Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:52:51 Player: Redman9012 Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (206) 1030 Value Destroyed (6850) 6850 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (557) 557 TOTAL SCORE: 13577 Bonus ------- High Alert Combat Kills 276 Follower Combat Kills 281 Cogmind --------- Core Integrity 0/1000 Matter 47/300 Energy 87/100 System Corruption 0% Temperature Cool (30) Movement Rolling (115) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (8) ------ High-capacity Storage Unit Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Enhanced Fission Core Thermal Generator Energy Well (350) Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Weapon Cycler Transmission Jammer Focal Shield Thermal Shield EM Disruption Field Improved Component Analysis Suite Improved Dynamic Insulation System Improved System Restoration Module Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Improved Kinecellerator Medium Reactive Plating Improved Hardlight Generator > --- WEAPON ----------- Gauss Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Enhanced Fission Core Armored Huge Wheel Thermal Generator Energy Well Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Weapon Cycler Transmission Jammer Core Shielding Improved Power Shielding Focal Shield Thermal Shield EM Disruption Field Improved Component Analysis Suite Improved Dynamic Insulation System Improved System Restoration Module [Rating: 87] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Armored Huge Wheel Utility Visual Processing Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . . 1 Utility 6 | . . 2 . . . . 2 . . . . 2 . Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 192 | 6 17 40 2 . 6 31 3 1 41 7 1 13 24 Power 29 | 1 3 7 . . 1 7 . . 5 . 1 2 2 Engine 13 | 1 2 7 . . . 2 . . . . . 1 . Core 16 | . 1 . . . 1 5 . . 5 . 1 1 2 Reactor . | . . . . . . . . . . . . . . Propulsion 39 | 2 3 8 . . 3 7 1 . 8 2 . 2 3 Treads 36 | 2 3 8 . . 3 7 1 . 8 2 . 2 . Leg . | . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 84 | 1 3 18 2 . 2 10 2 1 19 5 . 6 15 Device 38 | . . 2 2 . . 4 1 1 11 4 . 4 9 Storage 4 | 1 2 1 . . . . . . . . . . . Processor 6 | . 1 2 . . . . . . 1 . . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 36 | . . 13 . . 2 6 1 . 7 1 . 1 5 Artifact . | . . . . . . . . . . . . . . Weapon 40 | 2 8 7 . . . 7 . . 9 . . 3 4 Energy Gun 9 | 1 8 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 28 | 1 . 7 . . . 6 . . 7 . . 3 4 Ballistic Cannon 3 | . . . . . . 1 . . 2 . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 65 | . 3 5 . . . 11 . . 12 4 1 10 19 Power 11 | . 1 1 . . . 3 . . 1 . 1 2 2 Propulsion 14 | . 1 1 . . . 2 . . 4 1 . 3 2 Utility 26 | . . 3 . . . 3 . . 5 3 . 2 10 Weapon 14 | . 1 . . . . 3 . . 2 . . 3 5 Highest Loss Streak 18 | . 3 2 . . . 3 . . 4 2 1 4 18 To Critical Strikes 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 98 | . 95 99 100 100 100 99 100 97 96 99 99 97 85 Engine 6 | . 9 10 11 11 6 6 7 7 3 . . . 1 Core 6 | . 3 . . . 4 11 7 7 9 15 14 11 9 Treads 22 | . 27 21 22 22 22 26 23 23 22 22 23 18 . Device 7 | . . 2 18 22 1 6 15 17 9 14 15 19 16 Storage 9 | . 13 11 11 11 11 9 7 7 7 7 7 6 5 Processor 11 | . 11 11 11 11 11 9 7 7 12 15 15 20 16 Protection 12 | . . 19 3 . 20 11 15 12 13 7 7 5 4 Energy Gun 1 | . 20 1 . . . . . . . . . . . Ballistic Gun 15 | . 6 20 22 22 22 13 7 7 9 15 15 13 15 Ballistic Cannon 1 | . . . . . . 4 7 4 4 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 115 | 13 30 59 59 55 59 76 75 75 76 72 66 67 115 Greatest Support 72 | 40 40 43 43 43 43 62 64 64 72 72 72 72 56 Greatest Overweight (x) 24 | . 1 1 1 1 1 1 1 1 1 1 . 1 24 Average Overweight (x) . | . . . 1 1 1 . 1 . . . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 14 17 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 12 16 19 20 19 19 19 19 19 19 19 18 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 11 19 20 20 20 20 20 19 20 20 20 19 14 Class Distribution -------------------- 79% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Matter Collected 6141 | 260 376 946 61 . 216 1365 208 . 1369 265 25 520 530 Remotely . | . . . . . . . . . . . . . . Salvage Created 7745 | . 795 1623 91 . 228 1863 242 . 763 357 41 520 1222 Parts 485 | . 54 110 9 . 14 112 15 . 52 13 3 32 71 Haulers Intercepted 5 | . 1 4 . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . 4 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . 11 1 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 165 | . 15 36 2 . 8 41 6 . 22 5 2 9 19 Guns 149 | . 14 36 2 . 8 36 3 . 15 5 2 9 19 Cannons 15 | . . . . . . 5 3 . 7 . . . . Classes Destroyed 15 | . 7 3 . . . 1 1 . 3 . . . . Worker 7 | . 2 3 . . . 1 . . 1 . . . . Builder 4 | . . . . . . . . . 1 . . . 3 Tunneler 1 | . . . . . . . . . 1 . . . . Hauler 5 | . 1 4 . . . . . . . . . . . Recycler 10 | . 1 2 . . 2 4 . . . . . . 1 Operator 1 | . 1 . . . . . . . . . . . . Watcher 13 | . 3 5 . . . 4 1 . . . . . . Swarmer 47 | . 3 11 . . 8 11 . . 8 . 2 . 4 Grunt 59 | . 12 12 2 . . 14 5 . 1 4 . 3 6 Brawler 4 | . . 2 . . . 1 . . . . . . 1 Duelist 5 | . . 1 . . . 4 . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . Sentry 26 | . . 10 . . . 10 . . 2 1 . 2 1 Hunter 9 | . . . . . . . 1 . 3 . . 2 3 Programmer 14 | . . . . . . . . . 8 . . 2 4 Best Kill Streak 9 | . 5 5 2 . 4 7 3 . 4 4 2 3 9 Combat Bots Only 5 | . 3 4 2 . 4 4 3 . 4 4 2 3 5 Max Kills in Single Turn 4 | . 1 2 2 . 2 3 1 . 1 1 1 1 4 Gunslinging 2 | . . 1 . . 1 1 . . . . . . 2 Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Hostile Shots Fired 1619 | . 95 179 4 . 48 285 17 . 284 105 11 260 331 Missed 503 | . 25 48 2 . 15 64 4 . 100 41 4 98 102 Damage Taken 14572 | . 837 1557 35 . 282 3188 203 . 2310 753 83 1611 3713 Core 1957 | . 165 197 . . 16 138 14 . 204 49 . 169 1005 Absorbed by Shields 716 | . . . . . . . . . 92 . . . 624 Redirected to Shielding 340 | . . 67 . . 10 39 . . 50 . . . 174 Ignored by Resistances 809 | . . . . . . . . . 61 26 24 320 378 Regen/Repaired (Parts) 1068 | . 327 22 . . . 402 . . 200 . . . 117 Core Remaining (%) 65 | 100 34 . . . 46 74 . . . . 61 80 . Volleys Fired 626 | . 75 104 2 . 16 161 19 . 98 22 4 67 58 Largest 3 | . 2 2 2 . 2 2 2 . 2 2 2 2 3 Hottest 115 | . 115 100 48 . 48 69 69 . 69 50 50 51 94 Shots Fired 1227 | . 132 208 4 . 32 319 34 . 177 43 8 131 139 Gun 1111 | . 132 208 4 . 32 282 15 . 117 43 8 131 139 Cannon 116 | . . . . . . 37 19 . 60 . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 1100 | . 55 158 4 . 32 319 34 . 177 43 8 131 139 Thermal 127 | . 77 50 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 30 | . 8 11 6 . 4 15 4 . 9 29 30 12 11 Robot Miss Streak 8 | . 4 8 3 . 7 6 8 . 6 1 2 4 6 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 25 | . 2 6 . . 3 4 . . . 2 . 1 7 Max Gunslinging Chain 2 | . 1 1 . . 1 1 . . . 1 . 1 2 Shots Hit Robots 799 | . 84 136 2 . 16 216 20 . 102 35 4 95 89 Core Hits 383 | . 37 74 3 . 9 96 16 . 52 14 4 28 50 Critical Kills 6 | . . . . . . 3 . . 1 . . . 2 Critical Parts Destroyed 4 | . . 1 . . 1 1 . . . . . 1 . Critical Strikes 19 | . 4 5 . . 1 5 . . 1 . . 1 2 Burn 8 | . 4 4 . . . . . . . . . . . Destroy 10 | . . 1 . . 1 4 . . 1 . . 1 2 Blast 1 | . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15143 | . 1108 2447 67 . 288 3836 415 . 2130 675 101 1284 2792 Guns 13715 | . 1099 2436 67 . 270 3430 155 . 1406 675 101 1284 2792 Cannons 1390 | . . . . . . 406 260 . 724 . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 38 | . 9 11 . . 18 . . . . . . . . Kinetic 14086 | . 442 2074 67 . 270 3836 415 . 2130 675 101 1284 2792 Thermal 1019 | . 657 362 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 20 | . 1 1 1 1 1 . . 15 20 5 1 2 5 Average Corruption 4 | . 1 1 1 1 1 . . 6 12 3 1 1 4 Corruption Purged 29 | . . . . . . . . . 20 4 . . 5 Corruption Blocked . | . . . . . . . . . . . . . . Effects 197 | . 9 2 3 7 13 . . 4 121 21 2 8 7 Message Errors 43 | . 2 . 1 1 5 . . 2 21 8 . 1 2 Matter Fused 50 | . 1 1 1 3 5 . . 1 31 5 . 1 1 Heat Flow Errors 21 | . . . . 1 1 . . 1 13 1 . 3 1 Energy Discharges 30 | . 3 . . 2 2 . . . 17 4 1 . 1 Parts Rejected 6 | . . . . . . . . . 6 . . . . Parts Fused 4 | . . . . . . . . . 3 . . . 1 Data Loss (minor) 20 | . 1 1 . . . . . . 15 2 . 1 . Data Loss (major) 6 | . 2 . 1 . . . . . 2 . 1 . . Misfires 3 | . . . . . . . . . 3 . . . . Alerts 4 | . . . . . . . . . 3 . . . 1 Misdirections 1 | . . . . . . . . . 1 . . . . Weapon Failures 9 | . . . . . . . . . 6 1 . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 6 | . . . . . . . . . 6 . . . . Projectiles 6 | . . . . . . . . . 6 . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 18 | . . . . . . 5 3 . 10 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 18 | . . . . . . 5 3 . 10 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 9 | . 1 4 . . 4 . . . . . . . . Targets Rammed 11 | . 1 4 . . 6 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . Highest Temperature 647 | . 647 218 16 82 88 373 . 263 285 167 . 256 62 Average Temperature 107 | . 157 39 13 50 48 99 . 145 112 46 . 105 17 Received Heat Transfer 3712 | . 366 414 18 . . 1107 63 . 348 342 . 243 811 Effects 28 | . 23 . . . . 5 . . . . . . . Shutdowns 4 | . 3 . . . . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . . . . . Damage (minor) 7 | . 3 . . . . 4 . . . . . . . Damage (major) 10 | . 10 . . . . . . . . . . . . Damage (core) 1 | . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted 4 | . 2 2 . . . . . . . . . . . Heat Transferred 3326 | . 1957 1369 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Peak Influence 670 | . 171 528 266 . 95 670 395 84 374 . . 147 331 Initial 238 | . . . 201 . . . 238 84 44 . . 31 71 Average 210 | . 60 322 236 . 26 376 265 72 102 . . 56 154 Maximum Alert Level 2 | . . 2 1 . . 2 1 . 1 . . . 1 Low Security (%) 55 | 100 100 22 14 . 100 20 5 100 88 . . 100 61 Level 1 24 | . . 48 85 . . 22 94 . 11 . . . 38 Level 2 19 | . . 28 . . . 56 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 42 | . 3 4 . . . 7 3 . 12 . . 4 9 Investigation 13 | . 2 2 . . . 1 3 . 4 . . 1 . Extermination 12 | . . . . . . . . . 7 . . 3 2 Reinforcement 12 | . 1 1 . . . 2 . . 1 . . . 7 Assault 3 | . . 1 . . . 2 . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Distress Signals 11 | . 2 5 . . . 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 263 | . 22 52 2 . 8 74 9 2 46 6 3 9 30 Peak Tracking Total 7 | . 4 7 2 . 4 6 3 2 5 5 3 4 7 Tactical Retreats 8 | . 1 2 . . . 3 . . . 1 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Traps Triggered 6 | . 3 . . . . . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Machines Disabled 15 | . . 1 . . . 5 . . 5 . . . 4 Max in Single Turn 1 | . . 1 . . . 1 . . 1 . . . 1 Garrison Access 2 | . . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Machines Accessed 52 | . 7 12 . 4 . 11 3 . 9 1 . 3 2 Terminals 31 | . 6 10 . . . 7 2 . 3 . . 3 . Fabricators 4 | . . . . . . . 1 . 3 . . . . Repair Stations 8 | . 1 1 . . . 2 . . 3 . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 Total Hacks 198 | . 25 25 . 49 . 48 8 . 25 1 . 9 8 Successful 130 | . 14 15 . 49 . 27 3 . 13 1 . 4 4 Failed 68 | . 11 10 . . . 21 5 . 12 . . 5 4 Catastrophic 9 | . 2 . . . . 2 . . 3 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . . 1 . . . 7 . . . . . 1 . Terminals 86 | . 21 20 . . . 22 6 . 8 . . 9 . Fabricators 10 | . . . . . . . 2 . 8 . . . . Repair Stations 39 | . 4 2 . . . 19 . . 9 . . . 5 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 8 | . . 3 . . . 5 . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . . . 3 Terminal Hacks 91 | . 10 10 . 49 . 12 1 . 4 1 . 4 . Record 56 | . 1 . . 49 . 2 . . 1 . . 3 . Robot Analysis 2 | . . 1 . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . . . Alert Level 10 | . 3 1 . . . 4 1 . . . . 1 . Unreport Threat 2 | . . . . . . 2 . . . . . . . Locate Traps 9 | . 1 4 . . . 2 . . 2 . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Zone Layout 5 | . 1 2 . . . 2 . . . . . . . Fabricator Hacks 6 | . . . . . . . 2 . 4 . . . . Load Schematic 3 | . . . . . . . 1 . 2 . . . . Build 3 | . . . . . . . 1 . 2 . . . . Repair Station Hacks 24 | . 4 2 . . . 10 . . 5 . . . 3 Scan Component 15 | . 2 1 . . . 7 . . 3 . . . 2 Repair 9 | . 2 1 . . . 3 . . 2 . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 7 | . . 3 . . . 4 . . . . . . . Insert Component 3 | . . 1 . . . 2 . . . . . . . Analyze 4 | . . 2 . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 39 | . 6 6 . . . 11 3 . 8 . . 3 2 Full Trace Events 21 | . 5 4 . . . 4 3 . 4 . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . 2 . . . . . . . Parts Built 6 | . . . . . . . 2 . 4 . . . . Authchips . | . . . . . . . . . . . . . . Time 241 | . . . . . . . 73 . 168 . . . . Total Part Build Rating 22 | . . . . . . . 6 . 16 . . . . Parts Repaired 9 | . 2 1 . . . 3 . . 2 . . . 1 Time 373 | . 62 32 . . . 144 . . 91 . . . 44 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . 2 . . . . . . . Part Schematics Acquired 3 | . . 1 . . . 2 . . . . . . . Parts Damaged 2 | . . 1 . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Total Allies 4 | . . . . . . . . 1 3 . . . . Largest Group 3 | . . . . . . . . 1 3 . . . . Highest-Rated Group 93 | . . . . . . . . 31 93 . . . . Highest-Rated Ally 31 | . . . . . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 56 | . . . . . . . . 13 43 . . . . Total Damage 905 | . . . . . . . . 190 715 . . . . Kills 9 | . . . . . . . . . 9 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Robot Analysis Total 2 | . . 1 . . . . . . 1 . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Turns Passed 21985 | 75 1624 4634 466 716 2720 4708 553 120 3622 910 147 792 898 Spaces Moved 8614 | 46 770 2014 190 299 711 1600 201 59 1522 468 88 368 278 Core 14 | 13 . . . . . . . . . . . . 1 Treads 8333 | 33 770 2014 190 299 711 1600 201 59 1522 468 88 368 10 Legs . | . . . . . . . . . . . . . . Wheels 267 | . . . . . . . . . . . . . 267 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 170 233 153 145 150 150 150 115 Average Speed 199 | 128 165 189 240 240 246 244 235 197 185 150 150 160 123 Slowest Speed 1250 | 160 240 240 240 240 250 250 241 233 233 225 150 232 1250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 89 99 45 71 103 94 6 58 34 65 11 8 10 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 9 | . . . 1 . 1 . . . . 7 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 22 | . . . . . . 11 . . 2 . . . 9 Melee . | . . . . . . . . . . . . . . Projectile 22 | . . . . . . 11 . . 2 . . . 9 AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Total 12319 | 62 997 2636 196 298 1636 2086 248 64 2152 641 98 478 727 Wait 2515 | . 76 371 2 . 892 229 21 1 444 134 1 13 331 Move 8602 | 45 769 2013 189 298 710 1599 201 58 1521 467 87 367 278 Hop . | . . . . . . . . . . . . . . Pick Up 243 | 10 41 61 1 . 3 42 3 . 37 8 3 14 20 Fast Attach . | . . . . . . . . . . . . . . Attach 123 | 6 16 20 . . . 19 3 1 27 5 1 11 14 Detach 2 | . . . . . . . . 2 . . . . . Swap 69 | . 1 20 2 . 6 12 . . 14 2 . 2 10 Drop 128 | 1 18 43 . . 3 24 1 2 11 3 2 4 16 Fire 626 | . 75 104 2 . 16 161 19 . 98 22 4 67 58 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 11 | . 1 4 . . 6 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 18) 674 | -10/Materials | Identified exit to Mines 674 | -10/Materials | Identified exit to Materials 1143 | -10/Materials | Build established: Scavenger-Mutant 1364 | -10/Materials | Core integrity fell below 50% 1379 | -10/Materials | Lost 3 parts (1p1n1w) 1540 | -10/Materials | Repaired Broken Lgt. Treads 1568 | -10/Materials | Repaired Lrg. Storage Unit 1700 | -10/Materials | Entered another Materials area 1700 | -9/Materials | Evolved 2 slots: Utility x2 2300 | -9/Materials | Discovered new exit (range 18) 2742 | -9/Materials | Discovered new exit (range 5) 3929 | -9/Materials | Discovered new exit (range 7) 4421 | -9/Materials | Repaired Imp. Ion Engine 4611 | -9/Materials | Build established: Mutant 4998 | -9/Materials | Discovered new exit (range 18) 5700 | -9/Materials | First assault squad dispatched 5789 | -9/Materials | Discovered new exit (range 12) 6334 | -9/Materials | Entered Mines 6336 | -9/Mines | Met a Derelict bent on vengeance 6563 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6592 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6608 | -9/Mines | Discovered new exit (range 10) 6733 | -9/Mines | Learned Materials emergency access door positions 6764 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6764 | -9/Mines | Discovered new exit (range 5) 6800 | -9/Mines | Entered Exiles 6834 | -9/Exiles | Discovered new exit (range 15) 6863 | -9/Exiles | Met 8R-AWN 6901 | -9/Exiles | Met EX-HEX 7019 | -9/Exiles | Met EX-DEC 7074 | -9/Exiles | Learned location of Zion (-7) 7158 | -9/Exiles | Met EX-BIN 7496 | -9/Exiles | Discovered new exit (range 10) 7516 | -9/Exiles | Entered Mines 8243 | -8/Mines | Discovered new exit (range 7) 9166 | -8/Mines | Discovered new exit (range 5) 9238 | -8/Mines | Core integrity fell below 50% 10236 | -8/Mines | Entered Materials 10236 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 11542 | -8/Materials | Discovered new exit (range 6) 11698 | -8/Materials | Repaired Adv. Treads 11753 | -8/Materials | Repaired Broken Arm. Treads 12224 | -8/Materials | Repaired Broken Adv. Treads 12236 | -8/Materials | First assault squad dispatched 12730 | -8/Materials | Lost 3 parts (2u1w) 12781 | -8/Materials | Discovered new exit (range 9) 13593 | -8/Materials | Discovered new exit (range 11) 14944 | -8/Materials | Entered Factory 14944 | -7/Factory | Evolved 2 slots: Utility x2 15172 | -7/Factory | Fabricated Adv. Treads (x2) 15497 | -7/Factory | Sucked down chute 15497 | -7/Factory | Entered Waste 15498 | -7/Waste | Met a frightened Derelict 15512 | -7/Waste | EMP discharged 15520 | -7/Waste | Spotted C-40 Crusher 15550 | -7/Waste | Spotted C-40 Crusher 15573 | -7/Waste | Spotted C-40 Crusher 15591 | -7/Waste | Discovered new exit (range 18) 15612 | -7/Waste | EMP discharged 15612 | -7/Waste | System corruption reached 10% 15617 | -7/Waste | Entered Factory 15744 | -7/Factory | Fabricated Focal Shield (x2) 18080 | -7/Factory | Lost 4 parts (3n1w) 18613 | -7/Factory | Fabricated Adv. Treads (x2) 18624 | -7/Factory | Allied Derelicts emerged from ambush trap array 19073 | -7/Factory | Repaired Broken Minigun 19112 | -7/Factory | Repaired Minigun 19203 | -7/Factory | Discovered new exit (range 18) 19239 | -7/Factory | Entered Lower Caves 19250 | -7/Lower Caves | Spotted B-75 Beast 19420 | -7/Lower Caves | Learned Factory terminal intel 19572 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 20121 | -7/Lower Caves | Discovered new exit (range 6) 20149 | -7/Lower Caves | Entered another Lower Caves area 20233 | -7/Lower Caves | Discovered new exit (range 15) 20296 | -7/Lower Caves | Entered Factory 20296 | -6/Factory | Evolved 2 slots: Utility x2 20297 | -6/Factory | Loaded intel: 25 terminal locations 20734 | -6/Factory | Lost 4 parts (1p1u2w) 20870 | -6/Factory | Discovered new exit (range 18) 20947 | -6/Factory | Lost 3 parts (1p1n1w) 21088 | -6/Factory | Entered another Factory area 21088 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 21377 | -5/Factory | Build established: Scavenger-Gunner 21552 | -5/Factory | Repaired Gauss Rifle 21977 | -5/Factory | Core integrity fell below 50% 21983 | -5/Factory | Core integrity fell below 20% 21986 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 21971_ Enh. Fission Core destroyed. 21971_ Knocked back. 21971_ K-01 Serf collects debris. 21972_ Enh. Fission Core destroyed. 21973_ R-10 Processor collects Flexi-carbon Leg. 21973_ Slug penetrates Wall. 21974_ Imp. Kinecellerator destroyed. 21974_ K-01 Serf collects debris. 21976_ Core Shielding destroyed. 21976_ Slug penetrates Wall. 21979_ K-01 Serf collects debris. 21981_ R-10 Processor destroyed. 21981_ R-10 Processor collects Com. Wheel. 21981_ Penetrated by Slug. 21982_ K-01 Serf collects debris. 21984_ Penetrated by Slug. 21985_ Knocked back. 21985_ R-10 Processor collects Com. Wheel. 21985_ K-01 Serf collects debris. 21986_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | #???????????????? 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"?????????????????????? | | ??????????????????# ???? "?????????????????????? | | ??????????????????? ????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Resistance: EM 25 Core Shielding 20 Power Shielding 66 Utility Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 7 Kinecelleration 40 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Focal Shield | x2 | -7/Factory | Preloaded Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Gunslinger Leap Before You Look Significant Disruption Challenges ------------ None Game ------ Seed HoverAuthchipTerrabomb Manual? 0 Play Time 03:01:24 Cumulative 15.3 hours Start 2024.04.05 @ 19:30:06 End 2024.04.06 @ 18:52:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c4d4c1b-c642-43ae-8021-350d9548de5b