Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.29 @ 13:33:30 Player: psychoweb Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2766) 2766 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 6292 Bonus ------- High Alert Combat Kills 121 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 49/200 System Corruption 37% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Improved Medium Treads > --- UTILITY (3) ------ High-capacity Storage Unit Improved Light Armor Plating Remote Shield > --- WEAPON (5) ------- Shock Rifle Assault Cannon > --- INVENTORY (12) --- Improved Medium Treads Improved Medium Treads Target Analyzer Remote Shield Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Remote Shield > --- WEAPON ----------- Electrolaser Gatling Laser Heavy Assault Rifle Autogun Flak Gun > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Light Armor Plating Remote Shield Remote Shield Lightning Gun Heavy Laser Assault Cannon [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Remote Shield Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 2 1 . . Utility 1 | . . . . 1 . Weapon 3 | . . . 1 1 1 Parts Attached 107 | 6 4 13 29 3 52 Power 19 | 1 . 1 8 . 9 Engine 17 | 1 . 1 8 . 7 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 39 | 2 2 7 9 . 19 Treads 18 | . 2 . . . 16 Leg 21 | 2 . 7 9 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 1 . 1 4 Device 2 | . . . . . 2 Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 41 | 2 1 4 12 2 20 Energy Gun 16 | 1 1 3 2 1 8 Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 16 | 1 . 1 9 . 5 Ballistic Cannon 3 | . . . . 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 46 | . . 4 9 1 32 Power 2 | . . . 1 . 1 Propulsion 16 | . . 2 3 1 10 Utility 3 | . . . . . 3 Weapon 25 | . . 2 5 . 18 Highest Loss Streak 13 | . . 2 4 1 13 Average Slot Usage (%) 94 | . 98 99 97 96 87 Engine 10 | . 14 11 8 7 8 Treads 13 | . 24 . . . 21 Leg 21 | . 3 44 43 38 6 Device 1 | . . . . . 3 Storage 18 | . 26 22 18 15 12 Protection 1 | . . . . 3 2 Energy Gun 9 | . 14 14 6 7 7 Ballistic Gun 14 | . 14 7 17 20 14 Naked Turns . | . . . . . . Heaviest Build 89 | 13 45 44 51 67 89 Greatest Support 102 | 20 40 40 67 62 102 Greatest Overweight (x) 25 | . 1 1 1 1 25 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 6 14 14 14 14 14 Average Capacity 13 | 5 13 14 14 14 13 Most Carried 14 | 4 14 14 14 14 14 Average Carried 11 | 2 10 13 13 13 10 Final Capacity 14 | 6 14 14 14 14 12 Final Carried 14 | 4 14 14 12 14 4 Class Distribution -------------------- 36% | Mutant 26% | Scavenger-Gunner 21% | Scavenger-Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2109 | 237 123 202 502 . 1045 Remotely . | . . . . . . Salvage Created 3328 | . 220 443 1025 . 1640 Parts 183 | . 16 26 67 . 74 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 72 | . 6 10 28 . 28 Melee 11 | . . . . . 11 Guns 47 | . 6 10 19 . 12 Cannons 13 | . . . 9 . 4 AOE 1 | . . . . . 1 Classes Destroyed 10 | . 3 2 . . 5 Worker 5 | . . . . . 5 Builder 1 | . . . . . 1 Recycler 2 | . . . . . 2 Operator 1 | . 1 . . . . Swarmer 22 | . 3 . 11 . 8 Grunt 25 | . 3 7 10 . 5 Brawler 5 | . . . . . 5 Duelist 3 | . . 1 . . 2 Sentry 12 | . . 2 7 . 3 Programmer 5 | . . . . . 5 Best Kill Streak 7 | . 3 4 7 . 5 Combat Bots Only 7 | . 3 4 7 . 3 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7447 | . 194 642 1842 136 4633 Core 1199 | . 16 145 177 . 861 Absorbed by Shields 229 | . . . . . 229 Core Remaining (%) 84 | 100 93 63 67 100 . Volleys Fired 244 | . 22 35 83 . 104 Largest 5 | . 2 2 3 . 5 Hottest 233 | . 60 80 125 . 233 Shots Fired 592 | . 44 70 242 . 236 Gun 489 | . 44 70 207 . 168 Cannon 103 | . . . 35 . 68 Launcher . | . . . . . . Special . | . . . . . . Kinetic 390 | . 22 32 168 . 168 Thermal 153 | . 2 38 74 . 39 Explosive . | . . . . . . Electromagnetic 49 | . 20 . . . 29 Robot Hit Streak 15 | . 14 14 9 . 15 Robot Miss Streak 7 | . 4 2 3 . 7 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 425 | . 31 58 157 . 179 Core Hits 166 | . 10 20 54 . 82 Critical Hits 3 | . . 1 . . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 45 | . . . . . 45 Impact . | . . . . . . Slashing 45 | . . . . . 45 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6791 | . 454 684 1898 . 3755 Guns 4089 | . 410 684 1291 . 1704 Cannons 1511 | . . . 607 . 904 Explosions 98 | . 44 . . . 54 Melee 1063 | . . . . . 1063 Ramming 30 | . . . . . 30 Kinetic 3228 | . 186 313 916 . 1813 Thermal 2019 | . 44 371 982 . 622 Explosive . | . . . . . . Electromagnetic 451 | . 224 . . . 227 Impact . | . . . . . . Slashing 1063 | . . . . . 1063 Piercing . | . . . . . . Highest Corruption 37 | . 2 1 . . 37 Average Corruption 17 | . 2 1 . . 24 Corruption Purged . | . . . . . . Effects 150 | . 3 2 . . 145 Message Errors 18 | . 1 . . . 17 Matter Fused 13 | . . . . . 13 Heat Flow Errors 11 | . 1 . . . 10 Energy Discharges 3 | . . . . . 3 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 10 | . . 2 . . 8 Data Loss (major) 3 | . . . . . 3 Misfires 3 | . . . . . 3 Misdirections 11 | . . . . . 11 Targeting Errors 59 | . 1 . . . 58 Weapon Failures 17 | . . . . . 17 Overload Shots . | . . . . . . Overflow Damage 138 | . . . 17 . 121 Projectiles 56 | . . . 17 . 39 Explosions . | . . . . . . Melee 82 | . . . . . 82 Knockbacks 9 | . . . . . 9 Impact . | . . . . . . Kinetic 9 | . . . . . 9 Secondary . | . . . . . . Self-Inflicted Damage 63 | . . . . . 63 Shots 1 | . . . . . 1 Rammed 7 | . . . . . 7 Targets Rammed 7 | . . . . . 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1011 | . 243 30 447 . 1011 Average Temperature 162 | . 49 6 124 . 205 Received Heat Transfer 1397 | . 66 162 657 45 467 Effects 61 | . . . 5 . 56 Shutdowns 19 | . . . 1 . 18 Energy Bleed 4 | . . . . . 4 Interference 12 | . . . 3 . 9 Matter Decay 4 | . . . 1 . 3 Short Circuit 3 | . . . . . 3 Damage (minor) 7 | . . . . . 7 Damage (major) 9 | . . . . . 9 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 4011 | . 50 850 1840 . 1271 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 496 | . 145 213 496 213 474 Average Influence 167 | . 40 88 224 193 251 Maximum Alert Level 2 | . . 1 2 1 2 Low Security (%) 61 | 100 100 83 46 95 29 Level 1 32 | . . 16 37 4 64 Level 2 5 | . . . 15 . 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 2 5 1 6 Investigation 3 | . 1 1 . . 1 Extermination 2 | . . . . . 2 Reinforcement 7 | . 2 1 3 1 . Assault 1 | . . . . . 1 Garrison 4 | . . . 2 . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 17 15 35 4 41 Peak Tracking Total 9 | . 5 4 6 3 9 Tactical Retreats 8 | . . 2 3 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 7 | . 2 2 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 3 | . . . 1 . 2 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 2 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 12 | . 1 3 3 1 4 Terminals 6 | . 1 2 1 . 2 Fabricators 2 | . . . . 1 1 Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 33 | . 2 13 9 3 6 Successful 16 | . 1 7 5 1 2 Failed 17 | . 1 6 4 2 4 Catastrophic 3 | . . 2 . . 1 Database Lockouts . | . . . . . . Manual 13 | . 2 6 2 . 3 Terminals 14 | . 2 6 2 . 4 Fabricators 4 | . . . . 3 1 Repair Stations 11 | . . 7 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 3 . 1 Terminal Hacks 1 | . . . . . 1 Record 1 | . . . . . 1 Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 9 | . . 6 3 . . Scan Component 5 | . . 3 2 . . Repair 4 | . . 3 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Seal Access 2 | . . . 1 . 1 Unauthorized Hacks 8 | . 3 3 2 . . Terminals 3 | . 1 1 1 . . Botnet 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 3 3 1 3 Full Trace Events 2 | . . 1 . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 3 1 . . Time 104 | . . 78 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4361 | 117 955 573 962 269 1485 Spaces Moved 1831 | 88 379 238 421 192 513 Core 4 | 1 . . . . 3 Treads 707 | . 305 . . . 402 Legs 1120 | 87 74 238 421 192 108 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 122 152 Average Speed 148 | 119 168 149 121 128 165 Slowest Speed 1300 | 120 180 150 150 152 1300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 49 26 46 6 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . 3 . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 3 | . 3 . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2947 | 97 654 386 712 214 884 Wait 614 | . 237 83 151 16 127 Move 1826 | 87 378 237 420 191 513 Hop . | . . . . . . Pick Up 58 | 4 10 11 9 3 21 Fast Attach 52 | 6 1 3 20 2 20 Attach 53 | . 2 9 9 1 32 Detach 7 | . 2 2 1 . 2 Swap 2 | . 1 1 . . . Drop 39 | . 1 5 19 1 13 Fire 244 | . 22 35 83 . 104 Melee 45 | . . . . . 45 Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . . . . . 7 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 11) 425 | -10/Materials | Discovered new exit (range 15) 1073 | -10/Materials | Entered another Materials area 1073 | -9/Materials | Evolved 2 slots: Propulsion x2 1224 | -9/Materials | Repaired Lgt. Treads 1251 | -9/Materials | Repaired Assault Rifle 1279 | -9/Materials | Repaired Aluminum Leg 1595 | -9/Materials | Discovered new exit (range 16) 1646 | -9/Materials | Entered another Materials area 1646 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1779 | -8/Materials | Repaired Aluminum Leg 1948 | -8/Materials | Build established: Scavenger-Gunner 2256 | -8/Materials | Garrison activated, responded to threat 2329 | -8/Materials | Destroyed 7 combat bots 2427 | -8/Materials | Lost 4 parts (1n3w) 2558 | -8/Materials | Discovered new exit (range 11) 2608 | -8/Materials | Entered Factory 2608 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2848 | -7/Factory | Discovered new exit (range 8) 2877 | -7/Factory | Entered another Factory area 2877 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3015 | -6/Factory | Build established: Scavenger-Tank 3227 | -6/Factory | First assault squad dispatched 3236 | -6/Factory | System corruption reached 10% 3247 | -6/Factory | Garrison activated, responded to threat 3388 | -6/Factory | Lost 13 parts (1p2n1u9w) 3779 | -6/Factory | Build established: Scavenger-Mutant 3903 | -6/Factory | System corruption reached 30% 4050 | -6/Factory | Core integrity fell below 50% 4057 | -6/Factory | Core integrity fell below 20% 4128 | -6/Factory | Lost 9 parts (3n6w) 4282 | -6/Factory | Lost 4 parts (1n2u1w) 4362 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04323_ Lgt. Treads destroyed. 04324_ S-27 Virus knocked back. 04327_ System corrupted: Shock Rifle targeting data glitched. 04327_ System corrupted: Assault Cannon targeting data glitched. 04331_ System corrupted: Matter fused (-10). 04333_ System corrupted: Shock Rifle failed to cycle. 04333_ S-27 Virus knocked back. 04334_ U-05 Engineer builds a Wall. 04339_ System corrupted: Shock Rifle targeting data glitched. 04342_ System corrupted: Shock Rifle failed to cycle. 04345_ System corrupted: Shock Rifle targeting data glitched. 04345_ System corrupted: Assault Cannon targeting data glitched. 04345_ S-27 Virus knocked back. 04348_ System corrupted: Shock Rifle targeting data glitched. 04349_ H I0NSCAAHG#,MOC7B3& 04351_ System corrupted: Shock Rifle targeting data glitched. 04351_ S-27 Virus knocked back. 04359_ System corrupted: Shock Rifle failed to cycle. 04359_ Destroyed Lgt. Nuclear Core. 04359_ S-27 Virus knocked back. 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