Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 13:31:17 Player: Yam Yam Result: Destroyed self with Improved Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (3974) 3974 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (571) 571 TOTAL SCORE: 8380 Bonus ------- High Alert Combat Kills 271 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 132/300 Energy 532/540 System Corruption 4% Temperature Cool (48) Movement Treading (385) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Medium Reflective Plating > --- WEAPON (4) ------- Minigun Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Compact Battery (200) Medium Reflective Plating Improved Shield Generator AWS/Gauss Gauss Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Medium Armor Plating Medium Reflective Plating Improved Shield Generator > --- WEAPON ----------- Heavy Laser Minigun High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Armored Treads Advanced Treads Compact Battery Medium Reflective Plating Medium Reflective Plating Improved Shield Generator Heavy Laser Heavy Laser Assault Rifle Light Assault Rifle Minigun Minigun Gauss Rifle AWS/Gauss Assault Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Huge Storage Unit Device Improved Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 2 | . . . . . 2 . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 2 | . . . . . 2 . Parts Attached 72 | 4 6 . 3 5 12 42 Power 21 | . 2 . 1 . 4 14 Engine 14 | . 2 . 1 . 4 7 Core 7 | . . . . . . 7 Reactor . | . . . . . . . Propulsion 14 | 2 1 . . 2 3 6 Treads 14 | 2 1 . . 2 3 6 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 1 . . . 2 8 Device 2 | . . . . . 1 1 Storage 1 | . 1 . . . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 6 | . . . . . 1 5 Artifact . | . . . . . . . Weapon 26 | 2 2 . 2 3 3 14 Energy Gun 2 | . . . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 2 . 2 2 . 6 Ballistic Cannon 5 | . . . . . 2 3 Launcher 4 | . . . . 1 . 3 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . 1 2 . . . 19 Power 6 | . . . . . . 6 Propulsion 4 | . 1 1 . . . 2 Utility 6 | . . . . . . 6 Weapon 6 | . . 1 . . . 5 Highest Loss Streak 9 | . 1 1 . . . 9 To Critical Strikes 1 | . . 1 . . . . Average Backups 15 | 2 6 12 14 13 19 17 Power 3 | 1 2 3 3 3 2 3 Propulsion 1 | . . . . . 1 2 Utility 3 | . . 1 1 1 8 5 Weapon 7 | . 3 8 9 9 7 5 Tool/Special . | . . . . . . . Unused Backups 25 | . . . 2 . 8 15 Power 3 | . . . . . . 3 Propulsion 7 | . . . . . 2 5 Utility 6 | . . . 2 . 1 3 Weapon 8 | . . . . . 5 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 78 | . 72 75 57 69 89 94 Engine 15 | . 14 14 14 14 26 11 Core 3 | . . . . . . 9 Treads 16 | . 20 20 14 23 17 14 Device 2 | . . . . . 7 3 Storage 10 | . 9 14 14 14 9 7 Processor 1 | . . . . . . 3 Protection 4 | . . . . . 1 11 Ballistic Gun 18 | . 28 25 14 17 17 18 Ballistic Cannon 3 | . . . . . 8 6 Peak Build Rating 49 | 4 7 7 9 22 39 49 Average Rating 24 | 3 5 6 6 18 36 42 On Entrance 12 | . 4 6 6 8 22 39 Naked Turns . | . . . . . . . Heaviest Build 133 | 4 89 89 87 93 107 133 Greatest Support 44 | 40 40 40 20 40 40 44 Greatest Overweight (x) 35 | . 4 4 4 4 34 35 Average Overweight (x) 2 | . 1 2 4 2 2 2 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 Average Capacity 24 | 5 18 25 25 25 25 25 Most Carried 25 | 4 12 19 23 21 25 25 Average Carried 18 | 2 7 17 19 19 23 18 Final Capacity 25 | 5 25 25 25 25 25 25 Final Carried 21 | 3 12 19 18 20 21 17 Class Distribution -------------------- 49% | Mutant 21% | Scavenger-Skirmisher 16% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 3134 | 172 381 121 . 125 281 2054 Remotely . | . . . . . . . Salvage Created 4308 | . 516 136 . 160 1250 2246 Parts 265 | . 36 11 . 8 65 145 Haulers Intercepted 2 | . . . . . 1 1 Recyclers Shooed 4 | . . 1 . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 95 | . 15 6 . 13 19 42 Guns 66 | . 15 6 . 10 14 21 Cannons 17 | . . . . . 5 12 AOE 12 | . . . . 3 . 9 Classes Destroyed 16 | . 4 . . 2 6 4 Worker 4 | . . . . . . 4 Builder 8 | . 1 . . . . 7 Tunneler 1 | . . . . . . 1 Hauler 2 | . . . . . 1 1 Recycler 12 | . . . . . 4 8 Operator 2 | . . . . . 1 1 Watcher 10 | . 2 . . . 4 4 Swarmer 25 | . 6 4 . 4 3 8 Grunt 39 | . 9 2 . 1 8 19 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . . 1 Sentry 10 | . . . . . 5 5 Specialist 2 | . . . . . 2 . Hunter 3 | . . . . . 1 2 Programmer 7 | . . . . . . 7 Assembled 7 | . . . . 7 . . Best Kill Streak 7 | . 4 3 . 6 4 7 Combat Bots Only 6 | . 4 3 . 6 4 4 Max Kills in Single Turn 5 | . 1 1 . 2 1 5 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 568 | . 96 29 . 37 29 377 Missed 173 | . 24 8 . 15 15 111 Hits 395 | . 72 21 . 22 14 266 Melee 4 | . . . . . . 4 Projectile 391 | . 72 21 . 22 14 262 Critical Strikes 12 | . . 2 . . . 10 Damage Taken 5445 | . 694 212 . 238 188 4113 Core 968 | . 121 38 . 58 30 721 Absorbed by Shields 403 | . . . . . . 403 Redirected to Shielding 105 | . . . . . . 105 Ignored by Resistances 97 | . . . . . . 97 Core Remaining (%) 69 | 100 . . . 13 94 . Volleys Fired 233 | . 49 16 . 6 38 124 Largest 4 | . 2 2 . 2 2 4 Hottest 154 | . 40 40 . 50 100 154 Shots Fired 688 | . 98 30 . 42 124 394 Gun 547 | . 98 30 . 39 86 294 Cannon 112 | . . . . . 24 88 Launcher 15 | . . . . 3 . 12 Special 14 | . . . . . 14 . Kinetic 626 | . 98 30 . 39 110 349 Thermal 47 | . . . . . 14 33 Explosive 15 | . . . . 3 . 12 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 9 6 . 5 14 13 Robot Miss Streak 8 | . 4 3 . 2 4 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 5 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Autonomous 96 | . . . . 30 62 4 Shots Hit Robots 422 | . 63 17 . 27 86 229 Core Hits 212 | . 24 9 . 16 46 117 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . 1 . . . . 2 Critical Strikes 13 | . 1 . . 1 1 10 Burn 2 | . . . . . . 2 Destroy 5 | . 1 . . 1 1 2 Blast 6 | . . . . . . 6 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11088 | . 836 209 . 844 2217 6982 Guns 6836 | . 836 208 . 685 1749 3358 Cannons 1821 | . . . . . 397 1424 Explosions 2355 | . . . . 159 . 2196 Melee . | . . . . . . . Ramming 52 | . . 1 . . 47 4 Kinetic 8194 | . 836 208 . 685 2146 4319 Thermal 1179 | . . . . . 24 1155 Explosive 1663 | . . . . 159 . 1504 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . . . 27 Message Errors 6 | . . . . . . 6 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 5 | . . . . . . 5 Parts Rejected 2 | . . . . . . 2 Data Loss (major) 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 326 | . . . . 9 . 317 Projectiles 11 | . . . . . . 11 Explosions 315 | . . . . 9 . 306 Melee . | . . . . . . . Knockbacks 24 | . . . . . 6 18 Impact . | . . . . . . . Kinetic 23 | . . . . . 6 17 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 760 | . . . . 14 . 746 Shots 14 | . . . . 1 . 13 Rammed 7 | . . 1 . . 6 . Targets Rammed 8 | . . 1 . . 6 1 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 590 | . 5 20 . 10 24 590 Average Temperature 160 | . 3 8 . 7 11 166 Received Heat Transfer 1332 | . 231 54 . 42 63 942 Effects 69 | . . . . . . 69 Shutdowns 28 | . . . . . . 28 Energy Bleed 4 | . . . . . . 4 Interference 10 | . . . . . . 10 Matter Decay 8 | . . . . . . 8 Short Circuit 4 | . . . . . . 4 Damage (minor) 4 | . . . . . . 4 Damage (major) 9 | . . . . . . 9 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1586 | . . . . . 50 1536 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 3 | . . . . . 1 3 Low Security (%) 64 | 100 100 100 . 100 89 24 Level 1 17 | . . . . . 10 33 Level 2 14 | . . . . . . 32 Level 3 4 | . . . . . . 9 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 999 | . 184 52 . 96 243 999 Initial 102 | . . . . . . 102 Average 197 | . 77 8 . 12 91 369 Influence Increases 3029 | . 393 155 . 174 620 1687 Destroy 0b10 Robot/C 1760 | . 300 120 . 120 380 840 Destroy 0b10 Robot/NC 195 | . 15 . . . 50 130 Destroy Leader 444 | . 74 20 . 20 110 220 Successful Hack 20 | . 4 . . . 4 12 Disable Machine 300 | . . . . . 15 285 Destroy Structure 250 | . . . . 34 46 170 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 45 | . . 15 . . 15 15 Influence Decreases 1995 | . 393 155 . 174 395 878 Entered New Map 123 | . . . . . . 123 Time Decay 1662 | . 383 145 . 174 395 565 Lost Part 210 | . 10 10 . . . 190 Squads Dispatched 22 | . 4 . . . 4 14 Investigation 5 | . 2 . . . 1 2 Extermination 8 | . . . . . . 8 Reinforcement 8 | . 2 . . . 3 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 4 | . . . . . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 25 8 . 14 28 54 Peak Tracking Total 5 | . 4 3 . 4 3 5 Tactical Retreats 4 | . . 1 . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . 1 . Triggered . | . . . . . . . Most Traps Carried 5 | . . 5 5 5 5 . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 20 | . . . . . 1 19 Max in Single Turn 10 | . . . . . 1 10 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 7 | . 1 . 2 . 2 2 Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 11 | . 1 . 3 . 3 4 Successful 8 | . 1 . 3 . 3 1 Failed 3 | . . . . . . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 5 | . 1 . 3 . 1 . Record 2 | . . . 2 . . . Prototype ID Bank 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 2 | . . . . . . 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 14950 | 61 1252 1003 3906 1051 2789 4888 Spaces Moved 3509 | 38 351 241 812 267 725 1075 Core 17 | 9 . . . . 2 6 Treads 3492 | 29 351 241 812 267 723 1069 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 480 320 320 305 Average Speed 386 | 133 306 392 480 357 331 392 Slowest Speed 1800 | 160 480 480 480 480 1750 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 3 70 44 92 51 57 26 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 7 | . . . . . 7 . Terrain Destroyed 310 | . . . . 35 58 217 Melee . | . . . . . . . Projectile 96 | . . . . 19 58 19 AOE 214 | . . . . 16 . 198 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4434 | 48 433 268 825 354 1024 1482 Wait 446 | . 9 . 4 70 186 177 Move 3503 | 37 350 240 811 266 724 1075 Hop . | . . . . . . . Pick Up 105 | 7 15 9 3 4 29 38 Fast Attach . | . . . . . . . Attach 44 | 4 2 1 1 2 9 25 Detach 4 | . . . . 2 1 1 Swap 38 | . 4 . 2 3 7 22 Drop 52 | . 4 1 4 1 23 19 Fire 233 | . 49 16 . 6 38 124 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 8 | . . 1 . . 6 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 614 | -10/Materials | Discovered new exit (range 4) 826 | -10/Materials | Discovered new exit (range 4) 918 | -10/Materials | Discovered new exit (range 7) 1314 | -10/Materials | Entered Mines 1322 | -10/Mines | Discovered new exit (range 8) 1334 | -10/Mines | Met a Derelict bent on vengeance 1402 | -10/Mines | Found a hidden stash of uninstalled traps 1677 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1680 | -10/Mines | Discovered new exit (range 5) 1749 | -10/Mines | Core integrity fell below 50% 1960 | -10/Mines | Discovered new exit (range 13) 2317 | -10/Mines | Entered Exiles 2394 | -10/Exiles | Discovered new exit (range 15) 2452 | -10/Exiles | Met 8R-AWN 2538 | -10/Exiles | Met EX-HEX 2778 | -10/Exiles | Met EX-DEC 2904 | -10/Exiles | Visited The Gauntlet 3853 | -10/Exiles | Discovered new exit (range 10) 4127 | -10/Exiles | Met EX-BIN 5571 | -10/Exiles | Aligned with FarCom system 5576 | -10/Exiles | Given EX-Vault access code 5686 | -10/Exiles | Opened EX-Vault 5705 | -10/Exiles | Found Prototype Ballistic Gun 5711 | -10/Exiles | Found Prototype Processor 5731 | -10/Exiles | Found Prototype Device 5743 | -10/Exiles | Identified AWS/Gauss 5839 | -10/Exiles | Warned to stay clear of 0b10 Research branches 6223 | -10/Exiles | Left Exiles lab with AWS/Gauss 6223 | -10/Exiles | Entered Mines 6422 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6563 | -9/Mines | Learned location of Zion (-7) 7021 | -9/Mines | Assembled infested the area 7026 | -9/Mines | Assisted by a Guerilla fighting off Assembled 7068 | -9/Mines | Core integrity fell below 20% 7107 | -9/Mines | Discovered new exit (range 14) 7274 | -9/Mines | Entered Materials 7274 | -8/Materials | Evolved 4 slots: Power x2, Weapon x2 7578 | -8/Materials | Build established: Scavenger-Skirmisher 8128 | -8/Materials | Discovered new exit (range 16) 8548 | -8/Materials | Identified exit to Garrison 9192 | -8/Materials | Discovered new exit (range 14) 10063 | -8/Materials | Entered Factory 10063 | -7/Factory | Evolved 2 slots: Utility x2 10364 | -7/Factory | Build established: Scavenger-Tank 10523 | -7/Factory | AWS/Gauss suddenly broke down 11223 | -7/Factory | Build established: Tank 11432 | -7/Factory | Lost 4 parts (1p2u1w) 11950 | -7/Factory | Core integrity fell below 50% 12427 | -7/Factory | Build established: Scavenger-Tank 14061 | -7/Factory | Core integrity fell below 20% 14099 | -7/Factory | Lost 9 parts (3p2n1u3w) 14173 | -7/Factory | Garrison activated, responded to threat 14464 | -7/Factory | Build established: Scavenger-Skirmisher 14951 | -7/Factory | Destroyed self with Improved Grenade Launcher Last Messages --------------- Acquired 46 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Ion Engine. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Treads. U-05 Engineer lays Concrete. K-01 Serf collects debris. K-01 Serf cleans the Power Conduit. R-06 Scavenger collects Tractor Beam. K-01 Serf cleans the Power Conduit. G-47 Trooper knocked back. K-01 Serf cleans the Power Conduit. K-01 Serf collects debris. G-47 Trooper destroyed. 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"????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????w????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 36 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Survived The Infestation It Was An Accident, I Swear Challenges ------------ None Game ------ Seed TractorSiegeDisintegrator Manual? 0 Play Time 01:22:08 Cumulative 5.2 hours Start 2025.08.01 @ 11:41:57 End 2025.08.01 @ 13:31:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 772e134d-6572-466d-b3d6-2a97234652d0