Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 14:07:24 Player: EdwardWolfeee Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (68) 340 Value Destroyed (2522) 2522 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (792) 792 TOTAL SCORE: 9094 Bonus ------- Follower Combat Kills 292 Entered DSFs 500 Cogmind --------- Core Integrity 546/1150 Matter 216/300 Energy 150/150 System Corruption 15% Temperature Cool (0) Movement Walking (180) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- Multireflex Exoskeleton > --- UTILITY (7) ------ Large Storage Unit Advanced Target Analyzer Core Analyzer Hacking Suite Advanced Field Recycling Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Fission Core Neutrino Core Light Antimatter Reactor Faulty Multireflex Exoskeleton Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Multireflex Exoskeleton Myomer Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Target Analyzer Core Analyzer Improved Shield Generator Hacking Suite Advanced Field Recycling Unit > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon Gauss Rifle Gauss Rifle Gauss Rifle Hypervelocity Coil Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Fission Core Neutrino Core Light Antimatter Reactor Multireflex Exoskeleton Multireflex Exoskeleton Improved Arc Projector Heavy Laser Enhanced Autogun [Rating: 99] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Core Analyzer Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Slots Evolved 12 | . . 2 . 2 . 2 . . 2 2 . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . 1 . . Utility 5 | . . 1 . 1 . 1 . . 1 1 . . Weapon 4 | . . . . 1 . . . . 1 . . 2 Parts Attached 85 | 7 1 8 4 20 2 4 6 . 11 2 10 10 Power 10 | 1 . 1 2 3 . . . . 1 1 . 1 Engine 5 | 1 . . 2 2 . . . . . . . . Core 4 | . . 1 . 1 . . . . 1 1 . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 25 | 2 . 5 . 4 1 1 2 . 1 1 5 3 Treads 4 | . . . . . . . . . . 1 3 . Leg 20 | 2 . 5 . 4 1 1 2 . 1 . 1 3 Wheel 1 | . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 1 1 1 1 4 1 3 1 . 3 . 4 2 Device 10 | . . . 1 2 1 . 1 . 1 . 3 1 Storage 3 | 1 . 1 . . . 1 . . . . . . Processor 4 | . . . . 1 . 1 . . 1 . . 1 Hackware 2 | . . . . 1 . 1 . . . . . . Protection 3 | . 1 . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 28 | 3 . 1 1 9 . . 3 . 6 . 1 4 Energy Gun 8 | 1 . . . 5 . . . . 1 . 1 . Energy Cannon 5 | . . . . 3 . . . . . . . 2 Ballistic Gun 9 | 2 . . . . . . . . 5 . . 2 Ballistic Cannon 3 | . . . . . . . 3 . . . . . Launcher 1 | . . . 1 . . . . . . . . . Special Weapon 2 | . . 1 . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 2 Parts Lost 44 | . . 3 1 9 2 . 2 . 5 . 4 18 Power 2 | . . 1 1 . . . . . . . . . Propulsion 16 | . . . . 5 1 . 1 . 3 . 2 4 Utility 8 | . . 1 . . 1 . 1 . . . 2 3 Weapon 18 | . . 1 . 4 . . . . 2 . . 11 Highest Loss Streak 15 | . . 3 1 6 2 . 2 . 3 . 2 15 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 10 | 1 2 7 8 8 9 9 12 12 14 15 14 12 Power 2 | . 1 1 1 1 1 1 2 2 2 3 3 4 Propulsion . | . . 1 2 1 . . 1 1 . . . 1 Utility 1 | . . . . 1 3 2 2 2 2 3 2 . Weapon 5 | . 1 1 1 4 5 6 7 7 7 9 9 7 Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . . . 1 2 . . . . . 1 . 4 Power 3 | . . . . . . . . . . 1 . 2 Propulsion 1 | . . . . . . . . . . . . 1 Utility 1 | . . . . 1 . . . . . . . . Weapon 1 | . . . . . . . . . . . . 1 Tool/Special 2 | . . . 1 1 . . . . . . . . Average Slot Usage (%) 91 | . 95 77 86 93 91 92 99 100 95 84 85 88 Engine 5 | . 14 4 10 8 8 7 7 7 1 . . . Core 1 | . . 2 . . . . . . 4 5 5 4 Treads 1 | . . . . . . . . . . 2 6 8 Leg 23 | . 28 33 33 25 23 23 29 30 22 17 13 14 Device 11 | . . . 9 11 13 15 14 15 13 11 7 14 Storage 7 | . 14 11 11 9 9 7 7 7 6 5 5 5 Processor 6 | . . . . 7 9 13 7 7 6 5 5 6 Hackware 3 | . . . . 6 . 1 7 7 6 5 5 5 Protection 2 | . 10 5 . . . . . . 5 5 7 3 Energy Gun 4 | . 2 . . 20 . . . . 2 5 4 3 Energy Cannon 5 | . . . . 1 27 23 1 . . . . 3 Ballistic Gun 8 | . 26 16 11 . . . . . 14 17 17 16 Ballistic Cannon 4 | . . . . . . . 21 23 8 . . . Peak Build Rating 99 | 6 7 12 11 36 36 42 45 45 56 58 73 99 Average Rating 40 | 4 6 8 10 21 33 39 43 45 53 55 65 82 On Entrance 32 | . 6 7 8 11 36 36 42 45 45 53 58 73 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 5 4 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 97 | 13 16 16 21 42 42 52 53 53 63 63 76 97 Greatest Support 101 | 20 20 30 30 46 46 56 66 66 66 45 84 101 Greatest Overweight (x) 2 | . . . . 2 1 . 1 . 2 1 2 1 Average Overweight (x) . | . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 10 10 10 10 15 15 15 15 15 15 Most Carried 15 | 3 4 9 10 10 10 12 14 12 15 15 15 15 Average Carried 11 | 1 2 7 8 9 9 9 12 12 14 15 14 13 Final Capacity 15 | 8 8 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 2 4 9 9 10 10 12 12 12 15 15 13 7 Class Distribution -------------------- 46% | Scavenger-Gunner 16% | Mutant 8% | Scavenger-Tank 7% | Scavenger-Skirmisher 7% | Skirmisher 5% | Scavenger-Executioner 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Matter Collected 1826 | 256 106 120 62 215 45 40 110 27 264 . 413 168 Remotely . | . . . . . . . . . . . . . Salvage Created 2671 | . 135 176 68 649 616 69 25 27 298 . 355 253 Parts 149 | . 6 10 8 45 34 . . . 18 . 15 13 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 1 . . . . . . . 1 Parts Field Recycled 9 | . . . . . . . . . . . . 9 Retrieved Matter 139 | . . . . . . . . . . . . 139 Parts Self-Destructed 9 | . . . . . . . 9 . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Combat Hostiles Destroyed 59 | . 3 4 4 14 8 1 1 1 8 . 9 6 Guns 32 | . 3 3 . 11 . . . . 3 . 7 5 Cannons 13 | . . 1 . . 4 . 1 1 4 . 1 1 AOE 10 | . . . 4 2 3 . . . 1 . . . Classes Destroyed 11 | . 1 . 1 6 2 . . . . . . 1 Worker 1 | . . . . 1 . . . . . . . . Builder 2 | . . . . 1 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . Watcher 3 | . . . . 1 1 . . . 1 . . . Swarmer 22 | . . . 4 6 . . . . 3 . 5 4 Grunt 17 | . 3 4 . 2 5 . . . 2 . . 1 Sentry 11 | . . . . 3 4 1 1 1 1 . . . Specialist 5 | . . . . 2 . . . . . . 3 . Hunter 4 | . . . . 1 . . . . 2 . 1 . Programmer 1 | . . . . . . . . . . . . 1 Best Kill Streak 4 | . 2 3 4 4 4 1 1 1 3 . 4 4 Combat Bots Only 4 | . 2 3 4 3 2 1 1 1 3 . 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 1 2 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 2 | . . . 2 1 2 . . . 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Hostile Shots Fired 729 | . 23 47 11 74 23 36 58 9 106 . 88 254 Missed 244 | . 5 12 2 22 12 21 26 1 40 . 25 78 Hits 485 | . 18 35 9 52 11 15 32 8 66 . 63 176 Projectile 485 | . 18 35 9 52 11 15 32 8 66 . 63 176 Critical Strikes 12 | . . . . 1 2 . 1 . 1 . . 7 Part Disruptions 6 | . . . . . . . . . . . 5 1 Damage Taken 7532 | . 200 406 197 906 173 112 638 59 887 . 1125 2829 Core 1180 | . 21 49 86 176 . 6 23 . 115 . 100 604 Absorbed by Shields 115 | . . . . . . . . . . . . 115 Regen/Repaired (Parts) 27 | . . . . . 27 . . . . . . . Core Remaining (%) 85 | 100 91 . 66 . 68 . . 95 86 . 90 . Volleys Fired 142 | . 18 18 4 27 14 4 4 2 18 . 20 13 Largest 6 | . 2 2 2 3 3 3 3 3 4 . 4 6 Hottest 324 | . 40 40 53 135 189 189 111 111 153 . 153 324 Shots Fired 417 | . 36 33 7 70 42 12 12 6 69 . 76 54 Gun 302 | . 36 26 4 69 . . . . 48 . 73 46 Cannon 104 | . . . . . 42 12 12 6 21 . 3 8 Launcher 3 | . . . 3 . . . . . . . . . Special 8 | . . 7 . 1 . . . . . . . . Kinetic 249 | . 36 26 4 . . . 12 6 63 . 61 41 Thermal 28 | . . 7 . 1 . . . . 6 . 4 10 Explosive . | . . . . . . . . . . . . . Electromagnetic 140 | . . . 3 69 42 12 . . . . 11 3 Robot Hit Streak 18 | . 9 4 1 10 18 3 5 6 5 . 11 10 Robot Miss Streak 16 | . 5 2 3 6 4 3 4 3 16 . 7 7 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 5 | . . . . 2 . . . . . . 2 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 1 Shots Hit Robots 261 | . 22 22 1 56 25 5 11 6 37 . 48 28 Core Hits 185 | . 6 8 7 35 14 . 16 6 38 . 35 20 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . . 1 . . 1 Critical Strikes 7 | . . . . . 1 . . . 2 . 1 3 Burn 2 | . . . . . . . . . 1 . 1 . Destroy 4 | . . . . . . . . . 1 . . 3 Corrupt 1 | . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5236 | . 245 222 130 896 970 154 250 154 820 . 794 601 Guns 2684 | . 245 169 7 742 . . . . 365 . 738 418 Cannons 1667 | . . . . . 724 104 250 154 196 . 56 183 Explosions 821 | . . . 123 143 246 50 . . 259 . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 2311 | . 245 169 7 . . . 250 154 484 . 638 364 Thermal 892 | . . 53 15 154 246 50 . . 77 . 76 221 Explosive 259 | . . . . . . . . . 259 . . . Electromagnetic 1774 | . . . 108 742 724 104 . . . . 80 16 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 5 . . . . . . . . . 5 13 Average Corruption 4 | . 4 . . . . . . . . . 4 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . 1 . . . . . . . . . 11 6 Message Errors 2 | . . . . . . . . . . . 1 1 Matter Fused 1 | . 1 . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 3 | . . . . . . . . . . . 2 1 Data Loss (minor) 5 | . . . . . . . . . . . 5 . Data Loss (major) 2 | . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 58 | . . . . 26 14 . . . 18 . . . Projectiles 14 | . . . . . 14 . . . . . . . Explosions 44 | . . . . 26 . . . . 18 . . . Melee . | . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . 1 . 7 . 2 . Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . . . . . 1 . 6 . 2 . Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 339 | . . . 122 122 10 . . . 85 . . . Shots 10 | . . . 5 3 1 . . . 1 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 397 | . 24 18 12 205 397 90 30 16 99 . 242 341 Average Temperature 80 | . 9 9 12 67 151 47 13 12 31 . 59 104 Received Heat Transfer 915 | . 108 207 . 153 108 30 87 18 81 . . 123 Effects 1 | . . . . . 1 . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Robots Corrupted 4 | . . . . 1 2 1 . . . . . . Combat Hostiles 3 | . . . . 1 1 1 . . . . . . Parts Fried 8 | . . . . 1 7 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 2 . 1 . Heat Transferred 1514 | . . 185 . 187 300 50 . . 222 . 222 348 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 2 3 3 1 . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Maximum Alert Level 1 | . . . . . 1 . . . . . 1 . Low Security (%) 91 | 100 100 100 100 100 66 100 . . 100 100 60 100 Level 1 8 | . . . . . 33 . . . . . 39 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . Peak Influence 285 | . 40 50 78 112 285 121 . . 107 14 270 141 Initial 141 | . . . 1 22 37 121 . . . 14 2 141 Average 64 | . 10 13 19 50 138 71 . . 44 2 136 59 Influence Increases 2317 | . 70 115 98 463 689 50 35 20 285 4 300 188 Destroy 0b10 Robot/C 1380 | . 60 80 80 280 360 20 20 20 160 . 180 120 Destroy 0b10 Robot/NC 45 | . . . . 15 20 5 . . 5 . . . Destroy Leader 336 | . 10 20 10 82 102 10 . . 42 . 30 30 Allied During Kill 158 | . . . . . 158 . . . . . . . Successful Hack 35 | . . . . 5 14 . . . 8 4 . 4 Disable Machine 135 | . . 15 . 30 15 15 . . 45 . 15 . Destroy Structure 78 | . . . 8 21 20 . . . 25 . . 4 Lose Combat Pursuer 150 | . . . . 30 . . 15 . . . 75 30 Influence Decreases 2317 | . 70 110 45 433 509 297 56 20 254 31 34 458 Entered New Map 395 | . . . 4 36 51 147 9 . . 17 2 129 Time Decay 1450 | . 70 80 31 317 318 130 47 20 204 14 . 219 Lost Part 332 | . . 30 10 80 20 . . . 50 . 32 110 Lost Ally 140 | . . . . . 120 20 . . . . . . Squads Dispatched 18 | . 1 2 . 2 3 2 . . 2 . 1 5 Investigation 6 | . 1 . . . 3 . . . 1 . . 1 Extermination 2 | . . . . . . 1 . . . . . 1 Reinforcement 9 | . . 2 . 2 . 1 . . 1 . 1 2 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Distress Signals 7 | . 1 . . 2 1 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 114 | . 8 11 4 22 17 3 6 1 12 . 12 18 Peak Tracking Total 11 | . 4 5 4 5 4 1 5 1 3 . 5 11 Tactical Retreats 7 | . . . . 2 . . 1 . . . 3 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Traps Triggered 6 | . 4 . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Machines Disabled 9 | . . 1 . 2 1 1 . . 3 . 1 . Max in Single Turn 2 | . . 1 . 1 1 1 . . 2 . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 3 | . . 1 . 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Machines Accessed 22 | . 3 . 1 2 9 2 . . 2 1 . 2 Terminals 20 | . 3 . . 2 8 2 . . 2 1 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 57 | . 9 . 1 7 21 7 . . 7 1 . 4 Successful 18 | . 2 . 1 3 6 . . . 4 1 . 1 Failed 39 | . 7 . . 4 15 7 . . 3 . . 3 Catastrophic 11 | . 4 . . . 6 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 42 | . 8 . . 6 12 6 . . 6 . . 4 Terminals 54 | . 9 . . 7 19 7 . . 7 1 . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . 2 . 1 3 4 . . . 4 1 . 1 Record 1 | . 1 . . . . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . Open Door 2 | . . . 1 . 1 . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . 1 Alert Level 3 | . 1 . . . . . . . 2 . . . Locate Traps 2 | . . . . 1 1 . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . Zone Layout 2 | . . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 3 . . 2 9 2 . . 2 1 . 2 Full Trace Events 6 | . 1 . . . 3 . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 44 | . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Total Allies 10 | . . . . . 10 . . . . . . . Largest Group 10 | . . . . . 10 1 . . . . . . Highest-Rated Group 173 | . . . . . 173 16 . . . . . . Highest-Rated Ally 29 | . . . . . 29 16 . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . . . Ally Attacks 84 | . . . . . 71 13 . . . . . . Total Damage 976 | . . . . . 788 188 . . . . . . Kills 12 | . . . . . 11 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Active Infowar (turns) 783 | . . . . 620 163 . . . . . . . Sensors 783 | . . . . 620 163 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Turns Passed 4910 | 64 267 252 199 768 700 268 585 87 644 159 343 574 Spaces Moved 2776 | 46 177 130 147 392 418 198 392 68 325 83 131 269 Core 3 | 3 . . . . . . . . . . . . Treads 63 | . . . . . . . . . . . 37 26 Legs 2709 | 43 177 130 147 392 418 198 392 68 325 83 93 243 Wheels 1 | . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 190 130 110 Average Speed 138 | 115 120 120 120 127 139 120 121 120 151 190 182 182 Slowest Speed 320 | 120 120 120 120 260 190 120 190 120 260 190 320 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 38 12 23 32 62 7 53 10 9 5 66 6 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 4 | . . . . 1 1 . . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . . . Scrap Searched 3 | . . . 2 . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 75 | . . . 11 17 18 . . . 26 . 2 1 Melee . | . . . . . . . . . . . . . Projectile 5 | . . . . . . . . . 2 . 2 1 AOE 70 | . . . 11 17 18 . . . 24 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac DSF Fac Total 3477 | 54 198 182 159 587 503 218 487 69 431 85 184 320 Wait 361 | . . 12 . 103 61 9 85 . 66 . 17 8 Move 2764 | 45 176 129 146 391 417 197 391 67 324 82 130 269 Hop . | . . . . . . . . . . . . . Pick Up 51 | 2 2 6 2 18 3 4 . . 6 . 1 7 Fast Attach 36 | 5 1 1 1 9 5 1 . . 3 1 8 1 Attach 30 | 1 . 2 2 7 . 1 2 . 3 . 2 10 Detach 2 | . . 1 . 1 . . . . . . . . Swap 36 | 1 1 6 1 7 . 2 5 . 7 1 1 4 Drop 41 | . . 4 1 15 3 . . . 4 1 5 8 Fire 142 | . 18 18 4 27 14 4 4 2 18 . 20 13 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 14 | . . 3 2 9 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory -5/DSF -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 3) 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 509 | -9/Materials | Lost 3 parts (1p1u1w) 571 | -9/Materials | Discovered new exit (range 8) 584 | -9/Materials | Entered Mines 617 | -9/Mines | Discovered new exit (range 6) 661 | -9/Mines | Learned Materials non-interactive machine intel 684 | -9/Mines | Found the Drone Emporium 688 | -9/Mines | Found Prototype Device 783 | -9/Mines | Entered Materials 783 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 784 | -8/Materials | Loaded intel: 30 non-interactive machine locations 1429 | -8/Materials | Discovered new exit (range 12) 1454 | -8/Materials | Identified exit to Storage 1519 | -8/Materials | Lost 6 parts (3n3w) 1551 | -8/Materials | Entered Storage 1635 | -8/Storage | Learned location of Armory (-4) 1759 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1980 | -8/Storage | Repaired Imp. Deuterium Engine 1998 | -8/Storage | Lost 6 allies 2244 | -8/Storage | Discovered new exit (range 7) 2250 | -8/Storage | Identified exit to Factory 2251 | -8/Storage | Entered Factory 2251 | -7/Factory | Accompanied by 1 ally 2251 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2272 | -7/Factory | Build established: Scavenger-Gunner 2465 | -7/Factory | Discovered new exit (range 4) 2519 | -7/Factory | Entered Lower Caves 2540 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2574 | -7/Lower Caves | Encountered a Warlord checkpoint 2681 | -7/Lower Caves | Learned 4 Factory zone layouts 2762 | -7/Lower Caves | Spotted B-75 Beast 3025 | -7/Lower Caves | Learned 8 Factory zone layouts 3088 | -7/Lower Caves | Discovered new exit (range 11) 3104 | -7/Lower Caves | Entered another Lower Caves area 3121 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3181 | -7/Lower Caves | Discovered new exit (range 10) 3191 | -7/Lower Caves | Entered Factory 3191 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3192 | -6/Factory | Identified exit to Factory 3192 | -6/Factory | Identified exit to Lower Caves 3642 | -6/Factory | Discovered exit to Factory (range 7) 3703 | -6/Factory | Lost 3 parts (2n1w) 3835 | -6/Factory | Entered another Factory area 3835 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3992 | -5/Factory | Identified exit to DSF 3994 | -5/Factory | Entered DSF 4021 | -5/DSF | Additional patrols routed to DSF 4101 | -5/DSF | Found Hvy. Reflective Plating 4222 | -5/DSF | Sterilization system engaged 4242 | -5/DSF | Ambient heat levels rising (+10) 4248 | -5/DSF | Discovered new exit (range 12) 4257 | -5/DSF | Ambient heat levels rising (+10) 4272 | -5/DSF | Ambient heat levels rising (+10) 4287 | -5/DSF | Ambient heat levels rising (+10) 4302 | -5/DSF | Ambient heat levels rising (+10) 4317 | -5/DSF | Ambient heat levels rising (+10) 4332 | -5/DSF | Ambient heat levels rising (+10) 4337 | -5/DSF | Entered Factory 4337 | -4/Factory | Evolved 2 slots: Weapon x2 4668 | -4/Factory | Discovered new exit (range 5) 4849 | -4/Factory | Garrison activated, responded to threat 4881 | -4/Factory | System corruption reached 10% 4897 | -4/Factory | Core integrity fell below 50% 4911 | -4/Factory | Self-destructed Last Messages --------------- Flexi-carbon Leg destroyed. Slug penetrates Wall. Slug penetrates Reinforced Barrier. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Imp. Cooling System destroyed. Penetrated by Slug. Faulty Enh. Autogun destroyed. Slug penetrates Wall. Penetrated by Slug. Myomer Leg destroyed. Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Multireflex Exoskeleton destroyed. System corrupted: Heat flow error (+145). Assembly Bed disabled. Map ----- +----------------------------------------------------+ | ?????###########?? """??????????????????? | | ?????# #? """??????????????????? | | ?????# #? !!] """ !#??????????????? | | ?????# # !!] ???????????????? | | ?????# # !!] """??????????????????? | | ?????# " """??????????????????? | | ?????# =# ! """??????????????????? | | ?????# =#?? !???????????????? | | ?????# #???? #??????????????? | | ?????# #??????"" #??????????????? | | ?????### ! ###???????? [ ???????????????? | | ???????# [%=#?????????????????????????????? | | ######## ##????????????????????????????? | | # # #????????????????????????????? | | # """ # #????????????????????????????? | | # """ # H##????????????????????????????? | | # """ !# #?????????????????????????????? | | # # #?????????????????????????????? | | # ! # #?????????????????????????????? | | # = + ##############????????????????? | | #! # # #????????????????? | | #! ] # # """" """#????????????????? | | #! ] " # """" T"#????????????????? | | # [ # # """" """#????????????????? | | # ! # # """" #????????????????? | | # ! # # """"@ #????????????????? | | #| != + # ""p #????????????????? | | ####+### ; p #????????????????? | | # !!!!# # o #????????????????? | | # = # # #????????????????? | | # # # #????????????????? | | # # # #????????????????? | | # # ##############????????????????? | | # + #?????????????????????????????? | | # = # +?????????????????????????????? | | # < # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | ######## #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# ^^^#?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #??????#??????????????????????? | | ???????# #??????# ?? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 25 Evasion (%) 55 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ T-07 Excavator | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Deuterium Engine | 66% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Hot Goods The More The Merrier Window Shopping Challenges ------------ None Game ------ Seed VoltaicUtilityInverter Manual? 0 Play Time 01:31:28 Cumulative 12.0 hours Start 2026.04.18 @ 21:17:55 End 2026.04.19 @ 14:07:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0602eb98-0b9d-42e1-9c59-1be2e8af701f