Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:25:32 Player: lilya Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (568) 568 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2273 Bonus ------- None Cogmind --------- Core Integrity 403/550 Matter 248/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Wheel Compact Wheel > --- UTILITY (3) ------ Improved Sensor Array Improved Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Minigun > --- INVENTORY (5) ---- Improved Ion Engine Flight Unit Light Assault Rifle Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Light Assault Rifle Minigun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Flight Unit Light Assault Rifle Heavy Assault Rifle Assault Cannon Datajack [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 42 | 6 9 19 8 Power 6 | 1 1 3 1 Engine 6 | 1 1 3 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 7 2 Treads 3 | . . 3 . Leg 6 | 2 2 1 1 Wheel 3 | . . 2 1 Hover 1 | . . 1 . Flight . | . . . . Utility 6 | 1 1 2 2 Device 3 | . 1 1 1 Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 2 5 7 3 Energy Gun 5 | 2 1 1 1 Energy Cannon . | . . . . Ballistic Gun 10 | . 3 5 2 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 7 3 Power 1 | . . 1 . Propulsion 5 | . . 4 1 Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Highest Loss Streak 6 | . . 6 2 To Critical Strikes . | . . . . Average Slot Usage (%) 82 | . 84 73 89 Engine 11 | . 14 8 9 Treads 6 | . . 8 14 Leg 13 | . 25 6 2 Wheel 6 | . . 8 13 Device 4 | . 2 8 5 Storage 11 | . 14 11 6 Processor 1 | . . 1 4 Protection 2 | . . . 8 Energy Gun 10 | . 19 4 4 Ballistic Gun 13 | . 7 14 21 Naked Turns . | . . . . Heaviest Build 23 | 13 14 15 23 Greatest Support 26 | 20 20 20 26 Greatest Overweight (x) 4 | . 1 4 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 7 Most Carried 8 | 6 8 8 8 Average Carried 6 | 3 6 6 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 6 8 7 5 Class Distribution -------------------- 60% | Mutant 17% | Scavenger-Mutant 15% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 719 | 225 119 230 145 Remotely . | . . . . Salvage Created 672 | . 182 172 318 Parts 43 | . 9 13 21 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . 6 7 4 Guns 16 | . 5 7 4 AOE 1 | . 1 . . Classes Destroyed 7 | . 3 1 3 Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 8 | . 3 5 . Grunt 6 | . 3 1 2 Sentry 2 | . . 1 1 Hunter 1 | . . . 1 Best Kill Streak 3 | . 3 3 3 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 270 | . 63 142 65 Missed 92 | . 23 47 22 Damage Taken 2042 | . 405 937 700 Core 609 | . 109 353 147 Absorbed by Shields . | . . . . Core Remaining (%) 55 | 100 56 11 . Volleys Fired 76 | . 28 23 25 Largest 3 | . 2 2 3 Hottest 101 | . 80 60 101 Shots Fired 148 | . 52 32 64 Gun 146 | . 50 32 64 Cannon . | . . . . Launcher 2 | . 2 . . Special . | . . . . Kinetic 92 | . 9 24 59 Thermal 41 | . 28 8 5 Explosive 2 | . 2 . . Electromagnetic 13 | . 13 . . Robot Hit Streak 8 | . 6 7 8 Robot Miss Streak 9 | . 9 3 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 86 | . 29 20 37 Core Hits 42 | . 12 10 20 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1095 | . 465 197 433 Guns 974 | . 344 197 433 Cannons . | . . . . Explosions 121 | . 121 . . Melee . | . . . . Ramming . | . . . . Kinetic 600 | . 72 154 374 Thermal 280 | . 178 43 59 Explosive 84 | . 84 . . Electromagnetic 131 | . 131 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 3 | . 3 . . Projectiles . | . . . . Explosions 3 | . 3 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 16 | . 16 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 313 | . 313 28 300 Average Temperature 105 | . 140 12 87 Received Heat Transfer 522 | . 144 126 252 Effects 2 | . 1 . 1 Shutdowns 1 | . 1 . . Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 673 | . 425 100 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 252 | . 216 121 252 Initial 50 | . . 6 50 Average 73 | . 57 65 133 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 96 | 100 98 100 88 Level 1 3 | . 1 . 11 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 8 12 9 Peak Tracking Total 6 | . 4 6 5 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 2 . 2 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . . 2 . Successful 2 | . . 2 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Record 1 | . . 1 . Alert Level 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1234 | 96 502 341 295 Spaces Moved 770 | 74 269 234 193 Core 51 | 14 . 37 . Treads 1 | . . 1 . Legs 390 | 60 269 54 7 Wheels 328 | . . 142 186 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 100 90 Average Speed 112 | 106 123 109 104 Slowest Speed 250 | 120 190 250 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 6 26 17 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . 8 . . Melee . | . . . . Projectile . | . . . . AOE 8 | . 8 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1020 | 91 389 291 249 Wait 67 | . 64 1 2 Move 767 | 73 268 233 193 Hop . | . . . . Pick Up 45 | 12 12 10 11 Fast Attach 1 | . . . 1 Attach 29 | 6 5 12 6 Detach 3 | . . 3 . Swap 12 | . 4 7 1 Drop 20 | . 8 2 10 Fire 76 | . 28 23 25 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Discovered new exit (range 3) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 710 | -9/Materials | Core integrity fell below 50% 739 | -9/Materials | Lost 6 parts (1p3n1u1w) 742 | -9/Materials | Core integrity fell below 20% 930 | -9/Materials | Discovered new exit (range 12) 940 | -9/Materials | Entered another Materials area 940 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1235 | -8/Materials | Self-destructed Last Messages --------------- Slug penetrates Wall. Sml. Storage Unit destroyed. Penetrated by Slug. U-05 Engineer destroyed. Disabling or destroying stationary machines or terrain requires that a single hit meet or exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in keyboard mode). Hovering the cursor over an object also shows its Armor in the Scan window. Hadron Collector disabled. Penetrated by Slug. Lgt. Treads destroyed. G-47 Trooper destroyed. Slug penetrates Wall. Penetrated by Slug. Beam Rifle destroyed. H-55 Commando destroyed. Map ----- +----------------------------------------------------+ | ????????####+####????????????? | | ????????# #????????????? | | ????????# #????????????? | | ????????# #????????????? | | ?????######## #????????????? | | ?????# ! !# #????????????? | | ?????# # #????????????? | | ?????#""" + #????????????? | | ?????#""" # #????????????? | | ?????#""" # #????????????? | | ?????# # #????????????? | | ############# #????????????? | | # =# #????????????? | | # """ # #????????????? | | # !!! 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