Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 00:39:11

Player: 5taquitos

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (1853)     1853
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (5)                  5
              TOTAL SCORE: 4018

 Bonus
-------
High Alert Combat Kills    8
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             0/550
Matter                     275/300
Energy                     88/100
System Corruption          0%
Temperature                Warm (114)
Movement                   Walking (265) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
                VSS Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Utility Shielding
                Reflective Plating
>               --- WEAPON (3) -------
       Improved Medium Laser
       Advanced Beam Cannon
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Heat Sink
  High-capacity Storage Unit
                Active Sensor Suite
                Tractor Beam
                Drone Bay (2/2)
       Advanced Beam Cannon
       Advanced Beam Cannon
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
                Drone Bay
>               --- WEAPON -----------
       Improved Medium Laser
       Advanced Beam Cannon
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
                Heat Sink
  High-capacity Storage Unit
                Tractor Beam
                Drone Bay
                Shock Rifle
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
                Grenade Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Utility Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             66   | 7   3   13  22  21  
  Power                    7    | 1   .   2   2   2   
    Engine                 6    | 1   .   2   1   2   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | 2   .   6   9   8   
    Treads                 7    | 2   .   4   1   .   
    Leg                    18   | .   .   2   8   8   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 2   3   2   3   5   
    Device                 9    | 1   1   2   2   3   
    Storage                3    | 1   1   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   .   3   8   6   
    Energy Gun             14   | 2   .   3   5   4   
    Energy Cannon          4    | .   .   .   2   2   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
  Corrupted Parts          2    | .   .   1   1   .   
    System Corruption      11   | .   .   1   10  .   
Parts Lost                 32   | .   .   3   10  19  
  Power                    5    | .   .   1   1   3   
  Propulsion               14   | .   .   1   5   8   
  Utility                  4    | .   .   1   1   2   
  Weapon                   9    | .   .   .   3   6   
  Highest Loss Streak      14   | .   .   2   3   14  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 99  89  62  
  Engine                   7    | .   14  10  5   5   
  Core                     2    | .   .   .   5   2   
  Treads                   14   | .   28  28  15  .   
  Leg                      16   | .   .   14  22  17  
  Device                   6    | .   11  3   9   5   
  Storage                  10   | .   14  11  11  9   
  Processor                2    | .   2   7   .   .   
  Protection               1    | .   .   .   .   3   
  Energy Gun               16   | .   28  22  15  9   
  Energy Cannon            4    | .   .   .   4   9   
Peak Build Rating          29   | 7   8   15  23  29  
  Average Rating           15   | 5   7   12  16  19  
  On Entrance              10   | .   7   8   14  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             60   | 15  50  54  53  60  
  Greatest Support         83   | 40  40  80  83  53  
  Greatest Overweight (x)  17   | .   1   1   17  13  
  Average Overweight (x)   1    | .   .   .   .   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         19   | 6   16  20  20  20  
  Most Carried             20   | 4   9   18  20  19  
  Average Carried          13   | 2   7   13  18  13  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 4   9   17  20  11  

 Class Distribution 
--------------------
 67% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Sto Mat 
Matter Collected           870  | 270 20  170 257 153 
  Remotely                 104  | 104 .   .   .   .   
Salvage Created            2273 | 60  190 537 938 548 
  Parts                    136  | 3   9   29  62  33  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  53   | .   2   13  25  13  
  Guns                     46   | .   2   13  23  8   
  Cannons                  7    | .   .   .   2   5   
Classes Destroyed          11   | 1   1   5   3   1   
  Worker                   3    | .   .   1   2   .   
  Builder                  2    | .   .   1   1   .   
  Recycler                 5    | 1   1   .   1   2   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  12   | .   .   .   5   7   
  Grunt                    23   | .   2   6   12  3   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  2    | .   .   1   1   .   
  Protector                2    | .   .   .   2   .   
  Sentry                   12   | .   .   5   5   2   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           8    | 1   3   6   8   6   
  Combat Bots Only         8    | .   2   3   8   5   
Max Kills in Single Turn   2    | 1   1   2   2   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        388  | .    14   57   136  181  
  Missed                   89   | .    3    12   28   46   
Damage Taken               4554 | .    147  657  1439 2311 
  Core                     811  | .    28   71   145  567  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  9    | .    .    .    .    9    
  Ignored by Resistances   28   | .    .    .    .    28   
Core Remaining (%)         78   | 100  88   .    46   .    
Volleys Fired              160  | 1    10   28   65   56   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  192  | 90   90   130  133  192  
Shots Fired                317  | 2    20   57   122  116  
  Gun                      240  | 2    20   57   100  61   
  Cannon                   75   | .    .    .    20   55   
  Launcher                 2    | .    .    .    2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  299  | 1    10   54   120  114  
  Explosive                2    | .    .    .    2    .    
  Electromagnetic          16   | 1    10   3    .    2    
  Robot Hit Streak         17   | 1    5    16   11   17   
  Robot Miss Streak        12   | .    1    9    12   10   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    .    2    5    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           209  | 1    13   45   88   62   
  Core Hits                193  | 1    8    59   99   26   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    .    2    2    
    Burn                   4    | .    .    .    2    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3620 | 15   171  698  1471 1265 
  Guns                     2626 | 15   170  698  1084 659  
  Cannons                  802  | .    .    .    206  596  
  Explosions               166  | .    .    .    166  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  26   | .    1    .    15   10   
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  3307 | .    101  676  1290 1240 
  Explosive                166  | .    .    .    166  .    
  Electromagnetic          121  | 15   69   22   .    15   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         12   | .    .    2    12   .    
  Average Corruption       4    | .    .    1    6    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  39   | .    .    17   22   .    
    Message Errors         9    | .    .    3    6    .    
    Matter Fused           12   | .    .    7    5    .    
    Heat Flow Errors       2    | .    .    1    1    .    
    Energy Discharges      7    | .    .    2    5    .    
    Data Loss (minor)      2    | .    .    1    1    .    
    Data Loss (major)      2    | .    .    2    .    .    
    Misfires               2    | .    .    1    1    .    
    Weapon Failures        3    | .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            5    | .    .    .    4    1    
  Projectiles              1    | .    .    .    .    1    
  Explosions               4    | .    .    .    4    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      67   | .    .    .    67   .    
  Shots                    2    | .    .    .    2    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             5    | .    1    .    2    2    
  Kicked                   3    | .    .    .    1    2    
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        441  | 15   294  441  305  256  
  Average Temperature      87   | 10   155  101  86   61   
  Received Heat Transfer   1314 | .    123  219  540  432  
  Effects                  9    | .    1    5    3    .    
    Shutdowns              1    | .    .    1    .    .    
    Energy Bleed           1    | .    1    .    .    .    
    Interference           3    | .    .    .    3    .    
    Short Circuit          1    | .    .    1    .    .    
    Damage (major)         3    | .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | .    .    1    4    3    
  Heat Transferred         6231 | .    296  981  2327 2627 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             415  | 5   59  159 415 289 
  Initial                  154  | .   3   24  63  154 
  Average                  112  | 3   47  74  220 87  
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         82   | 100 100 100 41  93  
  Level 1                  17   | .   .   .   57  6   
  Level 2                  .    | .   .   .   1   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   .   1   4   2   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   2   
  Assault                  2    | .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           9    | .   .   1   3   5   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              87   | .   5   15  34  33  
  Peak Tracking Total      11   | .   2   4   10  11  
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            2    | .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          14   | .   1   4   7   2   
  Terminals                12   | .   1   3   6   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   1   7   14  7   
  Successful               9    | .   .   .   8   1   
  Failed                   20   | .   1   7   6   6   
    Catastrophic           7    | .   1   3   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   21   | .   1   3   10  7   
  Terminals                26   | .   1   5   13  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   .   4   .   
  Open Door                1    | .   .   .   1   .   
  Level Access Points      1    | .   .   .   1   .   
  Zone Layout              2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   3   1   
  Terminals                4    | .   .   .   3   1   
    Botnet                 4    | .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   1   4   7   2   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          1    | .   .   1   .   .   
    Corruption             1    | .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   .   
  Highest-Rated Group      62   | .   .   .   62  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               5    | .   .   .   .   5   
  EXPLORE                  5    | .   .   .   .   5   
Ally Attacks               9    | .   .   .   9   .   
  Total Damage             106  | .   .   .   106 .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             5    | .   .   .   .   5   
  Drone Recoveries         3    | .   .   .   .   3   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               3579 | 96   359  903  939  1282 
Spaces Moved               1348 | 51   143  366  411  377  
  Core                     9    | 3    .    .    5    1    
  Treads                   727  | 48   143  366  170  .    
  Legs                     612  | .    .    .    236  376  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  190  
  Average Speed            214  | 153  217  209  164  280  
  Slowest Speed            900  | 160  240  240  900  700  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 5    26   29   53   53   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          24   | .    .    .    24   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      24   | .    .    .    24   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      1721 | 64  171 447 550 489 
  Wait                     89   | .   9   27  25  28  
  Move                     1344 | 50  142 365 410 377 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | 6   5   9   14  3   
  Fast Attach              23   | 5   .   4   7   7   
  Attach                   29   | 2   .   6   7   14  
  Detach                   3    | .   .   3   .   .   
  Swap                     14   | .   3   3   8   .   
  Drop                     17   | .   1   2   12  2   
  Fire                     160  | 1   10  28  65  56  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   .   1   2   
  Crush                    2    | .   1   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   97 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Discovered new exit (range 15)
  415 | -10/Materials | Identified exit to Materials
  456 | -10/Materials | Entered another Materials area
  456 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1236 | -9/Materials  | Discovered new exit (range 7)
 1314 | -9/Materials  | Discovered new exit (range 15)
 1359 | -9/Materials  | Entered Storage
 1362 | -9/Storage    | Build established: Scavenger-Mutant
 1530 | -9/Storage    | Identified exit to Materials
 1724 | -9/Storage    | Met a pair of Derelict thieves
 1730 | -9/Storage    | Destroyed 7 combat bots
 1732 | -9/Storage    | Lost 3 parts (2n1w)
 1869 | -9/Storage    | Lost 3 parts (1p2w)
 1871 | -9/Storage    | System corruption reached 10%
 1877 | -9/Storage    | Destroyed 8 combat bots
 1989 | -9/Storage    | Build established: Mutant
 2128 | -9/Storage    | Core integrity fell below 50%
 2298 | -9/Storage    | Entered Materials
 2298 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2492 | -8/Materials  | Build established: Scavenger-Mutant
 2684 | -8/Materials  | Core integrity fell below 50%
 2737 | -8/Materials  | Lost 14 parts (2p6n1u5w)
 2743 | -8/Materials  | Found Prototype Device
 2932 | -8/Materials  | Core integrity fell below 20%
 2968 | -8/Materials  | Lost 3 parts (1n1u1w)
 3239 | -8/Materials  | Build established: Mutant
 3580 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02924_ Imp. Heat Sink destroyed.
02937_ Adv. Beam Cannon destroyed.
02943_ S-10 Pest destroyed. <x2>
02952_ S-10 Pest suffers critical hit (Burn).
02952_ S-10 Pest destroyed.
02984_ K-01 Serf collects debris. <x6>
03296_ Acquired VSS Leg.
03309_ Acquired Imp. Utility Shielding.
03413_ Acquired Reflective Plating.
03423_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
03423_ Connecting with Terminal...
03498_ R-06 Scavenger collects Imp. Heat Sink. <x2>
03532_ Critical hit (Burn: +37).
03567_ Imp. Ion Engine destroyed.
03575_ K-01 Serf cleans the Nuclear Reactor.

 Map 
-----
+----------------------------------------------------+
| ##########?# !###    ## !!     #     #?            |
|          ###=%!  %   ## !!     #     #?            |
|          #  !*      # # !      #     #?            |
|          # #      ! # #        +%    #?            |
|            #         ##  !    !#     #?            |
|            +        # #       !#     #?            |
|           =#        # #        #     #?            |
| ##+####### #!        ## ]      #     #?            |
|     #???## #%   %    ###########     #?            |
|     #???## +]       ##?????????#     #?            |
|  !  #????# ##      ##??????????#     #?            |
|     #????# ##    !!   ?????????#     #?            |
|     #???## ####  !    ""???????#     #?            |
|     #???#% %#?#       ""???????#     #?            |
| #####???#[%%#?#!      ""???????#     #?            |
| ????????#![[#?   !      ???????#     #?            |
| ????????##%####          ??????#     #?            |
| ?????????#[#??######+#+#########     #?            |
| ??????####/!########                 #?            |
| ??????#  %%^%      #                 #?            |
| ??????#  * %"""    #                 #?            |
| #+#???# "T"!"""    +                 #?            |
|   #???# """ """    #                 #?            |
|   #???#           !#     ####        #?            |
|   #???##############  Ywg##?#        #?            |
|   #???????????????#      @#?#        #?            |
| #+#???????????????#       #?#        #?            |
| ??????????????????#       #?#        #?            |
| ??????????????????+       #?# #       ?            |
| ??????????????????#       #?# #       #            |
| ??????????????????#       #?# #       #            |
| ??????????????????#       #?# ?       #            |
| ??????????????????###   ###?# ?       #            |
| ????????????????????#   ????? ?       ?            |
| ????????????????????#   ????? ?     ???            |
| ????????????????????#   ?????+?????????            |
| ????????????????????#   ???????????????            |
| ????????????????????    ???????????????            |
| ????????????????????    ???????????????            |
| ????????????????????    ???????????????            |
| ?????????????????????? ????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipExplosiveArchive
  Manual?         0
Play Time         00:36:05
  Cumulative      32.9 hours
  Start           2025.01.11 @ 23:55:41
  End             2025.01.12 @ 00:39:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          27
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60d6b0d2-6daa-4ef6-940b-f32d117f843b