Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 00:09:42 Player: RX86 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (131) 655 Value Destroyed (2885) 2885 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 6959 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 86 Aligned with FarCom 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/550 Matter 141/300 Energy 100/100 System Corruption 26% Temperature Danger (457) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Cryofiber Web Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Armored Treads Long-range Tractor Beam Precision Beam Rifle AWS/Thermal High-powered Shotgun High-powered Shotgun Gauss Rifle Advanced EMP Blaster Mini Grenade Launcher Datajack Chainsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Hardened Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Advanced Beam Rifle Chainsword > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle AWS/Thermal High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle Advanced EMP Blaster Mini Grenade Launcher Datajack [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Hover Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 233 | 6 24 12 54 10 3 . 124 Power 18 | 1 3 1 5 . 2 . 6 Engine 14 | 1 3 . 4 . 2 . 4 Core 4 | . . 1 1 . . . 2 Reactor . | . . . . . . . . Propulsion 29 | 2 11 2 1 . 1 . 12 Treads 16 | . 5 2 1 . 1 . 7 Leg 9 | 2 2 . . . . . 5 Wheel . | . . . . . . . . Hover 4 | . 4 . . . . . . Flight . | . . . . . . . . Utility 65 | 1 7 7 22 4 . . 24 Device 31 | . 1 3 12 2 . . 13 Storage 3 | 1 2 . . . . . . Processor 3 | . . . . . . . 3 Hackware 3 | . . . . . . . 3 Protection 25 | . 4 4 10 2 . . 5 Artifact . | . . . . . . . . Weapon 121 | 2 3 2 26 6 . . 82 Energy Gun 54 | 2 . . 12 2 . . 38 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 28 | . 3 1 2 2 . . 20 Ballistic Cannon 4 | . . . 4 . . . . Launcher 6 | . . 1 . . . . 5 Special Weapon 16 | . . . 6 2 . . 8 Impact Weapon . | . . . . . . . . Slashing Weapon 8 | . . . . . . . 8 Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . 1 . . . 3 Unidentified Prototypes 11 | . . 1 5 . . . 5 Parts Lost 27 | . 1 1 3 1 . . 21 Power 5 | . 1 1 1 . . . 2 Propulsion 3 | . . . 1 . . . 2 Utility 11 | . . . . 1 . . 10 Weapon 8 | . . . 1 . . . 7 Highest Loss Streak 9 | . 1 1 1 1 . . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 97 99 99 99 100 100 97 Engine 9 | . 13 7 8 11 11 11 7 Core 1 | . . 5 2 . . . 1 Treads 15 | . 2 28 21 22 22 22 10 Leg 5 | . 19 . . . . . 7 Device 19 | . . 6 15 21 22 22 26 Storage 10 | . 14 14 11 11 11 11 9 Processor 2 | . . . . . . . 5 Hackware 1 | . . . . . . . 2 Protection 11 | . 11 7 17 11 11 11 8 Energy Gun 9 | . 1 . 13 12 11 11 10 Ballistic Gun 7 | . 26 27 3 6 . . 5 Special Weapon 1 | . . . . 2 11 11 . Naked Turns . | . . . . . . . . Heaviest Build 48 | 13 30 32 48 37 38 33 41 Greatest Support 49 | 20 40 40 40 40 40 40 49 Greatest Overweight (x) 3 | 3 2 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 Average Carried 13 | 3 8 14 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 15 14 15 14 15 15 15 Class Distribution -------------------- 39% | Mutant 34% | Commander-Mutant 13% | Commander-Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Commander-Mutant | -9/Exiles Commander-Skirmisher | -8/Mines Commander-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 3982 | 233 340 209 891 120 . . 2189 Remotely 1421 | . . . . . . . 1421 Salvage Created 4200 | . 384 158 1446 249 . . 1963 Parts 261 | . 30 12 76 20 . . 123 Haulers Intercepted 13 | . 1 . 6 . . . 6 Recyclers Shooed 3 | . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 73 | . 8 7 22 6 . . 30 Guns 55 | . 8 4 14 6 . . 23 Cannons 8 | . . . 6 . . . 2 AOE 8 | . . 3 . . . . 5 Classes Destroyed 13 | . 5 . 5 1 . . 2 Worker 12 | . 1 . 4 . . . 7 Builder 8 | . . . 2 2 . . 4 Tunneler 3 | . . . 1 1 . . 1 Hauler 13 | . 1 . 6 . . . 6 Recycler 8 | . . . 3 1 . . 4 Operator 2 | . . . 1 . . . 1 Watcher 12 | . 3 . 4 . . . 5 Swarmer 20 | . 3 3 4 4 . . 6 Grunt 39 | . 5 4 13 1 . . 16 Brawler 1 | . . . . 1 . . . Duelist 3 | . . . . . . . 3 Sentry 9 | . . . 5 . . . 4 Hunter 1 | . . . . . . . 1 Best Kill Streak 9 | . 4 4 6 4 . . 9 Combat Bots Only 8 | . 3 4 3 4 . . 8 Max Kills in Single Turn 3 | . 1 1 2 1 . . 3 Gunslinging 1 | . . . 1 . . . 1 Exploded 2 | . . 1 . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 5337 | . 554 380 944 219 . . 3240 Core 728 | . 52 71 32 18 . . 555 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 53 | . . . . . . . 53 Regen/Repaired (Parts) 11 | . . . 11 . . . . Core Remaining (%) 79 | 100 . 50 . . . 87 . Volleys Fired 375 | . 60 28 95 15 . . 177 Largest 2 | . 2 2 2 2 . . 2 Hottest 141 | . 90 40 141 141 . . 141 Shots Fired 697 | . 119 50 179 30 . . 319 Gun 599 | . 119 44 119 22 . . 295 Cannon 47 | . . . 47 . . . . Launcher 14 | . . 6 . . . . 8 Special 37 | . . . 13 8 . . 16 Kinetic 394 | . 110 44 89 10 . . 141 Thermal 273 | . 9 . 74 20 . . 170 Explosive 14 | . . 6 . . . . 8 Electromagnetic 16 | . . . 16 . . . . Robot Hit Streak 18 | . 9 11 16 18 . . 16 Robot Miss Streak 8 | . 5 2 8 5 . . 8 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . . 3 1 . . 4 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 494 | . 77 34 142 23 . . 218 Core Hits 233 | . 26 18 78 10 . . 101 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 17 | . . . 5 3 . . 9 Burn 17 | . . . 5 3 . . 9 Melee Attacks 72 | . . . . . . . 72 Impact . | . . . . . . . . Slashing 67 | . . . . . . . 67 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7589 | . 647 553 2123 322 . . 3944 Guns 5923 | . 647 273 1310 259 . . 3434 Cannons 660 | . . . 660 . . . . Explosions 669 | . . 280 44 . . . 345 Melee . | . . . . . . . . Ramming 10 | . . . . . . . 10 Kinetic 3439 | . 587 273 903 87 . . 1589 Thermal 3263 | . 60 . 968 235 . . 2000 Explosive 625 | . . 280 . . . . 345 Electromagnetic 252 | . . . 252 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 26 | . . . . . . . 26 Average Corruption 21 | . . . . . . . 21 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 289 | . . . . . . . 289 Message Errors 63 | . . . . . . . 63 Matter Fused 66 | . . . . . . . 66 Heat Flow Errors 38 | . . . . . . . 38 Energy Discharges 39 | . . . . . . . 39 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 33 | . . . . . . . 33 Data Loss (major) 20 | . . . . . . . 20 Misfires 14 | . . . . . . . 14 Alerts 7 | . . . . . . . 7 Misdirections 1 | . . . . . . . 1 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 52 | . . . 1 . . . 51 Projectiles 1 | . . . 1 . . . . Explosions 51 | . . . . . . . 51 Melee . | . . . . . . . . Knockbacks 11 | . . . 11 . . . . Impact . | . . . . . . . . Kinetic 11 | . . . 11 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 196 | . . 27 55 . . . 114 Shots 6 | . . 1 1 . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 430 | . 171 70 254 48 . . 430 Average Temperature 61 | . 47 21 63 16 . . 74 Received Heat Transfer 1758 | . 303 216 372 30 . . 837 Effects 4 | . . . 3 . . . 1 Energy Bleed 2 | . . . 1 . . . 1 Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 2 1 . . . Combat Hostiles 2 | . . . 2 . . . . Parts Melted 17 | . . . 5 4 . . 8 Heat Transferred 9961 | . 149 . 2996 1158 . . 5658 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 408 | . 184 236 261 90 . . 408 Initial 18 | . . 18 . . . . . Average 115 | . 75 79 75 21 . . 170 Maximum Alert Level 2 | . . 1 1 . . . 2 Low Security (%) 78 | 100 100 83 87 100 . 100 64 Level 1 18 | . . 16 12 . . . 30 Level 2 2 | . . . . . . . 5 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 1 4 . . . 4 Investigation 5 | . . 1 3 . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 1 . . . 2 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 7 | . 2 . 1 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 14 7 35 6 . . 51 Peak Tracking Total 8 | . 3 4 4 3 . . 8 Tactical Retreats 5 | . 1 . 2 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 5 | . 2 . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts 10 | . . . 10 . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed 2 | . . . 2 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 3 | . . . . . . . 3 Max in Single Turn 2 | . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 40 | . 7 1 15 . 5 . 12 Terminals 24 | . 5 . 10 . . . 9 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 2 . . . 1 Recycling Units 3 | . 1 . 1 . . . 1 Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 162 | . 18 1 51 . 50 . 42 Successful 125 | . 12 1 36 . 50 . 26 Failed 37 | . 6 . 15 . . . 16 Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 94 | . 18 . 35 . 1 . 40 Terminals 86 | . 15 . 37 . . . 34 Fabricators . | . . . . . . . . Repair Stations 6 | . 1 . 4 . . . 1 Recycling Units 5 | . 2 . 1 . . . 2 Scanalyzers 9 | . . . 9 . . . . Garrison Access 5 | . . . . . . . 5 Terminal Hacks 65 | . 1 1 8 . 50 . 5 Record 50 | . . . 1 . 49 . . Open Door 1 | . . 1 . . . . . Terminal Index 3 | . 1 . 1 . . . 1 Unreport Threat 6 | . . . 5 . . . 1 Dispatch Records 1 | . . . 1 . . . . Zone Layout 3 | . . . . . . . 3 EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 6 . . . . Insert Component 3 | . . . 3 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks 50 | . 11 . 19 . . . 20 Terminals 38 | . 8 . 15 . . . 15 Track 11 | . 2 . 5 . . . 4 Assimilate 11 | . 2 . 4 . . . 5 Botnet 13 | . 3 . 5 . . . 5 Operators 3 | . 1 . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Mechanics 2 | . 1 . 1 . . . . Recycling Units 4 | . 2 . 1 . . . 1 Recyclers 2 | . 1 . . . . . 1 Mask 2 | . 1 . 1 . . . . Scanalyzers 2 | . . . 2 . . . . Extract 2 | . . . 2 . . . . Garrison Access 4 | . . . . . . . 4 Restock 1 | . . . . . . . 1 Reprogram 1 | . . . . . . . 1 Intercept 1 | . . . . . . . 1 Watchers 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 5 . 13 . . . 8 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . . 11 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 136 | . . . 136 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . . 3 Non-combat 3 | . . . . . . . 3 Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 no_distress 3 | . . . . . . . 3 Relay Couplers Released 6 | . . . . . . . 6 Machine Destruction 2 | . . . . . . . 2 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . 2 . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 11 | . 1 2 3 3 . . 2 Largest Group 6 | . 1 3 3 4 4 4 6 Highest-Rated Group 70 | . 10 59 59 50 50 50 70 Highest-Rated Ally 31 | . 10 31 31 16 16 16 16 Total Orders 40 | . . 2 3 2 5 5 23 STAY 12 | . . 1 2 1 1 1 6 FOLLOW 12 | . . 1 1 1 1 1 7 GUARD 16 | . . . . . 3 3 10 Ally Attacks 29 | . . . 23 . . . 6 Total Damage 409 | . . . 316 . . . 93 Kills 6 | . . . 6 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 16690 | 61 1735 870 3698 1058 1082 602 7584 Spaces Moved 7755 | 38 1090 433 1673 592 650 377 2902 Core 20 | 20 . . . . . . . Treads 5664 | . 88 433 1673 592 650 377 1851 Legs 1854 | 18 785 . . . . . 1051 Wheels . | . . . . . . . . Hover 217 | . 217 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 160 165 165 160 160 125 Average Speed 163 | 125 125 169 183 165 163 160 166 Slowest Speed 250 | 200 176 170 250 165 165 160 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 5 | . . . . . . . 5 Exploration Rate (%) 80 | 4 96 91 95 97 91 88 82 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug 101 | . . . . . . . 101 Terrain Destroyed 179 | . . 27 4 . . . 148 Melee 67 | . . . . . . . 67 Projectile . | . . . . . . . . AOE 111 | . . 27 4 . . . 80 Terrain Rammed 2 | . . . . . . . 2 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 10936 | 49 1361 525 2117 633 667 376 5208 Wait 2304 | . 149 42 231 15 9 . 1858 Move 7747 | 37 1089 432 1672 591 649 376 2901 Hop . | . . . . . . . . Pick Up 88 | 6 22 4 20 1 3 . 32 Fast Attach 39 | 4 6 . 6 . . . 23 Attach 32 | 2 . 1 7 1 . . 21 Detach 9 | . 1 . 3 . . . 5 Swap 164 | . 18 11 41 9 3 . 82 Drop 80 | . 16 7 19 1 3 . 34 Fire 375 | . 60 28 95 15 . . 177 Melee 72 | . . . . . . . 72 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire 13 | . . . 13 . . . . Trap 10 | . . . 10 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 12) 366 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Discovered new exit (range 16) 978 | -10/Materials | Discovered new exit (range 10) 1159 | -10/Materials | Discovered new exit (range 13) 1381 | -10/Materials | Build established: Scavenger-Mutant 1797 | -10/Materials | Entered Mines 1797 | -10/Mines | Accompanied by 1 ally 1803 | -10/Mines | Met a Derelict shopkeep closing up shop 1960 | -10/Mines | Build established: Mutant 1964 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1968 | -10/Mines | Found Prototype Device 1969 | -10/Mines | Identified Exp. Sensor Array 1981 | -10/Mines | Learned location of 1 exit from Materials 2038 | -10/Mines | Discovered new exit (range 8) 2120 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2384 | -10/Mines | Learned location of Storage (-7) 2569 | -10/Mines | Learned Materials emergency access door positions 2577 | -10/Mines | Discovered new exit (range 5) 2667 | -10/Mines | Entered Materials 2667 | -9/Materials | Accompanied by 3 allies 2667 | -9/Materials | Evolved 2 slots: Utility x2 2668 | -9/Materials | Identified exit to Materials 2672 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3905 | -9/Materials | Discovered new exit (range 12) 4486 | -9/Materials | Discovered new exit (range 6) 4823 | -9/Materials | Discovered exit to Materials (range 15) 5117 | -9/Materials | Discovered exit to Materials (range 4) 6023 | -9/Materials | Repaired Broken Exp. Sensor Array 6365 | -9/Materials | Entered Mines 6365 | -9/Mines | Accompanied by 1 ally 6430 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6431 | -9/Mines | Discovered new exit (range 5) 6462 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6707 | -9/Mines | Learned location of 1 exit from Materials 7149 | -9/Mines | Discovered exit to Materials (range 6) 7167 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7205 | -9/Mines | Discovered exit to Materials (range 6) 7423 | -9/Mines | Entered Exiles 7423 | -9/Exiles | Accompanied by 4 allies 7447 | -9/Exiles | Discovered new exit (range 15) 7478 | -9/Exiles | Build established: Commander-Mutant 7488 | -9/Exiles | Met 8R-AWN 7518 | -9/Exiles | Met EX-HEX 7580 | -9/Exiles | Met EX-DEC 7647 | -9/Exiles | Visited The Gauntlet 7846 | -9/Exiles | Learned location of Zion (-6) 7928 | -9/Exiles | Discovered new exit (range 10) 8016 | -9/Exiles | Met EX-BIN 8090 | -9/Exiles | Aligned with FarCom system 8092 | -9/Exiles | Given EX-Vault access code 8154 | -9/Exiles | Opened EX-Vault 8176 | -9/Exiles | Found AWS/Thermal 8212 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8505 | -9/Exiles | Left Exiles lab with AWS/Thermal 8505 | -9/Exiles | Entered Mines 8505 | -8/Mines | Accompanied by 4 allies 8505 | -8/Mines | Discovered exit to Materials (range 9) 8576 | -8/Mines | Discovered exit to Materials (range 6) 8797 | -8/Mines | Build established: Commander-Skirmisher 9107 | -8/Mines | Entered Materials 9107 | -8/Materials | Accompanied by 4 allies 9107 | -8/Materials | Evolved 2 slots: Utility x2 9108 | -8/Materials | Identified exit to Factory 9922 | -8/Materials | Destroyed 8 combat bots 10262 | -8/Materials | Crushed by falling debris 10583 | -8/Materials | Build established: Commander-Mutant 10946 | -8/Materials | Discovered exit to Factory (range 7) 11216 | -8/Materials | Build established: Scavenger-Mutant 11922 | -8/Materials | Crushed by falling debris 11923 | -8/Materials | System corruption reached 10% 11929 | -8/Materials | Crushed by falling debris 11930 | -8/Materials | Crushed by falling debris 11943 | -8/Materials | Crushed by falling debris 11943 | -8/Materials | Core integrity fell below 50% 11968 | -8/Materials | Lost 9 parts (1n5u3w) 13045 | -8/Materials | Build established: Commander-Skirmisher 13412 | -8/Materials | Build established: Commander-Mutant 13988 | -8/Materials | Core integrity fell below 20% 16626 | -8/Materials | Identified exit to Garrison 16691 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 16640_ System corrupted: Substantial component data lost. 16642_ Technician 2a reveals location of hidden door. 16653_ ALERT: Garrison Access compromised, dispatching assault squad. 16655_ System corrupted: Matter fused (-10). 16670_ System corrupted: Energy discharge (-95). 16675_ C-30 ARC bursts open, deploying its payload. 16675_ G-50 Soldier unfolds itself. 16675_ L-31 Rogue unfolds itself. 16675_ G-47 Trooper unfolds itself. 16675_ M-28 Smith unfolds itself. 16677_ U-05 Engineer lays Concrete. 16679_ U-05 Engineer builds a Wall. 16685_ Critical hit (Burn: +37). 16688_ Core Shielding melted. 16688_ Melee Analysis Suite melted. 16688_ L-31 Rogue destroyed. 16689_ System corrupted: Heat flow error (+151). 16690_ U-05 Engineer lays Concrete. 16691_ Cld. Ion Engine destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????## ????????????????????? | | ???????????????????????#Y """????????????????????? | | ???????????????????????## "Y"????????????????????? | | ????????????????######### ????????????????????? | | ????????????????# ## ????????????????????? | | ????????????????# ## ????????????????????? | | ????????????????# ## ???#??##????????????? | | ????????????????# ####+### ? #????????????? | | ?????????######## ? #????????????? | | ?????????# """ # < ? #????????????? | | ?????????# "T" # ? #????????????? | | ?????????# #########;;;###u #????????????? | | ?????????# #????##;;;;;;;;# #?????????????? | | ?????????# ! #????# # " ###???????????? | | ?????????# #????# Ym #"%"#"""??????????? | | ?????????####+###????# g# " #"T"########### | | ???????????# #######o = g! # ! ! # | | ???????????# T +% =@=! u # | | ???????????# ### ###=o[og # """ """ """ # | | ????????#####/#### #?# # """ """ """ # | | ????????# # #?# # """ """ """ # | | ????????# # #?####;;;;;## # | | ????????# # #########"T"# + | | ????????# # """ """ """ # | | ????????# + """ """ """ # | | ????????# # """ """ """ # | | ????????# ###+#### | | ????????# = # # =[ # | | ????????# # # [ """ """ """ # | | ????????#+######## # """ """ """ # | | ?????????????????# # """ """ """ | | ?????????????????# / | | ?????????????????#/ # | | ???##########????# ####/######+######## | | ???# #????#= ## # #???#! ! | | ???# #????# ##""" # T * !#???#! ! | | ???# #????# ##""" # #???##!!!!# | | ???# #????# ##""" # #????###### | | ???# #????# ## # #?????????? | | ???# #????# ## # [ #?????????? | | ???# #????#+#########+###########?????????? | | ???# #????# #???????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Enh. Flamer | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Utility Shielding | -9/Materials | Extracted Imp. EM Shotgun | -9/Materials | Extracted Lrg. Matter Pod | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever More Dakka Please Challenges ------------ None Game ------ Seed HeavyDecoderNanoactuators Manual? 0 Play Time 04:07:48 Cumulative 59.5 hours Start 2022.05.19 @ 15:23:00 End 2022.05.20 @ 00:09:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 36 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38493a79-e045-47b1-aeb7-dd9662320fac