Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 21:18:01 Player: LightKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (38) 190 Value Destroyed (1186) 1186 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (3460) 3460 TOTAL SCORE: 13196 Bonus ------- Follower Combat Kills 175 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Friendly Fire -315 Cogmind --------- Core Integrity 1386/1600 Matter 300/300 Energy 73/100 System Corruption 6% Temperature Cool (6) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Array Impulse Thruster > --- UTILITY (16) ----- Advanced Weight Redist. System Improved Signal Interpreter Long-range Terrain Scanner Advanced Melee Analysis Suite Advanced Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Makeshift System Shield Makeshift System Shield Advanced System Shield > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Transdimensional Reconstructor Advanced Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Advanced Transmission Jammer Improved Reaction Control System Improved Phase Shifter Cloaking Device Experimental Utility Shielding Layered Medium Armor Plating Hacking Suite Hacking Suite Advanced Hacking Suite Makeshift System Shield Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Advanced Plasma Cannon Powered Hammer > --- INVENTORY -------- Q-thruster Long-range Sensor Array Transdimensional Reconstructor Plasma Cutter [Rating: 126] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Makeshift System Shield Device Cloaking Device Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Makeshift System Shield Protection Layered Medium Armor Plating Weapon Powered Hammer Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . . . 2 . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . 1 . . . . . . . 1 1 . Utility 14 | . . . . . 3 2 1 2 . . . . 2 . 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 108 | . 11 10 1 3 9 17 3 6 12 6 3 2 2 5 6 4 8 Power 9 | . 2 . . 1 1 1 . . 1 . . 1 . . 1 . 1 Engine 3 | . 2 . . . 1 . . . . . . . . . . . . Core 4 | . . . . 1 . 1 . . 1 . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . 1 Propulsion 17 | . . 2 . 1 1 5 . . . 1 . . . 2 2 1 2 Treads 3 | . . 2 . 1 . . . . . . . . . . . . . Leg 2 | . . . . . 1 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . . . . . . . . Flight 10 | . . . . . . 2 . . . 1 . . . 2 2 1 2 Utility 48 | . 2 2 1 . 4 7 3 2 7 3 3 1 2 2 3 2 4 Device 20 | . 2 . . . 1 1 1 1 5 1 1 1 2 1 1 . 2 Storage . | . . . . . . . . . . . . . . . . . . Processor 13 | . . 2 . . 3 3 2 . 2 . . . . . . . 1 Hackware 9 | . . . . . . 1 . 1 . 2 1 . . . 1 2 1 Protection 6 | . . . 1 . . 2 . . . . 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 34 | . 7 6 . 1 3 4 . 4 4 2 . . . 1 . 1 1 Energy Gun 1 | . . 1 . . . . . . . . . . . . . . . Energy Cannon 6 | . . 1 . . 1 1 . . . 1 . . . . . 1 1 Ballistic Gun 5 | . 4 . . . 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . Launcher 5 | . 3 1 . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . 1 . . 1 2 . 4 4 1 . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . 3 . . . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . System Corruption 5 | . . . . . . 5 . . . . . . . . . . . Parts Lost 31 | . 3 3 . 1 1 4 3 1 2 . . . . 1 . 3 9 Power 4 | . 1 . . 1 . . . . . . . . . 1 . . 1 Propulsion 9 | . . 2 . . . 2 2 . . . . . . . . . 3 Utility 12 | . . 1 . . . 1 1 1 2 . . . . . . 2 4 Weapon 6 | . 2 . . . 1 1 . . . . . . . . . 1 1 Highest Loss Streak 8 | . 1 3 . 1 1 3 2 1 2 . . . . 1 . 2 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 97 99 99 81 81 80 47 13 16 42 55 64 62 73 81 82 78 Engine 4 | . 13 14 14 2 6 2 . . . . . . . . . . . Core 1 | . . . . 10 3 3 . . . 5 5 5 5 5 . . . Treads 7 | . . 21 28 25 18 4 . . . . . . . . . . . Leg 4 | . 28 6 . . 5 7 . . . . . . . . . . . Flight 3 | . . . . . . 1 10 . . 2 5 5 5 9 12 13 11 Device 10 | . 12 . . . 6 7 . 1 7 16 17 17 21 24 26 20 22 Storage 4 | . 14 14 14 . . . . . . . . . . . . . . Processor 10 | . . 13 13 . 15 24 30 8 6 5 5 5 5 5 4 4 4 Hackware 7 | . . . . . . 3 . . . 4 12 17 15 15 17 25 24 Protection 3 | . . . . 14 9 6 . . . . 1 5 5 8 9 6 2 Energy Gun 2 | . 6 4 14 1 . . . . . . . . . . . . . Energy Cannon 2 | . . 8 . . . 4 . . . . . . . . . 3 3 Ballistic Gun 1 | . 20 2 . . 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . 2 14 14 9 . . . . . . . . . . . . Impact Weapon 4 | . . 8 . . 4 7 6 2 . 4 5 5 4 3 4 4 4 Peak Build Rating 126 | 6 7 13 16 18 31 46 29 26 22 43 53 56 65 90 117 126 126 Average Rating 46 | 6 6 11 12 17 27 35 24 9 11 30 42 51 56 82 109 120 120 On Entrance 37 | 6 6 7 12 16 18 31 24 26 5 15 38 51 56 56 85 117 107 Naked Turns 34 | . . . . . . . . 34 . . . . . . . . . Heaviest Build 40 | 11 16 20 30 31 33 39 4 3 8 12 13 14 17 22 28 35 40 Greatest Support 41 | 20 20 40 40 40 40 40 10 3 12 15 15 15 15 35 36 41 41 Greatest Overweight (x) 7 | . . . . 1 . 5 1 . 1 . . . 1 . 1 7 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 5 5 5 5 5 4 5 5 5 5 5 5 5 5 Average Carried 5 | 6 7 7 7 5 4 4 5 4 3 2 5 5 4 4 5 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 5 5 5 5 5 5 3 5 5 5 5 5 5 5 3 Class Distribution -------------------- 46% | Mutant 12% | Assassin 10% | Wizard-Ninja 8% | Wizard-Mutant 7% | Hacker-Ninja 5% | Scout 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Armory Hacker-Ninja | -3/Research Wizard-Mutant | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Matter Collected 1550 | 200 167 141 . 111 139 230 20 . 182 50 . 70 10 11 104 57 58 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1280 | . 279 92 . 186 26 396 27 . . . . . . 11 114 39 110 Parts 56 | . 16 8 . 7 1 20 . . . . . . . . . . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Combat Hostiles Destroyed 22 | . 8 3 . 2 . 8 . . . . . . . 1 . . . Melee 5 | . . 1 . . . 4 . . . . . . . . . . . Guns 8 | . 8 . . . . . . . . . . . . . . . . AOE 4 | . . 2 . 2 . . . . . . . . . . . . . Classes Destroyed 11 | . 2 1 . 2 2 3 . . . . . . . 1 . . . Worker 2 | . . . . . . 2 . . . . . . . . . . . Tunneler 2 | . . . . . . 1 1 . . . . . . . . . . Recycler 2 | . . . . 1 . 1 . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . 1 Watcher 7 | . . . . . 1 . . . . . . . . . 3 1 2 Swarmer 6 | . 3 . . . . 3 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . Grunt 10 | . 5 2 . 2 . 1 . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . . . . Programmer 4 | . . . . . . 4 . . . . . . . . . . . Best Kill Streak 4 | . 4 2 . 2 1 3 1 . . . . . . 1 1 1 1 Combat Bots Only 4 | . 4 2 . 2 . 3 . . . . . . . 1 . . . Max Kills in Single Turn 2 | . 1 2 . 2 1 1 1 . . . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 . . . . . . . . . . . . . Melee 1 | . . 1 . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Hostile Shots Fired 430 | . 61 24 . 11 6 67 24 19 25 2 . . 6 8 4 36 137 Missed 186 | . 17 2 . 3 . 19 12 8 10 1 . . 5 6 3 23 77 Damage Taken 5153 | . 508 395 . 184 173 783 245 479 244 64 . . 29 291 29 397 1332 Core 1505 | . 109 51 . 34 . 171 119 469 177 . . . 29 60 . 72 214 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . . . . . . 36 . 65 . Core Remaining (%) 79 | 100 . . . 22 100 75 86 . . . . 35 . 92 100 95 86 Volleys Fired 99 | . 35 5 . 9 8 2 . . . 7 . . . . . 30 3 Largest 2 | . 2 2 . 2 2 1 . . . 1 . . . . . 1 1 Hottest 131 | . 70 131 . 81 71 65 . . . 98 . . . . . 98 120 Shots Fired 143 | . 68 10 . 11 10 3 . . . 7 . . . . . 31 3 Gun 73 | . 66 5 . . 2 . . . . . . . . . . . . Cannon 62 | . . 1 . 9 8 3 . . . 7 . . . . . 31 3 Launcher 8 | . 2 4 . 2 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 74 | . 55 . . 9 10 . . . . . . . . . . . . Thermal 50 | . . 6 . . . 3 . . . 7 . . . . . 31 3 Explosive 8 | . 2 4 . 2 . . . . . . . . . . . . . Electromagnetic 11 | . 11 . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 15 4 . 3 2 1 . . . . . . . . . 2 . Robot Miss Streak 6 | . 2 4 . 6 2 . . . . . . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 118 | . 52 12 . 4 4 29 1 4 . . . . . 1 4 3 4 Core Hits 42 | . 19 4 . 10 3 5 . . . . . . . . . . 1 Critical Kills 3 | . . . . . . 2 . . . . . . . . . . 1 Critical Parts Destroyed 9 | . . 1 . 1 . 3 1 1 . . . . . 1 1 . . Critical Strikes 12 | . . 1 . 1 . 5 1 1 . . . . . 1 1 . 1 Destroy 1 | . . . . 1 . . . . . . . . . . . . . Smash 11 | . . 1 . . . 5 1 1 . . . . . 1 1 . 1 Melee Attacks 209 | . . 9 . . 3 56 16 7 9 2 . 3 9 10 14 21 50 Impact 208 | . . 9 . . 3 55 16 7 9 2 . 3 9 10 14 21 50 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 4 1 . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 3920 | . 440 521 . 385 220 1450 101 158 . . . . . 56 215 166 208 Guns 503 | . 440 29 . . 34 . . . . . . . . . . . . Cannons 212 | . . . . 89 62 27 . . . . . . . . . 34 . Explosions 666 | . . 246 . 296 124 . . . . . . . . . . . . Melee 2530 | . . 246 . . . 1423 101 149 . . . . . 56 215 132 208 Ramming 9 | . . . . . . . . 9 . . . . . . . . . Kinetic 526 | . 341 . . 89 96 . . . . . . . . . . . . Thermal 214 | . . 29 . . 124 27 . . . . . . . . . 34 . Explosive 542 | . . 246 . 296 . . . . . . . . . . . . . Electromagnetic 99 | . 99 . . . . . . . . . . . . . . . . Impact 2530 | . . 246 . . . 1423 101 149 . . . . . 56 215 132 208 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 7 5 1 1 1 1 1 . 1 4 4 6 Average Corruption 3 | . . . . . . 6 5 1 1 1 1 1 . 1 4 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 38 | . . . . . . 22 1 . 3 1 1 . . . 2 7 1 Message Errors 11 | . . . . . . 7 . . 1 1 . . . . . 2 . Matter Fused 12 | . . . . . . 8 . . . . . . . . 2 2 . Heat Flow Errors 7 | . . . . . . 4 1 . . . 1 . . . . 1 . Energy Discharges 3 | . . . . . . . . . 2 . . . . . . . 1 Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . 1 . . . . . . . . . 1 . Misfires 2 | . . . . . . 1 . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 959 | . . 33 . . 46 460 101 33 . . . . . 40 132 51 63 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 52 | . . 6 . . 46 . . . . . . . . . . . . Melee 907 | . . 27 . . . 460 101 33 . . . . . 40 132 51 63 Knockbacks 16 | . . . . 2 . 9 . . . . . . . . 2 1 2 Impact 13 | . . . . . . 8 . . . . . . . . 2 1 2 Kinetic 2 | . . . . 2 . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 188 | . 29 35 . 37 84 . . 3 . . . . . . . . . Shots 4 | . 1 1 . 1 1 . . . . . . . . . . . . Rammed 4 | . . . . . . . . 4 . . . . . . . . . Targets Rammed 4 | . . . . . . . . 4 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 323 | . 82 182 . 142 42 268 125 . . 312 206 . . . . 323 174 Average Temperature 85 | . 21 98 . 68 16 96 74 . . 144 109 . . . . 110 90 Received Heat Transfer 600 | . 222 117 . 30 45 . 57 . 57 . . . . 9 9 18 36 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 5 . . . . . . . 1 2 . 2 Combat Hostiles 5 | . . . . . . 4 . . . . . . . 1 . . . Parts Fried 22 | . . . . . . 5 2 . . . . . . 1 6 2 6 Impact Corruptions 37 | . . 1 . . . 21 3 1 . . . . . 2 4 1 4 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 261 | . . 74 . . 100 37 . . . . . . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Peak Influence 330 | . 206 155 . 117 163 240 247 182 . . . . 85 92 84 324 330 Initial 188 | . . 13 . . 45 14 117 115 . . . . . 41 42 47 188 Average 93 | . 69 31 . 98 110 45 146 136 . . . . 42 50 26 181 197 Maximum Alert Level 1 | . 1 . . . . 1 1 . . . . . . . . 1 1 Low Security (%) 86 | 100 96 100 . 100 100 91 95 100 . . . . 100 100 100 57 52 Level 1 13 | . 3 . . . . 8 4 . . . . . . . . 42 47 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . 1 . 3 1 . . . . . . 1 . 2 4 Investigation 5 | . . . . . . 1 1 . . . . . . 1 . 1 1 Extermination 5 | . . . . . . 2 . . . . . . . . . 1 2 Reinforcement 2 | . 1 . . . . . . . . . . . . . . . 1 Assault 1 | . . . . 1 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Distress Signals 5 | . . 1 . . . . . . . . . . . 1 1 1 1 Communications Jammed 21 | . . . . . . . . . . . . . . . . 3 18 Distress Signals 21 | . . . . . . . . . . . . . . . . 3 18 Times Spotted 146 | . 14 5 . 5 8 13 10 4 9 3 . . 9 7 7 19 33 Peak Tracking Total 12 | . 5 3 . 5 3 4 9 2 4 3 . . 7 8 3 9 12 Tactical Retreats 29 | . . . . . . 2 2 2 5 . . . . . 2 5 11 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Traps Triggered 9 | . . 1 . . . 2 . 3 . 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 14 | . . 14 . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . 2 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Machines Disabled 3 | . . 1 . . 1 . 1 . . . . . . . . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Machines Accessed 37 | . 2 1 . . 2 1 1 . 1 1 6 . 2 3 2 8 7 Terminals 21 | . 2 . . . 2 1 . . . . . . 2 1 2 5 6 Fabricators 2 | . . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . 1 1 Total Hacks 93 | . 2 1 . . 2 1 3 . 1 1 19 . 6 11 4 22 20 Successful 56 | . . 1 . . 1 1 . . 1 1 19 . 5 4 2 11 10 Failed 37 | . 2 . . . 1 . 3 . . . . . 1 7 2 11 10 Catastrophic 4 | . 1 . . . . . 1 . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 . . . . Terminals 55 | . 2 . . . 2 1 . . . . . . 6 6 4 15 19 Fabricators 5 | . . . . . . . . . . . . . . 5 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . 4 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 . . . . . . . . 3 1 Terminal Hacks 48 | . . 1 . . 1 1 . . 1 1 19 . 5 2 2 6 9 Record 17 | . . . . . . . . . . . 7 . 3 2 . 2 3 Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . . Open Door 4 | . . 1 . . . . . . 1 1 . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . 1 . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . Unreport Threat 6 | . . . . . . 1 . . . . . . . . 2 . 3 Locate Traps 3 | . . . . . . . . . . . . . 1 . . 2 . Zone Layout 2 | . . . . . . . . . . . . . 1 . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . . 4 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . Retrieve Components 3 | . . . . . . . . . . . . . . . . 3 . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . 1 Hacking Detections 12 | . . . . . . . 1 . . . . . 1 1 . 3 6 Full Trace Events 4 | . . . . . . . 1 . . . . . . 1 . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . 187 . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . . . . . 4 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Total Allies 4 | . . 3 . 1 . . . . . . . . . . . . . Largest Group 3 | . . 3 1 2 1 1 . . . . . . . . . . . Highest-Rated Group 44 | . . 40 13 44 31 26 . . . . . . . . . . . Highest-Rated Ally 31 | . . 16 13 31 31 26 . . . . . . . . . . . Total Orders 2 | . . 2 . . . . . . . . . . . . . . . ROAM 1 | . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . . . . . Ally Attacks 41 | . . 20 . 6 13 2 . . . . . . . . . . . Total Damage 509 | . . 231 . 108 145 25 . . . . . . . . . . . Kills 9 | . . 5 . 3 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . 2 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Turns Passed 7426 | 8 493 968 678 242 456 1145 142 177 548 260 71 152 130 193 322 602 839 Spaces Moved 9464 | 7 292 593 422 129 256 1026 232 274 896 498 158 333 181 405 768 1342 1652 Core 1386 | . . . . . . 1 2 274 896 212 . . . . . 1 . Treads 1452 | . . 433 422 129 256 212 . . . . . . . . . . . Legs 668 | 7 292 160 . . . 209 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 255 | . . . . . . 255 . . . . . . . . . . . Flight 5703 | . . . . . . 349 230 . . 286 158 333 181 405 768 1341 1652 Fastest Speed 31 | 120 120 120 160 160 160 32 32 50 50 40 40 40 40 37 34 34 31 Average Speed 63 | 120 120 149 160 168 160 85 33 50 52 44 40 40 40 37 34 34 34 Slowest Speed 400 | 120 120 160 160 240 160 300 100 50 100 50 40 40 120 40 117 400 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . . . . . . . . 2 1 14 17 2 Cave-ins Triggered 2 | . . . . . . . 1 . . . . . . 1 . . . Exploration Rate (%) 41 | 2 51 89 84 34 27 39 7 12 81 63 62 59 8 27 24 43 39 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . . 2 . 3 . . . . . . Known Exits Taken 8 | . . . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 14 | . . 1 . 2 . . . . 3 5 . 3 . . . . . Spaces Dug 149 | . 10 . . . 2 21 14 1 9 2 . 3 7 9 8 23 40 Terrain Destroyed 269 | . 16 34 . 26 29 21 14 1 9 9 . 3 7 9 8 40 43 Melee 132 | . . . . . 2 21 14 1 9 2 . 3 7 9 8 16 40 Projectile 43 | . . 1 . 5 3 . . . . 7 . . . . . 24 3 AOE 94 | . 16 33 . 21 24 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Res Res Acc Total 10298 | 6 376 651 426 142 287 1202 266 298 956 525 164 345 221 425 780 1403 1825 Wait 324 | . 24 7 . . 2 61 16 3 32 8 . 7 24 5 5 19 111 Move 9373 | 6 291 592 421 128 255 1025 230 273 895 497 157 332 176 402 739 1307 1647 Hop 35 | . . . . . . . . . . . . . 2 1 14 16 2 Pick Up 41 | . 9 6 2 1 5 4 . 1 . 4 1 . 2 1 . 3 2 Fast Attach 60 | . 2 3 . 2 4 13 3 5 4 3 4 1 1 3 5 2 5 Attach 30 | . 2 2 1 . 2 4 . 1 8 3 . . 1 2 . 2 2 Detach 18 | . . 1 1 . 1 4 . 1 7 1 . . 2 . . . . Swap 21 | . 7 5 . 1 3 2 . . . . . 1 . . 1 . 1 Drop 50 | . 6 7 1 1 4 13 . 3 1 . 2 1 4 1 2 2 2 Fire 99 | . 35 5 . 9 8 2 . . . 7 . . . . . 30 3 Melee 209 | . . 9 . . 3 56 16 7 9 2 . 3 9 10 14 21 50 Ram 4 | . . . . . . . . 4 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . 18 1 . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . Trap 14 | . . 14 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Arm) -4/Armory -3/Research -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 15) 502 | -10/Materials | Entered Mines 524 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 568 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 573 | -10/Mines | Discovered new exit (range 16) 581 | -10/Mines | Learned Materials emergency access door positions 593 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 716 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 730 | -10/Mines | Core integrity fell below 50% 772 | -10/Mines | Lost 3 parts (2n1u) 929 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 929 | -10/Mines | Discovered new exit (range 5) 1031 | -10/Mines | Discovered new exit (range 11) 1068 | -10/Mines | Learned Materials stockpile data 1158 | -10/Mines | Excavation squad dispatched 1158 | -10/Mines | A large section of the Mines collapsed 1308 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1470 | -10/Mines | Entered Exiles 1470 | -10/Exiles | Accompanied by 1 ally 1510 | -10/Exiles | Met 8R-AWN 1536 | -10/Exiles | Met EX-HEX 1582 | -10/Exiles | Met EX-BIN 1602 | -10/Exiles | Aligned with FarCom system 1603 | -10/Exiles | Given EX-Vault access code 1646 | -10/Exiles | Met EX-DEC 1741 | -10/Exiles | Discovered new exit (range 14) 1857 | -10/Exiles | Visited The Gauntlet 2148 | -10/Exiles | Entered Mines 2148 | -9/Mines | Accompanied by 1 ally 2149 | -9/Mines | Met a Derelict testing a Signal Generator 2255 | -9/Mines | Discovered new exit (range 15) 2324 | -9/Mines | Learned Materials interactive machine intel 2351 | -9/Mines | Discovered new exit (range 14) 2390 | -9/Mines | Entered Materials 2390 | -8/Materials | Accompanied by 1 ally 2390 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2393 | -8/Materials | Loaded intel: 19 interactive machine locations 2777 | -8/Materials | Discovered new exit (range 16) 2846 | -8/Materials | Entered Factory 2846 | -7/Factory | Accompanied by 1 ally 2846 | -7/Factory | Evolved 2 slots: Utility x2 2900 | -7/Factory | Build established: Assassin 3801 | -7/Factory | Lost 3 parts (2n1w) 3990 | -7/Factory | Discovered new exit (range 5) 3991 | -7/Factory | Entered another Factory area 3991 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4122 | -6/Factory | Crushed by falling debris 4128 | -6/Factory | Discovered new exit (range 5) 4133 | -6/Factory | Entered another Factory area 4133 | -5/Factory | Evolved 2 slots: Utility x2 4299 | -5/Factory | Discovered new exit (range 9) 4310 | -5/Factory | Entered Upper Caves 4371 | -5/Upper Caves | Build established: Mutant 4435 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4508 | -5/Upper Caves | Spotted B-75 Beast 4575 | -5/Upper Caves | Learned location of Armory (-4) 4639 | -5/Upper Caves | Core integrity fell below 50% 4847 | -5/Upper Caves | Discovered new exit (range 7) 4850 | -5/Upper Caves | Identified exit to Upper Caves 4858 | -5/Upper Caves | Entered another Upper Caves area 4885 | -5/Upper Caves | Discovered new exit (range 11) 4888 | -5/Upper Caves | Learned location of 2 exits from Factory 4889 | -5/Upper Caves | Identified exit to Factory 4994 | -5/Upper Caves | Encountered a Warlord checkpoint 5112 | -5/Upper Caves | Discovered new exit (range 15) 5117 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5118 | -5/Upper Caves | Identified exit to Zhirov 5118 | -5/Upper Caves | Entered Zhirov 5118 | -5/Zhirov | Discovered new exit (range 3) 5126 | -5/Zhirov | Met Zhirov 5134 | -5/Zhirov | Learned location of Quarantine (-3) 5134 | -5/Zhirov | Learned location of Testing (-2) 5134 | -5/Zhirov | Learned location of Command (-1) 5141 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5149 | -5/Zhirov | Found Alien Artifact 5156 | -5/Zhirov | Found Alien Artifact 5156 | -5/Zhirov | Identified Integrated Reactor 5156 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5189 | -5/Zhirov | Identified exit to Proximity Caves 5189 | -5/Zhirov | Entered Proximity Caves 5204 | -4/Proximity Caves | Learned location of 1 exit from Research 5315 | -4/Proximity Caves | Build established: Hacker-Mutant 5317 | -4/Proximity Caves | Discovered exit to Factory (range 12) 5335 | -4/Proximity Caves | Learned Research terminal intel 5341 | -4/Proximity Caves | Entered Factory 5341 | -4/Factory | Evolved 2 slots: Utility x2 5342 | -4/Factory | Identified exit to Armory 5342 | -4/Factory | Identified exit to Research 5471 | -4/Factory | Entered Armory 5662 | -4/Armory | Crushed by falling debris 5662 | -4/Armory | Discovered exit to Research (range 5) 5664 | -4/Armory | Entered Research 5664 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5665 | -3/Research | Identified exit to Research 5666 | -3/Research | Loaded intel: 22 terminal locations 5813 | -3/Research | Build established: Hacker-Ninja 5986 | -3/Research | Entered another Research area 5986 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6356 | -2/Research | Build established: Wizard-Mutant 6372 | -2/Research | Identified exit to Testing 6375 | -2/Research | Spotted B-90 Cyclops 6580 | -2/Research | Discovered new exit (range 11) 6585 | -2/Research | Identified exit to Access 6588 | -2/Research | Entered Access 6588 | -1/Access | Evolved 2 slots: Utility x2 6991 | -1/Access | Build established: Wizard-Ninja 7344 | -1/Access | Identified exit to Surface 7427 | *** | Escaped! Last Messages --------------- 07413_ Enh. Nova Cannon destroyed. 07413_ Imp. Reaction Control System destroyed. 07415_ Connecting with Terminal... >>Query(Dragon) A [Derelict] Prototype apparently designed specifically to counter [Complex 0b10] defenses, employing two nova cannons, presumably to counter Behemoths, as well as a powerful new type of [Flamer]. If more designs like this enter construction, I may have to launch a pre-emptive strike on the [Caves] before this escalation becomes a problem. >>Layout(Zone) Retrieving Zone 3P layout... Downloaded map data. 07424_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07426_ The Access Shell folds into the floor. 07426_ Terminal disabled. 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Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Hehehe Origins Challenges ------------ None Game ------ Seed ArmageddonReactionComputer Manual? 0 Play Time 02:16:45 Cumulative 103.1 hours Start 2025.01.10 @ 21:43:14 End 2025.01.19 @ 21:18:01 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9584c8f1-9d22-409a-b076-242cf6e20dd7