Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 08:04:39 // AFD2020/Player2 Player: ZEROAFFEX Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (4349) 4349 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (4666) 4666 TOTAL SCORE: 14160 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1444 Follower Combat Kills 3610 Friendly Fire -888 Cogmind --------- Core Integrity 0/1000 Matter 141/300 Energy 339/350 System Corruption 5% Temperature Cool (5) Movement Treading (185) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Armored Treads Armored Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Machine Gun Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY (24) --- Light Angular Momentum Engine Light Treads Light Treads Improved Treads Large Storage Unit Large Storage Unit Advanced Weight Redist. System Precision Shock Rifle Gatling Laser High-powered Shotgun High-powered Shotgun Gauss Rifle Flak Gun Advanced Assault Cannon Mini Assault Cannon Heavy Flak Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Targeting Computer Medium Insulated Plating > --- WEAPON ----------- Enhanced Autogun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Light Treads Improved Treads Armored Treads Medium Treads Medium Treads Large Storage Unit Large Storage Unit Advanced Weight Redist. System Precision Shock Rifle Gatling Laser High-powered Shotgun High-powered Shotgun Gauss Rifle Flak Gun Heavy Machine Gun Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon Heavy Flak Cannon Shock Bomb Launcher [Rating: 70] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Mini Assault Cannon Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 1 1 . . . . . . 1 Utility 5 | . . 1 1 2 . . . . 1 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 126 | 5 1 12 27 28 1 2 . 8 22 20 Power 19 | 1 . 2 4 4 . . . 1 1 6 Engine 16 | 1 . 2 2 3 . . . 1 1 6 Core 3 | . . . 2 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 41 | 2 . 5 9 6 1 . . 4 9 5 Treads 37 | 2 . 5 9 6 1 . . 4 5 5 Leg 3 | . . . . . . . . . 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . Utility 44 | 1 . 3 6 16 . 2 . 1 9 6 Device 16 | . . . 3 5 . . . . 6 2 Storage 9 | 1 . 2 2 . . 1 . 1 1 1 Processor 7 | . . 1 1 2 . . . . 2 1 Hackware . | . . . . . . . . . . . Protection 12 | . . . . 9 . 1 . . . 2 Artifact . | . . . . . . . . . . . Weapon 22 | 1 1 2 8 2 . . . 2 3 3 Energy Gun 3 | . . 1 1 . . . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | 1 1 1 5 1 . . . 2 . 1 Ballistic Cannon 6 | . . . 2 1 . . . . 2 1 Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . . . . 1 . Parts Lost 30 | . . . 2 7 . 3 . 7 3 8 Power 5 | . . . . 1 . . . 1 . 3 Propulsion 9 | . . . . . . 2 . 4 . 3 Utility 12 | . . . . 6 . 1 . 1 3 1 Weapon 4 | . . . 2 . . . . 1 . 1 Highest Loss Streak 7 | . . . 1 7 . 3 . 3 1 3 Average Slot Usage (%) 94 | . 81 96 99 97 100 96 84 83 88 99 Engine 7 | . 14 11 7 5 7 7 7 5 6 10 Treads 26 | . 28 30 36 29 30 27 15 17 14 28 Device 9 | . . . 8 11 7 7 7 7 15 11 Storage 17 | . 14 24 18 15 15 15 15 19 20 17 Processor 4 | . . 8 9 4 . . . . 3 5 Protection 6 | . . . . 10 23 22 23 17 1 4 Ballistic Gun 8 | . 24 18 9 7 7 7 7 7 6 4 Ballistic Cannon 7 | . . . 6 7 7 7 7 7 13 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 112 | 11 12 46 52 58 54 70 69 85 89 112 Greatest Support 133 | 40 40 60 83 83 83 83 43 86 89 133 Greatest Overweight (x) 29 | . . 1 . 1 . 1 1 3 29 1 Average Overweight (x) . | . . . . . . . 1 1 . . Largest Inventory Capacity 30 | 6 6 18 16 16 16 18 18 24 30 24 Average Capacity 18 | 5 6 16 16 16 16 17 18 21 24 24 Most Carried 24 | 5 5 16 16 16 16 16 16 16 24 24 Average Carried 15 | 3 4 12 15 15 16 16 16 12 18 22 Final Capacity 24 | 6 6 16 16 16 16 18 18 24 24 24 Final Carried 24 | 5 5 16 16 16 16 16 16 11 24 17 Class Distribution -------------------- 50% | Scavenger-Mutant 20% | Hauler-Gunner 12% | Mutant 6% | Hauler-Mutant 5% | Hauler-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Matter Collected 4437 | 233 22 320 652 711 72 113 . 251 740 1323 Remotely . | . . . . . . . . . . . Salvage Created 3828 | . 120 402 544 463 . 58 . 367 418 1456 Parts 202 | . 10 33 37 23 . 2 . 15 27 55 Haulers Intercepted 2 | . . 1 . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 9 . 21 . . Prevented 3 | . . . . . . 3 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 84 | . 4 8 13 10 . 2 . 8 9 30 Guns 40 | . 4 8 9 3 . . . 2 4 10 Cannons 42 | . . . 4 7 . 2 . 6 4 19 AOE 2 | . . . . . . . . . 1 1 Classes Destroyed 16 | . 3 2 2 3 . . . . 1 5 Worker 6 | . . . . 3 . . . . 2 1 Builder 7 | . . . . . . . . . 4 3 Hauler 2 | . . 1 . . . . . . 1 . Recycler 1 | . . . . . . . . . . 1 Operator 3 | . 1 . 1 . . . . . . 1 Watcher 2 | . . . . . . . . . . 2 Swarmer 11 | . 2 . 2 2 . 1 . . 2 2 Saboteur 1 | . . . . . . . . . . 1 Grunt 40 | . 2 6 6 2 . 1 . 4 4 15 Brawler 3 | . . . 1 . . . . . . 2 Duelist 3 | . . . . . . . . . . 3 Sentry 11 | . . 2 3 1 . . . 1 2 2 Hunter 4 | . . . 1 . . . . 2 1 . Programmer 6 | . . . . 1 . . . 1 . 4 Behemoth 1 | . . . . . . . . . . 1 Assembled 4 | . . . . 4 . . . . . . Best Kill Streak 10 | . 3 4 4 4 . 1 . 3 5 10 Combat Bots Only 8 | . 3 4 4 4 . 1 . 3 4 8 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 . 1 3 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Damage Taken 7681 | . 184 460 953 1153 . 531 . 936 1241 2223 Core 808 | . 25 31 49 156 . 39 . 170 144 194 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 53 | 100 51 38 74 . . . . . 55 . Volleys Fired 328 | . 13 38 67 49 . 12 . 30 39 80 Largest 3 | . 2 2 2 2 . 2 . 2 3 3 Hottest 126 | . 40 79 79 71 . 71 . 73 121 126 Shots Fired 756 | . 23 76 126 98 . 24 . 59 117 233 Gun 392 | . 23 76 86 49 . 12 . 29 39 78 Cannon 361 | . . . 40 49 . 12 . 30 78 152 Launcher 3 | . . . . . . . . . . 3 Special . | . . . . . . . . . . . Kinetic 731 | . 23 70 110 98 . 24 . 59 117 230 Thermal 22 | . . 6 16 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . 3 Robot Hit Streak 25 | . 3 17 24 23 . 7 . 10 20 25 Robot Miss Streak 5 | . 2 3 3 3 . 2 . 5 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 543 | . 14 60 87 72 . 16 . 42 80 172 Core Hits 218 | . 7 21 30 33 . 4 . 20 28 75 Critical Hits 11 | . . 1 1 3 . 1 . . 3 2 Critical Kills 3 | . . . 1 2 . . . . . . Critical Parts Destroyed 8 | . . 1 . 1 . 1 . . 3 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11972 | . 154 650 1558 1613 . 234 . 985 2081 4697 Guns 4522 | . 154 650 883 579 . 95 . 411 426 1324 Cannons 6437 | . . . 627 1034 . 139 . 574 1012 3051 Explosions 928 | . . . 30 . . . . . 634 264 Melee . | . . . . . . . . . . . Ramming 85 | . . . 18 . . . . . 9 58 Kinetic 10671 | . 154 564 1308 1613 . 234 . 985 1438 4375 Thermal 1035 | . . 86 202 . . . . . 634 113 Explosive . | . . . . . . . . . . . Electromagnetic 181 | . . . 30 . . . . . . 151 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . 2 4 2 2 2 2 2 5 Average Corruption 2 | . . . 2 2 2 2 2 2 2 4 Corruption Purged 2 | . . . . 2 . . . . . . Effects 75 | . . . 11 11 5 9 . 6 5 28 Message Errors 28 | . . . 8 4 2 2 . 2 3 7 Matter Fused 5 | . . . . 1 . . . . . 4 Heat Flow Errors 7 | . . . . 3 1 1 . . 1 1 Energy Discharges 11 | . . . 2 . 2 2 . 3 . 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . 1 . 4 . 1 . 3 Data Loss (major) 1 | . . . . . . . . . . 1 Targeting Errors 10 | . . . . 2 . . . . 1 7 Weapon Failures 3 | . . . 1 . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 244 | . . . 24 28 . . . . 132 60 Projectiles 141 | . . . 24 28 . . . . 29 60 Explosions 103 | . . . . . . . . . 103 . Melee . | . . . . . . . . . . . Knockbacks 45 | . . . 2 4 . 2 . 3 7 27 Impact . | . . . . . . . . . . . Kinetic 42 | . . . 2 3 . 2 . 3 7 25 Secondary 3 | . . . . 1 . . . . . 2 Self-Inflicted Damage 292 | . . . 6 . . . . . 286 . Shots 4 | . . . 1 . . . . . 3 . Rammed 4 | . . . 1 . . . . . . 3 Targets Rammed 5 | . . . 1 . . . . . 1 3 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 235 | . 6 24 96 235 99 230 . 7 85 207 Average Temperature 42 | . 6 7 23 56 59 132 . 4 27 57 Received Heat Transfer 1723 | . 18 231 369 310 . 144 . 87 120 444 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . 1 . Heat Transferred 1214 | . . 222 518 . . . . . 374 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Peak Influence 1830 | . 421 503 996 801 . . . . 1093 1830 Initial 494 | . . 177 208 452 . . . . . 494 Average 569 | . 356 372 526 471 . . . . 398 1159 Maximum Alert Level 5 | . 2 2 3 3 . . . . 3 5 Low Security (%) 10 | 100 5 8 . . . . . . 41 . Level 1 27 | . 52 43 40 34 . . . . 14 . Level 2 32 | . 41 48 29 50 . . . . 30 9 Level 3 19 | . . . 29 14 . . . . 12 34 Level 4 8 | . . . . . . . . . . 47 Level 5 . | . . . . . . . . . . 2 High Security 1 | . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . Squads Dispatched 44 | . 1 4 3 11 . . . . 11 14 Investigation 8 | . . 1 1 3 . . . . 2 1 Extermination 6 | . . . . 3 . . . . 2 1 Reinforcement 18 | . 1 3 1 4 . . . . 1 8 Assault 7 | . . . 1 1 . . . . 1 4 Garrison 5 | . . . . . . . . . 5 . Intercept . | . . . . . . . . . . . Construction Impeded 6 | . . . . 2 . . . . . 4 Haulers Reinforced 5 | . . . . 2 . . . . 1 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Distress Signals 12 | . 2 2 4 . . . . . 2 2 Communications Jammed 4 | . . . . 4 . . . . . . Distress Signals 4 | . . . . 4 . . . . . . Times Spotted 245 | . 10 21 50 42 . 8 . 16 30 68 Peak Tracking Total 10 | . 5 4 9 7 . 4 . 4 5 10 Tactical Retreats 8 | . . . 2 2 . . . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 7 | . . . 1 3 . . . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 33 | . 1 . 5 3 . . . . 14 10 Max in Single Turn 9 | . . . 1 . . . . . 9 1 Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 22 | . 1 1 10 6 . . . . 3 1 Terminals 17 | . 1 1 7 4 . . . . 3 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 3 | . . . 2 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 63 | . 2 4 27 19 . . . . 9 2 Successful 44 | . 2 4 20 11 . . . . 6 1 Failed 18 | . . . 7 8 . . . . 2 1 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts 1 | . . . . . . . . . 1 . Manual . | . . . . . . . . . . . Terminals 39 | . 2 4 13 9 . . . . 9 2 Fabricators 4 | . . . . 4 . . . . . . Repair Stations 13 | . . . 7 6 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . 7 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 25 | . 2 4 7 5 . . . . 6 1 Record 13 | . . 2 3 3 . . . . 4 1 Robot Analysis 2 | . . . 1 1 . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 3 | . . . 2 1 . . . . . . Transport Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . 1 . Fabricator Hacks 2 | . . . . 2 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 11 | . . . 7 4 . . . . . . Scan Component 6 | . . . 4 2 . . . . . . Repair 5 | . . . 3 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 1 6 5 . . . . 3 . Full Trace Events 6 | . . 1 1 2 . . . . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Built 2 | . . . . 2 . . . . . . Matter 146 | . . . . 146 . . . . . . Time 73 | . . . . 73 . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . Parts Repaired 4 | . . . 3 1 . . . . . . Time 172 | . . . 102 70 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 134 | . 57 64 87 95 81 88 87 90 115 134 Highest-Rated Ally 134 | . 57 64 87 95 81 88 87 90 115 134 Total Orders . | . . . . . . . . . . . Ally Attacks 461 | . 25 43 94 93 . 14 . 29 61 102 Total Damage 17273 | . 723 671 2020 3409 . 544 . 917 3371 5618 Kills 167 | . 12 8 29 37 . 6 . 6 31 38 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total 2 | . . . 1 1 . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Turns Passed 9837 | 81 357 743 1931 1751 395 585 17 932 1679 1366 Spaces Moved 4860 | 46 201 364 960 855 239 334 10 445 765 641 Core 14 | 4 . . . . . . . . 10 . Treads 4535 | 42 201 364 960 855 239 334 10 445 444 641 Legs 309 | . . . . . . . . . 309 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . 2 . Fastest Speed 50 | 50 160 160 160 160 160 160 180 160 153 164 Average Speed 168 | 150 160 163 160 161 160 162 180 188 186 168 Slowest Speed 1500 | 160 160 180 162 180 160 180 180 220 1500 185 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 1 Exploration Rate (%) 40 | 4 62 30 74 23 56 54 25 74 22 17 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . 1 1 . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 132 | . . . 10 6 . 4 . 2 84 26 Melee . | . . . . . . . . . . . Projectile 45 | . . . 10 6 . 4 . 2 12 11 AOE 87 | . . . . . . . . . 72 15 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total 5890 | 55 216 443 1231 1124 251 352 9 485 951 773 Wait 404 | . 1 2 121 169 12 4 . 2 72 21 Move 4850 | 45 200 363 959 854 238 333 9 444 764 641 Hop . | . . . . . . . . . . . Pick Up 93 | 5 1 15 28 11 . . . 1 29 3 Fast Attach 33 | 5 . 5 2 11 . 1 . . 7 2 Attach 41 | . 1 . 5 6 . . . 6 12 11 Detach 9 | . . . . . . . . . 9 . Swap 53 | . . 7 21 11 1 1 . 2 3 7 Drop 73 | . . 13 27 12 . 1 . . 15 5 Fire 328 | . 13 38 67 49 . 12 . 30 39 80 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . . . 1 . . . . . 1 3 Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Dat]) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 10) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Accompanied by 1 ally 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 722 | -9/Materials | Discovered new exit (range 16) 1014 | -9/Materials | Core integrity fell below 50% 1099 | -9/Materials | Discovered new exit (range 9) 1182 | -9/Materials | Entered another Materials area 1182 | -8/Materials | Accompanied by 1 ally 1182 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1247 | -8/Materials | Build established: Scavenger-Mutant 1389 | -8/Materials | Discovered new exit (range 10) 2162 | -8/Materials | Repaired Lrg. Storage Unit 2204 | -8/Materials | Repaired Adv. Sensor Array 2220 | -8/Materials | Discovered new exit (range 16) 2382 | -8/Materials | First assault squad dispatched 2602 | -8/Materials | Discovered new exit (range 15) 2914 | -8/Materials | Repaired Arm. Treads 3113 | -8/Materials | Entered Factory 3113 | -7/Factory | Accompanied by 1 ally 3113 | -7/Factory | Evolved 2 slots: Utility x2 3831 | -7/Factory | Assembled infested ambush trap array 3937 | -7/Factory | Lost 7 parts (1p6u) 4301 | -7/Factory | Discovered new exit (range 9) 4396 | -7/Factory | Fabricated Imp. Propulsion Shielding (x2) 4601 | -7/Factory | Core integrity fell below 50% 4639 | -7/Factory | Repaired Imp. Treads 4713 | -7/Factory | First assault squad dispatched 4794 | -7/Factory | Discovered new exit (range 6) 4864 | -7/Factory | Entered Lower Caves 4864 | -7/Lower Caves | Accompanied by 1 ally 5002 | -7/Lower Caves | Learned location of Zion (-6) 5221 | -7/Lower Caves | Discovered new exit (range 15) 5259 | -7/Lower Caves | Entered another Lower Caves area 5259 | -7/Lower Caves | Accompanied by 1 ally 5781 | -7/Lower Caves | Lost 3 parts (2n1u) 5821 | -7/Lower Caves | Identified exit to Factory 5825 | -7/Lower Caves | Discovered new exit (range 7) 5844 | -7/Lower Caves | Entered Data Miner 5844 | -7/Data Miner | Accompanied by 1 ally 5844 | -7/Data Miner | Discovered new exit (range 6) 5861 | -7/Data Miner | Entered Proximity Caves 5861 | -6/Proximity Caves | Accompanied by 1 ally 5914 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6138 | -6/Proximity Caves | Core integrity fell below 20% 6184 | -6/Proximity Caves | Lost 3 parts (2n1u) 6363 | -6/Proximity Caves | Learned Factory trap positions 6456 | -6/Proximity Caves | Spotted B-75 Beast 6475 | -6/Proximity Caves | Allies destroyed B-75 Beast 6578 | -6/Proximity Caves | Build established: Hauler-Mutant 6793 | -6/Proximity Caves | Entered Factory 6793 | -6/Factory | Accompanied by 1 ally 6793 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6794 | -6/Factory | Loaded intel: 61 trap records 7107 | -6/Factory | Build established: Hauler-Tank 7642 | -6/Factory | Garrison activated, responded to threat 7839 | -6/Factory | Garrison activated, responded to threat 7862 | -6/Factory | Crushed by falling debris 7923 | -6/Factory | Build established: Hauler-Gunner 8190 | -6/Factory | Central database locked down 8251 | -6/Factory | Garrison activated, responded to threat 8322 | -6/Factory | Discovered new exit (range 9) 8472 | -6/Factory | Entered another Factory area 8472 | -5/Factory | Accompanied by 1 ally 8472 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8582 | -5/Factory | Spotted B-75 Beast 8603 | -5/Factory | Destroyed B-75 Beast 8772 | -5/Factory | First assault squad dispatched 8953 | -5/Factory | Crushed by falling debris 9083 | -5/Factory | Core integrity fell below 50% 9141 | -5/Factory | Destroyed 8 combat bots 9292 | -5/Factory | Core integrity fell below 20% 9536 | -5/Factory | Lost 3 parts (1p2n) 9752 | -5/Factory | High security lockdown imminent 9799 | -5/Factory | Build established: Scavenger-Gunner 9832 | -5/Factory | High security lockdown engaged 9838 | -5/Factory | Discovered new exit (range 16) 9838 | -5/Factory | Core destroyed Last Messages --------------- 09745_ R-10 Processor collects Imp. Melee Analysis Suite. 09747_ System corrupted: Substantial component data lost. 09747_ K-01 Serf collects debris. 09748_ U-05 Engineer builds a Wall. 09748_ Slug penetrates Wall. 09748_ G-50 Soldier destroyed. 09751_ K-01 Serf collects debris. 09752_ Imp. Medium Treads destroyed. 09752_ R-10 Processor collects Carbon-fiber Leg. 09752_ G-50 Soldier knocked back. 09752_ G-50 Soldier destroyed. 09752_ ALERT: High security lockdown imminent, T-100. Player 2: "I think it's in our best interest to skedaddle." 09761_ G-50 Soldier destroyed. 09772_ Acquired 50 matter. 09775_ Acquired 41 matter. 09802_ ALERT: Machine network offline. 09817_ ALERT: Performing unscheduled system reset. 09832_ ALERT: Lockdown in effect, collecting threat data. 09838_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????##+####### | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????##???????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? ??????? | | ????????????????????????????+####???# """ ??????# | | ???????????????????????????? #??# """ ????? # | | ???????????????????????????? ???# """ """" # | | ???????????????????????????? ???# """" # | | ???????????????????????????? ???# """" # | | ???????????????????????????? ????# """" # | | ???????????????????????????? ????# # | | ???????????????????????????? ????? ] # | | ???????????????????????????? ???????? ?? | | ???????????????????????????? ?????????? ???? | | ????????????????????#########+#############+###### | | ????????????????????# ? | | ????????????????????# | | ????????????????????# ^ | | ????????????????????+ @ u ^ | | ????????????????????# | | ????????????????????# ###+#############+###### | | ????????????????????# #?????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# o#???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# ??????????????????? ? | | ????????????????????# ???????????????????? ?? | | ????????????????????# ???????????????????? ?? | | ????????????????????# ????????????????????? ?? | | ????????????????????# ???????????????????????? | | ????????????????????? Y ???????????????????????? | | ???????????????????????