Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 21:25:55

Player: Not Alex

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (50)      250
Value Destroyed (2195)     2195
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (673)                673
              TOTAL SCORE: 6038

 Bonus
-------
High Alert Combat Kills    173
Entered Garrisons          200
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/700
Matter                     277/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (5) ------
    Core Analyzer
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Encrypted Comm Array
    Microactuators
    Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Visual Processing Unit
           Targeting Computer
           Core Analyzer
           Matter Filter
>          --- WEAPON -----------
           Autogun
           Autogun
           Autogun
>          --- INVENTORY --------
     Light Nuclear Core
           VTOL Module
           Microactuators
           Pulse Rifle
           Pulse Rifle
[Rating: 33]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Power Shielding
Weapon                     Autogun
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Autogun
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  3    | .   .   1   1   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             57   | 6   7   3   9   4   15  9   4   
  Power                    6    | 1   .   .   1   .   1   2   1   
    Engine                 2    | 1   .   .   1   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   2   .   2   .   5   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 9    | .   2   .   .   .   5   2   .   
  Utility                  15   | 1   2   1   3   3   3   2   .   
    Device                 4    | .   1   .   .   1   1   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   2   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   1   1   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   3   2   3   1   6   3   3   
    Energy Gun             11   | 1   1   1   2   .   2   2   2   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          6    | 1   .   .   .   1   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   2   1   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 36   | .   1   2   3   .   12  5   13  
  Power                    3    | .   1   .   .   .   .   1   1   
  Propulsion               9    | .   .   .   2   .   2   2   3   
  Utility                  10   | .   .   1   .   .   4   1   4   
  Weapon                   14   | .   .   1   1   .   6   1   5   
  Highest Loss Streak      13   | .   1   1   2   .   8   5   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   91  55  70  84  78  88  36  
  Engine                   4    | .   11  .   3   7   3   .   .   
  Core                     1    | .   .   .   .   .   3   3   .   
  Wheel                    8    | .   24  .   15  15  5   .   .   
  Flight                   10   | .   3   22  6   .   13  26  7   
  Device                   4    | .   7   8   .   .   3   8   2   
  Storage                  1    | .   12  .   .   .   .   .   .   
  Processor                15   | .   .   .   11  18  22  26  15  
  Protection               5    | .   2   4   12  19  4   .   .   
  Energy Gun               8    | .   14  13  14  11  3   7   6   
  Ballistic Gun            7    | .   8   .   .   2   12  14  2   
  Launcher                 3    | .   5   6   6   7   2   .   .   
Peak Build Rating          33   | 6   7   6   20  31  31  33  28  
  Average Rating           18   | 3   6   5   12  25  27  28  14  
  On Entrance              15   | .   6   5   5   20  31  29  28  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             24   | 12  15  5   22  24  23  18  10  
  Greatest Support         32   | 32  32  8   32  32  32  16  12  
  Greatest Overweight (x)  4    | .   .   .   .   .   4   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   
  Average Capacity         5    | 7   7   5   5   5   5   5   5   
  Most Carried             7    | 4   7   5   5   5   5   5   5   
  Average Carried          3    | 2   3   4   2   2   4   4   3   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   3   2   5   5   4   3   

 Class Distribution 
--------------------
 40% | Mutant
 25% | Scavenger-Sprinter
 15% | Skirmisher
 10% | Tank
  5% | Scavenger-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
               Tank | -8/Materials
               Tank | -7/Factory
 Scavenger-Sprinter | -7/Garrison
 Scavenger-Sprinter | -7/Factory
             Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Matter Collected           1445 | 212 27  167 311 .   591 46  91  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1559 | .   157 192 437 38  693 42  .   
  Parts                    98   | .   29  7   19  .   40  3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   5   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Combat Hostiles Destroyed  42   | .   12  4   7   1   17  1   .   
  Guns                     22   | .   .   3   5   1   12  1   .   
  Cannons                  3    | .   .   .   .   .   3   .   .   
  AOE                      17   | .   12  1   2   .   2   .   .   
Classes Destroyed          10   | .   5   2   1   .   2   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   .   
  Swarmer                  16   | .   9   .   .   .   7   .   .   
  Grunt                    15   | .   3   3   2   .   6   1   .   
  Brawler                  3    | .   .   .   1   .   2   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   1   4   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           12   | .   12  3   5   1   5   1   .   
  Combat Bots Only         6    | .   6   3   3   1   5   1   .   
Max Kills in Single Turn   3    | .   3   1   3   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  
Hostile Shots Fired        297  | .    35   19   23   63   83   8    66   
  Missed                   105  | .    14   6    12   30   20   3    20   
Damage Taken               3108 | .    182  203  269  257  939  230  1028 
  Core                     919  | .    30   84   101  42   160  .    502  
  Absorbed by Shields      97   | .    .    .    .    .    97   .    .    
  Redirected to Shielding  145  | .    .    5    19   29   92   .    .    
Core Remaining (%)         87   | 100  88   79   81   .    .    .    .    
Volleys Fired              114  | .    14   12   18   7    49   5    9    
  Largest                  3    | .    2    2    3    3    3    3    3    
  Hottest                  149  | .    80   80   130  126  145  69   149  
Shots Fired                238  | .    21   23   45   17   104  14   14   
  Gun                      189  | .    8    16   36   12   92   14   11   
  Cannon                   9    | .    .    .    .    .    9    .    .    
  Launcher                 40   | .    13   7    9    5    3    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  99   | .    .    .    .    .    82   14   3    
  Thermal                  80   | .    8    16   28   7    16   .    5    
  Explosive                37   | .    13   7    9    5    3    .    .    
  Electromagnetic          22   | .    .    .    8    5    3    .    6    
  Robot Hit Streak         11   | .    1    6    11   7    11   7    8    
  Robot Miss Streak        5    | .    2    1    5    1    4    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    1    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    
Shots Hit Robots           135  | .    3    11   26   12   60   11   12   
  Core Hits                106  | .    19   12   22   5    40   5    3    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3450 | .    787  383  577  200  1124 169  210  
  Guns                     1706 | .    10   118  294  134  819  169  162  
  Cannons                  203  | .    .    .    .    .    203  .    .    
  Explosions               1540 | .    776  265  283  66   102  .    48   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  1    | .    1    .    .    .    .    .    .    
  Kinetic                  968  | .    .    .    .    .    747  169  52   
  Thermal                  682  | .    10   118  208  35   238  .    73   
  Explosive                1492 | .    776  265  283  66   102  .    .    
  Electromagnetic          307  | .    .    .    86   99   37   .    85   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    8    8    9    
  Average Corruption       8    | .    .    .    .    .    7    8    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    9    7    6    
    Message Errors         7    | .    .    .    .    .    2    3    2    
    Matter Fused           5    | .    .    .    .    .    2    2    1    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    
    Parts Rejected         3    | .    .    .    .    .    2    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    2    1    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            83   | .    38   2    20   .    23   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               83   | .    38   2    20   .    23   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      195  | .    10   18   113  .    54   .    .    
  Shots                    8    | .    1    1    4    .    2    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        352  | .    27   29   239  284  352  .    328  
  Average Temperature      87   | .    10   13   72   125  113  .    123  
  Received Heat Transfer   860  | .    .    111  63   84   119  9    474  
  Effects                  3    | .    .    .    .    1    2    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    .    .    
  Heat Transferred         1473 | .    25   275  475  75   475  .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Peak Influence             786  | .   466 362 472 290 786 447 .   
  Initial                  412  | .   .   196 152 214 203 412 .   
  Average                  316  | .   107 266 292 269 425 433 .   
Maximum Alert Level        3    | .   2   1   2   1   3   2   .   
  Low Security (%)         17   | 100 75  13  4   .   .   .   .   
  Level 1                  47   | .   18  86  78  100 52  .   .   
  Level 2                  31   | .   5   .   17  .   38  100 .   
  Level 3                  3    | .   .   .   .   .   8   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   .   4   .   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Distress Signals           3    | .   .   1   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              62   | .   15  5   9   1   21  7   4   
  Peak Tracking Total      9    | .   4   4   3   1   9   4   1   
  Tactical Retreats        3    | .   .   .   .   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Traps Triggered            7    | .   .   .   .   .   7   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Machines Disabled          8    | .   3   .   2   .   3   .   .   
  Max in Single Turn       1    | .   1   .   1   .   1   .   .   
  Garrison Relay           3    | .   .   .   .   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Machines Accessed          7    | .   2   .   .   1   3   1   .   
  Terminals                6    | .   2   .   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                9    | .   4   .   .   1   3   1   .   
  Successful               5    | .   4   .   .   1   .   .   .   
  Failed                   4    | .   .   .   .   .   3   1   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                8    | .   4   .   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   .   .   .   
  Record                   3    | .   3   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   .   2   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   13  .   .   
  Machine Destruction      13   | .   .   .   .   .   13  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Total Allies               2    | .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   2   2   .   
  Highest-Rated Group      175  | .   .   .   .   .   175 175 .   
  Highest-Rated Ally       95   | .   .   .   .   .   95  95  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   1   .   
  Total Damage             30   | .   .   .   .   .   .   30  .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Turns Passed               1852 | 57  278 74  264 120 619 207 233 
Spaces Moved               2264 | 53  259 89  223 90  692 456 402 
  Core                     236  | 17  .   .   .   .   5   .   214 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   721  | 36  190 .   174 90  231 .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   1307 | .   69  89  49  .   456 456 188 
  Fastest Speed            26   | 50  37  37  37  100 26  26  29  
  Average Speed            56   | 83  83  37  86  100 53  34  44  
  Slowest Speed            250  | 100 100 37  100 100 250 109 112 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 3   65  18  35  3   62  25  49  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   1   
  Known Exits Taken        1    | .   .   .   .   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   .   1   .   
Scrap Searched             1    | .   .   .   .   .   .   .   1   
Spaces Dug                 33   | .   21  .   12  .   .   .   .   
Terrain Destroyed          255  | .   72  54  79  29  21  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      255  | .   72  54  79  29  21  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Low 
Total                      2640 | 65  300 106 256 106 868 497 442 
  Wait                     82   | .   9   2   .   .   27  19  25  
  Move                     2254 | 52  258 88  222 89  688 455 402 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  45   | 7   6   .   7   5   13  5   2   
  Fast Attach              3    | .   .   .   .   .   2   1   .   
  Attach                   47   | 6   4   3   8   2   13  8   3   
  Detach                   6    | .   3   1   .   .   .   2   .   
  Swap                     7    | .   3   .   1   2   .   .   1   
  Drop                     5    | .   2   .   .   1   .   2   .   
  Fire                     114  | .   14  12  18  7   49  5   9   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | .   1   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            76   | .   .   .   .   .   76  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves (discovered 1 exit: *Low)

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   22 | -11/Scrapyard  | Discovered new exit (range 13)
   58 | -11/Scrapyard  | Entered Materials
  322 | -10/Materials  | Build established: Mutant
  324 | -10/Materials  | Discovered new exit (range 16)
  336 | -10/Materials  | Entered another Materials area
  336 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  406 | -9/Materials   | Discovered new exit (range 8)
  410 | -9/Materials   | Entered another Materials area
  410 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  587 | -8/Materials   | Discovered new exit (range 16)
  674 | -8/Materials   | Entered Factory
  674 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  779 | -7/Factory     | Identified exit to Garrison
  794 | -7/Factory     | Entered Garrison
  877 | -7/Garrison    | Discovered new exit (range 19)
  920 | -7/Garrison    | Triggered checkpoint
  936 | -7/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  997 | -7/Garrison    | Garrison Relay disabled
 1084 | -7/Garrison    | Triggered checkpoint
 1098 | -7/Garrison    | Triggered checkpoint
 1164 | -7/Garrison    | Lost 8 parts (1n3u4w)
 1192 | -7/Garrison    | Triggered checkpoint
 1260 | -7/Garrison    | Garrison Relay disabled
 1358 | -7/Garrison    | Triggered checkpoint
 1372 | -7/Garrison    | Found embedded Infiltrators
 1375 | -7/Garrison    | Garrison Relay disabled
 1390 | -7/Garrison    | Discovered new exit (range 12)
 1413 | -7/Garrison    | Entered Factory
 1413 | -7/Factory     | Accompanied by 2 allies
 1445 | -7/Factory     | Build established: Scavenger-Sprinter
 1501 | -7/Factory     | Specialist reinforcements revealed to be Infiltrators
 1538 | -7/Factory     | Garrison activated, responded to threat
 1551 | -7/Factory     | Lost 5 parts (1p2n1u1w)
 1619 | -7/Factory     | Discovered new exit (range 4)
 1620 | -7/Factory     | Entered Lower Caves
 1626 | -7/Lower Caves | Met a Warlord Commander
 1627 | -7/Lower Caves | Learned location of Warlord (-5)
 1628 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 1629 | -7/Lower Caves | Found Encrypted Comm Array
 1637 | -7/Lower Caves | Identified exit to Lower Caves
 1669 | -7/Lower Caves | Spotted B-75 Beast
 1723 | -7/Lower Caves | Core integrity fell below 50%
 1732 | -7/Lower Caves | Core integrity fell below 20%
 1788 | -7/Lower Caves | Lost 13 parts (1p3n4u5w)
 1853 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Knocked back.
VTOL Module destroyed.
Autogun destroyed.
Pulse Rifle destroyed.
Targeting Computer destroyed.
Critical hit (Blast).
System corrupted: Substantial component data
  lost.
Lgt. Nuclear Core destroyed.
Visual Processing Unit destroyed.
VTOL Module destroyed.
Proton Missile Launcher destroyed.
Pulse Rifle destroyed.
Acquired Riot Gun.
Riot Gun destroyed.
N/N XW|7WWGMV:NB7GCR5YSJNHD:D<N
System corrupted: Matter fused (-5).
Acquired 3 matter.
Acquired 24 matter.
Acquired 4 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             150
Core Shielding             20
Power Shielding            66
Evasion (%)                64
Targeting Accuracy         5
Core Analysis              6
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordPhaseSuite
  Manual?         0
Play Time         00:33:20
  Cumulative      10.5 hours
  Start           2024.08.20 @ 20:56:10
  End             2024.08.20 @ 21:25:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           17
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7568988-b33b-4693-8ddb-170271b3cd42