Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 17:56:09 Player: beter Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (6) 30 Value Destroyed (288) 288 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 3508 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 628/700 Matter 224/300 Energy 4/100 System Corruption 8% Temperature Cool (0) Movement Flying (28) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flight Unit Flight Unit Flight Unit Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System > --- WEAPON (2) ------- Minigun > --- INVENTORY (10) --- Flight Unit Field Laser Improved EM Pulse Cannon Ion Cannon Minigun High-powered Shotgun High-powered Shotgun Flak Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Terrain Scan Processor ECM Suite > --- WEAPON ----------- Ion Cannon Minigun > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Flight Unit Field Laser Improved EM Pulse Cannon Minigun High-powered Shotgun High-powered Shotgun Rocket Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 3 | . . . 2 1 . . Utility 2 | . . . . 1 1 . Weapon . | . . . . . . . Parts Attached 27 | 6 3 1 6 5 3 3 Power 3 | 1 . . 1 1 . . Engine 3 | 1 . . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 2 . 5 1 1 1 Treads . | . . . . . . . Leg 2 | . 2 . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 8 | . . . 5 1 1 1 Utility 6 | 1 1 1 . 1 2 . Device 3 | . . 1 . 1 1 . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 2 . . . 2 . 2 Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 3 | 1 . . . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 6 | . . . . . . 6 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 5 | . . . . . . 5 To Critical Strikes 1 | . . . . . . 1 Average Backups 8 | 2 8 10 6 9 9 9 Power . | . 1 1 1 1 . . Propulsion 5 | 1 6 8 4 4 3 2 Utility . | . . . . . . . Weapon 2 | . 1 1 1 4 5 7 Tool/Special . | . . . . . . . Unused Backups 9 | . 3 1 . . . 5 Power . | . . . . . . . Propulsion 4 | . 3 . . . . 1 Utility . | . . . . . . . Weapon 5 | . . 1 . . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 85 94 98 99 94 75 Engine 11 | . 14 14 11 9 15 3 Leg 10 | . 21 28 . . . . Wheel 1 | . 7 . . . . . Flight 24 | . . . 42 45 38 31 Device 10 | . . 9 11 17 15 16 Storage 11 | . 14 14 11 9 7 7 Energy Gun 9 | . 14 14 11 4 . . Energy Cannon 1 | . . . . 4 7 . Ballistic Gun 11 | . 14 14 11 9 7 11 Peak Build Rating 28 | 6 7 10 14 22 28 26 Average Rating 12 | 4 6 9 11 19 24 21 On Entrance 12 | . 6 7 10 14 22 27 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 30 | 12 17 17 19 26 30 . Greatest Support 30 | 26 26 29 26 30 30 . Greatest Overweight (x) 3 | 3 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 8 | 2 9 10 6 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 8 Class Distribution -------------------- 51% | Sprinter 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 488 | 227 . . . 197 28 36 Remotely . | . . . . . . . Salvage Created 213 | . . . . 58 66 89 Parts 8 | . . . . 3 4 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 6 | . . . . 1 1 4 Guns 2 | . . . . . 1 1 Cannons 1 | . . . . 1 . . AOE 3 | . . . . . . 3 Classes Destroyed 3 | . . . . 1 . 2 Grunt 3 | . . . . . . 3 Brawler 1 | . . . . . . 1 Sentry 2 | . . . . 1 1 . Best Kill Streak 5 | . . . . 1 1 5 Combat Bots Only 5 | . . . . 1 1 5 Max Kills in Single Turn 2 | . . . . 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 65 | . 1 1 22 11 9 21 Missed 33 | . 1 . 12 7 5 8 Hits 32 | . . 1 10 4 4 13 Melee 3 | . . . . . . 3 Projectile 29 | . . 1 10 4 4 10 Critical Strikes 4 | . . . 1 . . 3 Damage Taken 599 | . . 9 135 50 27 378 Core 118 | . . . 46 . . 72 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 . 100 88 100 . . Volleys Fired 12 | . . . 2 2 2 6 Largest 2 | . . . 2 2 2 2 Hottest 85 | . . . 60 85 85 58 Shots Fired 23 | . . . 4 4 4 11 Gun 15 | . . . 4 2 2 7 Cannon 4 | . . . . 2 2 . Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 13 | . . . 2 2 2 7 Thermal 4 | . . . . 2 2 . Explosive 4 | . . . . . . 4 Electromagnetic 2 | . . . 2 . . . Robot Hit Streak 5 | . . . 1 1 3 5 Robot Miss Streak 3 | . . . 1 2 1 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 12 | . . . 2 1 3 6 Core Hits 14 | . . . 1 1 1 11 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 674 | . . . 29 22 60 563 Guns 136 | . . . 29 . 37 70 Cannons 45 | . . . . 22 23 . Explosions 493 | . . . . . . 493 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 136 | . . . 29 . 37 70 Thermal 45 | . . . . 22 23 . Explosive 493 | . . . . . . 493 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 7 | . . . . . . 7 Projectiles . | . . . . . . . Explosions 7 | . . . . . . 7 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 126 | . . . . . . 126 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 131 | . . . 39 83 96 131 Average Temperature 25 | . . . 20 35 15 39 Received Heat Transfer 165 | . . . 78 9 6 72 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 74 | . . . . 37 37 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 68 | . 15 . 60 68 30 . Initial 30 | . . . . 20 30 . Average 8 | . 2 . 4 33 19 . Influence Increases 293 | . 15 . 60 98 30 90 Destroy 0b10 Robot/C 120 | . . . . 20 20 80 Destroy Leader 30 | . . . . 10 10 10 Successful Hack 23 | . . . . 23 . . Partial Spotted 60 | . . . 15 45 . . Lose Combat Pursuer 60 | . 15 . 45 . . . Influence Decreases 243 | . 15 . 10 80 68 70 Entered New Map 80 | . . . . 30 38 12 Time Decay 125 | . 15 . 10 50 30 20 Lost Part 38 | . . . . . . 38 Squads Dispatched 4 | . 2 1 . 1 . . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 4 2 10 11 1 8 Peak Tracking Total 11 | . 3 2 9 11 1 4 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 6 | . 1 1 1 3 . . Terminals 5 | . 1 . 1 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 3 1 2 5 . . Successful 4 | . . 1 . 3 . . Failed 7 | . 3 . 2 2 . . Catastrophic 4 | . 1 . 2 1 . . Database Lockouts . | . . . . . . . Manual 9 | . 3 . 2 4 . . Terminals 10 | . 3 . 2 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 . 3 . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 1 3 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Active Infowar (turns) 1 | . . . . 1 . . ECM 1 | . . . . 1 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 827 | 57 148 157 226 119 73 47 Spaces Moved 996 | 46 116 129 188 337 180 . Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs 222 | . 93 129 . . . . Wheels 55 | 32 23 . . . . . Hover . | . . . . . . . Flight 705 | . . . 188 337 180 . Fastest Speed 28 | 50 90 120 31 28 28 . Average Speed 53 | 91 114 120 31 28 28 . Slowest Speed 200 | 200 120 120 31 28 28 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 1 1 . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 30 32 36 33 7 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 33 | . . . . . . 33 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 33 | . . . . . . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 1262 | 57 134 131 351 356 198 35 Wait 192 | . . . 150 9 9 24 Move 986 | 45 115 128 185 334 179 . Hop 2 | . . . 1 1 . . Pick Up 24 | 6 10 1 3 2 2 . Fast Attach 13 | 6 . 1 1 3 2 . Attach 14 | . 3 . 5 2 2 2 Detach 2 | . . . 2 . . . Swap 3 | . . . . . . 3 Drop 14 | . 6 1 2 3 2 . Fire 12 | . . . 2 2 2 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 9) 206 | -10/Materials | Entered Mines 218 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 243 | -10/Mines | Learned Materials non-interactive machine intel 252 | -10/Mines | Met a Derelict shopkeep closing up shop 316 | -10/Mines | Build established: Mutant 356 | -10/Mines | Discovered new exit (range 7) 363 | -10/Mines | Entered Materials 363 | -9/Materials | Evolved 2 slots: Propulsion x2 364 | -9/Materials | Loaded intel: 37 non-interactive machine locations 582 | -9/Materials | Discovered new exit (range 15) 589 | -9/Materials | Entered another Materials area 589 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 639 | -8/Materials | Identified exit to Factory 670 | -8/Materials | Build established: Sprinter 708 | -8/Materials | Entered Factory 708 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 770 | -7/Factory | Discovered new exit (range 3) 781 | -7/Factory | Entered Lower Caves 822 | -7/Lower Caves | Lost 5 parts (2p2n1u) 828 | -7/Lower Caves | Self-destructed Last Messages --------------- 00783_ System corrupted by crushing effect (+3). 00785_ 6SN/OTY 00791_ Flight Unit destroyed. 00791_ System corrupted by crushing effect (+5). 00791_ G-47 Trooper destroyed. 00795_ The unstable cave ceiling collapses. 00798_ System corrupted: Minigun jammed. 00798_ B-48 Gladiator destroyed. 00799_ Acquired 36 matter. 00807_ Aluminum Leg fries itself beyond repair. 00811_ The unstable cave ceiling collapses. 00821_ System corrupted: Heat flow error (+174). 00827_ The unstable cave ceiling collapses. 00828_ Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ???????????????# ????????? #???????????????? | | ???????????????# ??####?? #???????????????? | | ????????????????? ## # ## #???????????????? | | ??????????????????#s s #???????????????? | | ??????????????????# ss #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# % ##???????????????? | | ??????????????????# @ #???????????????? | | ?????????????????## % #???????????????? | | ?????????????????### # ##???????????????? | | ???????????????????## ????????????????? | | ????????????????????#########???????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 9 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeDisposableSpiker Manual? 0 Play Time 00:16:53 Cumulative 22.8 hours Start 2026.01.06 @ 15:36:42 End 2026.01.06 @ 17:56:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 29 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4417f6d6-bbe4-4990-8875-0911a196944b