Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 20:17:35 Player: Singularius Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1252) 1252 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 3892 Bonus ------- Follower Combat Kills 216 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/400 Matter 258/300 Energy 96/100 System Corruption 4% Temperature Cool (9) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Heavy Beamcaster Rocket Launcher > --- INVENTORY (15) --- Advanced Terrain Scan Processor Weapon Cycler Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Shock Rifle Shock Rifle Gatling Laser Beamcaster Heavy Beamcaster Phase Cannon KE Penetrator Phasing Sabre Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Riot Gun Slug Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Treads Improved Treads Improved Treads Seismic Detector Layered Light Armor Plating Shock Rifle Shock Rifle Beamcaster Heavy Beamcaster Heavy Beamcaster Shotgun Rocket Launcher Maul [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Riot Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 36 | 7 3 12 4 4 6 Power 5 | 1 . 1 1 . 2 Engine 4 | 1 . 1 . . 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 . 6 2 . 2 Treads 12 | 2 . 6 2 . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 1 2 . 2 . Device 2 | 1 . . . 1 . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 12 | 2 2 3 1 2 2 Energy Gun 5 | . . 1 1 1 2 Energy Cannon 1 | . 1 . . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 15 | . . . 3 . 12 Power 4 | . . . 1 . 3 Propulsion 5 | . . . . . 5 Utility 2 | . . . 1 . 1 Weapon 4 | . . . 1 . 3 Highest Loss Streak 5 | . . . 2 . 5 To Critical Strikes . | . . . . . . Average Backups 12 | 3 7 14 14 14 14 Power 1 | . 1 1 1 2 1 Propulsion 2 | 1 4 3 2 2 1 Utility 2 | . . 2 3 2 3 Weapon 6 | . 2 7 7 7 8 Tool/Special . | . . . . . . Unused Backups 22 | . 4 2 . 5 11 Power 1 | . 1 . . . . Propulsion 3 | . 2 1 . . . Utility 5 | . . . . 2 3 Weapon 13 | . 1 1 . 3 8 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 99 87 99 86 Engine 7 | . 14 11 8 . 3 Core 4 | . . . 2 11 7 Treads 37 | . 28 43 43 44 33 Device 8 | . 14 9 . 10 2 Storage 11 | . 14 11 11 11 11 Protection 1 | . . 1 . . 6 Energy Gun 8 | . . 10 11 11 13 Energy Cannon 1 | . 4 . . . . Ballistic Gun 8 | . 19 10 10 3 . Ballistic Cannon 3 | . . . . 7 8 Impact Weapon 1 | . 3 . . . . Peak Build Rating 30 | 7 10 20 20 30 29 Average Rating 19 | 5 8 18 18 28 25 On Entrance 14 | . 7 10 20 19 30 Naked Turns . | . . . . . . Heaviest Build 41 | 13 32 41 33 41 40 Greatest Support 92 | 40 40 92 92 92 92 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 Most Carried 15 | 4 14 15 15 15 15 Average Carried 12 | 3 7 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 14 15 15 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1250 | 290 125 474 80 100 181 Remotely . | . . . . . . Salvage Created 1514 | 123 375 623 183 . 210 Parts 98 | 8 21 49 12 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . 2 7 Prevented 10 | . . . . . 10 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 8 19 7 . 6 Guns 25 | . 8 11 4 . 2 Cannons 3 | . . . . . 3 AOE 11 | . . 8 3 . . Classes Destroyed 10 | 2 3 4 1 . . Worker 2 | . . 1 1 . . Builder 2 | . . 2 . . . Tunneler 2 | 2 . . . . . Recycler 2 | 1 1 . . . . Watcher 2 | . 2 . . . . Swarmer 16 | . 3 7 4 . 2 Grunt 15 | . 5 6 2 . 2 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . 1 . . Sentry 6 | . . 5 . . 1 Best Kill Streak 10 | 2 2 10 5 . 2 Combat Bots Only 7 | . 2 7 4 . 2 Max Kills in Single Turn 3 | 1 1 3 2 . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 327 | . 41 86 35 . 165 Missed 99 | . 12 22 7 . 58 Hits 228 | . 29 64 28 . 107 Melee 3 | . . . 3 . . Projectile 225 | . 29 64 25 . 107 Critical Strikes 5 | . . 1 2 . 2 Damage Taken 3085 | . 333 800 392 . 1560 Core 446 | . 29 88 31 . 298 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 86 | . . 86 . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 116 | 10 35 35 10 1 25 Largest 2 | 2 2 2 2 1 2 Hottest 141 | 40 80 73 73 40 141 Shots Fired 217 | 20 70 60 18 1 48 Gun 167 | 20 55 51 16 . 25 Cannon 37 | . 15 . . 1 21 Launcher 13 | . . 9 2 . 2 Special . | . . . . . . Kinetic 130 | 20 55 25 8 1 21 Thermal 17 | . 15 . . . 2 Explosive 13 | . . 9 2 . 2 Electromagnetic 57 | . . 26 8 . 23 Robot Hit Streak 15 | 6 9 15 9 . 4 Robot Miss Streak 6 | 4 4 3 6 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 144 | 12 47 44 10 . 31 Core Hits 91 | 6 22 33 12 . 18 Critical Kills 2 | 1 . . . . 1 Critical Parts Destroyed 3 | . 2 . . . 1 Critical Strikes 7 | 1 2 2 . . 2 Destroy 4 | 1 1 . . . 2 Corrupt 2 | . . 2 . . . Smash 1 | . 1 . . . . Melee Attacks 13 | . 12 1 . . . Impact 13 | . 12 1 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3515 | 99 531 1502 362 . 1021 Guns 1744 | 99 332 672 177 . 464 Cannons 424 | . 124 . . . 300 Explosions 1272 | . . 830 185 . 257 Melee 75 | . 75 . . . . Ramming . | . . . . . . Kinetic 1134 | 99 332 310 93 . 300 Thermal 273 | . 124 . . . 149 Explosive 1171 | . . 830 185 . 156 Electromagnetic 862 | . . 362 84 . 416 Impact 75 | . 75 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 119 | . 51 51 7 . 10 Projectiles 10 | . . . . . 10 Explosions 58 | . . 51 7 . . Melee 51 | . 51 . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 130 | . . 74 56 . . Shots 4 | . . 2 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 345 | . 187 117 57 . 345 Average Temperature 88 | . 63 32 23 . 157 Received Heat Transfer 948 | . 93 258 90 . 507 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . 2 2 . . . Impact Corruptions 2 | . 2 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 433 | . 259 . . . 174 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 83 | 100 100 52 100 . . Level 1 16 | . . 47 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 320 | 10 101 320 134 . . Initial 99 | . . 22 99 . . Average 84 | . 27 175 90 . . Influence Increases 1597 | 15 368 659 212 . 343 Destroy 0b10 Robot/C 920 | . 160 380 140 . 240 Destroy 0b10 Robot/NC 50 | 15 15 15 5 . . Destroy Leader 184 | . 44 110 20 . 10 Allied During Kill 48 | . . . . . 48 Successful Hack 75 | . 51 24 . . . Disable Machine 15 | . 15 . . . . Destroy Structure 65 | . 8 40 17 . . Lose Combat Pursuer 240 | . 75 90 30 . 45 Influence Decreases 1597 | 15 313 460 375 91 343 Entered New Map 279 | . . 33 155 91 . Time Decay 1208 | 15 313 427 190 . 263 Lost Part 70 | . . . 30 . 40 Lost Ally 40 | . . . . . 40 Squads Dispatched 6 | . 1 5 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 5 | . 1 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 25 34 9 1 20 Peak Tracking Total 6 | . 5 6 4 1 6 Tactical Retreats 12 | . 3 4 2 . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 8 5 . . 1 Terminals 11 | . 6 4 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 49 | . 26 18 . . 5 Successful 34 | . 16 13 . . 5 Failed 15 | . 10 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 17 | . 11 6 . . . Terminals 41 | . 23 13 . . 5 Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 10 6 . . 5 Record 5 | . . . . . 5 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 4 | . 3 1 . . . Level Access Points 1 | . . 1 . . . Alert Level 2 | . . 2 . . . Locate Traps 3 | . 3 . . . . Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 3 . . . Terminals 7 | . 4 3 . . . Botnet 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 4 . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 34 | . . . . . 34 Total Damage 904 | . . . . . 904 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3038 | 49 1653 970 . . 366 Seismic 3038 | 49 1653 970 . . 366 Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6362 | 177 1653 1169 396 1603 1364 Spaces Moved 3411 | 89 907 540 210 940 725 Core 6 | 6 . . . . . Treads 3405 | 83 907 540 210 940 725 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 162 | 152 160 160 160 160 172 Slowest Speed 240 | 160 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 4 100 57 46 90 71 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . 1 5 2 Spaces Dug 9 | . 8 1 . . . Terrain Destroyed 85 | . 8 36 23 . 18 Melee 9 | . 8 1 . . . Projectile 5 | . . . . . 5 AOE 71 | . . 35 23 . 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4001 | 111 1026 780 251 1042 791 Wait 324 | 2 45 157 22 78 20 Move 3406 | 88 906 539 209 939 725 Hop . | . . . . . . Pick Up 47 | 4 15 7 4 9 8 Fast Attach 12 | 7 . 3 . 2 . Attach 16 | . 1 2 4 . 9 Detach . | . . . . . . Swap 38 | . 6 25 2 3 2 Drop 29 | . 6 11 . 10 2 Fire 116 | 10 35 35 10 1 25 Melee 13 | . 12 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 6 exits: Mat x3 / [*Min x2] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 178 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 8) 759 | -10/Materials | Discovered new exit (range 9) 908 | -10/Materials | Discovered new exit (range 6) 1051 | -10/Materials | Discovered new exit (range 8) 1069 | -10/Materials | Discovered new exit (range 16) 1481 | -10/Materials | Discovered new exit (range 15) 1831 | -10/Materials | Entered another Materials area 1831 | -9/Materials | Evolved 2 slots: Propulsion x2 1905 | -9/Materials | Discovered new exit (range 6) 2253 | -9/Materials | Repaired Shotgun 2281 | -9/Materials | Repaired Lgt. Armor Plating 2474 | -9/Materials | Destroyed 7 combat bots 2496 | -9/Materials | Identified exit to Materials 2683 | -9/Materials | Discovered new exit (range 8) 2899 | -9/Materials | Discovered new exit (range 4) 3000 | -9/Materials | Entered Mines 3378 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3396 | -9/Mines | Entered Zion 3468 | -7/Zion | Received a visual enhancement algorithm 3525 | -7/Zion | Found Prototype Device 3525 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3552 | -7/Zion | Discovered new exit (range 8) 4623 | -7/Zion | Met Imprinter 4660 | -7/Zion | Imprinted 4662 | -7/Zion | Declared Zion's savior 4999 | -7/Zion | Entered Proximity Caves 4999 | -6/Proximity Caves | Accompanied by 4 allies 5133 | -6/Proximity Caves | Learned Research stockpile data 5133 | -6/Proximity Caves | Learned Armory security intel 5212 | -6/Proximity Caves | Spotted B-75 Beast 5932 | -6/Proximity Caves | Core integrity fell below 50% 6032 | -6/Proximity Caves | Identified exit to Factory 6050 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6100 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 6356 | -6/Proximity Caves | Core integrity fell below 20% 6363 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- mechanism malfunctions. 06084_ Acquired 30 matter. 06087_ Acquired 5 matter. 06088_ Imp. Light Armor Plating self-destruct mechanism malfunctions. 06092_ Gatling Laser self-destruct mechanism malfunctions. 06092_ Acquired Imp. Light Armor Plating. 06093_ Corrupted Imp. Heat Sink self-destruct mechanism malfunctions. 06096_ Acquired 5 matter. 06113_ Acquired Corrupted Lgt. Treads. 06116_ Acquired Gatling Laser. 06136_ Acquired Shock Rifle. 06140_ Acquired Phase Cannon. 06143_ Acquired Weapon Cycler. 06329_ Lgt. Ion Engine destroyed. 06331_ Hpw. Shock Rifle destroyed. 06352_ Imp. Treads destroyed. 06353_ Integrated Corrupted Lgt. Treads (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????? #?? ???????< | | ??????????????????????????????? ## ?????? | | ??????????????????????????????? #?????? | | #?????????????????????? ???????? #?????? | | #???????????????????????# ????????? ###???? | | ???????????????????##### ??????????# #???? | | ???????????????????# ??????????# ???? | | ###???????????????## ???????????# ????? | | ???????????????# #??????????## ?????? | | ???????????????## ##????????## ??????? | | ???????????????? ##???????? #???????? | | #????????????????? ##???????? ##??????? | | #??????????????#### ##???????# #??????? | | ##???????????### #??????## #??????? | | #???????????# #?????## #???????? | | #???######### ##### # ###???????? | | ##??# ### ##?????????? | | #### # ## ggg ##?####?????? | | ## ######## ## g ###??# ##????? | | #???# #???# ##???? | | #??# @ ###### ###?? | | #######??# ##? | | ####????????# ### #? | | ???????????# #??####### #? | | ?????????? ?????????# ###### ##? | | ??????????## ?????????###????#### ##?? | | ???????????## #???????????????????## ##??? | | ????????????###?????????????????????##########???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Med. Reactive Plating | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Falx | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Drone Bay | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Shotgun | 49% | -9/Materials Lgt. Armor Plating | 68% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellScrapAmplifier Manual? 0 Play Time 00:55:27 Cumulative 106.9 hours Start 2025.07.25 @ 19:16:12 End 2025.07.25 @ 20:17:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18979174-2efa-494f-a5b6-e4723ebae3aa