Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 14:52:10 // Halloween2020/ForbiddenLore Player: Coronach Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (5383) 5383 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (496) 496 TOTAL SCORE: 10554 Bonus ------- High Alert Combat Kills 489 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 24% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Hardened Medium Armor Plating Katana Katana Chainsword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Transmission Jammer Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Precision Rocket Launcher > --- INVENTORY -------- Heavy Deuterium Engine Improved Carbon-fiber Leg Improved Cooling System Large Battery High-capacity Matter Pod Long-range Sensor Array Improved Signal Interpreter Energy Filter Improved Transmission Jammer Improved ECM Suite Improved ECM Suite Dynamic Insulation System Arc Projector Heavy Plasma Cannon Advanced EMP Blaster Great Axe [Rating: 62] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . . 2 . 2 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 6 | . . . 2 . 2 . 2 . Weapon . | . . . . . . . . . Parts Attached 385 | 4 14 6 20 4 112 55 62 108 Power 25 | . 3 . 1 1 6 . 3 11 Engine 20 | . 1 . 1 1 5 . 3 9 Core 5 | . 2 . . . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 38 | 2 2 2 4 . 8 2 3 15 Treads 14 | . . 2 3 . 5 2 1 1 Leg 13 | . . . . . 1 . 2 10 Wheel 10 | 2 2 . 1 . 2 . . 3 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 197 | 1 6 . 4 2 70 25 37 52 Device 123 | . . . 1 1 49 14 27 31 Storage 16 | 1 6 . 1 . 1 . 5 2 Processor 9 | . . . 2 . 3 . . 4 Hackware . | . . . . . . . . . Protection 49 | . . . . 1 17 11 5 15 Artifact . | . . . . . . . . . Weapon 125 | 1 3 4 11 1 28 28 19 30 Energy Gun 23 | . 2 . 4 1 4 2 6 4 Energy Cannon 15 | . . 1 2 . 1 7 1 3 Ballistic Gun 34 | 1 1 1 2 . 11 10 3 5 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 15 | . . 2 2 . . 2 2 7 Special Weapon 3 | . . . . . 2 . 1 . Impact Weapon 19 | . . . 1 . 9 7 2 . Slashing Weapon 15 | . . . . . . . 4 11 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . 2 5 1 1 Parts Lost 42 | . 1 3 2 2 13 . . 21 Power 5 | . . . . 1 . . . 4 Propulsion 12 | . . 2 . . 5 . . 5 Utility 11 | . . . . . 4 . . 7 Weapon 14 | . 1 1 2 1 4 . . 5 Highest Loss Streak 5 | . 1 1 1 2 4 . . 5 Average Slot Usage (%) 96 | . 100 99 99 100 99 99 94 89 Engine 7 | . 9 . 8 11 8 9 7 8 Core 2 | . 4 14 2 . . . . 2 Treads 10 | . . 23 12 11 13 18 10 1 Leg 4 | . . . . . . . 4 14 Wheel 4 | . 28 3 9 11 3 . . 2 Device 12 | . . . 11 10 16 16 16 14 Storage 19 | . 28 28 22 22 18 18 15 16 Processor 12 | . . . 11 11 17 18 15 12 Protection 2 | . . . . . 2 1 6 4 Energy Gun 4 | . 18 . 14 11 3 . 5 1 Energy Cannon 3 | . . 13 4 11 1 8 3 . Ballistic Gun 6 | . 9 14 2 . 11 7 2 1 Slashing Weapon 1 | . . . . . . . 1 5 Naked Turns 5 | . . . . . . . . 5 Heaviest Build 94 | 17 41 43 47 47 54 57 75 94 Greatest Support 58 | 32 32 40 40 16 42 42 40 58 Greatest Overweight (x) 15 | . 1 2 2 2 15 1 2 6 Average Overweight (x) 1 | . . 1 1 2 1 1 1 1 Largest Inventory Capacity 22 | 8 16 16 16 16 16 16 16 22 Average Capacity 16 | 6 14 16 16 16 16 16 16 18 Most Carried 22 | 6 13 16 16 16 16 16 16 22 Average Carried 15 | 2 10 15 15 15 14 15 15 17 Final Capacity 16 | 8 16 16 16 16 16 16 16 4 Final Carried 16 | 3 10 16 16 14 15 16 16 4 Class Distribution -------------------- 75% | Mutant 15% | Hauler-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Matter Collected 5837 | 255 271 108 549 20 1372 707 719 1836 Remotely . | . . . . . . . . . Salvage Created 6465 | 78 409 100 834 119 1548 850 552 1975 Parts 345 | 2 24 12 51 6 86 52 31 81 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 110 | . 8 5 17 2 24 13 9 32 Melee 15 | . . . . . . . 1 14 Guns 36 | . 7 1 4 . 15 4 2 3 Cannons 32 | . . 1 6 2 8 9 3 3 AOE 22 | . 1 3 7 . . . . 11 Classes Destroyed 13 | 1 3 1 3 . 2 1 1 1 Worker 11 | . . . 1 . 2 1 . 7 Builder 3 | . . . . . 1 . . 2 Tunneler 1 | . . . 1 . . . . . Recycler 10 | 1 1 . 3 1 2 . . 2 Mechanic 2 | . . . . . . 1 . 1 Watcher 14 | . 3 . 4 . 5 1 . 1 Swarmer 17 | . 3 3 8 2 . . . 1 Grunt 43 | . 5 . 4 . 13 6 2 13 Brawler 3 | . . . 1 . . . . 2 Duelist 2 | . . . . . . . . 2 Sentry 29 | . . 2 4 . 10 7 3 3 Hunter 4 | . . . . . 1 . 2 1 Programmer 12 | . . . . . . . 2 10 Best Kill Streak 12 | 1 4 3 12 3 5 5 2 8 Combat Bots Only 9 | . 4 3 9 2 3 4 2 7 Max Kills in Single Turn 5 | 1 1 3 3 1 5 2 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 2 . . . . 3 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Damage Taken 10030 | . 389 246 622 469 1728 368 1264 4944 Core 1552 | . 40 36 141 156 147 74 87 871 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 68 | 100 . 69 . 25 . 59 87 . Volleys Fired 318 | 5 32 6 52 3 90 33 46 51 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 138 | 60 80 80 101 101 117 138 124 115 Shots Fired 604 | 10 64 9 99 6 174 64 91 87 Gun 413 | 10 64 3 56 3 132 31 69 45 Cannon 146 | . . 3 38 3 30 33 21 18 Launcher 32 | . . 3 5 . . . . 24 Special 13 | . . . . . 12 . 1 . Kinetic 263 | 5 17 3 36 . 114 31 27 30 Thermal 104 | . . 3 36 . 47 . . 18 Explosive 16 | . . 3 5 . . . . 8 Electromagnetic 220 | 5 47 . 22 6 13 33 63 31 Robot Hit Streak 33 | 3 10 6 9 2 33 25 17 10 Robot Miss Streak 4 | 2 4 1 4 2 3 1 2 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 504 | 6 37 6 52 3 144 44 76 136 Core Hits 239 | 2 17 7 32 3 61 20 23 74 Critical Hits 6 | 1 . . . . 4 . . 1 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 5 | 1 . . . . 3 . . 1 Melee Attacks 205 | . . . 1 . 23 22 13 146 Thermal 3 | . . . . . . . . 3 Impact 48 | . . . 1 . 23 22 2 . Slashing 154 | . . . . . . . 11 143 Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . . . . . 1 9 Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 15856 | 90 533 313 1391 90 3187 1341 1336 7575 Guns 4751 | 90 501 35 350 13 1862 541 764 595 Cannons 2922 | . . 34 528 64 608 800 461 427 Explosions 4399 | . 32 235 509 . 630 . . 2993 Melee 3656 | . . . . . . . 111 3545 Ramming 42 | . . 9 4 13 1 . . 15 Kinetic 3401 | 49 59 35 194 . 1634 541 505 384 Thermal 2481 | . 32 34 492 . 1255 . . 668 Explosive 2650 | . . 235 509 . . . . 1906 Electromagnetic 3626 | 41 442 . 192 77 297 800 720 1057 Impact . | . . . . . . . . . Slashing 3656 | . . . . . . . 111 3545 Piercing . | . . . . . . . . . Highest Corruption 24 | . . . . . . . 3 24 Average Corruption 11 | . . . . . . . 1 13 Corruption Purged . | . . . . . . . . . Effects 195 | . . . . . . . 10 185 Message Errors 37 | . . . . . . . 4 33 Matter Fused 40 | . . . . . . . 2 38 Heat Flow Errors 16 | . . . . . . . . 16 Energy Discharges 16 | . . . . . . . . 16 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 22 | . . . . . . . 3 19 Data Loss (major) 4 | . . . . . . . . 4 Misfires 2 | . . . . . . . . 2 Alerts 4 | . . . . . . . . 4 Misdirections 22 | . . . . . . . . 22 Targeting Errors 29 | . . . . . . . 1 28 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 891 | . . 22 27 . 149 64 . 629 Projectiles 112 | . . . 15 . 33 64 . . Explosions 239 | . . 22 12 . 116 . . 89 Melee 540 | . . . . . . . . 540 Knockbacks 4 | . . . . . 4 . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . 3 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 236 | . . 50 25 6 64 . . 91 Shots 7 | . . 2 1 . 1 . . 3 Rammed 8 | . . 1 1 1 1 . . 4 Targets Rammed 8 | . . 1 1 1 1 . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 500 | . 217 72 257 84 408 234 331 500 Average Temperature 88 | . 72 39 57 37 105 61 118 110 Received Heat Transfer 2567 | . 117 54 177 140 747 189 198 945 Effects 17 | . . . . . 4 2 . 11 Shutdowns 6 | . . . . . 1 . . 5 Energy Bleed 3 | . . . . . 1 1 . 1 Interference 3 | . . . . . . 1 . 2 Matter Decay 4 | . . . . . 1 . . 3 Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . 1 . . . . . 3 1 Combat Hostiles 4 | . . . . . . . 3 1 Parts Fried 21 | . 3 . 1 1 4 2 7 3 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 8 | . . . 2 . 3 . . 3 Heat Transferred 3866 | . 50 74 1036 . 1856 . . 850 Parts Sabotaged 6 | . . . . . . . . 6 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 1 . . . 1 . . 5 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Peak Influence 976 | 5 213 120 494 202 882 628 484 976 Initial 364 | . 3 25 . 105 . 364 234 76 Average 273 | 3 67 25 248 154 266 479 270 372 Maximum Alert Level 3 | . 1 . 2 1 3 2 2 3 Low Security (%) 38 | 100 87 100 17 34 48 . 17 28 Level 1 36 | . 12 . 79 65 16 20 74 38 Level 2 17 | . . . 2 . 26 79 7 10 Level 3 7 | . . . . . 7 . . 23 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 1 . . . 7 2 4 15 Investigation 5 | . 1 . . . 2 . 1 1 Extermination 11 | . . . . . . . 3 8 Reinforcement 7 | . . . . . 2 2 . 3 Assault 3 | . . . . . . . . 3 Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Distress Signals 9 | . . . 3 . 3 1 . 2 Communications Jammed 63 | . . . . . . 15 1 47 Distress Signals 63 | . . . . . . 15 1 47 Times Spotted 220 | . 13 5 32 22 48 18 11 71 Peak Tracking Total 18 | . 3 3 6 18 6 4 2 8 Tactical Retreats 26 | . . . . 1 7 4 2 12 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Traps Triggered 5 | . 1 . . . 1 1 . 2 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Machines Disabled 23 | . 1 . 2 . 9 3 . 8 Max in Single Turn 8 | . 1 . 1 . 8 1 . 2 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Machines Accessed 43 | . 9 1 8 . 11 7 2 5 Terminals 33 | . 8 1 6 . 9 5 . 4 Fabricators . | . . . . . . . . . Repair Stations 6 | . 1 . 1 . 2 1 1 . Recycling Units 2 | . . . . . . 1 . 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 138 | . 30 4 23 . 41 23 5 12 Successful 89 | . 22 2 15 . 27 14 3 6 Failed 49 | . 8 2 8 . 14 9 2 6 Catastrophic 5 | . 2 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 94 | . 18 4 18 . 30 12 1 11 Terminals 112 | . 28 4 19 . 35 15 . 11 Fabricators . | . . . . . . . . . Repair Stations 17 | . 2 . 2 . 6 4 3 . Recycling Units 5 | . . . . . . 4 . 1 Scanalyzers 2 | . . . 2 . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 24 | . 10 . 3 . 8 2 . 1 Prototype ID Bank 5 | . 3 . . . 2 . . . Open Door 2 | . . . . . . 2 . . Branch Access Points 4 | . 1 . 1 . 1 . . 1 Terminal Index 3 | . 1 . 1 . 1 . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 4 | . 2 . . . 2 . . . Disarm Traps 1 | . 1 . . . . . . . Investigation Status 1 | . . . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 16 | . 2 . 2 . 6 4 2 . Scan Component 8 | . 1 . 1 . 3 2 1 . Repair 8 | . 1 . 1 . 3 2 1 . Recycling Unit Hacks 4 | . . . . . . 3 . 1 Process 1 | . . . . . . 1 . . Report Inventory 2 | . . . . . . 1 . 1 Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 43 | . 10 2 8 . 13 5 1 4 Terminals 42 | . 10 2 8 . 13 5 . 4 Track 10 | . 1 1 1 . 4 2 . 1 Assimilate 1 | . . . . . 1 . . . Botnet 26 | . 8 1 6 . 7 2 . 2 Operators 5 | . 1 . 1 . 1 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Jam 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 39 | . 8 1 8 . 9 6 2 5 Full Trace Events 3 | . . . . . 2 . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . 1 . 1 . 3 2 1 . Time 310 | . 38 . 32 . 108 82 50 . Parts Recycled . | . . . . . . . . . Recycled Matter 110 | . . . . . . 110 . . Retrieved Matter 110 | . . . . . . 110 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Total Allies 7 | . . 4 . 2 1 . . . Largest Group 5 | . . 3 3 5 1 1 . . Highest-Rated Group 83 | . . 40 40 83 10 10 . . Highest-Rated Ally 31 | . . 31 16 31 10 10 . . Total Orders 9 | . . . 2 . 3 4 . . STAY 4 | . . . 1 . 1 2 . . FOLLOW 5 | . . . 1 . 2 2 . . Ally Attacks 21 | . . . . 21 . . . . Total Damage 195 | . . . . 195 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Turns Passed 14857 | 55 985 1164 1403 464 3804 1293 2056 3633 Spaces Moved 7430 | 27 731 659 790 370 1556 487 905 1905 Core 220 | . . . . . 2 . . 218 Treads 2752 | . . 489 138 . 1011 487 594 33 Legs 1620 | . . . . . . . 311 1309 Wheels 2742 | 27 731 170 652 370 543 . . 249 Hover . | . . . . . . . . . Flight 96 | . . . . . . . . 96 Fastest Speed 35 | 100 100 110 120 120 120 177 150 35 Average Speed 147 | 100 105 163 132 120 163 177 177 133 Slowest Speed 800 | 100 110 180 200 120 800 190 190 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 3 98 100 52 77 95 53 19 45 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 96 | . . . 1 . 20 16 12 47 Terrain Destroyed 274 | . 1 31 29 . 47 16 12 138 Melee 95 | . . . 1 . 20 16 12 46 Projectile 6 | . . . . . 1 . . 5 AOE 173 | . 1 31 28 . 26 . . 87 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Total 10324 | 45 885 736 1043 383 2562 792 1234 2644 Wait 1647 | 5 76 51 154 6 700 158 155 342 Move 7422 | 26 730 658 789 369 1555 486 904 1905 Hop . | . . . . . . . . . Pick Up 176 | 1 19 11 12 . 43 18 25 47 Fast Attach 34 | 1 . 1 3 . 5 3 3 18 Attach 52 | . 2 2 3 2 13 2 5 23 Detach 6 | . . . 1 . . . 1 4 Swap 300 | 3 12 3 14 2 95 50 54 67 Drop 157 | 4 14 3 13 . 37 20 28 38 Fire 318 | 5 32 6 52 3 90 33 46 51 Melee 204 | . . . 1 . 23 22 13 145 Ram 7 | . . . 1 1 1 . . 4 Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 3) 56 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 11) 297 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Identified exit to Mines 759 | -10/Materials | Discovered new exit (range 8) 966 | -10/Materials | Repaired Lgt. Nuclear Core 1041 | -10/Materials | Entered Mines 1097 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1695 | -10/Mines | Discovered new exit (range 5) 1755 | -10/Mines | Received a Mining Laser from a helpful Derelict 1939 | -10/Mines | Learned location of Storage (-8) 2070 | -10/Mines | Discovered new exit (range 12) 2095 | -10/Mines | Learned Materials trap positions 2202 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2205 | -10/Mines | Entered Materials 2205 | -9/Materials | Accompanied by 3 allies 2205 | -9/Materials | Evolved 2 slots: Utility x2 2206 | -9/Materials | Loaded intel: 11 trap records 2419 | -9/Materials | Destroyed 9 combat bots 2521 | -9/Materials | Build established: Scavenger-Mutant 2791 | -9/Materials | Discovered new exit (range 15) 2808 | -9/Materials | Identified exit to Materials 2853 | -9/Materials | Build established: Mutant 2857 | -9/Materials | Repaired Rocket Launcher 3446 | -9/Materials | Identified exit to Mines 3608 | -9/Materials | Entered Mines 3608 | -9/Mines | Accompanied by 3 allies 3696 | -9/Mines | Discovered exit to Materials (range 14) 3733 | -9/Mines | Learned location of 1 exit from Materials 3857 | -9/Mines | Learned location of Zion (-6) 3919 | -9/Mines | Learned Materials garrison access intel 3953 | -9/Mines | Discovered exit to Materials (range 6) 4010 | -9/Mines | Assembled infested the area 4045 | -9/Mines | Core integrity fell below 50% 4072 | -9/Mines | Entered Materials 4072 | -8/Materials | Evolved 2 slots: Utility x2 4073 | -8/Materials | Identified exit to Factory 4074 | -8/Materials | Loaded intel: 1 garrison access location 4260 | -8/Materials | Lost 4 parts (1n1u2w) 4651 | -8/Materials | Build established: Scavenger-Mutant 5112 | -8/Materials | Garrison activated, responded to threat 5148 | -8/Materials | Lost 4 parts (2n2w) 5385 | -8/Materials | Repaired Imp. Ion Engine 5574 | -8/Materials | Build established: Mutant 6416 | -8/Materials | Discovered exit to Factory (range 12) 7134 | -8/Materials | Identified exit to Storage 7504 | -8/Materials | Discovered exit to Factory (range 10) 7656 | -8/Materials | Repaired Lgt. Armor Plating 7720 | -8/Materials | Repaired Lgt. Angular Momentum Engine 7876 | -8/Materials | Entered Storage 7876 | -8/Storage | Accompanied by 1 ally 8144 | -8/Storage | Repaired Arm. Treads 8189 | -8/Storage | Repaired Imp. EM Pulse Cannon 8480 | -8/Storage | Used back door to open Recycling access 8480 | -8/Storage | Discovered new exit (range 5) 8485 | -8/Storage | Identified exit to Recycling 8864 | -8/Storage | Discovered exit to Factory (range 16) 9169 | -8/Storage | Entered Factory 9169 | -7/Factory | Evolved 2 slots: Utility x2 9531 | -7/Factory | Repaired Lgt. Angular Momentum Engine? 10177 | -7/Factory | Discovered new exit (range 5) 10204 | -7/Factory | Identified exit to Factory 11225 | -7/Factory | Entered another Factory area 11225 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12145 | -6/Factory | System corruption reached 10% 12177 | -6/Factory | Lost 5 parts (1n1u3w) 12179 | -6/Factory | Destroyed 7 combat bots 12529 | -6/Factory | Build established: Hauler-Mutant 13196 | -6/Factory | Identified exit to Lower Caves 14025 | -6/Factory | First assault squad dispatched 14531 | -6/Factory | Core integrity fell below 50% 14544 | -6/Factory | Released all parts (10) 14568 | -6/Factory | Lost 3 parts (1p1n1w) 14629 | -6/Factory | Core integrity fell below 20% 14821 | -6/Factory | Build established: Mutant 14858 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14846_ G-50 Soldier unfolds itself. 14846_ B-48 Gladiator unfolds itself. 14846_ E-15 Imp unfolds itself. 14846_ Adv. Sensor Array destroyed. 14847_ Acquired 25 matter. 14849_ Imp. Signal Interpreter destroyed. 14849_ System corrupted by crushing effect (+1). 14850_ Slammed into B-48 Gladiator. 14852_ E|NOTXVO3FWX%QD7GG%ZU5Z&EY4S 14852_ Acquired 101 matter. 14852_ Cld. Cesium-ion Thruster destroyed. 14852_ System corrupted by crushing effect (+2). 14852_ Slammed into U-05 Engineer. 14855_ Katana blown off. 14855_ Arm. Leg blown off. 14855_ E-15 Imp destroyed. 14855_ Weight Redist. System destroyed. 14857_ Melee Analysis Suite destroyed. 14857_ System corrupted by crushing effect (+2). 14857_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | " #????????????????????????????????????????????? | | " #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ####???#?????????????????????????????????????? | | [# ??? ????????##????????##?????????????????? | | # ?? ????????##########"#?????????????????? | | "" # """" "????????# ! #??????????????????? | | "" #! """" ""???????# #??????????????????? | | "" # """" """"?????# """"#??????????????????? | | "" # """" """"?????# """"#??????????????????? | | "" # ?????# """"#??????????????????? | | "" # """" """" #???# """"#??????????????????? | | # """" """" #???# ! """"#??????????????????? | | # """" """" #???#*%gb""""#??????????????????? | | ]# """" """" #???#=!/b #??????????????>???? | | ####" #??#####/######?????????????????? | | ???########+##########= @ ###?????????????????? | | ???????# uuuu #???????????????????? | | ???????# #???????????????????? | | ???????# !! #???????????????????? | | ???????# ^ u! #???????????????????? | | ???????# ! """ #???????????????????? | | ???????# ### g """ #???????????????????? | | ???????# #?#A """ #???????????????????? | | ???????# #?# #???????????????????? | | ???????# #?# """ """ #???????????????????? | | ???????+ #?# """ """ #???????????????????? | | ?????? # #?## """ """ #???????????????????? | | ????? # #??# #???????????????????? | | ????? ?# ???# ? ???????????????????? | | ???????# ???# ##### ? ???????????????????? | | ???????? ???# #???? ? ???????????????????? | | ?????????? ???? ?????? ? ##???????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Imp. ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageAlertDrive Manual? 0 Play Time 05:53:21 Cumulative 83.5 hours Start 2020.11.13 @ 20:45:50 End 2020.11.15 @ 14:52:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 34 Rogue 31 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 51 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45156321-f8c2-4d2b-b147-732d61611ab8