Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.20 @ 01:38:37 Player: ILikeMonsters1890 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (119) 595 Value Destroyed (2840) 2840 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (594) 594 TOTAL SCORE: 9229 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 286 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Fission Core Light Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Gravmag System Improved Heat Sink Improved Sensor Array Improved Propulsion Shielding Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Medium Laser Spread Laser Heavy Missile Launcher Heavy Missile Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . 1 . Utility 4 | . . . 1 . . . 1 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 105 | 2 12 4 13 3 . 2 16 38 . 1 2 7 3 2 Power 17 | . 2 . 1 . . . 2 9 . . . 2 1 . Engine 5 | . 2 . 1 . . . . 2 . . . . . . Core 12 | . . . . . . . 2 7 . . . 2 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 32 | . 3 . 3 3 . 1 8 10 . 1 . 2 . 1 Treads . | . . . . . . . . . . . . . . . Leg 24 | . 3 . 3 3 . 1 8 6 . . . . . . Wheel 8 | . . . . . . . . 4 . 1 . 2 . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 24 | 1 2 . 3 . . . 3 10 . . . 3 2 . Device 16 | 1 1 . 2 . . . 2 7 . . . 2 1 . Storage 2 | . 1 . 1 . . . . . . . . . . . Processor 2 | . . . . . . . . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . . . . . 1 2 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 32 | 1 5 4 6 . . 1 3 9 . . 2 . . 1 Energy Gun 15 | . . . 3 . . 1 2 7 . . 2 . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 10 | 1 5 2 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . . 2 1 . . . 1 2 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 2 . . . . . . Parts Lost 34 | . . . 1 3 . . 4 13 . . . 5 . 8 Power 7 | . . . 1 . . . . 3 . . . 1 . 2 Propulsion 15 | . . . . 3 . . 3 4 . . . 2 . 3 Utility 9 | . . . . . . . 1 4 . . . 2 . 2 Weapon 3 | . . . . . . . . 2 . . . . . 1 Highest Loss Streak 8 | . . . 1 3 . . 2 4 . . . 2 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 91 99 100 100 98 98 100 100 86 98 93 39 Engine 5 | . 14 14 11 11 11 11 . . . . . . . . Core 7 | . . . . . . . 9 14 15 15 15 14 13 5 Leg 23 | . 27 28 33 32 33 33 35 22 . . . . . . Wheel 7 | . . . . . . . . 6 30 30 30 29 26 10 Device 16 | . 13 14 14 22 22 22 17 19 15 15 15 14 13 5 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 2 Processor 2 | . . . . . . . . 2 7 7 7 7 13 7 Protection 3 | . . . . . . . 9 6 7 7 7 7 6 2 Energy Gun 11 | . . . 6 22 22 22 17 14 15 15 2 15 13 4 Ballistic Gun 8 | . 27 27 14 . . . . . . . . . . . Naked Turns 49 | . . . . . . . . . . . . . . 49 Heaviest Build 47 | 12 19 19 30 30 30 31 40 47 46 46 46 46 44 44 Greatest Support 56 | 20 20 20 30 30 30 35 53 56 40 40 40 40 40 40 Greatest Overweight (x) 4 | . 1 . . . . . 1 4 1 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . . 1 1 . 1 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 9 10 14 15 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | 6 10 10 15 15 13 14 15 15 15 15 15 15 15 14 Average Carried 12 | 4 9 10 12 14 13 13 14 14 15 15 15 12 12 9 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 10 15 13 13 14 14 15 15 15 15 11 14 5 Class Distribution -------------------- 65% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Matter Collected 1804 | 290 308 120 235 25 . 20 191 425 53 41 . 96 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3563 | 148 494 145 490 269 . 39 591 1220 31 20 . 116 . . Parts 209 | 13 28 10 38 12 . 2 32 58 3 1 . 12 . . Haulers Intercepted 4 | . 1 . 2 . . . . 1 . . . . . . Recyclers Shooed 9 | 1 . . . . . . 4 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 3 . . 25 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 74 | . 8 6 10 9 . 1 15 19 . . . 6 . . Guns 53 | . 8 . 6 9 . 1 11 12 . . . 6 . . AOE 21 | . . 6 4 . . . 4 7 . . . . . . Classes Destroyed 17 | 2 5 . 4 2 . 1 . 1 1 . . 1 . . Worker 6 | . . . 1 1 . . . 4 . . . . . . Builder 3 | . . . 1 . . . . 2 . . . . . . Tunneler 6 | 5 . . . . . . . 1 . . . . . . Hauler 4 | . 1 . 2 . . . . 1 . . . . . . Recycler 14 | 1 1 2 1 . . . 2 7 . . . . . . Minesweeper 2 | . . . . . . . . . 1 1 . . . . Mechanic 3 | . 1 . . . . . 1 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . Watcher 6 | . 2 . 2 . . . 1 1 . . . . . . Swarmer 30 | . 3 6 4 3 . . 4 7 . . . 3 . . Grunt 26 | . 5 . 5 4 . . 7 5 . . . . . . Duelist 2 | . . . . 1 . . 1 . . . . . . . Sentry 5 | . . . 1 . . . 1 3 . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . Hunter 3 | . . . . . . 1 2 . . . . . . . Programmer 5 | . . . . . . . . 4 . . . 1 . . Best Kill Streak 8 | 4 7 4 8 3 . 1 6 7 1 1 . 2 . . Combat Bots Only 6 | . 6 3 4 3 . 1 6 4 . . . 2 . . Max Kills in Single Turn 3 | 1 1 2 3 2 . 1 3 3 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 . . . 3 2 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Damage Taken 4800 | . 456 77 151 461 . 35 694 1313 . . . 633 . 980 Core 1490 | . 146 15 28 91 . . 105 168 . . . 78 . 859 Absorbed by Shields 158 | . . . . . . . . 158 . . . . . . Regen/Repaired (Parts) 385 | . 236 . 11 . . . 80 58 . . . . . . Core Remaining (%) 69 | 100 . 35 . . . 70 80 . . . . 64 . . Volleys Fired 293 | 18 42 8 42 19 . 4 41 81 9 2 . 24 2 1 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . 2 2 1 Hottest 130 | 40 43 43 115 115 . 115 130 130 123 83 . 83 83 39 Shots Fired 552 | 36 84 11 70 38 . 8 78 155 17 4 . 46 4 1 Gun 535 | 36 84 6 68 38 . 8 74 150 17 4 . 46 4 . Cannon . | . . . . . . . . . . . . . . . Launcher 17 | . . 5 2 . . . 4 5 . . . . . 1 Special . | . . . . . . . . . . . . . . . Kinetic 156 | 36 84 6 30 . . . . . . . . . . . Thermal 379 | . . . 38 38 . 8 74 150 17 4 . 46 4 . Explosive 17 | . . 5 2 . . . 4 5 . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 19 | 11 15 4 9 19 . 9 12 16 4 4 . 6 6 7 Robot Miss Streak 11 | 2 4 1 5 4 . 3 5 11 1 . . 3 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . . 1 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . 1 . . Shots Hit Robots 401 | 27 55 5 48 28 . 5 71 117 7 2 . 31 4 1 Core Hits 355 | 10 27 10 39 32 . 5 108 104 3 2 . 12 . 3 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . Critical Strikes 7 | . . 1 2 . . . . 3 . . . 1 . . Burn 6 | . . . 2 . . . . 3 . . . 1 . . Destroy 1 | . . 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8085 | 280 719 399 936 429 . 106 1263 2671 127 34 . 605 73 443 Guns 6063 | 280 700 61 655 371 . 74 1012 2071 127 34 . 605 73 . Cannons . | . . . . . . . . . . . . . . . Explosions 1660 | . . 326 230 . . . 214 450 . . . . . 440 Melee . | . . . . . . . . . . . . . . . Ramming 362 | . 19 12 51 58 . 32 37 150 . . . . . 3 Kinetic 1304 | 280 700 61 263 . . . . . . . . . . . Thermal 4759 | . . . 392 371 . 74 1012 2071 127 34 . 605 73 . Explosive 1660 | . . 326 230 . . . 214 450 . . . . . 440 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 7 7 7 7 8 . 10 Average Corruption 5 | . . . . . . . . 3 7 7 7 7 . 10 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 75 | . . . . . . . . 27 13 13 1 17 . 4 Message Errors 20 | . . . . . . . . 6 2 4 1 5 . 2 Matter Fused 19 | . . . . . . . . 9 4 4 . 2 . . Heat Flow Errors 10 | . . . . . . . . 2 4 . . 3 . 1 Energy Discharges 12 | . . . . . . . . 4 1 1 . 5 . 1 Data Loss (minor) 7 | . . . . . . . . 6 1 . . . . . Data Loss (major) 3 | . . . . . . . . . . 3 . . . . Misfires 2 | . . . . . . . . . 1 1 . . . . Weapon Failures 2 | . . . . . . . . . . . . 2 . . Overload Shots 7 | . . . . . . . . 3 3 1 . . . . Overflow Damage 42 | . . . 30 . . . 9 3 . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 39 | . . . 30 . . . 9 . . . . . . . Melee 3 | . . . . . . . . 3 . . . . . . Knockbacks 2 | . 1 . . . . 1 . . . . . . . . Impact 2 | . 1 . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 92 | . . 29 4 . . . . . . . . . . 59 Shots 3 | . . 1 1 . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 48 | . 8 2 7 7 . 3 9 11 . . . . . 1 Kicked 47 | . 8 2 7 7 . 3 9 11 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 317 | . 36 . 317 63 . 12 315 222 177 . . 178 . 199 Average Temperature 58 | . 8 . 42 17 . 6 102 57 49 . . 68 . 100 Received Heat Transfer 904 | . 222 . 57 66 . . 288 271 . . . . . . Effects 3 | . . . . . . . 3 . . . . . . . Energy Bleed 3 | . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 19 | . . . 3 1 . . . 13 . . . 2 . . Heat Transferred 8546 | . . . 953 719 . 139 1245 3751 259 74 . 1258 148 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Peak Influence 417 | 30 200 261 417 296 . 45 216 332 . . . . 353 138 Initial 353 | . 19 33 25 106 . . 17 59 . . . . 353 123 Average 116 | 13 68 76 182 161 . 43 67 138 . . . . 353 102 Maximum Alert Level 2 | . 1 1 2 1 . . 1 1 . . . . 1 . Low Security (%) 85 | 100 91 94 64 67 . 100 98 90 . . . . . 100 Level 1 13 | . 8 5 27 32 . . 1 9 . . . . 100 . Level 2 1 | . . . 7 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 . . . 3 8 . . . . . . Investigation 6 | . . . 1 . . . 2 3 . . . . . . Extermination 2 | . . . . . . . . 2 . . . . . . Reinforcement 7 | . 2 . 1 . . . 1 3 . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Distress Signals 4 | . 1 . 2 . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 124 | . 16 6 21 15 . 1 20 26 . . . 12 1 6 Peak Tracking Total 6 | . 6 3 4 6 . 1 4 5 . . . 4 . 6 Tactical Retreats 3 | . . . 1 . . . . . . . . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Traps Triggered 6 | . 2 . . . . . 2 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Machines Disabled 5 | . . 2 3 . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Machines Accessed 33 | . 8 . 3 . 1 . 4 11 . 1 4 . 1 . Terminals 15 | . 6 . 1 . . . 2 6 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . 1 . . . 1 2 . . . . . . Recycling Units 4 | . 1 . . . . . 1 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . Total Hacks 118 | . 36 . 6 . 4 . 17 25 . 1 28 . 1 . Successful 76 | . 24 . 5 . 4 . 5 9 . 1 28 . . . Failed 42 | . 12 . 1 . . . 12 16 . . . . 1 . Catastrophic 6 | . . . . . . . 1 5 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . 5 . . . . . . 7 . . . . . . Terminals 45 | . 25 . 2 . . . 6 12 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 25 | . 10 . 2 . . . 6 7 . . . . . . Recycling Units 11 | . 1 . . . . . 5 5 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . Terminal Hacks 50 | . 13 . 1 . 4 . 1 2 . 1 28 . . . Record 15 | . . . . . 4 . . . . . 11 . . . Part Schematic 11 | . . . . . . . . . . . 11 . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . Robot Analysis 5 | . 4 . 1 . . . . . . . . . . . Prototype ID Bank 8 | . 4 . . . . . 1 . . . 3 . . . Open Door 1 | . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Emergency Access Points 3 | . 3 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 19 | . 10 . 2 . . . 4 3 . . . . . . Scan Component 10 | . 5 . 1 . . . 2 2 . . . . . . Repair 9 | . 5 . 1 . . . 2 1 . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . 3 . . . . . . Retrieve Components 4 | . 1 . . . . . . 3 . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 7 . 3 . . . 4 9 . . . . 1 . Full Trace Events 5 | . . . . . . . 2 3 . . . . . . Feedback Events 2 | . . . . . . . . 2 . . . . . . Corruption 2 | . . . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . . . . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 9 | . 5 . 1 . . . 2 1 . . . . . . Time 352 | . 136 . 108 . . . 70 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 22 | . 3 . . . . . . 19 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Total Allies 4 | . . 3 . . . . . . . . . 1 . . Largest Group 3 | . . 3 3 . . . . . . . . 1 . . Highest-Rated Group 96 | . . 40 40 . . . . . . . . 96 . . Highest-Rated Ally 96 | . . 16 16 . . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 50 | . . . 24 . . . . . . . . 26 . . Total Damage 1241 | . . . 360 . . . . . . . . 881 . . Kills 12 | . . . 3 . . . . . . . . 9 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Robot Analysis Total 5 | . 4 . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . . . 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Turns Passed 8272 | 117 1087 798 924 613 206 214 882 1782 534 427 72 391 116 109 Spaces Moved 5787 | 46 653 640 596 442 172 162 432 1166 499 347 84 316 107 125 Core 73 | . . . . . . . . . . . . . . 73 Treads . | . . . . . . . . . . . . . . . Legs 3964 | 46 653 640 596 442 172 162 432 821 . . . . . . Wheels 1750 | . . . . . . . . 345 499 347 84 316 107 52 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 95 95 95 80 95 95 50 Average Speed 111 | 120 120 120 120 120 120 120 120 113 95 95 81 95 95 70 Slowest Speed 190 | 120 190 120 120 120 120 120 190 190 95 95 95 95 95 110 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 93 99 35 91 61 53 24 35 71 43 68 51 4 51 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . . 1 . . . Known Exits Taken 7 | . . . 1 . . . 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . Scrap Searched 10 | . . 1 . 2 . 2 . . 3 2 . . . . Spaces Dug 7 | . . . . . . . . 2 4 1 . . . . Terrain Destroyed 101 | . . 39 4 . . . 25 12 4 1 . . . 16 Melee . | . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . 2 4 1 . . . . AOE 94 | . . 39 4 . . . 25 10 . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Total 7045 | 77 874 657 734 486 171 172 714 1469 542 441 87 359 118 144 Wait 683 | 2 139 2 51 13 . 2 200 125 35 91 . 8 . 15 Move 5774 | 45 652 639 595 441 171 161 431 1165 498 346 83 315 107 125 Hop . | . . . . . . . . . . . . . . . Pick Up 79 | 5 11 1 16 2 . . 8 30 . . . 2 4 . Fast Attach 26 | 1 8 . . . . . 5 6 . . 2 1 1 2 Attach 32 | . . . 5 3 . . 3 15 . . . 5 1 . Detach 2 | . . . 1 . . . . 1 . . . . . . Swap 47 | 1 4 4 8 . . 2 8 17 . 1 . 1 1 . Drop 61 | 5 10 1 9 1 . . 9 18 . 1 2 3 2 . Fire 293 | 18 42 8 42 19 . 4 41 81 9 2 . 24 2 1 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 47 | . 8 2 7 7 . 3 9 11 . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 3) 118 | -11/Junkyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 6) 172 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 8) 578 | -10/Materials | Discovered new exit (range 5) 618 | -10/Materials | Repaired Aluminum Leg 646 | -10/Materials | Repaired Seismic Detector 673 | -10/Materials | Repaired Assault Rifle 707 | -10/Materials | Repaired Shotgun 734 | -10/Materials | Repaired Aluminum Leg 915 | -10/Materials | Discovered new exit (range 13) 1060 | -10/Materials | Core integrity fell below 50% 1205 | -10/Materials | Entered Mines 1206 | -10/Mines | Met a Derelict bent on vengeance 1259 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1262 | -10/Mines | Found Prototype Device 1341 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1725 | -10/Mines | Learned 4 Materials zone layouts 1749 | -10/Mines | Discovered new exit (range 7) 1869 | -10/Mines | Discovered new exit (range 11) 2003 | -10/Mines | Entered Materials 2003 | -9/Materials | Accompanied by 3 allies 2003 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2004 | -9/Materials | Identified exit to Mines 2006 | -9/Materials | Identified Exp. Sensor Array 2197 | -9/Materials | Repaired Faulty Exp. Sensor Array 2587 | -9/Materials | Discovered new exit (range 5) 2927 | -9/Materials | Build established: Scavenger-Mutant 2927 | -9/Materials | Entered Mines 2997 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3117 | -9/Mines | Discovered new exit (range 5) 3235 | -9/Mines | Learned Materials security intel 3240 | -9/Mines | Learned location of 1 exit from Materials 3240 | -9/Mines | Discovered new exit (range 11) 3346 | -9/Mines | Assembled infested the area 3409 | -9/Mines | Lost 3 parts (3n) 3530 | -9/Mines | Discovered new exit (range 5) 3540 | -9/Mines | Entered Exiles 3557 | -9/Exiles | Discovered new exit (range 15) 3580 | -9/Exiles | Met 8R-AWN 3597 | -9/Exiles | Met EX-HEX 3641 | -9/Exiles | Met EX-DEC 3674 | -9/Exiles | Met EX-BIN 3698 | -9/Exiles | Learned location of Zion (-6) 3732 | -9/Exiles | Discovered new exit (range 14) 3746 | -9/Exiles | Entered Mines 3952 | -8/Mines | Discovered new exit (range 9) 3960 | -8/Mines | Entered Materials 3960 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3961 | -8/Materials | Identified exit to Factory 4441 | -8/Materials | Repaired Spread Laser 4480 | -8/Materials | Repaired Imp. Heat Sink 4802 | -8/Materials | Discovered exit to Factory (range 14) 4842 | -8/Materials | Entered Factory 4842 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4924 | -7/Factory | Lost 4 parts (1p1n1u1w) 5854 | -7/Factory | Discovered new exit (range 9) 5878 | -7/Factory | Identified exit to Factory 6383 | -7/Factory | Repaired Pulse Rifle 6475 | -7/Factory | Discovered exit to Factory (range 16) 6527 | -7/Factory | Identified exit to Lower Caves 6624 | -7/Factory | Entered Lower Caves 6744 | -7/Lower Caves | Learned Factory stockpile data 6952 | -7/Lower Caves | Learned location of 1 exit from Factory 7037 | -7/Lower Caves | Learned Factory terminal intel 7075 | -7/Lower Caves | Encountered a Warlord checkpoint 7147 | -7/Lower Caves | Discovered new exit (range 9) 7157 | -7/Lower Caves | Identified exit to Lower Caves 7158 | -7/Lower Caves | Entered another Lower Caves area 7164 | -7/Lower Caves | Learned Factory stockpile data 7250 | -7/Lower Caves | Discovered exit to Factory (range 5) 7574 | -7/Lower Caves | Discovered new exit (range 12) 7584 | -7/Lower Caves | Identified exit to Data Miner 7585 | -7/Lower Caves | Entered Data Miner 7585 | -7/Data Miner | Discovered new exit (range 6) 7589 | -7/Data Miner | Identified exit to Proximity Caves 7606 | -7/Data Miner | Met Data Miner 7620 | -7/Data Miner | Learned location of Section 7 (-3) 7620 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7633 | -7/Data Miner | Received God Mode back door access code from Data Miner 7657 | -7/Data Miner | Entered Proximity Caves 7660 | -6/Proximity Caves | Spotter reported a threat 7733 | -6/Proximity Caves | Escorted by Enhanced Grunt 8043 | -6/Proximity Caves | Discovered exit to Factory (range 8) 8048 | -6/Proximity Caves | Entered Factory 8048 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8049 | -6/Factory | Identified exit to Factory 8051 | -6/Factory | Loaded intel: 28 terminal locations 8164 | -6/Factory | Sucked down chute 8164 | -6/Factory | Entered Waste 8171 | -6/Waste | Spotted C-40 Crusher 8172 | -6/Waste | Spotted C-40 Crusher 8174 | -6/Waste | Spotted C-40 Crusher 8179 | -6/Waste | EMP discharged 8179 | -6/Waste | System corruption reached 10% 8190 | -6/Waste | Spotted C-40 Crusher 8206 | -6/Waste | Spotted C-40 Crusher 8206 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8209 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8213 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8219 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8224 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8247 | -6/Waste | Spotted C-40 Crusher 8255 | -6/Waste | Lost 8 parts (2p3n2u1w) 8260 | -6/Waste | Core integrity fell below 50% 8269 | -6/Waste | Core integrity fell below 20% 8273 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08220_ Lyr. Light Armor Plating crushed. 08220_ Unknown Hover Unit crushed. 08221_ Spread Laser crushed. 08221_ Lrg. Storage Unit crushed. 08222_ Hvy. Missile Launcher crushed. 08222_ Acquired Hvy. Missile Launcher. 08224_ Mic. Fission Core crushed. 08224_ Hvy. Missile Launcher crushed. 08224_ Adv. Visual Processing Unit crushed. 08224_ Imp. Signal Interpreter destroyed. 08224_ Lyr. Light Armor Plating crushed. 08226_ Imp. Carbon-fiber Leg crushed. 08228_ 9= U U/Q7<&A2W07WJ85EGR9GCJY 08228_ Med. Laser crushed. 08230_ Hvy. Missile Launcher crushed. 08230_ Imp. Light Armor Plating crushed. 08248_ Slammed into C-40 Crusher. 08253_ |WCZ0|NM//VCIW4VX6MYZD6PM>XVE6ONBG=3CFN 08261_ The unstable cave ceiling collapses. 08269_ ALERT: Foreign system detected. Charging EMP. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????######??????######???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ??????### ######## #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????### ######## #???????????????????????? | | ######??# #??????# #???????????????????????? | | #??# #??????# #?????????? #???????????? | | #??# #??????# #???????? #???????????? | | #### #?????## CC######## ####????????? | | #?????# CC ??????? | | #?????# @CC ??????? | | ] #?????# CCCC ??????? | | #?????# CC ??????? | | #### #?????# CCCC####### #####???????? | | #??# #?????# CCCC##?????? #???????????? | | #??# #?????# # #???????? #???????????? | | ######??# #?????# #?????????????????????? | | ??????### ####### ##?????????????????????? | | ??????# ##??????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????### ######## #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????######??????######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 59 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeSigixShockpuncher Manual? 0 Play Time 01:08:54 Cumulative 218.1 hours Start 2023.09.20 @ 00:30:03 End 2023.09.20 @ 01:38:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 81 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a5e2f11-a586-44a4-a13a-568215b09d99