Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 23:26:28 Player: adz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (903) 903 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3463 Bonus ------- Follower Combat Kills 156 Met Imprinter 300 Was Imprinted 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (18) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Core Shielding Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Beam Rifle Heavy Laser > --- INVENTORY -------- Cooling System Sensor Array Light Armor Plating Improved Grenade Launcher [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Airjet Utility Light Armor Plating Device Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 53 | 5 13 7 9 . 2 17 Power 8 | 1 3 1 2 . . 1 Engine 6 | 1 3 1 1 . . . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 2 1 2 . 1 5 Treads 6 | 2 1 . 2 . . 1 Leg 5 | . . . . . 1 4 Wheel 1 | . 1 . . . . . Hover 1 | . . 1 . . . . Flight . | . . . . . . . Utility 11 | 1 3 1 1 . 1 4 Device 3 | . . . . . . 3 Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 5 | . 1 1 1 . 1 1 Artifact . | . . . . . . . Weapon 21 | 1 5 4 4 . . 7 Energy Gun 11 | 1 2 1 3 . . 4 Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon 2 | . 1 . 1 . . . Launcher 7 | . 2 2 . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 19 | . 1 3 . . . 15 Power 2 | . . . . . . 2 Propulsion 4 | . . 1 . . . 3 Utility 6 | . . 1 . . . 5 Weapon 7 | . 1 1 . . . 5 Highest Loss Streak 12 | . 1 3 . . . 12 Average Slot Usage (%) 96 | . 98 90 96 100 100 86 Engine 6 | . 14 14 3 . . . Core 5 | . . . 7 11 11 9 Treads 16 | . 25 14 17 22 12 4 Leg 5 | . . . . . 9 16 Hover 1 | . . 7 3 . . . Device 1 | . . . . . . 6 Storage 3 | . 12 . . . . . Processor 4 | . 13 . . . . . Protection 20 | . 1 25 30 33 33 21 Energy Gun 24 | . 18 11 27 33 33 26 Ballistic Gun 1 | . . 7 3 . . . Ballistic Cannon 1 | . 5 . 1 . . . Launcher 2 | . 3 9 . . . 1 Naked Turns 38 | . . . . . . 38 Heaviest Build 23 | 9 17 15 21 21 22 23 Greatest Support 40 | 40 40 40 40 40 40 32 Greatest Overweight (x) 3 | 2 3 1 2 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 8 4 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 Most Carried 6 | 6 6 4 4 4 4 4 Average Carried 4 | 4 5 2 3 4 3 2 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 6 | 6 4 4 4 4 4 . Class Distribution -------------------- 48% | Mutant 46% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 945 | 210 210 14 269 . 20 222 Remotely . | . . . . . . . Salvage Created 843 | . 282 50 87 . . 424 Parts 50 | . 25 2 9 . . 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 11 2 3 . . 10 Guns 12 | . 5 . 3 . . 4 Cannons 1 | . 1 . . . . . AOE 13 | . 5 2 . . . 6 Classes Destroyed 7 | . 4 . 1 . . 2 Worker 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . 6 . 2 . . 2 Grunt 10 | . 5 2 . . . 3 Brawler 2 | . . . . . . 2 Duelist 2 | . . . . . . 2 Sentry 2 | . . . 1 . . 1 Best Kill Streak 5 | . 4 2 2 . . 5 Combat Bots Only 5 | . 3 2 2 . . 5 Max Kills in Single Turn 2 | . 2 1 2 . . 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 1 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2329 | . 501 306 49 . . 1473 Core 634 | . 113 114 . . . 407 Absorbed by Shields . | . . . . . . . Core Remaining (%) 54 | 100 . 9 . . . . Volleys Fired 83 | . 36 4 9 . . 34 Largest 3 | . 2 2 3 . . 3 Hottest 170 | . 80 60 157 . . 170 Shots Fired 163 | . 65 8 18 . . 72 Gun 133 | . 53 . 18 . . 62 Cannon 7 | . 7 . . . . . Launcher 23 | . 5 8 . . . 10 Special . | . . . . . . . Kinetic 12 | . 7 . 5 . . . Thermal 77 | . 24 . 8 . . 45 Explosive 23 | . 5 8 . . . 10 Electromagnetic 51 | . 29 . 5 . . 17 Robot Hit Streak 17 | . 5 2 4 . . 17 Robot Miss Streak 6 | . 4 . 6 . . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 88 | . 37 1 10 . . 40 Core Hits 64 | . 19 5 5 . . 35 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2353 | . 824 150 213 . . 1166 Guns 1059 | . 366 . 213 . . 480 Cannons 77 | . 77 . . . . . Explosions 1209 | . 381 150 . . . 678 Melee . | . . . . . . . Ramming 8 | . . . . . . 8 Kinetic 130 | . 77 . 53 . . . Thermal 531 | . 140 . 72 . . 319 Explosive 1209 | . 381 150 . . . 678 Electromagnetic 475 | . 226 . 88 . . 161 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . 1 2 2 2 14 Average Corruption 3 | . . 1 2 2 2 13 Corruption Purged . | . . . . . . . Effects 16 | . . 1 6 2 . 7 Message Errors 6 | . . . 3 1 . 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 3 | . . . 1 . . 2 Energy Discharges 3 | . . 1 1 1 . . Misdirections 1 | . . . . . . 1 Targeting Errors 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 32 | . . . . . . 32 Projectiles . | . . . . . . . Explosions 32 | . . . . . . 32 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 169 | . . 61 . . . 108 Shots 7 | . . 2 . . . 5 Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 544 | . 219 12 173 . . 544 Average Temperature 111 | . 67 10 62 . . 181 Received Heat Transfer 534 | . 174 27 18 . . 315 Effects 15 | . 3 . . . . 12 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 6 | . 3 . . . . 3 Damage (minor) 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1324 | . 325 . 185 . . 814 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 256 | . 112 118 256 21 . . Initial 43 | . . 43 41 21 . . Average 73 | . 57 107 122 21 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 96 | 100 100 100 83 100 . . Level 1 3 | . . . 16 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 7 | . 4 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 16 2 17 . . 23 Peak Tracking Total 7 | . 3 2 4 . . 7 Tactical Retreats 5 | . 1 . . . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . . Max in Single Turn 3 | . . 3 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 10 | . 5 1 3 . 1 . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 15 1 15 . 4 . Successful 33 | . 13 1 15 . 4 . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 7 . 5 . . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers 10 | . . . 10 . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 1 5 . 4 . Record 2 | . 1 . 1 . . . Part Schematic 4 | . . . . . 4 . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 10 | . . . 10 . . . Insert Component 4 | . . . 4 . . . Analyze 6 | . . . 6 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 3 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 3 . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 49 | . 49 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 6 | . . 3 3 2 6 3 Highest-Rated Group 179 | . . 40 40 24 179 94 Highest-Rated Ally 39 | . . 16 16 16 39 39 Total Orders . | . . . . . . . Ally Attacks 37 | . . . 28 . . 9 Total Damage 1032 | . . . 280 . . 752 Kills 10 | . . . 6 . . 4 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3868 | 130 1187 332 468 133 961 657 Spaces Moved 2365 | 77 691 202 274 84 598 439 Core 82 | 6 3 . . . . 73 Treads 1109 | 71 602 85 177 84 89 1 Legs 874 | . . . . . 509 365 Wheels 86 | . 86 . . . . . Hover 214 | . . 117 97 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 140 140 160 160 50 Average Speed 148 | 152 152 148 153 160 160 121 Slowest Speed 200 | 160 200 160 200 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . 1 . . . 1 Exploration Rate (%) 39 | 5 66 33 22 35 79 36 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 142 | . 38 37 . . . 67 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 142 | . 38 37 . . . 67 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2571 | 88 760 226 309 83 603 502 Wait 13 | . 4 8 . . . 1 Move 2357 | 76 690 200 273 83 597 438 Hop . | . . . . . . . Pick Up 24 | 7 6 3 6 . 2 . Fast Attach 27 | 4 7 2 6 . . 8 Attach 20 | 1 5 4 1 . 1 8 Detach 8 | . 3 1 . . . 4 Swap 6 | . 1 1 2 . 1 1 Drop 28 | . 8 2 12 . 2 4 Fire 83 | . 36 4 9 . . 34 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . 1 . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 11) 441 | -10/Materials | Repaired Lgt. Treads? 616 | -10/Materials | Repaired EM Pulse Gun 711 | -10/Materials | Discovered new exit (range 15) 1318 | -10/Materials | Entered Mines 1366 | -10/Mines | Crushed by falling debris 1367 | -10/Mines | Core integrity fell below 50% 1367 | -10/Mines | Core integrity fell below 20% 1397 | -10/Mines | Lost 3 parts (1n1u1w) 1428 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1464 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1623 | -10/Mines | Discovered new exit (range 15) 1650 | -10/Mines | Entered Materials 1650 | -9/Materials | Accompanied by 3 allies 1650 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1651 | -9/Materials | Identified exit to Storage 1665 | -9/Materials | Identified exit to Mines 2098 | -9/Materials | Build established: Scavenger-Tank 2118 | -9/Materials | Entered Mines 2118 | -9/Mines | Accompanied by 2 allies 2130 | -9/Mines | Learned Materials terminal intel 2246 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2251 | -9/Mines | Entered Zion 2251 | -7/Zion | Accompanied by 2 allies 2314 | -7/Zion | System corruption cleaned by Quarantine Array 2360 | -7/Zion | Learned Factory emergency access door positions 2500 | -7/Zion | Identified exit to Proximity Caves 2799 | -7/Zion | Imprinted 2801 | -7/Zion | Declared Zion's savior 3212 | -7/Zion | Entered Proximity Caves 3212 | -6/Proximity Caves | Accompanied by 3 allies 3609 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3761 | -6/Proximity Caves | Crushed by falling debris 3762 | -6/Proximity Caves | System corruption reached 10% 3784 | -6/Proximity Caves | Core integrity fell below 50% 3817 | -6/Proximity Caves | Lost 12 parts (1p3n4u4w) 3845 | -6/Proximity Caves | Core integrity fell below 20% 3869 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Carbon-fiber Leg destroyed. System corrupted: Heat flow error (+294). Penetrated by Slug. Sensor Array destroyed. System corrupted: Heat flow error (+161). Acquired Lgt. Treads. Acquired Aluminum Leg. Acquired 26 matter. Acquired Lgt. Nuclear Core. Acquired 37 matter. Acquired Imp. Heat Sink. Acquired 18 matter. J IWVKG61IMDT=&IS&DRD>1LJ4Y|FU Acquired Beam Rifle. System corrupted: Beam Rifle targeting data glitched. D&P|EUEWG%W7KNRNWJQ, Beam Rifle destroyed. Drone sends a signal. Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##????????????###??????????????????????????? | | ????### ###?????????# #####??????????????????????? | | ????# ######???## ## ##?????????????????????? | | ????# #???# #?????????????????????? | | ?????# #???# #####??????????????????? | | ????## #???# ## ##?????????????????? | | ????# ####??## #?????????????????? | | ????# #?????# #?????????????????? | | ????## ##?????## ##?????????????????? | | ????## #???????### l #??????????????????? | | ???## ####??????## #??????????????????? | | ???# ##??????## @ ###??????????????????? | | ???# #???????#g #????????????????????? | | ???# ### #???????# #??????????????????? ? | | ???# #### #???????# #?????????????????? | | ???## #?###???????# g #?????????????????? | | ????# #???????????## g#?????????????????? | | ?#"""##" ##??????????## ##????????????????? | | ?#"""""" ##?????????# #????????????????? | | ?#" #####?##??#### ##???????????????? | | ?#""""""# ## #??# # %! #???????????????? | | ?#"""##"# #??# % #??????????????## | | ??###?## ##??# % ##???????????#### | | ???????## ##?###!%/=;#??????###??## | | ????????# #??# * % #?????## #?## # | | ????????### ##??# = *;#???### ### #?? | | ??????????# ###### ###### ## ### | | ?????????## ## ## # | | ?????????# | | ?????????# ####### | | ????????## ## ###### ### # | | ???????## # ##?# # | | ???????# #??## ## ## | | ??????# ###### #??# ## ##? | | ??????## ##????## #??# ## ##?? | | ???????#### #??????# ##?# ## ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Grenade Launcher | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Let's See Who's Tougher Risk Taker Robot Respite Storm Trooper System Compromised The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed ShadeChipMicroactuators Manual? 0 Play Time 00:58:06 Cumulative 3.9 hours Start 2020.09.17 @ 22:24:52 End 2020.09.17 @ 23:26:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e82301d1-6f68-489c-9d77-52e61870350c