Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.17 @ 02:32:17 Player: puppuppit Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (87) 435 Value Destroyed (2556) 2556 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (723) 723 TOTAL SCORE: 8534 Bonus ------- High Alert Combat Kills 223 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 57/300 Energy 27/100 System Corruption 3% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Machine Analyzer Advanced Targeting Computer System Shield > --- WEAPON (2) ------- Variable Charge Gun > --- INVENTORY (5) ---- Hacking Suite System Shield Trap Reconfigurator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Machine Analyzer Improved Targeting Computer Advanced Targeting Computer Weapon Cycler Hacking Suite Trap Reconfigurator > --- WEAPON ----------- Assault Cannon > --- INVENTORY -------- Compact Matter Pod Recoil Stabilizer Transmission Jammer Hacking Suite System Shield [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Weapon Cycler Storage Compact Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . 2 . . . 2 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 6 | . . . . . . 2 2 . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 105 | 6 20 25 5 . 4 12 16 . 10 . 7 Power 16 | 2 4 3 . . . 1 4 . 1 . 1 Engine 12 | 2 4 2 . . . 1 3 . . . . Core 4 | . . 1 . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 7 12 1 . 2 6 5 . 4 . 1 Treads . | . . . . . . . . . . . . Leg 2 | . . . . . 2 . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 16 | . 7 4 . . . 3 1 . 1 . . Flight 20 | . . 8 1 . . 3 4 . 3 . 1 Utility 23 | . 3 3 2 . 2 4 7 . 2 . . Device 9 | . . 1 1 . 2 3 2 . . . . Storage 3 | . . . 1 . . 1 1 . . . . Processor 5 | . . 1 . . . . 3 . 1 . . Hackware 3 | . 1 . . . . . 1 . 1 . . Protection 3 | . 2 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 26 | 2 6 7 2 . . 1 . . 3 . 5 Energy Gun 10 | 2 4 . . . . . . . . . 4 Energy Cannon 3 | . . 2 . . . . . . 1 . . Ballistic Gun 1 | . 1 . . . . . . . . . . Ballistic Cannon 11 | . . 5 2 . . 1 . . 2 . 1 Launcher 1 | . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 1 . . . . 1 . . . 1 Corrupted Parts 2 | . 2 . . . . . . . . . . System Corruption 5 | . 5 . . . . . . . . . . Parts Lost 34 | . 1 7 3 . 3 1 2 . 5 . 12 Power 4 | . . 1 . . 1 1 . . . . 1 Propulsion 18 | . 1 5 . . 2 . 2 . 5 . 3 Utility 5 | . . 1 1 . . . . . . . 3 Weapon 7 | . . . 2 . . . . . . . 5 Highest Loss Streak 12 | . 1 2 1 . 2 1 2 . 2 . 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 84 93 100 100 86 86 86 84 87 64 47 Engine 3 | . 14 7 . . . . 2 7 . . . Core 3 | . . 2 11 11 . . 1 . 6 6 3 Leg 3 | . . . . . 14 15 . . . . . Hover 8 | . 22 18 . . . 4 3 . 2 12 1 Flight 20 | . . 23 44 44 28 15 25 30 24 . 2 Device 7 | . . 1 8 11 11 17 11 7 7 6 2 Storage 1 | . . . 2 . . 7 6 . . . . Processor 12 | . . 3 11 11 11 9 20 23 26 20 17 Hackware 4 | . 1 6 . . . . 4 7 10 13 9 Protection 3 | . 13 9 . . . . . . . . . Energy Gun 4 | . 26 2 . . . . . . . 5 6 Ballistic Cannon 10 | . . 14 22 22 22 16 7 7 6 . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 20 | 9 13 19 16 16 11 20 12 11 13 8 13 Greatest Support 26 | 26 26 24 16 16 25 25 20 20 21 14 14 Greatest Overweight (x) 4 | . 1 1 . . . 3 . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 8 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 7 5 5 5 5 5 Most Carried 8 | 1 5 5 5 5 5 8 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 7 4 5 4 5 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 4 5 5 5 5 5 5 5 3 Class Distribution -------------------- 34% | Mutant 21% | Sprinter 18% | Scavenger-Sprinter 10% | Scavenger-Mutant 9% | Hacker-Mutant 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Matter Collected 2130 | 197 207 847 265 . 233 74 38 . 198 . 71 Remotely 191 | . . 147 44 . . . . . . . . Salvage Created 2268 | . 292 883 200 . 329 192 115 . 147 . 110 Parts 164 | . 27 71 17 . 14 11 13 . 9 . 2 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 68 | . 9 28 5 . 10 3 5 . 6 . 2 Guns 7 | . 5 1 . . . . . . . . 1 Cannons 56 | . . 27 5 . 10 3 5 . 6 . . AOE 4 | . 4 . . . . . . . . . . Classes Destroyed 13 | . 5 3 1 . 2 1 . . 1 . . Worker 1 | . . 1 . . . . . . . . . Builder 3 | . 1 1 1 . . . . . . . . Recycler 4 | . . 1 1 . . 2 . . . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 3 | . 2 . . . . 1 . . . . . Watcher 7 | . 3 3 . . . 1 . . . . . Swarmer 26 | . 6 8 1 . . 3 4 . 4 . . Grunt 26 | . 3 13 3 . 7 . . . . . . Brawler 2 | . . . . . 2 . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 10 | . . 7 . . . . 1 . 1 . 1 Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . . . . 1 . 1 Best Kill Streak 13 | . 4 13 3 . 3 3 4 . 3 . 1 Combat Bots Only 12 | . 3 12 3 . 3 3 4 . 3 . 1 Max Kills in Single Turn 2 | . 2 1 2 . 1 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Damage Taken 4045 | . 236 773 269 . 295 66 366 . 394 30 1616 Core 1391 | . 20 186 26 . 61 6 61 . 176 16 839 Absorbed by Shields 12 | . . . . . . . . . 12 . . Redirected to Shielding 12 | . . 12 . . . . . . . . . Regen/Repaired (Parts) 214 | . 21 106 . . . 87 . . . . . Core Remaining (%) 77 | 100 92 . . . 31 98 . . 66 . . Volleys Fired 232 | . 29 73 17 . 30 14 26 . 23 . 20 Largest 2 | . 2 2 2 . 2 2 1 . 2 . 2 Hottest 150 | . 80 112 88 . 88 88 44 . 117 . 150 Shots Fired 375 | . 53 121 32 . 60 27 26 . 29 . 27 Gun 78 | . 49 6 . . . . . . . . 23 Cannon 293 | . . 115 32 . 60 27 26 . 29 . 4 Launcher 4 | . 4 . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 286 | . . 109 32 . 60 27 26 . 28 . 4 Thermal 23 | . . . . . . . . . . . 23 Explosive 4 | . 4 . . . . . . . . . . Electromagnetic 62 | . 49 12 . . . . . . 1 . . Robot Hit Streak 14 | . 5 14 9 . 10 3 5 . 7 . 12 Robot Miss Streak 5 | . 5 4 4 . 3 2 2 . 3 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 224 | . 25 78 16 . 41 14 11 . 16 . 23 Core Hits 108 | . 20 36 7 . 18 7 6 . 7 . 7 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . . 2 1 . 2 . . . . . . Blast 5 | . . 2 1 . 2 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5794 | . 851 1922 461 . 1011 331 315 . 444 . 459 Guns 824 | . 388 57 . . . . . . . . 379 Cannons 4504 | . . 1865 461 . 1011 331 315 . 444 . 77 Explosions 463 | . 463 . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . 3 Kinetic 4384 | . . 1745 461 . 1011 331 315 . 444 . 77 Thermal 555 | . 176 . . . . . . . . . 379 Explosive 165 | . 165 . . . . . . . . . . Electromagnetic 687 | . 510 177 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 7 . 1 1 1 . . 5 8 . 3 Average Corruption 3 | . 3 . 1 1 1 . . 5 5 . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 37 | . 9 . 1 1 2 . . . 22 . 2 Message Errors 5 | . 1 . 1 . . . . . 2 . 1 Matter Fused 10 | . 2 . . . . . . . 8 . . Heat Flow Errors 4 | . 1 . . . . . . . 3 . . Energy Discharges 6 | . 2 . . 1 . . . . 3 . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 6 | . 1 . . . 2 . . . 2 . 1 Data Loss (major) 2 | . . . . . . . . . 2 . . Alerts 2 | . 1 . . . . . . . 1 . . Weapon Failures 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 110 | . 15 30 . . 23 21 . . 21 . . Projectiles 95 | . . 30 . . 23 21 . . 21 . . Explosions 15 | . 15 . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 34 | . . 17 4 . 6 2 1 . 4 . . Impact . | . . . . . . . . . . . . Kinetic 29 | . . 13 3 . 6 2 1 . 4 . . Secondary 5 | . . 4 1 . . . . . . . . Self-Inflicted Damage 118 | . 117 . . . . . . . . . 1 Shots 5 | . 5 . . . . . . . . . . Rammed 6 | . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 381 | . 222 381 311 . 138 40 82 . 277 . 240 Average Temperature 79 | . 64 89 108 . 46 28 28 . 74 . 85 Received Heat Transfer 1122 | . 24 252 87 . 189 . 36 . 66 . 468 Effects 5 | . . 1 4 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 3 | . . . 3 . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . 2 3 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 5 | . 1 . . . . . . . . . 4 Heat Transferred 874 | . 250 . . . . . . . . . 624 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 5 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Peak Influence 879 | . 375 879 521 . 245 123 160 66 214 114 84 Initial 283 | . . 90 283 . . 17 30 36 46 99 79 Average 193 | . 153 459 398 . 137 42 74 46 100 100 61 Maximum Alert Level 3 | . 1 3 2 . 1 . . . 1 . . Low Security (%) 67 | 100 72 21 . . 67 100 100 100 89 100 100 Level 1 17 | . 27 15 59 . 32 . . . 10 . . Level 2 10 | . . 37 40 . . . . . . . . Level 3 4 | . . 24 . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 2 3 . . . . . . 7 2 . Investigation 6 | . . 1 . . . . . . 4 1 . Extermination 3 | . . . . . . . . . 2 1 . Reinforcement 4 | . 2 1 . . . . . . 1 . . Assault 1 | . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Distress Signals 2 | . 1 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 133 | . 13 36 15 . 15 10 11 2 23 3 5 Peak Tracking Total 8 | . 3 8 5 . 4 4 5 2 6 3 4 Tactical Retreats 11 | . . 1 3 . 1 . 1 . 5 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Traps Triggered 10 | . 1 . 1 . . . 2 . 5 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Reconfigurated 1 | . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Machines Disabled 15 | . 5 1 1 . 1 4 2 . 1 . . Max in Single Turn 2 | . 1 1 1 . 1 2 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Machines Accessed 53 | . 5 14 1 5 . 4 10 . 11 3 . Terminals 31 | . 4 11 . . . 2 8 . 6 . . Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . 1 2 . . . 2 . . 2 2 . Recycling Units 2 | . . . . . . . 1 . 1 . . Scanalyzers 4 | . . 1 . . . . 1 . 2 . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 162 | . 13 37 1 50 . 9 17 . 28 7 . Successful 103 | . 8 22 1 50 . 5 6 . 9 2 . Failed 59 | . 5 15 . . . 4 11 . 19 5 . Catastrophic 11 | . 1 1 . . . 1 2 . 6 . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 1 4 . 1 . . 2 . 7 . . Terminals 67 | . 11 24 . . . 4 15 . 13 . . Fabricators . | . . . . . . . . . . . . Repair Stations 27 | . 2 8 . . . 5 . . 6 6 . Recycling Units 4 | . . . . . . . 1 . 3 . . Scanalyzers 12 | . . 5 . . . . 1 . 6 . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 80 | . 6 11 1 50 . 2 5 . 5 . . Record 64 | . 3 7 . 49 . 2 2 . 1 . . Prototype ID Bank 2 | . . 2 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . Scanalyzer Index 2 | . . . . . . . 1 . 1 . . Alert Level 2 | . . . . . . . 1 . 1 . . Locate Traps 1 | . . . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 13 | . 2 7 . . . 3 . . . 1 . Scan Component 7 | . 1 4 . . . 2 . . . . . Repair 5 | . 1 3 . . . 1 . . . . . Refit 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . . . . . . . 1 . 3 . . Process 1 | . . . . . . . . . 1 . . Retrieve Matter 3 | . . . . . . . 1 . 2 . . Scanalyzer 5 | . . 4 . . . . . . 1 . . Insert Component 3 | . . 2 . . . . . . 1 . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used 1 | . . . . . . 1 . . . . . Hacking Detections 43 | . 5 14 . . . 4 8 . 10 2 . Full Trace Events 5 | . . 1 . . . 1 . . 2 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . 1 3 . . . 1 . . . . . Time 154 | . 26 90 . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 28 | . . . . . . . . . 28 . . Retrieved Matter 163 | . . . . . . . 135 . 28 . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . . . 1 . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Turns Passed 4495 | 35 609 810 379 111 455 455 477 17 720 323 104 Spaces Moved 6177 | 30 552 1017 855 377 503 290 1025 66 1192 235 35 Core 4 | 1 . . . . . 1 . . . . 2 Treads . | . . . . . . . . . . . . Legs 363 | . . . . . 156 207 . . . . . Wheels 132 | 29 103 . . . . . . . . . . Hover 1178 | . 449 378 . . . 38 3 . 62 235 13 Flight 4500 | . . 639 855 377 347 44 1022 66 1130 . 20 Fastest Speed 26 | 50 56 29 29 29 32 29 26 26 26 60 40 Average Speed 42 | 87 65 37 29 29 66 99 28 26 30 65 65 Slowest Speed 250 | 90 120 120 29 29 120 200 60 26 60 66 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 47 | . . 6 10 . 2 . 14 2 12 . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 4 81 79 98 87 95 24 30 77 34 9 7 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 . . 1 . . Scrap Searched 4 | . . . 2 . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 71 | . 37 17 3 . 5 4 1 . 4 . . Melee . | . . . . . . . . . . . . Projectile 34 | . . 17 3 . 5 4 1 . 4 . . AOE 37 | . 37 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Was Fac Fac Gar Total 7643 | 35 739 1320 945 377 563 432 1169 63 1516 405 79 Wait 1038 | . 126 194 68 . 24 96 102 . 247 170 11 Move 6080 | 29 551 1005 835 376 498 289 999 62 1169 234 33 Hop 40 | . . 5 9 . 2 . 12 1 10 . 1 Pick Up 30 | . 3 6 5 1 2 7 4 . 2 . . Fast Attach 66 | 5 12 16 1 . 2 10 9 . 7 . 4 Attach 21 | . 1 7 3 . . 2 4 . 1 . 3 Detach 12 | . 1 2 1 . . 3 2 . 2 . 1 Swap 18 | 1 7 2 1 . 2 . 3 . 2 . . Drop 54 | . 9 10 5 . 3 11 8 . 7 1 . Fire 232 | . 29 73 17 . 30 14 26 . 23 . 20 Melee . | . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 46 | . . . . . . . . . 46 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 36 | -11/Junkyard | Entered Materials 276 | -10/Materials | Repaired EM Pulse Gun 316 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 410 | -10/Materials | Discovered new exit (range 3) 639 | -10/Materials | Discovered new exit (range 7) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Propulsion x2 660 | -9/Materials | Identified exit to Mines 987 | -9/Materials | Destroyed 12 combat bots 1027 | -9/Materials | Discovered new exit (range 16) 1086 | -9/Materials | Repaired Assault Cannon 1183 | -9/Materials | Discovered new exit (range 15) 1253 | -9/Materials | Discovered new exit (range 5) 1416 | -9/Materials | Repaired Flight Unit 1444 | -9/Materials | Repaired Flight Unit 1445 | -9/Materials | First assault squad dispatched 1455 | -9/Materials | Entered Mines 1465 | -9/Mines | Met a Derelict bent on vengeance 1494 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1494 | -9/Mines | Discovered new exit (range 5) 1523 | -9/Mines | Learned Materials security intel 1602 | -9/Mines | Core integrity fell below 50% 1728 | -9/Mines | Discovered new exit (range 6) 1755 | -9/Mines | Build established: Scavenger-Sprinter 1773 | -9/Mines | Discovered new exit (range 12) 1777 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1834 | -9/Mines | Entered Exiles 1841 | -9/Exiles | Met 8R-AWN 1847 | -9/Exiles | Met EX-HEX 1855 | -9/Exiles | Met EX-BIN 1858 | -9/Exiles | Aligned with FarCom system 1859 | -9/Exiles | Given EX-Vault access code 1871 | -9/Exiles | Opened EX-Vault 1873 | -9/Exiles | Found Trap Reconfigurator 1880 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1888 | -9/Exiles | Met EX-DEC 1891 | -9/Exiles | Learned location of Zion (-6) 1904 | -9/Exiles | Visited The Gauntlet 1942 | -9/Exiles | Discovered new exit (range 10) 1945 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1945 | -9/Exiles | Entered Mines 2368 | -8/Mines | Build established: Mutant 2381 | -8/Mines | Discovered new exit (range 10) 2400 | -8/Mines | Entered Materials 2400 | -8/Materials | Evolved 2 slots: Utility x2 2556 | -8/Materials | Repaired Assault Cannon 2843 | -8/Materials | Discovered new exit (range 5) 2855 | -8/Materials | Entered Factory 2855 | -7/Factory | Evolved 2 slots: Utility x2 3137 | -7/Factory | Discovered new exit (range 9) 3202 | -7/Factory | Discovered new exit (range 5) 3332 | -7/Factory | Sucked down chute 3332 | -7/Factory | Entered Waste 3334 | -7/Waste | Spotted C-40 Crusher 3342 | -7/Waste | Spotted C-40 Crusher 3342 | -7/Waste | Spotted C-40 Crusher 3346 | -7/Waste | Discovered new exit (range 16) 3347 | -7/Waste | EMP discharged 3349 | -7/Waste | Entered Factory 3391 | -7/Factory | Build established: Sprinter 3393 | -7/Factory | Discovered new exit (range 15) 4059 | -7/Factory | Discovered new exit (range 16) 4069 | -7/Factory | Entered another Factory area 4069 | -6/Factory | Evolved 2 slots: Utility x2 4322 | -6/Factory | Build established: Hacker-Mutant 4388 | -6/Factory | Identified exit to Garrison 4392 | -6/Factory | Entered Garrison 4473 | -6/Garrison | Core integrity fell below 50% 4482 | -6/Garrison | Core integrity fell below 20% 4496 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04452_ Triggered Alarm Trap. 04452_ An alarm sounds. 04453_ Acquired Variable Charge Gun. 04454_ Adv. Targeting Computer destroyed. 04457_ Backup Laser I destroyed. 04459_ FCBSGIPK3XJKDMPW1 6/K#K|HR 04469_ Acquired Variable Charge Gun. 04475_ Variable Charge Gun destroyed. 04476_ Shock Rifle melted. 04476_ Gravmag System melted. 04476_ Imp. Heat Sink melted. 04476_ P-60 Hacker destroyed. 04478_ Variable Charge Gun destroyed. 04478_ Mic. Nuclear Core destroyed. 04480_ Acquired Variable Charge Gun. 04488_ Imp. Flight Unit destroyed. 04491_ Y-54 Guardian heat damages Imp. Light Armor Plating. 04494_ System corrupted: Component data lost. 04495_ Y-54 Guardian heat short circuits Gatling Laser. 04496_ Variable Charge Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#######??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????### #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# %#??????? | | ???????????????????????????############ = ##?????? | | ???????????????????????????# + #?????? | | ???????????????????????????# ########## ##?????? | | ???????????????????????????# #????????# #??????? | | ????????????????????????####+####?????# %#??????? | | ????????????????????????#!!Y !!#?????# #??????? | | ??????????????????????###!!! !!#?????# #??????? | | ??????????????????????# ;Y #?????# #??????? | | ??????????????????????###@ !!#?????# #??????? | | ????????????????????????# p !!#?????# #??????? | | ????????????????????????####+####?????# #??????? | | ?????????????????????????????#????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ?????????h????????????????????????????# ???????? | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????YY???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Core Shielding 20 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 22 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstHellfireDesublimator Manual? 0 Play Time 01:39:20 Cumulative 31.7 hours Start 2023.12.17 @ 00:43:34 End 2023.12.17 @ 02:32:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4a80e794-8406-4b4d-9a4e-b6b481f9a756