Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 22:49:58

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (5)       25
Value Destroyed (74)       74
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1219

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             346/400
Matter                     288/300
Energy                     125/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -9/Materials

 Parts 
-------
>                 --- POWER (1) --------
            Light Ion Engine
>                 --- PROPULSION (3) ---
                  Flight Unit
                  Flight Unit
  Faulty Improved Flight Unit
>                 --- UTILITY (3) ------
                  Structural Scanner
>                 --- WEAPON (2) -------
            Small Laser
            Light Assault Rifle
>                 --- INVENTORY (5) ----
            Light Ion Engine
          Compact Wheel
            Small Storage Unit
           Medium Armor Plating
            Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Structural Scanner
>          --- WEAPON -----------
     Small Laser
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
   Compact Wheel
     Small Storage Unit
     Heavy Hammer
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             12   | 2   2   8   
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 3    | .   .   3   
  Utility                  3    | .   2   1   
    Device                 3    | .   2   1   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   2    | .   .   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     60   | .   58  60  
  Engine                   2    | .   .   3   
  Treads                   17   | .   28  13  
  Wheel                    3    | .   .   4   
  Flight                   8    | .   .   12  
  Device                   8    | .   8   8   
  Energy Gun               4    | .   .   6   
  Ballistic Gun            13   | .   21  11  
Naked Turns                .    | .   .   .   
Heaviest Build             6    | 3   4   6   
  Greatest Support         40   | 40  40  8   
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   5   5   
  Average Capacity         5    | 8   5   5   
  Most Carried             6    | 6   5   5   
  Average Carried          4    | 5   5   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           355  | 174 .   181 
  Remotely                 .    | .   .   .   
Salvage Created            102  | .   .   102 
  Parts                    9    | .   .   9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  5    | .   .   5   
  Guns                     5    | .   .   5   
Classes Destroyed          2    | .   .   2   
  Swarmer                  4    | .   .   4   
  Grunt                    1    | .   .   1   
Best Kill Streak           5    | .   .   5   
  Combat Bots Only         5    | .   .   5   
Max Kills in Single Turn   1    | .   .   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               303  | .   .   303 
  Core                     54   | .   .   54  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 100 .   
Volleys Fired              17   | .   .   17  
  Largest                  2    | .   .   2   
  Hottest                  60   | .   .   60  
Shots Fired                31   | .   .   31  
  Gun                      31   | .   .   31  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  17   | .   .   17  
  Thermal                  14   | .   .   14  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | .   .   5   
  Robot Miss Streak        2    | .   .   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   .   2   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           21   | .   .   21  
  Core Hits                8    | .   .   8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           273  | .   .   273 
  Guns                     273  | .   .   273 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  148  | .   .   148 
  Thermal                  125  | .   .   125 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   .   2   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        392  | .   .   392 
  Average Temperature      126  | .   .   126 
  Received Heat Transfer   69   | .   .   69  
  Effects                  2    | .   .   2   
    Shutdowns              1    | .   .   1   
    Energy Bleed           1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         275  | .   .   275 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             158  | .   15  158 
  Initial                  5    | .   .   5   
  Average                  54   | .   6   74  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              12   | .   .   12  
  Peak Tracking Total      6    | .   .   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   3   7   
  Successful               1    | .   .   1   
  Failed                   9    | .   3   6   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   3   4   
  Terminals                10   | .   3   7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Unreport Threat          1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        3    | .   1   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               286  | 4   82  200 
Spaces Moved               404  | 1   111 292 
  Core                     232  | .   91  141 
  Treads                   21   | 1   20  .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   151  | .   .   151 
  Fastest Speed            37   | 160 50  37  
  Average Speed            51   | 160 70  43  
  Slowest Speed            160  | 160 160 80  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            7    | .   .   7   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 2   26  38  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      445  | 6   113 326 
  Wait                     8    | .   .   8   
  Move                     388  | .   110 278 
  Hop                      7    | .   .   7   
  Pick Up                  3    | .   .   3   
  Fast Attach              5    | .   2   3   
  Attach                   6    | 2   .   4   
  Detach                   2    | 1   .   1   
  Swap                     1    | .   .   1   
  Drop                     8    | 3   1   4   
  Fire                     17   | .   .   17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
   81 | -10/Materials | Discovered new exit (range 12)
   87 | -10/Materials | Entered another Materials area
   87 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  122 | -9/Materials  | Discovered new exit (range 8)
  287 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00221_ Malfunction: Heat surge (+413).
00223_ Power failure, Lgt. Ion Engine shutdown.
00230_ Overheating: Energy bleed (-13).
00231_ Acquired Med. Armor Plating.
00234_ Triggered Shock Trap.
00234_ The floor emits a surge of raw power.
00234_ System corrupted (+2).
00250_ K-01 Serf cleans the Material Processor.
00251_ T-07 Excavator is excavating. <x2>
00262_ Connecting with Repair Station...
00262_ Current location identified: Materials
00262_ Connecting with Repair Station...
00268_ Connecting with Terminal...
00268_ ALERT: Suspicious activity at Terminal M003. Dispatching
  Investigation squad.
00273_ W-16 Scout sends out distress signal.
00276_ K-01 Serf cleans the Terminal.
00277_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightEnergyDiverter
  Manual?         0
Play Time         00:08:59
  Cumulative      133.3 hours
  Start           2022.04.30 @ 22:44:45
  End             2022.04.30 @ 22:49:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          178
  Rogue           177
  Adventurer      0
  Explorer        1
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          60
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: daaa35b8-f671-4d6b-8794-f87f2cd87eb3