Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 00:50:08

Player: Rocketboy

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (56)      280
Value Destroyed (1211)     1211
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 5971

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             484/1000
Matter                     223/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (7) ------
      Advanced Weight Redist. System
      Enhanced Optical Array
      Improved Melee Analysis Suite
               Target Analyzer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Enhanced Nuclear Core
               Biomechanical Wings
               ECM Suite
      Advanced Focal Shield
  High-powered Shock Rifle

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
>              --- PROPULSION -------
               Surge Thruster
               Surge Thruster
               Surge Thruster
               Surge Thruster
               Surge Thruster
               Biomechanical Wings
>              --- UTILITY ----------
      Advanced Weight Redist. System
      Enhanced Optical Array
      Improved Sensor Array
      Improved Melee Analysis Suite
               Target Analyzer
               Microactuators
      Improved Reaction Control System
>              --- WEAPON -----------
               Scythe
               Spear
               Lance
>              --- INVENTORY --------
      Enhanced Nuclear Core
               ECM Suite
      Advanced Focal Shield
  High-powered Shock Rifle
[Rating: 67]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Surge Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Surge Thruster
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   .   .   1   
  Utility                  5    | .   .   .   2   1   1   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             118  | 7   2   15  21  56  2   3   12  
  Power                    17   | 1   .   3   3   9   .   .   1   
    Engine                 6    | 1   .   3   .   2   .   .   .   
    Core                   11   | .   .   .   3   7   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   7   11  12  .   1   1   
    Treads                 5    | .   .   2   2   1   .   .   .   
    Leg                    4    | 2   .   .   .   2   .   .   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   
    Hover                  4    | .   .   .   4   .   .   .   .   
    Flight                 19   | .   .   5   5   7   .   1   1   
  Utility                  35   | 2   .   2   5   19  1   .   6   
    Device                 22   | 1   .   1   3   11  1   .   5   
    Storage                5    | 1   .   .   1   3   .   .   .   
    Processor              6    | .   .   .   1   4   .   .   1   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             1    | .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   3   2   16  1   2   4   
    Energy Gun             5    | 2   1   2   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          5    | .   .   1   .   4   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   4   .   .   .   
    Launcher               3    | .   1   .   1   1   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   
    Impact Weapon          5    | .   .   .   1   3   1   .   .   
    Slashing Weapon        6    | .   .   .   .   2   .   2   2   
    Piercing Weapon        2    | .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   2   .   .   1   
Parts Lost                 31   | .   .   .   1   18  .   1   11  
  Power                    2    | .   .   .   .   1   .   .   1   
  Propulsion               14   | .   .   .   1   9   .   .   4   
  Utility                  11   | .   .   .   .   7   .   1   3   
  Weapon                   4    | .   .   .   .   1   .   .   3   
  Highest Loss Streak      11   | .   .   .   1   8   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 90  98  80  86  90  87  
  Engine                   3    | .   14  11  .   .   6   5   .   
  Core                     4    | .   .   .   8   6   .   .   5   
  Treads                   1    | .   .   6   .   .   .   .   .   
  Leg                      5    | .   28  14  .   1   .   .   .   
  Wheel                    1    | .   .   .   .   3   .   .   .   
  Flight                   21   | .   .   13  27  23  33  33  27  
  Device                   15   | .   14  10  18  14  20  20  21  
  Storage                  5    | .   14  11  9   3   .   .   .   
  Processor                9    | .   .   .   8   11  20  19  14  
  Energy Gun               6    | .   28  20  3   .   .   .   .   
  Ballistic Gun            2    | .   .   1   6   3   .   .   .   
  Impact Weapon            2    | .   .   .   5   3   .   .   .   
  Slashing Weapon          2    | .   .   .   .   3   6   12  6   
  Piercing Weapon          1    | .   .   .   .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             25   | 13  13  15  22  25  15  15  20  
  Greatest Support         38   | 20  20  20  38  26  15  15  26  
  Greatest Overweight (x)  7    | .   .   3   1   7   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  5   5   5   
  Average Capacity         6    | 7   8   8   8   6   5   5   5   
  Most Carried             9    | 2   3   8   8   9   4   5   5   
  Average Carried          5    | .   2   6   6   5   3   4   3   
  Final Capacity           10   | 8   8   8   10  5   5   5   5   
  Final Carried            8    | 2   3   8   8   5   4   5   5   

 Class Distribution 
--------------------
 26% | Mutant
 21% | Sprinter
 19% | Scavenger-Sprinter
 16% | Scavenger-Mutant
  6% | Ninja
  6% | Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
   Scavenger-Mutant | -7/Factory
              Ninja | -6/Factory
              Ninja | -6/DSF
           Sprinter | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Matter Collected           1554 | 270 .   173 234 824 .   .   53  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1814 | 108 .   409 274 917 .   .   106 
  Parts                    103  | 6   .   30  10  54  .   .   3   
Haulers Intercepted        5    | .   .   1   2   2   .   .   .   
Recyclers Shooed           3    | 1   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  28   | .   .   11  4   11  .   .   2   
  Melee                    7    | .   .   .   1   4   .   .   2   
  Guns                     15   | .   .   9   .   6   .   .   .   
  AOE                      5    | .   .   2   2   1   .   .   .   
Classes Destroyed          13   | 2   .   5   1   5   .   .   .   
  Worker                   6    | .   .   2   .   4   .   .   .   
  Builder                  2    | .   .   .   .   2   .   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   
  Hauler                   5    | .   .   1   2   2   .   .   .   
  Recycler                 6    | 1   .   .   1   4   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  6    | .   .   2   1   3   .   .   .   
  Swarmer                  12   | .   .   8   3   1   .   .   .   
  Grunt                    4    | .   .   .   .   4   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   3   1   1   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   
  Programmer               4    | .   .   .   .   2   .   .   2   
Best Kill Streak           7    | 2   .   7   3   5   .   .   1   
  Combat Bots Only         5    | .   .   5   3   3   .   .   1   
Max Kills in Single Turn   2    | 1   .   2   2   1   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   1   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Hostile Shots Fired        292  | .    1    42   17   115  .    27   90   
  Missed                   89   | .    1    8    5    32   .    12   31   
Damage Taken               3517 | .    .    397  167  1514 .    410  1029 
  Core                     1185 | .    .    112  41   426  .    90   516  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   41   | .    .    41   .    .    .    .    .    
Core Remaining (%)         82   | 100  100  72   92   39   .    89   .    
Volleys Fired              90   | 4    4    27   15   40   .    .    .    
  Largest                  2    | 2    2    2    2    2    .    .    .    
  Hottest                  101  | 80   80   101  76   76   .    .    .    
Shots Fired                149  | 8    8    54   28   51   .    .    .    
  Gun                      131  | 8    8    54   27   34   .    .    .    
  Cannon                   12   | .    .    .    .    12   .    .    .    
  Launcher                 2    | .    .    .    1    1    .    .    .    
  Special                  4    | .    .    .    .    4    .    .    .    
  Kinetic                  63   | .    .    3    14   46   .    .    .    
  Thermal                  74   | 8    8    45   13   .    .    .    .    
  Explosive                2    | .    .    .    1    1    .    .    .    
  Electromagnetic          6    | .    .    6    .    .    .    .    .    
  Robot Hit Streak         17   | 1    1    8    6    17   .    .    .    
  Robot Miss Streak        6    | 1    2    6    2    6    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           157  | 4    3    31   29   80   .    .    10   
  Core Hits                95   | 3    1    22   9    56   .    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    .    .    .    
  Critical Strikes         11   | .    .    3    2    6    .    .    .    
    Burn                   4    | .    .    3    1    .    .    .    .    
    Blast                  2    | .    .    .    .    2    .    .    .    
    Smash                  3    | .    .    .    1    2    .    .    .    
    Sever                  2    | .    .    .    .    2    .    .    .    
Melee Attacks              72   | .    .    .    12   48   .    .    12   
  Impact                   29   | .    .    .    12   17   .    .    .    
  Slashing                 32   | .    .    .    .    31   .    .    1    
  Piercing                 11   | .    .    .    .    .    .    .    11   
  Sneak Attacks            12   | .    .    .    2    10   .    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    3    
Damage Inflicted           5087 | 44   35   488  723  3431 .    .    366  
  Guns                     1345 | 44   35   391  203  672  .    .    .    
  Cannons                  221  | .    .    .    .    221  .    .    .    
  Explosions               306  | .    .    97   114  95   .    .    .    
  Melee                    3215 | .    .    .    406  2443 .    .    366  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  988  | .    .    9    86   893  .    .    .    
  Thermal                  645  | 44   35   449  117  .    .    .    .    
  Explosive                209  | .    .    .    114  95   .    .    .    
  Electromagnetic          30   | .    .    30   .    .    .    .    .    
  Impact                   1004 | .    .    .    406  598  .    .    .    
  Slashing                 1875 | .    .    .    .    1845 .    .    30   
  Piercing                 336  | .    .    .    .    .    .    .    336  
Highest Corruption         21   | .    .    .    .    21   .    4    3    
  Average Corruption       17   | .    .    .    .    18   .    4    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    35   .    .    2    
    Message Errors         5    | .    .    .    .    4    .    .    1    
    Matter Fused           11   | .    .    .    .    11   .    .    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    .    .    
    Energy Discharges      3    | .    .    .    .    3    .    .    .    
    Parts Rejected         2    | .    .    .    .    1    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    5    .    .    .    
    Data Loss (major)      3    | .    .    .    .    3    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    
    Misdirections          2    | .    .    .    .    2    .    .    .    
    Weapon Failures        3    | .    .    .    .    3    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            730  | .    .    .    155  561  .    .    14   
  Projectiles              3    | .    .    .    .    3    .    .    .    
  Explosions               1    | .    .    .    1    .    .    .    .    
  Melee                    726  | .    .    .    154  558  .    .    14   
Knockbacks                 8    | .    .    .    .    8    .    .    .    
  Impact                   2    | .    .    .    .    2    .    .    .    
  Kinetic                  5    | .    .    .    .    5    .    .    .    
  Secondary                1    | .    .    .    .    1    .    .    .    
Self-Inflicted Damage      38   | .    .    27   .    11   .    .    .    
  Shots                    2    | .    .    1    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        386  | 36   36   222  140  386  .    .    281  
  Average Temperature      71   | 20   16   75   65   74   .    .    140  
  Received Heat Transfer   678  | .    .    99   45   453  .    .    81   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    6    2    .    .    .    
  Impact Corruptions       9    | .    .    .    5    4    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    1    .    .    .    .    
  Heat Transferred         1650 | 100  75   1105 370  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Peak Influence             412  | 10  56  412 318 347 112 78  65  
  Initial                  173  | .   6   23  173 144 107 78  35  
  Average                  154  | 4   32  188 234 196 111 76  46  
Maximum Alert Level        2    | .   .   2   1   1   .   .   .   
  Low Security (%)         68   | 100 100 61  39  56  100 100 100 
  Level 1                  30   | .   .   30  60  43  .   .   .   
  Level 2                  1    | .   .   7   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   2   4   .   2   .   
  Investigation            4    | .   1   .   .   3   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   1   .   2   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Distress Signals           4    | .   .   1   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              66   | .   4   17  5   20  .   13  7   
  Peak Tracking Total      8    | .   2   6   3   3   .   8   5   
  Tactical Retreats        2    | .   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Disabled          1    | .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Machines Accessed          22   | .   1   4   1   11  2   .   3   
  Terminals                13   | .   1   3   1   5   2   .   1   
  Fabricators              4    | .   .   .   .   3   .   .   1   
  Repair Stations          3    | .   .   1   .   1   .   .   1   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                54   | .   4   13  2   24  4   .   7   
  Successful               24   | .   2   6   1   12  1   .   2   
  Failed                   30   | .   2   7   1   12  3   .   5   
    Catastrophic           5    | .   .   2   .   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   26   | .   4   11  2   5   3   .   1   
  Terminals                34   | .   4   11  2   12  4   .   1   
  Fabricators              9    | .   .   .   .   6   .   .   3   
  Repair Stations          6    | .   .   2   .   1   .   .   3   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   2   .   2   1   .   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   1   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           5    | .   .   .   .   3   .   .   2   
  Network Status           2    | .   .   .   .   1   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   2   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   2   1   4   .   .   .   
  Terminals                8    | .   1   2   1   4   .   .   .   
    Botnet                 8    | .   1   2   1   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   4   1   8   2   .   3   
  Full Trace Events        4    | .   1   .   .   3   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   .   .   .   
  Parts Built              3    | .   .   .   .   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   153  | .   .   .   .   153 .   .   .   
  Total Part Build Rating  19   | .   .   .   .   19  .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Turns Passed               2088 | 76   170  342  277  836  49   71   267  
Spaces Moved               2730 | 46   129  264  354  1353 66   145  373  
  Core                     18   | 4    .    .    .    2    .    .    12   
  Treads                   5    | .    .    2    .    3    .    .    .    
  Legs                     304  | 42   129  130  .    3    .    .    .    
  Wheels                   132  | .    .    .    .    132  .    .    .    
  Hover                    50   | .    .    .    50   .    .    .    .    
  Flight                   2221 | .    .    132  304  1213 66   145  361  
  Fastest Speed            5    | 50   120  31   31   11   23   23   5    
  Average Speed            41   | 113  120  77   34   32   23   23   28   
  Slowest Speed            400  | 120  120  280  110  400  23   66   300  
  Overloaded Moves         35   | .    .    .    .    7    .    .    28   
  Propulsion Burnouts      1    | .    .    .    .    .    .    .    1    
  Robots Hopped            2    | .    .    1    .    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    21   21   24   28   2    83   8    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          15   | .    .    .    9    6    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    .    .    .    
  AOE                      13   | .    .    .    9    4    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Total                      3406 | 58   135  343  467  1603 99   179  522  
  Wait                     291  | .    .    22   34   58   31   30   116  
  Move                     2719 | 45   128  261  353  1350 65   144  373  
  Hop                      2    | .    .    1    .    1    .    .    .    
  Pick Up                  36   | 2    .    6    12   13   .    1    2    
  Fast Attach              67   | 7    1    10   9    32   .    3    5    
  Attach                   23   | .    .    .    3    11   2    .    7    
  Detach                   21   | .    1    2    1    9    1    .    7    
  Swap                     28   | .    1    5    9    13   .    .    .    
  Drop                     60   | .    .    9    19   28   .    1    3    
  Fire                     90   | 4    4    27   15   40   .    .    .    
  Melee                    69   | .    .    .    12   48   .    .    9    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   77 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Discovered new exit (range 10)
  247 | -10/Materials | Entered another Materials area
  247 | -9/Materials  | Evolved 2 slots: Propulsion x2
  313 | -9/Materials  | Build established: Mutant
  535 | -9/Materials  | Repaired Lgt. Armor Plating
  547 | -9/Materials  | Discovered new exit (range 8)
  589 | -9/Materials  | Entered another Materials area
  589 | -8/Materials  | Evolved 2 slots: Utility x2
  851 | -8/Materials  | Discovered new exit (range 16)
  866 | -8/Materials  | Identified exit to Factory
  866 | -8/Materials  | Entered Factory
  866 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  965 | -7/Factory    | Lost 4 parts (3n1u)
 1032 | -7/Factory    | System corruption reached 10%
 1073 | -7/Factory    | Lost 8 parts (1p3n3u1w)
 1165 | -7/Factory    | Lost 4 parts (3n1u)
 1434 | -7/Factory    | Fabricated Adv. Focal Shield (x2)
 1461 | -7/Factory    | Core integrity fell below 50%
 1499 | -7/Factory    | Fabricated Enh. Optical Array (x1)
 1690 | -7/Factory    | Discovered new exit (range 19)
 1702 | -7/Factory    | Identified exit to Factory
 1702 | -7/Factory    | Entered another Factory area
 1702 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1706 | -6/Factory    | Identified exit to DSF
 1751 | -6/Factory    | Entered DSF
 1753 | -6/DSF        | Discovered new exit (range 21)
 1770 | -6/DSF        | Additional patrols routed to DSF
 1822 | -6/DSF        | Entered Factory
 1822 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2088 | -5/Factory    | Core integrity fell below 50%
 2089 | -5/Factory    | Self-destructed

 Last Messages 
---------------
Penetrated by Slug.
R-10 Processor collects Surge Thruster.
Penetrated by Slug.
Slug penetrates Wall.
Imp. Sensor Array destroyed.
ULQA1EDFUNJEXTB5|FZ%Q20Y6M
Slug penetrates Wall. <x2>
Penetrated by Slug.
Slug penetrates Wall.
Critical hit (Burn: +37).
Penetrated by Slug. <x3>
Scythe destroyed.
Microactuators destroyed.
Enh. Nuclear Core destroyed.
U-05 Engineer builds a Door.
Penetrated by Slug.
Spear destroyed.
P-70 Sage destroyed.
Lance destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????#!    ????""????????????   #??????????????? |
| ???????#      ????"????????????   #??????????????? |
| ?????????      ???  ###########   #??????????????? |
| ???????#??     ???? #             #??????????????? |
| ???????#  ?     ????+             +??????????????? |
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| ??????????"""""     #   #            #???????????? |
| ???????#            +  %+u    w      #???????????? |
| #####################   #[=!  """    #???????????? |
|              #     ##   #gg"" """    #???????????? |
|              #          # ![" """    #???????????? |
|       [      +          #@ ""     !  #???????????? |
|              #          # h""        #???????????? |
|              #   ! ######       =    #???????????? |
|              ### ###????#            #???????????? |
| #+############?# #??????#%           #???????????? |
| # #??????####### #??????#    !       #???????????? |
| # #??????#       #??????#            #???????????? |
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| # ######## #            ### #????????????????????? |
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|          #     #]           #????????????????????? |
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|     //   #     #  """"""""" #????????????????????? |
|     /!!  #     #            #????????????????????? |
|     /!!  #     #  """"""""" #????????????????????? |
| ##########     #            #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                76
Targeting Accuracy         6
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
     Flight Unit | -9/Materials | Hacked
 Rocket Launcher | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
  Adv. Focal Shield | x2 | -7/Factory | Preloaded
 Enh. Optical Array | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dodgeball, But With Guns
Speed Demon
Supersonic
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              LobotomyGyrokineticSlayer
  Manual?         0
Play Time         01:03:50
  Cumulative      22.0 hours
  Start           2024.04.07 @ 23:47:56
  End             2024.04.08 @ 00:50:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19480ec6-91e1-43ae-8ec8-e1b09403af03