Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.05 @ 16:27:30 Player: asta Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1317) 1317 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 3370 Bonus ------- Follower Combat Kills 107 Friendly Fire -94 Cogmind --------- Core Integrity 0/400 Matter 256/300 Energy 139/160 System Corruption 0% Temperature Cool (95) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Heat Sink Matter Filter Hacking Suite > --- WEAPON (3) ------- Beam Rifle Beamcaster Katana > --- INVENTORY (5) ---- High-capacity Battery (250) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Matter Filter Hacking Suite > --- WEAPON ----------- Beam Rifle Beamcaster Katana > --- INVENTORY -------- High-capacity Battery [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Hacking Suite Device Heat Sink Storage High-capacity Battery Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 70 | 5 20 16 18 5 4 2 Power 8 | 1 1 3 2 1 . . Engine 6 | 1 1 2 2 . . . Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 21 | 2 9 2 6 2 . . Treads . | . . . . . . . Leg 13 | . 7 2 2 2 . . Wheel 6 | 2 2 . 2 . . . Hover 2 | . . . 2 . . . Flight . | . . . . . . . Utility 17 | . 5 6 4 1 1 . Device 9 | . . 5 2 1 1 . Storage 1 | . . 1 . . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 6 | . 5 . 1 . . . Artifact . | . . . . . . . Weapon 24 | 2 5 5 6 1 3 2 Energy Gun 6 | . . 1 3 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 3 1 2 . 1 . Ballistic Cannon . | . . . . . . . Launcher 6 | . 2 2 . . 2 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 1 6 2 . 3 Power 2 | . . 1 1 . . . Propulsion 3 | . . . 1 1 . 1 Utility 2 | . . . 1 1 . . Weapon 5 | . . . 3 . . 2 Highest Loss Streak 3 | . . 1 3 2 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 96 98 90 89 97 99 Engine 4 | . 13 3 4 8 . . Core 7 | . . 9 4 2 11 11 Leg 20 | . 15 28 13 8 22 21 Wheel 3 | . 12 . 4 10 . . Device 12 | . . 11 12 11 19 22 Storage 5 | . . 13 11 3 . . Hackware 5 | . . . 7 11 11 11 Protection 5 | . 26 3 1 . . . Energy Gun 5 | . . 6 13 16 . 2 Ballistic Gun 9 | . 19 4 5 11 11 10 Launcher 7 | . 7 10 2 . 10 9 Special Weapon 1 | . . 6 . . . . Slashing Weapon 3 | . . . . 5 11 11 Special Melee Weapon 1 | . . . 9 . . . Naked Turns . | . . . . . . . Heaviest Build 23 | 7 23 19 22 22 20 20 Greatest Support 30 | 20 20 30 30 20 20 20 Greatest Overweight (x) 7 | . 7 . 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 4 4 5 2 Average Carried 2 | . 2 2 1 1 2 1 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 3 | 1 2 3 1 2 2 1 Class Distribution -------------------- 56% | Scavenger-Mutant 31% | Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1454 | 274 304 440 281 93 19 43 Remotely . | . . . . . . . Salvage Created 1474 | 70 245 218 590 252 . 99 Parts 92 | 4 20 11 46 10 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 37 | 1 8 8 14 4 . 2 Guns 25 | 1 7 3 10 4 . . AOE 12 | . 1 5 4 . . 2 Classes Destroyed 14 | 2 3 3 3 2 . 1 Worker 5 | 1 . 2 2 . . . Builder 2 | . 1 1 . . . . Tunneler 1 | . . . 1 . . . Recycler 2 | . . 1 . 1 . . Mechanic 1 | . . . . 1 . . Operator 1 | . . . 1 . . . Watcher 6 | . 2 . 4 . . . Swarmer 8 | . 3 . 3 2 . . Grunt 15 | 1 5 3 5 1 . . Brawler 2 | . . . . . . 2 Duelist 1 | . . . . 1 . . Sentry 6 | . . . 6 . . . Demolisher 2 | . . 2 . . . . Assembled 3 | . . 3 . . . . Best Kill Streak 6 | 1 5 4 6 3 . 2 Combat Bots Only 3 | 1 3 2 3 2 . 2 Max Kills in Single Turn 3 | 1 2 3 3 2 . 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 1 2 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 225 | 4 30 32 69 27 . 63 Missed 71 | . 10 8 20 6 . 27 Damage Taken 2006 | 33 188 491 579 220 . 495 Core 540 | 8 30 93 160 67 . 182 Absorbed by Shields . | . . . . . . . Ignored by Resistances 582 | 12 58 142 167 65 . 138 Regen/Repaired (Parts) 46 | . . . 46 . . . Core Remaining (%) 71 | 96 . 47 . . . . Volleys Fired 119 | 4 22 25 49 10 . 9 Largest 3 | 2 2 2 2 3 . 2 Hottest 135 | 40 53 113 131 135 . 131 Shots Fired 229 | 8 44 46 87 26 . 18 Gun 189 | 8 38 25 79 26 . 13 Cannon . | . . . . . . . Launcher 34 | . 6 15 8 . . 5 Special 6 | . . 6 . . . . Kinetic 102 | 8 38 16 22 10 . 8 Thermal 93 | . . 15 57 16 . 5 Explosive 34 | . 6 15 8 . . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 3 9 19 16 9 . 5 Robot Miss Streak 3 | 1 2 3 2 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 1 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 171 | 5 32 34 69 20 . 11 Core Hits 105 | 2 17 31 34 8 . 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . 3 5 . . . Burn 8 | . . 3 5 . . . Melee Attacks 5 | . . . 4 . 1 . Impact . | . . . . . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4287 | 65 597 881 1470 329 . 945 Guns 2251 | 65 444 320 970 329 . 123 Cannons . | . . . . . . . Explosions 1984 | . 153 509 500 . . 822 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1171 | 65 444 213 257 133 . 59 Thermal 1132 | . . 159 713 196 . 64 Explosive 1984 | . 153 509 500 . . 822 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . 3 8 . . . . Message Errors 4 | . 2 2 . . . . Matter Fused 1 | . . 1 . . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 2 | . . 2 . . . . Misfires 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . 6 2 . . . Projectiles . | . . . . . . . Explosions 8 | . . 6 2 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 185 | . 17 94 62 . . 12 Shots 13 | . 1 6 5 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 335 | . 252 68 240 335 . 86 Average Temperature 67 | . 45 23 69 186 . 54 Received Heat Transfer 946 | 24 108 141 279 111 . 283 Effects 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . . 7 1 . . Heat Transferred 3557 | . . 893 2035 481 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 368 | 25 242 183 368 278 . . Initial 121 | . 13 18 1 121 . . Average 130 | 6 87 84 215 229 . . Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 72 | 100 90 100 30 28 . . Level 1 27 | . 9 . 69 71 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 7 1 . . Investigation 4 | . 1 . 3 . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 4 . . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | 1 9 12 20 9 . 8 Peak Tracking Total 5 | 1 3 3 4 4 . 5 Tactical Retreats 2 | . . 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 8 | . 4 . 4 . . . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 13 . 12 . . . Successful 16 | . 8 . 8 . . . Failed 9 | . 5 . 4 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 1 . 1 . Terminals 18 | . 11 . 7 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 6 . 5 . . . Record 4 | . 4 . . . . . Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Investigation Status 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 3 . . . Full Trace Events 4 | . 1 . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . . . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . 2 . . . Non-combat 2 | . . . 2 . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . parse_system 1 | . . . 1 . . . no_distress 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 1 Highest-Rated Group 31 | . . . . 31 31 31 Highest-Rated Ally 31 | . . . . 31 31 31 Total Orders . | . . . . . . . Ally Attacks 18 | . . . . 14 . 4 Total Damage 318 | . . . . 234 . 84 Kills 5 | . . . . 4 . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3610 | 80 586 873 726 150 1041 154 Spaces Moved 2511 | 77 355 628 419 98 830 104 Core 23 | 20 3 . . . . . Treads . | . . . . . . . Legs 2116 | . 194 628 312 48 830 104 Wheels 372 | 57 158 . 107 50 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 120 80 95 120 120 Average Speed 118 | 72 121 120 120 107 120 120 Slowest Speed 400 | 80 400 120 190 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 7 56 84 52 31 75 15 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 241 | . 36 114 61 . . 30 Melee . | . . . . . . . Projectile 3 | . . 1 2 . . . AOE 238 | . 36 113 59 . . 30 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2928 | 93 472 700 553 121 874 115 Wait 111 | . 36 6 37 1 31 . Move 2505 | 76 354 627 418 97 829 104 Hop . | . . . . . . . Pick Up 71 | 7 24 13 17 5 5 . Fast Attach 2 | . 1 . . . . 1 Attach 41 | 5 15 6 12 1 1 1 Detach 2 | . . 2 . . . . Swap 27 | . 4 10 6 4 3 . Drop 45 | 1 16 11 10 3 4 . Fire 119 | 4 22 25 49 10 . 9 Melee 5 | . . . 4 . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 14) 629 | -10/Materials | Discovered new exit (range 15) 667 | -10/Materials | Entered Mines 685 | -10/Mines | Met a Derelict bent on vengeance 714 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 731 | -10/Mines | Discovered new exit (range 10) 770 | -10/Mines | Discovered new exit (range 7) 943 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 999 | -10/Mines | Assembled infested the area 1059 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1284 | -10/Mines | Core integrity fell below 50% 1429 | -10/Mines | Build established: Scavenger-Mutant 1540 | -10/Mines | Entered Materials 1540 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1908 | -9/Materials | Lost 3 parts (1p1n1w) 2240 | -9/Materials | Repaired Hvy. Assault Rifle 2250 | -9/Materials | Discovered new exit (range 15) 2266 | -9/Materials | Entered Mines 2267 | -9/Mines | Met a Derelict testing a Signal Generator 2315 | -9/Mines | Core integrity fell below 50% 2339 | -9/Mines | Discovered new exit (range 10) 2408 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2416 | -9/Mines | Entered Zion 2416 | -7/Zion | Accompanied by 1 ally 2450 | -7/Zion | Found Prototype Launcher 2505 | -7/Zion | Discovered new exit (range 15) 2798 | -7/Zion | Learned location of Extension (-4) 2835 | -7/Zion | Found CR-A16's Pointy Stick 3012 | -7/Zion | Received a visual enhancement algorithm 3230 | -7/Zion | Given A8's code to call for help 3457 | -7/Zion | Entered Proximity Caves 3457 | -6/Proximity Caves | Accompanied by 1 ally 3459 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3599 | -6/Proximity Caves | Core integrity fell below 20% 3611 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 43 matter. The unstable cave ceiling collapses. G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." N7-S8I(g) destroyed. Critical hit (Burn: +37). G-50 Soldier destroyed. Imp. Grenade Launcher destroyed. Critical hit (Burn: +50). Carbon-fiber Leg fries itself beyond repair. Destroyed Lgt. Antimatter Reactor. Hvy. Assault Rifle destroyed. G-50 Soldier destroyed. Acquired Beamcaster. Aluminum Leg destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Hvy. Laser fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#######???????????????? | | ??????????????????????????? # #???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????# #???????????????? | | ????????????????????????## #???????????????? | | ????????????????????????# # #???????????????? | | ????#######?????????????# ##??????????????? | | ????# ##???????##### gg ####???????????? | | ?????# ####????# *%% ???????? | | ??????# ##???# %@ g A ???????? | | ???????# ##### ## ###### ???????? | | ????????# ### #?????????????????? | | ????????# ##### #?????????????????? | | ##?###??## ##??# ### ##?????????????????? | | # ## ##??# #### #?### #??????????????????? | | # #### #???? $#??????????????????? | | # ## #???? #??????????????????? | | #####???? #??????????????????? | | ##????????? #??????????????????? | | ##?????????? ??????????????????? | | # ## #??????????? ??????????????????? | | # ##### ##???????????# ?????????????????? | | # % #????##????????????? ??????????????????? | | # % ####???????????????????????????????????? | | # % ### #???????????????????????????????????? | | # #???????????????????????????????????? | | # #?##????????????????????????????????? | | # ## ##???????????????????????????????? | | ### #???????????????????????????????? | | #### #???????????????????????????????? | | #?# #???????????????????????????????? | | ##?# ##???????????????????????????????? | | #?## ####????????????????????????????????? | | ### ##???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Power Maul | -7/Zion | Archive Coil Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() I Survived The Infestation Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Part-time Mechanic Remodeling Robot Respite Safety First Uninvited Guest Challenges ------------ None Game ------ Seed FieldPropulsionDetector Manual? 0 Play Time 01:08:15 Cumulative 1.7 hours Start 2024.07.05 @ 04:45:40 End 2024.07.05 @ 16:27:30 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3af52538-790a-479c-a41b-e0af7b62d4c8