Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 16:08:42

Player: Cess183

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (111)     555
Value Destroyed (2838)     2838
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-12)                -12
              TOTAL SCORE: 6581

 Bonus
-------
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/850
Matter                     18/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Machine Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
                Machine Analyzer
                Seismic Detector
                Transmission Jammer
                Shock Absorption System
                Authchip [Propulsion]
                Authchip [Processor]
                Authchip [Weapon]
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
                Scrap Suit
  High-capacity Storage Unit
                Targeting Computer
       Improved Light Armor Plating
         Medium Reactive Plating
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
                Grenade Launcher
>               --- INVENTORY --------
          Light Treads
          Light Treads
         Medium Matter Pod
                Seismic Detector
                Transmission Jammer
                Shock Absorption System
                Authchip [Propulsion]
                Authchip [Processor]
                Authchip [Weapon]
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
       Improved Datajack
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Scrap Suit
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Authchip [R/Combat]
  Protection               Medium Reactive Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  4    | .   .   1   .   2   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             58   | 8   7   9   7   6   5   16  
  Power                    11   | 2   .   3   .   1   1   4   
    Engine                 11   | 2   .   3   .   1   1   4   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   3   2   1   1   4   
    Treads                 11   | 2   .   3   2   1   1   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 2   3   1   3   2   1   2   
    Device                 2    | 1   .   .   .   1   .   .   
    Storage                4    | 1   2   .   1   .   .   .   
    Processor              2    | .   1   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             5    | .   .   1   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   4   2   2   2   2   6   
    Energy Gun             3    | 1   .   1   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   .   1   .   2   5   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   
    Launcher               6    | .   3   1   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 38   | .   .   4   1   5   .   28  
  Power                    5    | .   .   .   .   .   .   5   
  Propulsion               10   | .   .   1   .   1   .   8   
  Utility                  6    | .   .   1   .   1   .   4   
  Weapon                   17   | .   .   2   1   3   .   11  
  Highest Loss Streak      12   | .   .   2   1   2   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            15   | 2   10  14  19  17  15  14  
  Power                    1    | .   1   2   2   1   .   1   
  Propulsion               3    | 1   2   2   4   3   3   .   
  Utility                  6    | .   2   4   7   7   7   7   
  Weapon                   4    | .   4   5   5   4   4   4   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             15   | .   .   3   2   1   1   8   
  Power                    3    | .   .   .   1   1   .   1   
  Propulsion               3    | .   .   2   1   .   .   .   
  Utility                  8    | .   .   1   .   .   1   6   
  Weapon                   .    | .   .   .   .   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   99  83  87  88  86  60  
  Engine                   10   | .   14  11  11  9   9   8   
  Treads                   21   | .   28  22  22  17  23  13  
  Device                   3    | .   .   .   .   8   7   3   
  Storage                  10   | .   14  11  12  9   7   9   
  Processor                9    | .   13  11  11  9   7   4   
  Protection               5    | .   .   6   5   9   5   4   
  Energy Gun               1    | .   3   4   .   3   .   .   
  Energy Cannon            1    | .   .   .   .   .   5   .   
  Ballistic Gun            8    | .   14  11  8   5   3   8   
  Ballistic Cannon         5    | .   9   2   5   8   5   .   
  Launcher                 6    | .   .   4   11  8   7   5   
Peak Build Rating          42   | 7   8   14  23  32  38  42  
  Average Rating           20   | 5   7   10  16  30  34  25  
  On Entrance              17   | .   7   8   13  23  30  38  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             95   | 12  47  58  60  83  95  91  
  Greatest Support         94   | 40  40  43  56  56  71  94  
  Greatest Overweight (x)  18   | .   1   1   1   2   1   18  
  Average Overweight (x)   .    | .   .   1   1   1   .   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 7   17  20  20  20  20  20  
  Most Carried             20   | 4   12  20  20  20  20  19  
  Average Carried          15   | 2   10  14  19  17  15  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 3   12  20  20  15  20  9   

 Class Distribution 
--------------------
 50% | Mutant
 48% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac 
Matter Collected           2208 | 293 7   645 174 439 386 264 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2414 | 120 147 751 66  715 277 338 
  Parts                    166  | 8   19  50  12  47  13  17  
Haulers Intercepted        8    | .   1   4   .   2   1   .   
Recyclers Shooed           2    | .   .   1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  67   | .   7   16  9   16  7   12  
  Guns                     19   | .   .   6   .   2   4   7   
  Cannons                  11   | .   1   1   .   6   3   .   
  AOE                      37   | .   6   9   9   8   .   5   
Classes Destroyed          15   | 3   5   5   .   .   1   1   
  Worker                   13   | 2   2   2   2   2   1   2   
  Builder                  11   | .   2   1   .   6   .   2   
  Tunneler                 4    | 1   .   1   1   .   .   1   
  Hauler                   8    | .   1   4   .   2   1   .   
  Recycler                 3    | 1   .   2   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   .   1   .   1   
  Swarmer                  18   | .   6   4   8   .   .   .   
  Grunt                    28   | .   1   8   1   8   4   6   
  Brawler                  2    | .   .   1   .   1   .   .   
  Duelist                  3    | .   .   1   .   2   .   .   
  Sentry                   8    | .   .   2   .   5   1   .   
  Hunter                   4    | .   .   .   .   .   .   4   
  Programmer               4    | .   .   .   .   .   2   2   
Best Kill Streak           8    | 1   5   8   4   8   3   5   
  Combat Bots Only         5    | .   3   5   4   4   3   4   
Max Kills in Single Turn   4    | 1   3   4   3   3   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   3   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        560  | .    22   52   20   88   89   289  
  Missed                   171  | .    9    10   7    26   34   85   
  Hits                     389  | .    13   42   13   62   55   204  
    Melee                  7    | .    .    5    .    2    .    .    
    Projectile             382  | .    13   37   13   60   55   204  
  Critical Strikes         11   | .    1    1    .    5    1    3    
Damage Taken               6715 | .    127  866  154  1079 747  3742 
  Core                     1191 | .    16   163  23   42   87   860  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   91   | .    .    .    .    5    24   62   
  Regen/Repaired (Parts)   85   | .    .    .    .    55   19   11   
Core Remaining (%)         85   | 100  93   .    53   92   87   .    
Volleys Fired              208  | 13   20   46   11   41   33   44   
  Largest                  3    | 2    2    2    2    3    3    3    
  Hottest                  136  | 70   50   65   63   95   136  85   
Shots Fired                415  | 26   39   84   22   92   66   86   
  Gun                      231  | 26   20   62   8    40   18   57   
  Cannon                   97   | .    11   8    3    37   38   .    
  Launcher                 87   | .    8    14   11   15   10   29   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  278  | 13   31   54   11   72   40   57   
  Thermal                  13   | 13   .    .    .    .    .    .    
  Explosive                87   | .    8    14   11   15   10   29   
  Electromagnetic          37   | .    .    16   .    5    16   .    
  Robot Hit Streak         26   | 6    5    26   9    8    10   10   
  Robot Miss Streak        6    | 3    3    6    3    4    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           267  | 14   19   57   12   58   45   62   
  Core Hits                251  | 6    17   52   11   73   36   56   
  Critical Kills           1    | 1    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         4    | 3    .    .    .    .    .    1    
    Burn                   2    | 2    .    .    .    .    .    .    
    Destroy                2    | 1    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8838 | 137  659  1635 772  1934 1146 2555 
  Guns                     2160 | 137  63   472  45   224  269  950  
  Cannons                  1358 | .    121  67   16   643  511  .    
  Explosions               5174 | .    468  1036 675  1066 360  1569 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  146  | .    7    60   36   1    6    36   
  Kinetic                  2986 | 50   184  315  61   821  605  950  
  Thermal                  87   | 87   .    .    .    .    .    .    
  Explosive                5121 | .    468  1036 675  1066 307  1569 
  Electromagnetic          498  | .    .    224  .    46   228  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    2    
  Average Corruption       3    | .    .    .    .    .    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    16   .    
    Message Errors         4    | .    .    .    .    .    4    .    
    Matter Fused           4    | .    .    .    .    .    4    .    
    Heat Flow Errors       3    | .    .    .    .    .    3    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    3    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            194  | .    38   9    63   40   .    44   
  Projectiles              13   | .    .    .    .    13   .    .    
  Explosions               181  | .    38   9    63   27   .    44   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 24   | .    1    1    .    10   12   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  23   | .    1    1    .    9    12   .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      628  | .    2    230  30   102  64   200  
  Shots                    21   | .    1    4    1    5    2    8    
  Rammed                   38   | .    2    11   6    1    1    17   
Targets Rammed             43   | .    2    14   7    2    1    17   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  5    | .    .    3    1    1    .    .    
Highest Temperature        328  | 70   32   85   15   79   328  234  
  Average Temperature      62   | 29   9    29   10   21   133  95   
  Received Heat Transfer   2025 | .    39   216  6    504  138  1122 
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | 1    .    .    .    .    .    1    
  Heat Transferred         407  | 407  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Maximum Alert Level        1    | .   .   1   .   1   .   .   
  Low Security (%)         92   | 100 100 84  100 54  100 100 
  Level 1                  7    | .   .   15  .   45  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             316  | 5   111 316 116 301 109 195 
  Initial                  109  | .   .   29  102 40  109 46  
  Average                  52   | .   37  69  29  166 17  55  
Influence Increases        2610 | 20  274 644 301 587 292 492 
  Destroy 0b10 Robot/C     1340 | .   140 320 180 320 140 240 
  Destroy 0b10 Robot/NC    220  | 20  30  60  15  55  10  30  
  Destroy Leader           352  | .   34  88  30  106 42  52  
  Successful Hack          49   | .   5   28  .   11  5   .   
  Disable Machine          165  | .   15  45  .   .   45  60  
  Destroy Structure        469  | .   50  103 76  95  50  95  
  Lose Combat Pursuer      15   | .   .   .   .   .   .   15  
Influence Decreases        2610 | 20  202 454 459 448 438 589 
  Entered New Map          452  | .   .   43  160 64  134 51  
  Time Decay               1782 | 20  202 371 299 334 304 252 
  Lost Part                231  | .   .   40  .   50  .   141 
  Purge Threat             145  | .   .   .   .   .   .   145 
Squads Dispatched          20   | .   2   2   1   5   7   3   
  Investigation            4    | .   .   .   1   .   2   1   
  Extermination            3    | .   .   .   .   .   2   1   
  Reinforcement            9    | .   2   2   .   1   3   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   .   1   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           7    | .   .   3   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              112  | .   14  24  10  28  9   27  
  Peak Tracking Total      6    | .   5   5   4   5   3   6   
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Objects Rigged             4    | .   .   .   .   4   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          11   | .   1   3   .   .   3   4   
  Max in Single Turn       1    | .   1   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          18   | .   1   4   2   3   4   4   
  Terminals                12   | .   1   4   .   2   1   4   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                42   | .   4   13  2   8   8   7   
  Successful               19   | .   1   6   2   4   3   3   
  Failed                   23   | .   3   7   .   4   5   4   
    Catastrophic           4    | .   .   2   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   26   | .   2   10  .   6   3   5   
  Terminals                33   | .   4   13  .   6   3   7   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             8    | .   .   2   2   1   1   2   
  Open Door                2    | .   .   .   2   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   1   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         8    | .   1   4   .   2   .   1   
  Terminals                8    | .   1   4   .   2   .   1   
    Botnet                 7    | .   1   4   .   1   .   1   
    Detonate               1    | .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   3   .   3   4   4   
  Full Trace Events        4    | .   .   .   .   1   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Active Infowar (turns)     129  | 77  15  .   .   .   .   37  
  Seismic                  92   | 77  15  .   .   .   .   .   
  Machine Analysis         37   | .   .   .   .   .   .   37  
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               6686 | 219  663  1183 1698 759  1437 727  
Spaces Moved               2541 | 107  280  406  675  258  616  199  
  Core                     19   | 3    .    .    .    .    .    16   
  Treads                   2503 | 104  280  406  675  258  616  164  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   19   | .    .    .    .    .    .    19   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  160  110  
  Average Speed            227  | 156  207  240  240  240  213  254  
  Slowest Speed            950  | 160  240  240  240  320  240  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 8    45   37   95   25   15   8    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    4    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          539  | .    50   116  97   104  55   117  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      539  | .    50   116  97   104  55   117  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Total                      2999 | 131 322 522 725 319 680 300 
  Wait                     65   | .   .   30  12  7   5   11  
  Move                     2535 | 106 279 405 674 257 615 199 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  47   | 4   8   12  5   2   11  5   
  Fast Attach              15   | 6   1   1   2   .   1   4   
  Attach                   28   | 1   .   3   1   5   3   15  
  Detach                   6    | .   1   .   .   1   3   1   
  Swap                     27   | 1   9   5   5   2   3   2   
  Drop                     25   | .   2   6   8   2   5   2   
  Fire                     208  | 13  20  46  11  41  33  44  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    39   | .   2   14  7   2   1   13  
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  220 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  450 | -10/Materials | Discovered new exit (range 15)
  850 | -10/Materials | Discovered new exit (range 12)
  883 | -10/Materials | Entered another Materials area
  883 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1139 | -9/Materials  | Discovered new exit (range 5)
 1748 | -9/Materials  | Discovered new exit (range 7)
 2066 | -9/Materials  | Entered Mines
 2090 | -9/Mines      | Discovered new exit (range 12)
 2698 | -9/Mines      | Learned Materials stockpile data
 2731 | -9/Mines      | Discovered new exit (range 14)
 2748 | -9/Mines      | Learned Materials garrison access intel
 2798 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2815 | -9/Mines      | Found DCF Scrap (14 items)
 2948 | -9/Mines      | Found a Scrap Suit stashed away for nefarious purposes
 2954 | -9/Mines      | Found Scrap Suit
 3124 | -9/Mines      | Build established: Gunner
 3350 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3651 | -9/Mines      | Build established: Mutant
 3764 | -9/Mines      | Entered Materials
 3764 | -8/Materials  | Evolved 2 slots: Utility x2
 3766 | -8/Materials  | Loaded intel: 1 garrison access location
 4013 | -8/Materials  | Garrison activated, responded to threat
 4042 | -8/Materials  | Build established: Gunner
 4250 | -8/Materials  | Identified exit to Garrison
 4381 | -8/Materials  | Garrison activated, responded to threat
 4485 | -8/Materials  | Discovered new exit (range 16)
 4523 | -8/Materials  | Entered Factory
 4523 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5906 | -7/Factory    | Discovered new exit (range 15)
 5960 | -7/Factory    | Entered another Factory area
 5960 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6147 | -6/Factory    | Lost 7 parts (1p3n1u2w)
 6482 | -6/Factory    | Core integrity fell below 50%
 6493 | -6/Factory    | Lost 12 parts (2p3n3u4w)
 6611 | -6/Factory    | Discovered new exit (range 13)
 6623 | -6/Factory    | Core integrity fell below 20%
 6687 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06643_ Acquired Lgt. Ion Engine.
06644_ Imp. Deuterium Engine destroyed.
06644_ U-05 Engineer builds a Wall.
06645_ K-01 Serf collects debris.
06645_ U-05 Engineer lays Concrete.
06646_ K-01 Serf collects debris.
06646_ U-05 Engineer lays Concrete. <x3>
06648_ U-05 Engineer builds a Wall.
06648_ K-01 Serf suffers critical hit (Burn).
06648_ U-05 Engineer lays Concrete. <x2>
06649_ K-01 Serf collects debris.
06650_ Identified Machine Analyzer.
06651_ U-05 Engineer lays Concrete. <x5>
06656_ R-10 Processor collects Structural Scanner.
06657_ U-05 Engineer lays Concrete.
06665_ Wheel destroyed.
06665_ >> Machine Analyzer network decryption results:
06665_   Repair Station x1
06669_ Lgt. Ion Engine destroyed.
06687_ Slammed into G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
| ????????????????    ?????????????????????????????? |
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| ?????#   ^ ^                #???????????           |
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| ??????????#  ^      ##??#   k??????????????#       |
| ???########  =/     T#??#   #??????????????#       |
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| ???#      #  %! |   ##??#   #?????????????+        |
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| ???#  [[[      ## ###???#   #?????????????#        |
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| ??????????#   ###/#######   ########???# """ ##    |
| ??????????#   ##        #   ##"""""#???#""F""##    |
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| ???????????????????????????????????????########### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            480
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             30
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           4
Authchip Count             4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyFlightThermoblaster
  Manual?         0
Play Time         00:52:43
  Cumulative      26.2 hours
  Start           2025.05.19 @ 15:13:13
  End             2025.05.19 @ 16:08:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          20
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82c660f7-7b8e-4c0d-b6ea-326eef31782a