Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.13 @ 20:05:32 Player: PL-41D Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (637) 637 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2042 Bonus ------- None Cogmind --------- Core Integrity 353/400 Matter 164/300 Energy 100/100 System Corruption 15% Temperature Cool (93) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Faulty Heavy Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Hover Unit Heat Sink High-capacity Matter Pod (200) Terrain Scanner Improved EM Shotgun Particle Gun Autogun Rocket Launcher Mining Laser Makeshift Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Makeshift Hammer > --- INVENTORY -------- Ion Engine Light Ion Engine Hover Unit Heat Sink High-capacity Matter Pod Terrain Scanner Improved EM Shotgun Improved EM Shotgun Particle Gun Autogun Autogun Rocket Launcher Mining Laser [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 82 | 7 44 13 18 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 5 . 4 Treads 1 | . . . 1 Leg 6 | 2 2 . 2 Wheel 1 | . 1 . . Hover 1 | . . . 1 Flight 2 | . 2 . . Utility 30 | 2 19 3 6 Device 17 | 1 11 3 2 Storage 7 | 1 6 . . Processor 3 | . 1 . 2 Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 39 | 2 20 10 7 Energy Gun 12 | . 6 4 2 Energy Cannon . | . . . . Ballistic Gun 14 | 2 6 2 4 Ballistic Cannon . | . . . . Launcher 6 | . 4 2 . Special Weapon 4 | . 3 1 . Impact Weapon 3 | . 1 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Corrupted Parts 3 | . . . 3 System Corruption 15 | . . . 15 Parts Lost 6 | . . 3 3 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 3 | . . 2 1 Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 98 91 Engine 13 | . 14 14 11 Leg 26 | . 27 28 23 Device 11 | . 11 12 6 Storage 13 | . 14 14 11 Processor 1 | . 2 . 3 Protection 1 | . . . 10 Energy Gun 18 | . 17 23 12 Ballistic Gun 5 | . 8 . 7 Launcher 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 39 | 14 32 32 39 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 3 | . 3 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 5 15 15 14 Average Carried 11 | 3 10 12 13 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 4 14 14 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1574 | 330 416 565 263 Remotely 21 | . 21 . . Salvage Created 1118 | 159 454 131 374 Parts 67 | 15 25 6 21 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 18 | . 10 3 5 Guns 12 | . 5 2 5 AOE 5 | . 5 . . Classes Destroyed 10 | 3 3 1 3 Worker 2 | 2 . . . Builder 1 | . . . 1 Tunneler 6 | 5 . 1 . Hauler 4 | . 2 . 2 Recycler 2 | 1 1 . . Swarmer 6 | . 6 . . Grunt 8 | . 4 2 2 Duelist 1 | . . . 1 Sentry 2 | . . . 2 Demolisher 1 | . . 1 . Best Kill Streak 3 | 3 3 2 2 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 3 | 1 3 1 1 Gunslinging 1 | . 1 . . Exploded 3 | . 3 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 74 | . 23 11 40 Missed 17 | . 6 1 10 Damage Taken 1215 | . 171 628 416 Core 177 | . 9 121 47 Absorbed by Shields . | . . . . Ignored by Resistances 213 | . 53 44 116 Core Remaining (%) 74 | 100 . 48 . Volleys Fired 79 | 15 25 14 25 Largest 2 | 2 2 2 2 Hottest 100 | 40 90 100 68 Shots Fired 144 | 30 45 26 43 Gun 136 | 30 41 22 43 Cannon . | . . . . Launcher 5 | . 4 1 . Special 3 | . . 3 . Kinetic 80 | 30 23 . 27 Thermal 3 | . . 3 . Explosive 5 | . 4 1 . Electromagnetic 56 | . 18 22 16 Robot Hit Streak 31 | 7 14 15 31 Robot Miss Streak 3 | 2 3 2 1 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 111 | 19 35 17 40 Core Hits 50 | 10 16 6 18 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks 3 | . . 1 2 Impact 3 | . . 1 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1864 | 211 674 303 676 Guns 1632 | 211 447 303 671 Cannons . | . . . . Explosions 227 | . 227 . . Melee . | . . . . Ramming 5 | . . . 5 Kinetic 763 | 211 172 . 380 Thermal . | . . . . Explosive 227 | . 227 . . Electromagnetic 869 | . 275 303 291 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . . 9 15 Average Corruption 9 | . . 8 10 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 74 | . . 46 28 Message Errors 24 | . . 11 13 Matter Fused 14 | . . 11 3 Heat Flow Errors 11 | . . 7 4 Energy Discharges 12 | . . 9 3 Data Loss (minor) 5 | . . 3 2 Data Loss (major) 2 | . . 2 . Misfires 3 | . . 2 1 Alerts 1 | . . . 1 Weapon Failures 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 26 | . 25 . 1 Projectiles . | . . . . Explosions 26 | . 25 . 1 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 86 | . 34 15 37 Shots 5 | . 3 1 1 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 342 | . 138 273 342 Average Temperature 83 | . 51 70 112 Received Heat Transfer 270 | . 87 51 132 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 9 | . 1 2 6 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 131 | 40 131 88 105 Initial 22 | . 22 . 1 Average 29 | 19 48 13 21 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 22 5 13 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 12 | . 10 . 2 Terminals 10 | . 8 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 35 . 4 Successful 22 | . 21 . 1 Failed 17 | . 14 . 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 10 | . 9 . 1 Terminals 36 | . 32 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 17 . 1 Record 5 | . 5 . . Robot Analysis 3 | . 3 . . Prototype ID Bank 3 | . 2 . 1 Branch Access Points 1 | . 1 . . Scanalyzer Index 1 | . 1 . . Locate Traps 3 | . 3 . . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 10 . 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3886 | 184 1645 1380 677 Spaces Moved 1910 | 115 879 654 262 Core 17 | 17 . . . Treads 105 | . . . 105 Legs 1755 | 98 846 654 157 Wheels 32 | . 32 . . Hover . | . . . . Flight 1 | . 1 . . Fastest Speed 50 | 50 100 190 190 Average Speed 172 | 109 156 190 210 Slowest Speed 290 | 120 290 190 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . 2 . Exploration Rate (%) 53 | 5 92 94 22 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug 6 | . . 4 2 Terrain Destroyed 43 | . 26 13 4 Melee 3 | . . 1 2 Projectile 3 | . . 3 . AOE 37 | . 26 9 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2361 | 145 1117 757 342 Wait 206 | . 114 67 25 Move 1906 | 114 878 652 262 Hop . | . . . . Pick Up 27 | 9 13 5 . Fast Attach 26 | 2 16 1 7 Attach 25 | 5 11 4 5 Detach 30 | . 22 1 7 Swap 31 | . 17 8 6 Drop 25 | . 21 3 1 Fire 79 | 15 25 14 25 Melee 3 | . . 1 2 Ram . | . . . . Kick . | . . . . Crush 2 | . . . 2 Escape Stasis 1 | . . 1 . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 185 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 13) 714 | -10/Materials | Discovered new exit (range 7) 1027 | -10/Materials | Identified exit to Mines 1321 | -10/Materials | Discovered new exit (range 15) 1685 | -10/Materials | Discovered new exit (range 11) 1830 | -10/Materials | Entered Mines 1831 | -10/Mines | Assembled infested the area 1865 | -10/Mines | Learned 2 Materials zone layouts 1903 | -10/Mines | Crushed by falling debris 1936 | -10/Mines | Met a Derelict bent on vengeance 1964 | -10/Mines | Crushed by falling debris 2608 | -10/Mines | Core integrity fell below 50% 2683 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2771 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3197 | -10/Mines | Discovered new exit (range 7) 3210 | -10/Mines | Entered Materials 3210 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3211 | -9/Materials | Identified exit to Materials 3558 | -9/Materials | System corruption reached 10% 3887 | -9/Materials | Self-destructed Last Messages --------------- Treads. 03857_ R-06 Scavenger collects Hvy. Assault Rifle. 03860_ R-06 Scavenger collects Heat Sink. 03864_ U-05 Engineer builds a Door. 03866_ System corrupted: Heat flow error (+167). 03867_ Aluminum Leg destroyed. 03870_ Overheating: Energy bleed (-8). 03871_ Melee Analysis Suite fried. 03871_ L-31 Rogue destroyed. 03871_ Switching to secondary target: G-34 Mercenary. 03871_ R-06 Scavenger collects Corrupted Imp. Aluminum Leg. 03876_ R-06 Scavenger collects Imp. Aluminum Leg. 03877_ G-34 Mercenary destroyed. 03879_ R-06 Scavenger collects Ion Engine. 03881_ System corrupted: IFF burst signal emitted. 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