Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 15:38:46 Player: Maulwurf Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1001) 1001 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 3019 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/550 Matter 61/300 Energy 94/100 System Corruption 0% Temperature Critical (694) Movement Treading (150) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Assault Cannon Assault Cannon > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Deuterium Engine Armored Treads Advanced Treads Large Storage Unit Large Storage Unit Seismic Detector ECM Suite Light Armor Plating Shock Rifle Shock Rifle Light Assault Rifle Shotgun Shotgun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Advanced Treads Large Storage Unit Large Storage Unit Seismic Detector ECM Suite Light Armor Plating Shock Rifle Shock Rifle Light Assault Rifle Shotgun [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 29 | 6 8 6 1 8 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 1 . 4 Treads 7 | 2 . 1 . 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 4 3 . . Device 5 | . 3 2 . . Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 4 2 . 4 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | . 1 2 . 1 Ballistic Cannon 3 | . . . . 3 Launcher 2 | . 2 . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . 1 2 . 3 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 3 | . 1 1 . 1 Highest Loss Streak 3 | . 1 1 . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 96 92 95 Engine 10 | . 14 9 4 8 Treads 30 | . 28 32 33 34 Device 12 | . 14 14 11 8 Storage 11 | . 14 11 11 9 Processor 5 | . . 7 11 9 Energy Gun 6 | . 15 2 . . Ballistic Gun 8 | . . 15 22 8 Ballistic Cannon 3 | . . . . 17 Launcher 4 | . 9 3 . . Special Weapon 1 | . 3 . . . Peak Build Rating 28 | 6 8 16 16 28 Average Rating 12 | 5 7 13 15 25 On Entrance 9 | . 6 8 15 16 Naked Turns . | . . . . . Heaviest Build 41 | 14 31 33 32 41 Greatest Support 86 | 40 40 63 63 86 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 11 15 15 15 Most Carried 15 | 7 12 15 13 15 Average Carried 9 | 4 7 13 12 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 12 13 13 15 Class Distribution -------------------- 85% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 781 | 255 131 304 42 49 Remotely . | . . . . . Salvage Created 992 | 199 331 308 43 111 Parts 77 | 8 27 29 6 7 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 28 | . 10 11 3 4 Guns 14 | . 3 8 3 . Cannons 4 | . . . . 4 AOE 10 | . 7 3 . . Classes Destroyed 9 | 3 3 3 . . Worker 3 | 2 1 . . . Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Recycler 1 | 1 . . . . Operator 2 | . . 2 . . Watcher 4 | . 2 2 . . Swarmer 11 | . 2 6 3 . Grunt 13 | . 8 2 . 3 Sentry 4 | . . 3 . 1 Best Kill Streak 6 | 2 4 6 3 3 Combat Bots Only 4 | . 4 3 3 3 Max Kills in Single Turn 3 | 2 2 3 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 158 | . 35 46 15 62 Missed 36 | . 9 12 6 9 Damage Taken 2160 | . 325 409 75 1351 Core 687 | . 77 40 8 562 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 69 . 88 . Volleys Fired 110 | 33 27 29 4 17 Largest 3 | 2 2 2 2 3 Hottest 140 | 90 140 70 46 132 Shots Fired 212 | 66 46 55 8 37 Gun 154 | 66 30 50 8 . Cannon 37 | . . . . 37 Launcher 13 | . 8 5 . . Special 8 | . 8 . . . Kinetic 95 | . 2 48 8 37 Thermal 42 | 33 9 . . . Explosive 13 | . 8 5 . . Electromagnetic 62 | 33 27 2 . . Robot Hit Streak 7 | 5 5 7 3 5 Robot Miss Streak 6 | 5 3 6 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 111 | 27 18 39 6 21 Core Hits 61 | 6 21 22 3 9 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | 3 1 1 . 3 Burn 3 | 3 . . . . Destroy 1 | . . 1 . . Blast 3 | . . . . 3 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2773 | 459 749 910 85 570 Guns 1171 | 368 154 564 85 . Cannons 570 | . . . . 570 Explosions 994 | 84 571 339 . . Melee . | . . . . . Ramming 14 | 7 . 7 . . Kinetic 1219 | . . 564 85 570 Thermal 345 | 286 59 . . . Explosive 830 | . 491 339 . . Electromagnetic 365 | 166 199 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 135 | 5 41 89 . . Projectiles . | . . . . . Explosions 135 | 5 41 89 . . Melee . | . . . . . Knockbacks 8 | . . . . 8 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary 1 | . . . . 1 Self-Inflicted Damage 44 | . 36 8 . . Shots 2 | . 1 1 . . Rammed 6 | 1 1 4 . . Targets Rammed 6 | 1 1 4 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 694 | 230 90 7 . 694 Average Temperature 107 | 90 31 1 . 320 Received Heat Transfer 786 | . 126 147 . 513 Effects 21 | . . . . 21 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 4 | . . . . 4 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 4 | . . . . 4 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | 1 . . . . Heat Transferred 1014 | 914 100 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 1 2 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 474 | 25 286 474 205 209 Initial 135 | . 16 120 135 79 Average 151 | 13 125 286 148 117 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 72 | 100 84 25 82 94 Level 1 23 | . 15 58 17 5 Level 2 4 | . . 15 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 1 . 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . 2 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 16 19 3 11 Peak Tracking Total 6 | . 4 4 3 6 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 8 | . 5 2 . 1 Max in Single Turn 3 | . 3 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 4 2 . 2 Terminals 7 | . 3 2 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 11 3 . 5 Successful 6 | . 4 1 . 1 Failed 13 | . 7 2 . 4 Catastrophic 6 | . 4 1 . 1 Database Lockouts . | . . . . . Manual 14 | . 10 3 . 1 Terminals 17 | . 9 3 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 1 . 1 Branch Access Points 2 | . 1 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Recycle Component 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Track 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . 2 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1759 | 295 588 487 116 273 Spaces Moved 800 | 113 288 209 64 126 Core 6 | 6 . . . . Treads 794 | 107 288 209 64 126 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 148 Average Speed 158 | 154 160 160 160 153 Slowest Speed 240 | 160 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 6 60 31 27 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 7 | . 7 . . . Terrain Destroyed 63 | . 42 11 . 10 Melee . | . . . . . Projectile 17 | . 7 . . 10 AOE 46 | . 35 11 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1084 | 167 356 307 70 184 Wait 73 | 2 15 48 1 7 Move 796 | 112 287 208 63 126 Hop . | . . . . . Pick Up 45 | 13 11 7 1 13 Fast Attach . | . . . . . Attach 28 | 6 7 6 1 8 Detach 11 | . 5 2 . 4 Swap 1 | . 1 . . . Drop 14 | . 2 3 . 9 Fire 110 | 33 27 29 4 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | 1 1 4 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 296 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 15) 672 | -10/Materials | Discovered new exit (range 14) 784 | -10/Materials | Identified exit to Mines 824 | -10/Materials | Discovered new exit (range 9) 884 | -10/Materials | Entered another Materials area 884 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1089 | -9/Materials | Identified exit to Mines 1371 | -9/Materials | Entered Mines 1413 | -9/Mines | Discovered new exit (range 11) 1487 | -9/Mines | Entered Materials 1487 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1749 | -8/Materials | Core integrity fell below 50% 1759 | -8/Materials | Core integrity fell below 20% 1761 | -8/Materials | Core destroyed Last Messages --------------- 01751_ Overheating: Matter decay (-22). 01752_ G-47 Trooper destroyed. 01753_ Overheating: Core damaged (-71). 01753_ Ion Engine destroyed. 01754_ Overheating: Visual Processing Unit damaged (-11). 01754_ Overheating: Assault Cannon damaged (-33). 01754_ Overheating: Assault Cannon damaged (-39). 01754_ Overheating: Lgt. Treads damaged (-52). 01756_ Overheating: Assault Cannon damaged (-29). 01756_ C-30 ARC bursts open, deploying its payload. 01756_ L-31 Rogue unfolds itself. 01756_ G-47 Trooper unfolds itself. 01757_ Adv. Treads broken. 01757_ Overheating: Short circuit. 01758_ Overheating: Matter decay (-16). 01758_ Assault Cannon destroyed. 01759_ Overheating: Core damaged (-104). 01759_ G-47 Trooper knocked back. 01760_ Overheating: Energy bleed (-11). 01761_ Overheating: Core damaged (-71). 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" ???????????? | | #?# ""S + ##?????????????? | | ??# "" # #??????????????? | | #?# !!# """"" #??????????????? | | ??# ! # """"""""" #??????????????? | | ??######## """ """ #????????????? | | #?# # +????????????? | | ??# T # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorStructuralDrive Manual? 0 Play Time 00:24:57 Cumulative 12.4 hours Start 2024.09.13 @ 15:10:36 End 2024.09.13 @ 15:38:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bfa4028-0747-4531-ac6b-1ce2d1a2404f