Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.04 @ 21:45:45 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (74) 370 Value Destroyed (2010) 2010 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (7137) 7137 TOTAL SCORE: 18157 Bonus ------- High Alert Combat Kills 239 Follower Combat Kills 54 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 1000 Aligned with FarCom 300 Win 3000 Win Speed 1844 Cogmind --------- Core Integrity 1512/1600 Matter 280/300 Energy 575/577 System Corruption 1% Temperature Cool (6) Movement Hovering (47) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Angular-Quantum Reactor > --- PROPULSION (6) --- Hovering Gravjet Exoskeleton Improved Gravmag System Combat Linear Gravjet > --- UTILITY (14) ----- Armored Scrap Engine Structural Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Improved Power Shielding Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON (3) ------- Energy Plasma Construct/C Power Maul Power Sword > --- INVENTORY (5) ---- Combat Antigrav System Heavy Rocket Launcher Lance Peak State ------------ > --- POWER ------------ Angular-Quantum Reactor > --- PROPULSION ------- Hovering Gravjet Exoskeleton Improved Gravmag System Combat Linear Gravjet > --- UTILITY ---------- Armored Scrap Engine Structural Scanner Visual Processing Unit Seismic Detector Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Advanced Reaction Control System Improved Power Shielding Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Energy Plasma Construct/C Power Maul Power Sword > --- INVENTORY -------- Improved Gravmag System Seismic Detector Heavy Rocket Launcher Field Lobotomy Kit [Rating: 132] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Angular-Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Gravmag System Utility Visual Processing Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Energy Plasma Construct/C Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 2 2 . 2 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . 1 . 1 . . . . Utility 12 | . . . 1 . . . 2 . 1 1 1 . 1 2 . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 164 | 7 10 2 20 7 1 10 9 34 10 9 5 4 7 3 4 14 8 Power 10 | 1 1 . 2 . . . 1 2 1 1 1 . . . . . . Engine 7 | 1 1 . 2 . . . 1 1 . . 1 . . . . . . Core 3 | . . . . . . . . 1 1 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 40 | 2 4 . 9 2 . . 4 7 4 1 . 1 1 . 1 3 1 Treads 14 | . 2 . 5 1 . . 1 5 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 11 | 2 2 . 4 1 . . 2 . . . . . . . . . . Hover 15 | . . . . . . . 1 2 4 1 . 1 1 . 1 3 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 56 | 2 3 . 5 3 . 4 3 2 3 4 4 1 4 3 1 9 5 Device 25 | 1 1 . 4 2 . 2 . 1 2 1 1 . 3 2 . 4 1 Storage 4 | 1 2 . . . . . . . 1 . . . . . . . . Processor 7 | . . . 1 . . . 1 1 . . 1 . . . . 2 1 Hackware 2 | . . . . . . . . . . 1 1 . . . . . . Protection 18 | . . . . 1 . 2 2 . . 2 1 1 1 1 1 3 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 58 | 2 2 2 4 2 1 6 1 23 2 3 . 2 2 . 2 2 2 Energy Gun 3 | 1 1 1 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . 1 . . 1 . . . . Ballistic Gun 20 | 1 1 . 3 1 1 4 1 8 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . Launcher 11 | . . . . . . 2 . 9 . . . . . . . . . Special Weapon 5 | . . 1 1 . . . . . . . . 1 . . 1 . 1 Impact Weapon 11 | . . . . 1 . . . 5 2 . . . 1 . . 2 . Slashing Weapon 5 | . . . . . . . . . . 2 . 1 . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 1 . . 1 1 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . System Corruption 5 | . . . . . . . . 5 . . . . . . . . . Parts Lost 14 | . . . 2 1 . . . 5 . 1 . . . . . 1 4 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . 1 1 . . . 3 . . . . . . . . . Utility 8 | . . . 1 . . . . 2 . 1 . . . . . 1 3 Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . 1 1 . . . 2 . 1 . . . . . 1 3 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 98 99 100 100 100 95 84 81 74 82 74 76 75 73 73 Engine 7 | . 14 14 11 11 11 11 9 8 . 5 5 5 5 4 4 3 . Treads 8 | . 2 . 16 11 11 11 9 19 . . . . . . . . . Wheel 8 | . 25 28 15 20 22 22 17 2 . . . . . . . . . Hover 8 | . . . . . . . . 4 26 22 17 23 21 19 18 13 12 Device 11 | . 14 14 20 8 11 7 9 5 14 12 7 5 11 18 15 20 15 Storage 8 | . 14 14 11 11 11 11 9 9 7 6 5 5 5 4 4 4 . Processor 12 | . . . 1 11 11 11 18 21 15 13 11 11 10 9 9 8 10 Hackware 2 | . . . . . . . . . . 4 9 11 10 9 9 8 8 Protection 3 | . . . . 2 . 3 9 5 . 1 3 4 3 4 7 2 12 Energy Gun 1 | . 15 12 . . . . . . . . . . . . . . . Ballistic Gun 9 | . 12 14 20 19 22 21 18 11 . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . 2 10 6 5 5 1 . . 2 4 Slashing Weapon 1 | . . . . . . . . . . 3 5 3 5 4 2 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 12 29 29 35 35 35 38 39 39 24 31 27 35 47 42 44 55 51 Greatest Support 60 | 20 20 20 40 20 20 20 20 60 31 31 31 41 56 56 56 59 59 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 3 . . . . . . . . . Average Overweight (x) . | . . 1 . 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 Average Capacity 12 | 6 9 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 5 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 10 9 10 10 10 10 9 5 Average Carried 11 | 4 9 14 14 14 14 14 14 14 8 9 8 9 9 9 9 7 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 5 Final Carried 15 | 7 15 15 15 15 15 15 15 15 10 10 9 10 10 10 10 6 3 Class Distribution -------------------- 47% | Mutant 13% | Scout 10% | Hacker-Scout 9% | Hacker-Ninja 7% | Skirmisher 5% | Hacker-Mutant 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Scout | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Mutant | -5/DSF Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/DSF Hacker-Ninja | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Matter Collected 2778 | 222 89 84 325 60 229 132 269 768 35 115 16 . . 11 78 190 155 Remotely 799 | . . . 236 60 . . . 503 . . . . . . . . . Salvage Created 2715 | 38 103 . 463 60 . 144 279 952 35 180 16 . . 11 . 277 157 Parts 164 | 6 10 . 39 9 . 10 12 59 1 2 5 . . 2 . 4 5 Haulers Intercepted 3 | . . . 1 . . . 1 . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Combat Hostiles Destroyed 55 | . 3 . 15 4 . 8 1 23 . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . 1 . Guns 35 | . 3 . 15 4 . 2 1 10 . . . . . . . . . Cannons 1 | . . . . . . . . 1 . . . . . . . . . AOE 18 | . . . . . . 6 . 12 . . . . . . . . . Classes Destroyed 14 | 1 2 . 2 . . 2 1 2 2 1 1 . . . . . . Worker 3 | . . . . . . . . . 1 . . . . 1 . . 1 Builder 1 | . . . . . . . . . . . 1 . . . . . . Tunneler 4 | 2 . . 1 . . . . . . . . . . . . . 1 Hauler 3 | . . . 1 . . . 1 . . 1 . . . . . . . Recycler 5 | . . . . . . . 2 . . . . . . . . 2 1 Mechanic 1 | . . . . . . . . . . 1 . . . . . . . Watcher 2 | . . . . . . . . . 1 1 . . . . . . . Swarmer 22 | . 1 . 9 4 . 4 . 3 . . . . . . . 1 . Grunt 19 | . 2 . 4 . . 2 . 11 . . . . . . . . . Brawler 2 | . . . . . . 1 . 1 . . . . . . . . . Sentry 7 | . . . 2 . . . 1 4 . . . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . Programmer 3 | . . . . . . . . 3 . . . . . . . . . Best Kill Streak 6 | 1 2 . 6 4 . 4 2 4 1 2 1 . . 1 . 2 2 Combat Bots Only 5 | . 2 . 5 4 . 4 1 4 . . . . . . . 1 . Max Kills in Single Turn 3 | 1 1 . 1 1 . 3 1 3 1 1 1 . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . 3 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Damage Taken 3747 | . 283 . 580 163 . 241 116 923 . 131 . 73 38 . 91 257 851 Core 618 | . 106 . 59 12 . 22 . 196 . 16 . 73 . . . 46 88 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 135 | . . . . . . . . 51 . . . . . . . . 84 Core Remaining (%) 88 | 100 . 57 . . . 76 . 64 100 98 . 92 100 . 100 96 94 Volleys Fired 171 | 3 6 4 54 8 . 15 13 49 . . . 1 3 . 3 9 3 Largest 2 | 2 2 2 2 2 . 2 2 2 . . . 1 1 . 1 1 1 Hottest 101 | 70 90 100 100 46 . 46 51 66 . . . . 90 . . 101 101 Shots Fired 300 | 6 12 5 105 16 . 24 26 87 . . . 1 3 . 3 9 3 Gun 242 | 6 12 2 102 16 . 18 26 60 . . . . . . . . . Cannon 16 | . . . . . . . . 2 . . . . 3 . . 9 2 Launcher 31 | . . . . . . 6 . 25 . . . . . . . . . Special 11 | . . 3 3 . . . . . . . . 1 . . 3 . 1 Kinetic 228 | 3 1 1 101 16 . 18 26 62 . . . . . . . . . Thermal 31 | 3 6 4 4 . . . . . . . . . 3 . . 9 2 Explosive 16 | . . . . . . 6 . 10 . . . . . . . . . Electromagnetic 20 | . 5 . . . . . . 15 . . . . . . . . . Robot Hit Streak 28 | 2 4 1 17 4 . 8 17 28 . . . 2 . . 2 . 3 Robot Miss Streak 3 | 1 1 1 2 3 . 1 2 1 . . . . . . 1 . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . Secondary Targets 6 | . . . 3 2 . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . . . . . . . . Shots Hit Robots 215 | 3 7 1 73 10 . 16 19 62 2 4 1 1 . 1 2 5 8 Core Hits 106 | 3 5 1 22 4 . 15 7 43 1 1 1 . . . . 1 2 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 . . . . . . . 1 1 Critical Strikes 5 | . . . 1 . . . . 1 . . . . . . . 1 2 Destroy 2 | . . . 1 . . . . 1 . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . 1 1 Sever 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 74 | . . . . 2 . . . 13 6 13 2 1 8 2 1 7 19 Impact 39 | . . . . 2 . . . 13 6 8 . 1 1 . . 4 4 Slashing 35 | . . . . . . . . . . 5 2 . 7 2 1 3 15 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . 1 2 1 . . 1 . 2 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . 1 Damage Inflicted 6347 | 37 93 8 1222 160 . 809 352 2155 181 280 97 . . 100 . 380 473 Guns 2955 | 37 93 8 1222 160 . 172 352 911 . . . . . . . . . Cannons 28 | . . . . . . . . 28 . . . . . . . . . Explosions 1853 | . . . . . . 637 . 1216 . . . . . . . . . Melee 1511 | . . . . . . . . . 181 280 97 . . 100 . 380 473 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 2877 | 24 . 8 1222 160 . 172 352 939 . . . . . . . . . Thermal 52 | 13 39 . . . . . . . . . . . . . . . . Explosive 1277 | . . . . . . 637 . 640 . . . . . . . . . Electromagnetic 630 | . 54 . . . . . . 576 . . . . . . . . . Impact 778 | . . . . . . . . . 181 162 . . . . . 296 139 Slashing 733 | . . . . . . . . . . 118 97 . . 100 . 84 334 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 . 4 . . . . . 1 1 Average Corruption 4 | . . . . . . . . 4 . 4 . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . 25 . 1 . . . . . . . Message Errors 9 | . . . . . . . . 8 . 1 . . . . . . . Matter Fused 8 | . . . . . . . . 8 . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . 2 . . . . . . . . . Energy Discharges 2 | . . . . . . . . 2 . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . 3 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 606 | . . . . . . 30 . 2 47 81 . . . 60 . 205 181 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 32 | . . . . . . 30 . 2 . . . . . . . . . Melee 574 | . . . . . . . . . 47 81 . . . 60 . 205 181 Knockbacks 4 | . . . . . . . . . 1 1 . . . . . . 2 Impact 4 | . . . . . . . . . 1 1 . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . 5 . . . . . . . . . Shots 1 | . . . . . . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 201 | 40 201 60 36 . . 2 4 118 . . . . 156 . . 147 104 Average Temperature 49 | 21 88 29 14 . . 2 4 27 . . . . 83 . . 72 46 Received Heat Transfer 882 | . 174 . 165 . . 72 36 207 . 21 . . 21 . 42 9 135 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . 2 1 3 . . . . . 3 1 Impact Corruptions 9 | . . . . . . . . . 3 2 . . . . . 2 2 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 148 | 37 111 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Peak Influence 793 | 10 131 60 469 283 . 248 216 793 463 422 221 156 153 87 91 213 644 Initial 415 | . 6 51 23 182 . . 96 140 415 226 206 154 81 80 67 51 127 Average 302 | 3 54 53 253 268 . 126 148 590 431 303 210 155 114 84 80 100 312 Maximum Alert Level 3 | . . . 2 1 . 1 1 3 2 2 1 . . . . 1 2 Low Security (%) 42 | 100 100 100 41 4 . 89 77 1 . . . 100 100 100 100 98 37 Level 1 24 | . . . 29 95 . 10 22 16 . 95 100 . . . . 1 40 Level 2 20 | . . . 29 . . . . 34 100 4 . . . . . . 22 Level 3 12 | . . . . . . . . 47 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 3 . . . . . 1 4 . . 1 1 . 1 1 Investigation 4 | . 1 . . . . . . . 1 1 . . . 1 . . . Extermination 1 | . . . . . . . . . . 1 . . . . . . . Reinforcement 8 | . . . 3 . . . . . . 2 . . 1 . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Distress Signals 11 | . 2 . 5 . . . 1 . . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 124 | . 7 . 21 4 . 8 8 22 1 12 . 1 2 1 3 8 26 Peak Tracking Total 12 | . 6 . 8 4 . 4 6 4 1 8 . 1 2 1 2 5 12 Tactical Retreats 14 | . 1 . . . . . . 3 . 1 . . 2 . . 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Traps Triggered 4 | . . . . . . . . . . 1 . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . Most Traps Carried 2 | . . . . . . . . . . . . 2 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Machines Disabled 7 | . . . 1 . . 1 . 4 . . . . . . . . 1 Max in Single Turn 2 | . . . 1 . . 1 . 2 . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Machines Accessed 35 | . 4 . 2 1 1 . 3 2 5 6 2 . 1 2 . 2 4 Terminals 25 | . 4 . 2 1 . . 2 2 3 3 1 . 1 2 . 2 2 Fabricators 4 | . . . . . . . . . 2 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . 2 Total Hacks 94 | . 17 . 8 3 1 . 10 2 12 17 3 . 6 3 . 6 6 Successful 50 | . 8 . 5 . 1 . 6 1 5 9 2 . 4 1 . 2 6 Failed 44 | . 9 . 3 3 . . 4 1 7 8 1 . 2 2 . 4 . Catastrophic 7 | . 1 . . 2 . . 1 1 . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 71 | . 15 . 8 3 1 . 9 . 9 16 2 . 2 . . 4 2 Terminals 81 | . 17 . 8 3 . . 9 2 8 14 1 . 6 3 . 6 4 Fabricators 6 | . . . . . . . . . 4 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 1 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . 2 Terminal Hacks 26 | . 5 . . . 1 . 4 1 3 4 1 . 3 1 . 1 2 Robot Analysis 6 | . 3 . . . . . 3 . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . . 1 . . . 1 . . . . Open DSF 3 | . . . . . . . . . 1 . 1 . . 1 . . . Level Access Points 3 | . . . . . . . . . . 1 . . 1 . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . Terminal Index 5 | . 1 . . . . . 1 . 1 1 . . 1 . . . . Locate Traps 2 | . 1 . . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . 2 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 21 | . 3 . 5 . . . 1 . 2 5 1 . 1 . . 1 2 Terminals 18 | . 3 . 5 . . . 1 . 1 4 . . 1 . . 1 2 Track 2 | . . . 2 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . Botnet 12 | . 2 . 2 . . . 1 . 1 2 . . 1 . . 1 2 Operators 3 | . 1 . 1 . . . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 1 1 . . . . . . Recyclers 2 | . . . . . . . . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 . 2 1 . . 2 2 4 6 1 . 1 2 . 2 2 Full Trace Events 5 | . 1 . 1 . . . . . 1 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Total Allies 6 | . . . . . . . . . . 1 . 1 . . 2 . 2 Largest Group 2 | . . . . . . . . . . 1 . 1 . . 2 . 2 Highest-Rated Group 205 | . . . . . . . . . . 26 . 137 . . 205 . 146 Highest-Rated Ally 137 | . . . . . . . . . . 26 . 137 . . 137 . 82 Total Orders 5 | . . . . . . . . . . . . 2 . . 3 . . STAY 2 | . . . . . . . . . . . . 1 . . 1 . . FOLLOW 3 | . . . . . . . . . . . . 1 . . 2 . . Ally Attacks 10 | . . . . . . . . . . . . . . . 3 . 7 Total Damage 434 | . . . . . . . . . . . . . . . 256 . 178 Kills 1 | . . . . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . 1 . . 2 . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Robot Analysis Total 6 | . 3 . . . . . 3 . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Turns Passed 4382 | 58 162 148 390 125 270 272 244 1036 304 316 75 70 158 126 73 228 327 Spaces Moved 4352 | 37 141 135 176 91 280 206 191 526 530 492 113 98 221 220 98 292 505 Core 16 | 16 . . . . . . . . . . . . . . . . . Treads 445 | . . . 15 . . . . 430 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 1322 | 21 141 135 161 91 280 206 191 96 . . . . . . . . . Hover 2569 | . . . . . . . . . 530 492 113 98 221 220 98 292 505 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 80 95 95 95 95 95 95 95 45 45 52 48 48 52 52 50 47 Average Speed 74 | 67 81 95 100 95 95 95 95 148 46 49 52 48 50 52 52 55 53 Slowest Speed 240 | 80 95 95 160 95 95 95 95 240 48 52 52 48 52 52 57 57 57 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 36 55 29 27 67 61 21 70 20 20 5 87 9 10 86 15 19 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 . . 1 1 . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 . . . . . . 1 . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . . . . . Spaces Dug 61 | . . 3 1 2 . 12 . 3 4 6 1 1 11 1 . 10 6 Terrain Destroyed 159 | . . 3 3 2 . 60 . 33 4 6 1 1 11 1 . 10 24 Melee 33 | . . . . 2 . . . 3 4 6 1 1 8 1 . 1 6 Projectile 19 | . . 3 3 . . . . 1 . . . . 3 . . 9 . AOE 107 | . . . . . . 60 . 29 . . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac DSF Fac Res DSF Res Acc Total 5030 | 62 174 144 276 108 284 255 229 657 584 546 126 115 250 228 111 341 540 Wait 65 | 5 3 . 4 . . 19 1 5 10 5 2 . 5 . 2 . 4 Move 4333 | 36 140 134 175 90 279 205 190 524 529 491 112 97 220 219 97 291 504 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 78 | 10 9 2 12 1 2 2 8 6 10 4 1 3 2 2 1 1 2 Fast Attach 29 | 5 3 . 2 . . 1 1 3 3 4 3 . 1 . . 2 1 Attach 48 | 2 . . 5 1 1 1 4 5 6 2 2 1 3 2 1 7 5 Detach 19 | . . . . . . 1 . 1 3 3 2 . 2 1 1 5 . Swap 87 | . 7 2 13 6 . 8 4 26 1 3 . 3 3 1 3 5 2 Drop 78 | 1 6 2 11 . 2 3 8 7 16 9 2 1 2 1 2 2 3 Fire 171 | 3 6 4 54 8 . 15 13 49 . . . 1 3 . 3 9 3 Melee 69 | . . . . 2 . . . 13 6 12 2 1 8 2 1 6 16 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . 13 . 8 . . . 13 . Rewire 18 | . . . . . . . . 18 . . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Upp x2 / DSF) -5/DSF -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 221 | -10/Materials | Entered Mines 223 | -10/Mines | Assembled infested the area 228 | -10/Mines | Assisted by a Guerilla fighting off Assembled 235 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 251 | -10/Mines | Learned Materials terminal intel 272 | -10/Mines | Found a hidden stash of uninstalled traps 315 | -10/Mines | Build established: Mutant 354 | -10/Mines | Discovered new exit (range 15) 369 | -10/Mines | Entered Materials 369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 370 | -9/Materials | Loaded intel: 12 terminal locations 689 | -9/Materials | Discovered new exit (range 14) 759 | -9/Materials | Entered Mines 837 | -9/Mines | Learned location of Storage (-9) 856 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 880 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 880 | -9/Mines | Discovered new exit (range 5) 884 | -9/Mines | Entered Exiles 897 | -9/Exiles | Discovered new exit (range 16) 908 | -9/Exiles | Met 8R-AWN 922 | -9/Exiles | Met EX-HEX 990 | -9/Exiles | Met EX-BIN 1000 | -9/Exiles | Aligned with FarCom system 1001 | -9/Exiles | Given EX-Vault access code 1024 | -9/Exiles | Opened EX-Vault 1029 | -9/Exiles | Found Field Lobotomy Kit 1049 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1074 | -9/Exiles | Met EX-DEC 1146 | -9/Exiles | Discovered new exit (range 10) 1154 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1154 | -9/Exiles | Entered Mines 1412 | -8/Mines | Discovered new exit (range 15) 1426 | -8/Mines | Entered Materials 1426 | -8/Materials | Evolved 2 slots: Utility x2 1669 | -8/Materials | Identified exit to Garrison 1670 | -8/Materials | Entered Garrison 1680 | -8/Garrison | Triggered checkpoint 2028 | -8/Garrison | Triggered checkpoint 2113 | -8/Garrison | Discovered new exit (range 12) 2192 | -8/Garrison | Triggered checkpoint 2202 | -8/Garrison | Triggered checkpoint 2272 | -8/Garrison | Discovered new exit (range 11) 2326 | -8/Garrison | Triggered checkpoint 2364 | -8/Garrison | Discovered new exit (range 6) 2408 | -8/Garrison | Triggered checkpoint 2576 | -8/Garrison | Installed Relay Interface Framework 2688 | -8/Garrison | Discovered new exit (range 11) 2706 | -8/Garrison | Entered Factory 2706 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2706 | -7/Factory | Found Scrap Engine 2934 | -7/Factory | Discovered new exit (range 18) 2994 | -7/Factory | Build established: Scout 3010 | -7/Factory | Entered another Factory area 3010 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3203 | -6/Factory | Identified exit to Factory 3326 | -6/Factory | Entered another Factory area 3326 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3333 | -5/Factory | Discovered new exit (range 6) 3338 | -5/Factory | Identified exit to Upper Caves 3399 | -5/Factory | Discovered exit to Upper Caves (range 10) 3401 | -5/Factory | Identified exit to DSF 3401 | -5/Factory | Entered DSF 3419 | -5/DSF | Assimilated H-71 Marshal with FLK Orb 3432 | -5/DSF | Additional patrols routed to DSF 3463 | -5/DSF | Discovered new exit (range 15) 3471 | -5/DSF | Entered Factory 3471 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3483 | -4/Factory | Identified exit to Research 3540 | -4/Factory | Discovered new exit (range 17) 3629 | -4/Factory | Entered Research 3629 | -3/Research | Evolved 2 slots: Utility x2 3755 | -3/Research | Identified exit to DSF 3755 | -3/Research | Entered DSF 3760 | -3/DSF | Assimilated X-77 Beamer with FLK Orb 3772 | -3/DSF | Discovered new exit (range 18) 3773 | -3/DSF | Assimilated H-71 Marshal with FLK Orb 3800 | -3/DSF | Additional patrols routed to DSF 3828 | -3/DSF | Entered Research 3828 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 3875 | -2/Research | Spotted B-90 Cyclops 3888 | -2/Research | Identified exit to Quarantine 3998 | -2/Research | Build established: Hacker-Ninja 4050 | -2/Research | Discovered new exit (range 10) 4056 | -2/Research | Entered Access 4056 | -1/Access | Evolved 2 slots: Utility x2 4144 | -1/Access | Energy Cycler disabled 4205 | -1/Access | Assimilated P-80 Master with FLK Orb 4222 | -1/Access | Spotted B-99 Colossus 4257 | -1/Access | Lost 3 parts (3u) 4335 | -1/Access | Identified exit to Surface 4383 | *** | Escaped! Last Messages --------------- (148,107) Map updated. 04335_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 04336_ Detecting nearby Garrison Access. 04343_ U-05 Engineer destroyed. 04358_ P-80 Master Gamma Rifle severed. 04363_ Scrap Engine modifies Angular-Quantum Reactor: Supply +8, Storage +137. 04367_ Power Maul follow-up attack on P-80 Master. 04367_ P-80 Master knocked back. 04370_ Destroyed Imp. Antigrav System. 04377_ K-01 Serf destroyed. 04381_ Scrap Engine modifies Angular-Quantum Reactor: Supply +3. 04381_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ######+####????????????????????????????????????? | | # ##????????????????????????????????????? | | # ##????????????????????????????????????? | | # + ????????????????????????????????????? | | # ! ##????????????????????????????????????? | | # ##????????????????????????????????????? | | + ##????????????????????????????????????? | | # ##????????????????????????????????????? | | # # ????????????????????????????????????? | | # # ????????????????????????????????????? | | #######/## ????????????????????????????????????? | | ##### # ????????????????????????????????????? | | T" # ????????????????????????????????????? | | "" + ????????BB????BB????????????????????? | | ####### # ????????BB????BB????????????????????? | | ######## ## ????????????????????????????????????? | | ?????### ## ????????????????????????????????????? | | ??????## ##? ##??????????????????????????????? | | ??????## ##?#######"????????"##?????????????????? | | ??????## # ? !!!###""""""""""##?????????????????? | | ??????## # ? !!!### ##?????????????????? | | ??????## # !!!### ##?????????????????? | | ?????? #| # ### ##?????????????????? | | ?????? #% # ### "" ##?????????????????? | | ?????? #! # ### "@ ##?????????????????? | | ?????? + g+ ### ##?????????????????? | | ?????? # g# ### ##?????????????????? | | #g # ### ###????????????????? | | ######## # ### ###????????????????? | | # ## ##????????????????? | | g# ? ###"" ###????????????????? | | ####+### # ? ###"" ###????????????????? | | ## ##?#######"" ##?????????????????? | | ??????## ##?#######T ##?????????????????? | | ????? ## ###?????##"" ##?????????????????? | | ????? ## ##########"" ###????????????????? | | ????? # #########""p ###????????????????? | | ????? # [ = ???????????? | | ????? # w ???????????? | | ????? # [###########################???????????? | | ?????"################################???????????? | | ????? #######????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 38 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Power Shielding 66 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 16 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoImprovedFilter Manual? 0 Play Time 02:03:10 Cumulative 766.9 hours Start 2022.09.04 @ 19:40:20 End 2022.09.04 @ 21:45:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 276 Adventurer 125 Explorer 2 Win Type 0 Total 92 Types 77/7/4/1/1/0/0/1/1 Lore% 82 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 442df4da-697a-4bc7-8c33-61e2e00e03f2