracking Total 8 | . 3 8 5 3 2 6 4 Tactical Retreats 7 | . . 2 4 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 5 | . 1 2 . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 19 | . . 3 6 10 . . . Max in Single Turn 4 | . . 2 1 4 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 16 | . 5 2 6 2 1 . . Terminals 9 | . 4 1 3 1 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 1 1 . . Recycling Units 3 | . 1 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 42 | . 10 5 17 4 6 . . Successful 36 | . 9 5 14 4 4 . . Failed 6 | . 1 . 3 . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 19 | . 7 4 7 1 . . . Fabricators . | . . . . . . . . Repair Stations 13 | . . . 4 3 6 . . Recycling Units 7 | . 3 1 3 . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 6 4 7 1 . . . Record 11 | . 3 4 4 . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . 3 3 4 . . Scan Component 6 | . . . 2 2 2 . . Repair 4 | . . . 1 1 2 . . Recycling Unit Hacks 6 | . 3 1 2 . . . . Recycle Component 2 | . 1 . 1 . . . . Process 1 | . . . 1 . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 1 4 1 1 . . Full Trace Events 5 | . . 1 3 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 4 | . . . 1 1 2 . . Time 133 | . . . 38 19 76 . . Parts Recycled 2 | . 1 . 1 . . . . Recycled Matter 35 | . . . 35 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . . 15 . Total Damage 147 | . . . . . . 147 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 4766 | . 416 409 1550 1768 145 191 287 Optics 1330 | . 416 291 . . 145 191 287 Sensors 3680 | . . 118 1550 1719 145 148 . Jamming 2656 | . . . 1531 1125 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 5873 | 60 664 1205 1553 1768 145 191 287 Spaces Moved 2710 | 44 452 512 509 781 65 140 207 Core 259 | 14 . 17 . . . 21 207 Treads 230 | . . 230 . . . . . Legs 2221 | 30 452 265 509 781 65 119 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 50 130 122 120 120 100 Average Speed 157 | 111 120 153 194 173 120 128 137 Slowest Speed 270 | 120 120 250 200 270 122 190 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 59 45 39 28 3 77 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 216 | . . 4 147 65 . . . Melee . | . . . . . . . . Projectile 6 | . . . . 6 . . . AOE 210 | . . 4 147 59 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 3995 | 55 557 794 1003 1100 127 151 208 Wait 911 | . 70 162 389 225 53 12 . Move 2704 | 43 451 511 508 780 65 139 207 Hop . | . . . . . . . . Pick Up 74 | 6 13 16 22 16 1 . . Fast Attach . | . . . . . . . . Attach 50 | 6 4 13 18 8 1 . . Detach 11 | . 2 3 6 . . . . Swap 19 | . 3 5 6 5 . . . Drop 32 | . 5 10 7 9 1 . . Fire 194 | . 9 74 47 57 6 . 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 18) 655 | -10/Materials | Discovered new exit (range 5) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1020 | -9/Materials | Build established: Gunner 1893 | -9/Materials | Discovered new exit (range 10) 1904 | -9/Materials | Core integrity fell below 50% 1930 | -9/Materials | Entered another Materials area 1930 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1958 | -8/Materials | Lost 10 parts (1p2n3u4w) 2314 | -8/Materials | Repaired Lgt. Nuclear Core 3475 | -8/Materials | Discovered new exit (range 5) 3483 | -8/Materials | Entered Factory 3483 | -7/Factory | Evolved 2 slots: Propulsion x2 3568 | -7/Factory | Build established: Skirmisher 4792 | -7/Factory | Repaired Lgt. Nuclear Core 5232 | -7/Factory | Discovered new exit (range 16) 5251 | -7/Factory | Entered another Factory area 5251 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5310 | -6/Factory | Repaired Titanium Leg 5348 | -6/Factory | Repaired Deuterium Engine? 5396 | -6/Factory | Sucked down chute 5396 | -6/Factory | Entered Waste 5397 | -6/Waste | Met a frightened Derelict 5447 | -6/Waste | Spotted C-40 Crusher 5449 | -6/Waste | Spotted C-40 Crusher 5466 | -6/Waste | Spotted C-40 Crusher 5477 | -6/Waste | Spotted C-40 Crusher 5522 | -6/Waste | Spotted C-40 Crusher 5534 | -6/Waste | Spotted C-40 Crusher 5541 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5544 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5557 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5558 | -6/Waste | Discovered new exit (range 20) 5587 | -6/Waste | Entered Factory 5588 | -6/Factory | Lost 3 parts (1p1n1w) 5843 | -6/Factory | Build established: Mutant 5874 | -6/Factory | Self-destructed Last Messages --------------- Lgt. Nuclear Core crushed. Imp. Heat Sink crushed. Imp. Sensor Array crushed. Imp. Heat Sink crushed. Enh. Autogun crushed. Aluminum Leg crushed. EXIT=FOUND Aluminum Leg crushed. LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Field Laser severed. Adv. Targeting Computer severed. ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ??????? | | # [ ??????????? | | ???## ##########???????????? | | ????# [ ######### #????????????????????? | | ????# ????????# #????????????????????? | | ?????????# #????????????????????? | | """??????????# #????????????????????? | | ? """????????????# #????????????????????? | | ?? ????????????????# #????????????????????? | | ?? ??????????????????# #????????????????????? | | ??????????????????????# [ #????????????????????? | | ??????????????????????# ####?#+#?????????????? | | ??????????????????????# #?# #?????????????? | | ??????????????????????# #?# #?????????????? | | ??????????????????????#"" """ #?# ######????????? | | ??????????????????????#"F """ ### # #????????? | | ??????????????????????#"" """ # #????????? | | ??????????????????????#"" # #????????? | | ???????????????????#### # #????????? | | ?????????? + #????????? | | ????????????????############ ####### #????????? | | ???????????????????????????# #?????# #????????? | | ???????????????????????????# #?????# #????????? | | ???????????????????????????# #?????# #????????? | | ??????????????????????######+###???######????????? | | ??????????????????????# @ #?????????????????? | | ??????????????????????# """ #?????????????????? | | ??????????????????????# """ #?????????????????? | | ??????????????????????# s """ #?????????????????? | | ??????????????????????#ss #?????????????????? | | ??????????????????????# """ #?????????????????? | | ??????????????????????# s """ #?????????????????? | | ??????????????????????# """ #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????##+#######?????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? #+##??????????????????????? | | ????????????????????" # ???????????????????????? | | ??????????????????? # ???????????????????????? | | ??????????????????//= #! ???????????????????????? | | ??????????????????//= ?# ???????????????????????? | | ????????????????? /= ?# "???????????????????????? | | ????????????????" ??##???????????????????????? | | ????????????????" !!!????????????????????????????? | | ????????????????" !! ????????????????????????????? | | ???????????????? !! ????????????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????] ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 72% | -8/Materials Lgt. Nuclear Core | 8% | -7/Factory Titanium Leg | 3% | -6/Factory Deuterium Engine | 13% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% I Have A Map? Organ Harvest Overwhelming Power Corrupts Remodeling Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed MappingCouplerTorch Manual? 0 Play Time 01:04:10 Cumulative 4.9 hours Start 2026.10.27 @ 21:23:56 End 2026.10.27 @ 22:29:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 272893ef-5bb1-4ca6-a0c9-115d0fe59d7f