Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.13 @ 15:15:04 // AFD2020/Player2 Player: Badonion Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (123) 615 Value Destroyed (5348) 5348 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3203) 3203 TOTAL SCORE: 14106 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 2460 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -1406 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 97/100 System Corruption 1% Temperature Cool (1) Movement Treading (160) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Makeshift Armor Plating > --- WEAPON (4) ------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (4) ---- Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Heavy Reactive Plating Hacking Drone Bay > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Rocket Launcher > --- INVENTORY -------- Medium Treads Medium Treads Improved Heat Sink Precision Beam Rifle [Rating: 78] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Slots Evolved 9 | . 1 . . . 4 . . 2 . 2 . . . . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . Utility 4 | . 1 . . . 2 . . 1 . . . . . . Weapon 2 | . . . . . 1 . . . . 1 . . . . Parts Attached 148 | 7 7 . 3 3 15 11 17 18 28 16 7 . 12 4 Power 13 | 1 . . . . 1 1 2 2 2 2 1 . . 1 Engine 10 | 1 . . . . . . 1 2 2 2 1 . . 1 Core 3 | . . . . . 1 1 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 39 | 2 3 . . 1 4 . 5 3 3 6 3 . 7 2 Treads 21 | . . . . . . . . . 3 6 3 . 7 2 Leg 12 | 2 . . . . 3 . 4 3 . . . . . . Wheel 6 | . 3 . . 1 1 . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 53 | 2 2 . 3 2 8 3 3 6 9 7 3 . 4 1 Device 34 | 1 . . 3 2 7 3 3 4 4 1 3 . 3 . Storage 3 | 1 1 . . . . . . . 1 . . . . . Processor 5 | . 1 . . . . . . . . 4 . . . . Hackware 3 | . . . . . 1 . . 2 . . . . . . Protection 8 | . . . . . . . . . 4 2 . . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 2 . . . 2 7 7 7 14 1 . . 1 . Energy Gun 15 | 2 1 . . . 1 4 1 1 4 . . . 1 . Energy Cannon 11 | . . . . . 1 . 4 4 2 . . . . . Ballistic Gun 5 | . . . . . . . . . 4 1 . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . Launcher 6 | . . . . . . 2 . 1 3 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 5 | . 1 . . . . 1 2 1 . . . . . . Unidentified Prototypes 7 | . . . 2 . . . . . 4 . . . 1 . Parts Lost 14 | . . . . . . 1 . . . . . . 1 12 Power 3 | . . . . . . . . . . . . . . 3 Propulsion 6 | . . . . . . . . . . . . . 1 5 Utility 2 | . . . . . . . . . . . . . . 2 Weapon 3 | . . . . . . 1 . . . . . . . 2 Highest Loss Streak 5 | . . . . . . 1 . . . . . . 1 5 Average Slot Usage (%) 94 | . 92 100 100 100 96 99 99 77 96 96 92 93 92 87 Engine 9 | . 12 12 12 12 . . 3 10 14 12 11 12 12 9 Core 1 | . . . . . 7 8 4 . . . . . . . Treads 11 | . . . . . . . . . 10 24 25 25 24 24 Leg 7 | . 3 . . . 23 25 24 19 10 . . . . . Wheel 4 | . 20 25 25 25 1 . . . . . . . . . Device 11 | . 12 12 12 12 18 16 16 11 20 9 6 6 6 6 Storage 4 | . 12 12 12 12 8 8 8 7 1 . . . . . Processor 8 | . 6 12 12 12 8 8 8 1 . 8 12 12 12 12 Hackware 1 | . . . . . 2 8 8 7 . . . . . . Protection 7 | . . . . . . . . . 17 15 12 12 12 11 Energy Gun 6 | . 14 12 12 12 14 13 10 2 3 . . . . 5 Energy Cannon 3 | . . . . . 8 8 13 13 9 . . . . . Ballistic Gun 7 | . . . . . . . . . 3 17 18 18 17 12 Launcher 3 | . . . . . . 1 . 1 3 6 6 6 6 4 Special Melee Weapon 2 | . 9 12 12 12 1 . . 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 113 | 15 39 39 40 39 48 49 61 75 113 90 90 90 90 84 Greatest Support 114 | 20 26 26 26 32 60 60 60 60 60 114 114 112 112 104 Greatest Overweight (x) 16 | 1 1 1 1 1 1 . 16 10 3 1 1 . 1 . Average Overweight (x) . | . . 1 1 1 . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 16 12 12 12 12 12 12 12 20 4 4 4 4 4 Average Capacity 7 | 6 10 12 12 12 12 12 12 12 5 4 4 4 4 4 Most Carried 12 | 8 12 12 12 12 12 12 12 12 12 4 4 4 4 4 Average Carried 7 | 3 7 12 11 10 10 11 11 10 4 3 3 4 3 3 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 4 4 4 4 4 4 Final Carried 12 | 7 12 12 12 9 12 12 12 12 4 4 4 4 4 1 Class Distribution -------------------- 39% | Hacker-Mutant 20% | Hacker-Gunner 11% | Scavenger-Mutant 10% | Hacker-Skirmisher 5% | Hacker-Assassin 5% | Hacker-Tank 4% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Assassin | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Mutant | -7/Storage Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Matter Collected 3034 | 245 95 . . 40 170 154 170 180 369 562 165 136 703 45 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4318 | . 87 15 . 60 209 583 214 204 1085 609 93 150 899 110 Parts 249 | . 9 1 . 2 9 30 9 10 44 40 4 7 72 12 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 1 . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 71 | . . 1 . . 3 14 3 3 17 14 2 4 6 4 Guns 41 | . . 1 . . 2 6 1 1 7 8 2 4 5 4 Cannons 16 | . . . . . 1 3 2 2 8 . . . . . AOE 14 | . . . . . . 5 . . 2 6 . . 1 . Classes Destroyed 18 | . 2 1 . 1 2 3 . 1 1 . . . 4 3 Worker 6 | . . . . . . . . 1 3 2 . . . . Builder 3 | . 1 . . . . . . . . 2 . . . . Recycler 4 | . . . . 1 . . 1 . 2 . . . . . Watcher 9 | . 3 . . . 1 . 1 1 2 1 . . . . Swarmer 8 | . . 1 . . . 1 1 . . 5 . . . . Grunt 27 | . . . . . 1 8 2 2 9 3 1 1 . . Brawler 2 | . . . . . . 1 . . . . . 1 . . Duelist 2 | . . . . . . 1 . . . 1 . . . . Sentry 15 | . . . . . 2 2 . 1 7 2 1 . . . Hunter 2 | . . . . . . 1 . . . 1 . . . . Programmer 4 | . . . . . . . . . 1 2 . 1 . . Zionite 32 | . . . . . . . . . . . . . 32 . Z-Technician 5 | . . . . . . . . . . . . . . 5 Z-Light 2 | . . . . . . . . . . . . . . 2 Tinkerer 1 | . . . . . . . . . . . . . 1 . Assembled 2 | . . . . . . . . . . . . . . 2 Thug 2 | . . . . . . . . . . . . 1 1 . Marauder 2 | . . . . . . . . . . . . . 2 . Mutant 3 | . . . . . . . . . . . . . 3 . Best Kill Streak 9 | . 1 1 . 1 1 6 2 2 5 3 1 2 9 5 Combat Bots Only 6 | . . 1 . . 1 6 2 1 5 3 1 2 2 2 Max Kills in Single Turn 3 | . 1 1 . 1 1 2 1 1 3 3 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . . 2 3 . . 1 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Damage Taken 4631 | . 14 9 . . 47 198 40 110 488 235 87 169 905 2329 Core 554 | . . . . . 16 33 9 16 19 30 14 . 68 349 Absorbed by Shields 200 | . . . . . . . . 27 173 . . . . . Core Remaining (%) 88 | 100 . . . 97 . . 76 . 81 . . . . . Volleys Fired 365 | 1 19 3 . 3 11 41 12 12 41 31 6 9 110 66 Largest 4 | 1 1 1 . 1 3 3 3 3 3 4 3 4 4 3 Hottest 195 | 40 40 40 . 40 163 188 195 195 195 127 84 127 127 117 Shots Fired 706 | 1 19 3 . 3 28 86 24 32 113 94 18 28 176 81 Gun 524 | 1 19 3 . 3 17 55 7 4 35 84 18 27 171 80 Cannon 154 | . . . . . 11 27 17 28 71 . . . . . Launcher 28 | . . . . . . 4 . . 7 10 . 1 5 1 Special . | . . . . . . . . . . . . . . . Kinetic 327 | . . . . . . . . . 16 84 18 27 166 16 Thermal 297 | . . . . . 19 70 17 32 90 . . . 5 64 Explosive 28 | . . . . . . 4 . . 7 10 . 1 5 1 Electromagnetic 54 | 1 19 3 . 3 9 12 7 . . . . . . . Robot Hit Streak 48 | 1 10 11 . 14 18 37 25 18 23 26 21 46 48 35 Robot Miss Streak 5 | . 2 . . . 1 1 2 2 5 1 . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . . . . . . . 1 1 4 . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 1 . Shots Hit Robots 579 | 1 26 4 . 4 21 58 17 24 83 72 18 25 153 73 Core Hits 266 | 1 6 1 . 2 9 26 7 10 63 40 8 12 57 24 Critical Hits 5 | . . . . . . . . . . . . . 5 . Critical Kills 2 | . . . . . . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . 3 . Melee Attacks 14 | . 9 1 . 1 . 1 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . 9 1 . 1 . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13637 | 12 312 33 . 37 296 1322 391 646 2485 2415 348 689 3083 1568 Guns 8209 | 12 279 33 . 37 190 567 85 58 817 1213 348 471 2926 1173 Cannons 2503 | . . . . . 106 334 283 588 1192 . . . . . Explosions 2925 | . 33 . . . . 421 23 . 476 1202 . 218 157 395 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 5513 | . . . . . . . . . 384 1213 348 471 2844 253 Thermal 5025 | . 33 . . . 206 864 269 646 1625 . . . 82 1300 Explosive 2396 | . . . . . . 328 . . 476 1202 . 218 157 15 Electromagnetic 703 | 12 279 33 . 37 90 130 122 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . . 5 1 5 3 Message Errors 4 | . . . . . . . . . . . 1 . 3 . Energy Discharges 7 | . . . . . . . . . . . 3 1 1 2 Data Loss (minor) 2 | . . . . . . . . . . . 1 . 1 . Targeting Errors 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 275 | . . . . . . 1 . 16 4 44 . . . 210 Projectiles 20 | . . . . . . . . 16 4 . . . . . Explosions 255 | . . . . . . 1 . . . 44 . . . 210 Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 302 | . 15 . . . . 7 . . 20 . . . . 260 Shots 4 | . 1 . . . . 1 . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 452 | . 7 . . . 105 387 120 138 452 218 243 100 402 277 Average Temperature 93 | . 4 . . . 35 110 35 57 132 60 130 51 96 77 Received Heat Transfer 1176 | . . . . . 9 135 27 27 270 75 51 72 81 429 Effects 11 | . . . . . . 2 . . 2 . 2 . 5 . Shutdowns 3 | . . . . . . 1 . . 1 . . . 1 . Energy Bleed 4 | . . . . . . . . . 1 . 2 . 1 . Interference 4 | . . . . . . 1 . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 1 . 1 4 . . . 1 1 Heat Transferred 8620 | . 50 . . . 444 1790 457 962 2549 . . . 185 2183 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Peak Influence 1104 | . 74 74 . 5 163 1104 472 255 491 362 . . . . Initial 394 | . . 6 . . . . 394 39 84 4 . . . . Average 172 | . 22 52 . 2 55 559 220 51 206 139 . . . . Maximum Alert Level 4 | . . . . . . 4 2 1 2 1 . . . . Low Security (%) 71 | 100 100 100 . 100 100 10 61 96 61 68 . . . . Level 1 15 | . . . . . . 23 9 3 33 31 . . . . Level 2 6 | . . . . . . 27 28 . 4 . . . . . Level 3 5 | . . . . . . 34 . . . . . . . . Level 4 . | . . . . . . 4 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . . . 1 . . 2 7 10 . 1 . . Investigation 7 | . . . . . . . . 1 2 4 . . . . Extermination 4 | . . . . . . . . 1 1 2 . . . . Reinforcement 8 | . . . . . . . . . 4 4 . . . . Assault 1 | . . . . . . . . . . . . 1 . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Distress Signals 6 | . . . . . 1 . 1 1 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 265 | . 6 2 . . 10 24 8 11 36 30 5 10 72 51 Peak Tracking Total 47 | . 3 2 . . 2 5 4 5 7 4 3 13 7 47 Tactical Retreats 4 | . . . . . 1 . 1 . . . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Traps Triggered 13 | . . . . . . 4 . 4 3 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Reconfigurated 20 | . . . . . 5 1 4 9 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . 1 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Machines Disabled 54 | . 1 . . . . 5 . 2 4 34 . 2 3 3 Max in Single Turn 13 | . . . . . . 1 . . 1 13 . . 1 1 Garrison Access 3 | . . . . . . . 1 1 . 1 . . . . Garrison Relay 5 | . . . . . . 5 . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . 1 . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Machines Accessed 38 | . 6 1 1 . 3 . 8 7 5 6 . . 1 . Terminals 25 | . 6 1 . . 2 . 6 3 5 2 . . . . Fabricators 4 | . . . . . . . . 1 . 3 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . Garrison Access 4 | . . . . . 1 . 1 1 . 1 . . . . Total Hacks 132 | . 17 4 9 . 13 . 38 16 11 20 . . 4 . Successful 96 | . 9 4 9 . 9 . 30 9 7 15 . . 4 . Failed 36 | . 8 . . . 4 . 8 7 4 5 . . . . Catastrophic 3 | . . . . . . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 79 | . 13 3 1 . 11 . 20 9 10 8 . . 4 . Terminals 78 | . 17 4 . . 11 . 22 7 11 6 . . . . Fabricators 14 | . . . . . . . . 1 . 13 . . . . Repair Stations 4 | . . . . . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . . . . 15 2 . . . . . . Garrison Access 6 | . . . . . 2 . 1 2 . 1 . . . . Terminal Hacks 46 | . 8 3 9 . 5 . 11 . 4 2 . . 4 . Record 9 | . . . 9 . . . . . . . . . . . Part Schematic 10 | . 2 . . . . . 2 . 1 1 . . 4 . Open Door 2 | . . . . . . . . . 2 . . . . . Level Access Points 2 | . . 1 . . . . 1 . . . . . . . Branch Access Points 3 | . 1 1 . . . . 1 . . . . . . . Terminal Index 2 | . . . . . 1 . 1 . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . Alert Level 3 | . 2 . . . . . . . . 1 . . . . Unreport Threat 7 | . 2 . . . 1 . 3 . 1 . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . Zone Layout 2 | . . 1 . . . . 1 . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . 8 . . . . Load Schematic 4 | . . . . . . . . . . 4 . . . . Build 4 | . . . . . . . . . . 4 . . . . Repair Station Hacks 3 | . . . . . . . . 3 . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 17 | . . . . . . . 15 2 . . . . . . Insert Component 9 | . . . . . . . 8 1 . . . . . . Analyze 8 | . . . . . . . 7 1 . . . . . . Garrison Access Hacks 6 | . . . . . 2 . 1 2 . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . Seal Access 3 | . . . . . . . 1 1 . 1 . . . . Coupler Status 2 | . . . . . 1 . . 1 . . . . . . Unauthorized Hacks 16 | . 1 1 . . 2 . 3 2 3 4 . . . . Terminals 13 | . 1 1 . . 2 . 3 2 3 1 . . . . Botnet 12 | . 1 1 . . 2 . 3 2 2 1 . . . . Sabotage 1 | . . . . . . . . . 1 . . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . Siphon 3 | . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 25 | . 4 . . . 2 . 5 6 4 4 . . . . Full Trace Events 5 | . . . . . . . . 1 1 3 . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 2 . . . . . 8 1 1 1 . . 4 . Parts Built 6 | . . . . . . . . . . 6 . . . . Matter 394 | . . . . . . . . . . 394 . . . . Time 157 | . . . . . . . . . . 157 . . . . Total Part Build Rating 26 | . . . . . . . . . . 26 . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . Time 13 | . . . . . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . 6 1 . . . . . . Part Schematics Acquired 7 | . . . . . . . 6 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Used RIF Installer 1 | . . . . . . 1 . . . . . . . . Robots Hacked 7 | . 4 1 . 1 . . 1 . . . . . . . Non-combat 7 | . 4 1 . 1 . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 10 | . 7 1 . 1 . . 1 . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . . . no_distress 7 | . 5 1 . 1 . . . . . . . . . . find_recycling 2 | . 1 . . . . . 1 . . . . . . . Relay Couplers Released 20 | . . . . . . 20 . . . . . . . . Machine Destruction 20 | . . . . . . 20 . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Total Allies 12 | . 1 3 . . . . . . 3 3 . 2 . . Largest Group 4 | . 1 4 4 4 4 1 1 1 4 4 3 3 3 1 Highest-Rated Group 193 | . 57 97 97 97 116 76 78 85 183 193 164 161 151 119 Highest-Rated Ally 122 | . 57 57 57 57 76 76 78 85 92 102 102 102 122 119 Total Orders 12 | . . . . . . . . . 5 4 2 . 1 . EXPLORE 10 | . . . . . . . . . 5 3 2 . . . RETURN 2 | . . . . . . . . . . 1 . . 1 . Ally Attacks 421 | . 5 1 . . 36 30 5 14 47 74 48 7 90 64 Total Damage 21095 | . 248 32 . . 885 1233 334 879 2068 2049 924 1336 6724 4383 Kills 149 | . 8 1 . . 8 12 4 7 16 15 5 8 53 12 Allies Corrupted 1 | . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 2 2 . . Drone Launches 40 | . . . . . . . . . 30 6 3 . 1 . Drone Recoveries 22 | . . . . . . . . . 14 6 1 . 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Turns Passed 15048 | 74 864 541 616 794 815 1422 742 1175 1645 1784 1357 608 1776 835 Spaces Moved 7983 | 53 538 426 544 559 409 772 366 659 561 861 645 351 849 390 Core 31 | 21 . . . . . . 1 9 . . . . . . Treads 3543 | . . . . . . . . . 447 861 645 351 849 390 Legs 2319 | 32 9 . . . 380 772 362 650 114 . . . . . Wheels 2090 | . 529 426 544 559 29 . 3 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 100 110 130 110 126 126 156 160 160 160 160 Average Speed 140 | 94 98 100 100 109 128 130 137 149 186 157 161 160 161 162 Slowest Speed 850 | 120 120 100 100 110 130 130 850 550 220 180 180 160 186 170 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 4 70 88 92 98 30 80 35 20 97 34 96 62 76 73 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 . . Known Exits Taken 13 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . 1 . . . . . . 1 . 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 246 | . 3 . . . . 16 8 1 87 81 . 11 15 24 Melee . | . . . . . . . . . . . . . . . Projectile 20 | . . . . . . . 2 1 17 . . . . . AOE 226 | . 3 . . . . 16 6 . 70 81 . 11 15 24 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Total 11251 | 76 843 537 616 741 677 1115 580 823 1072 1228 946 377 1103 517 Wait 2542 | 2 250 108 64 164 225 266 170 117 396 302 281 14 126 57 Move 7969 | 52 537 425 543 558 409 770 365 658 560 860 644 350 848 390 Hop . | . . . . . . . . . . . . . . . Pick Up 73 | 14 12 . 2 4 7 4 3 12 8 4 2 . 1 . Fast Attach 40 | . 2 . 2 1 3 1 5 4 14 4 1 . 2 1 Attach 35 | 7 1 . . . 8 . . 10 3 2 1 . . 3 Detach 8 | . . . . . 7 . . 1 . . . . . . Swap 73 | . 4 . 1 2 4 10 12 4 11 10 5 . 10 . Drop 104 | . 9 . 4 8 3 6 11 5 31 15 6 . 6 . Fire 365 | 1 19 3 . 3 11 41 12 12 41 31 6 9 110 66 Melee 14 | . 9 1 . 1 . 1 2 . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . . . . Rewire 6 | . . . . . . 1 . . 1 . . 4 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 327 | -10/Materials | Build established: Hacker-Mutant 382 | -10/Materials | Identified exit to Materials 382 | -10/Materials | Discovered exit to Materials (range 9) 403 | -10/Materials | Discovered exit to Materials (range 15) 569 | -10/Materials | Identified exit to Mines 757 | -10/Materials | Discovered exit to Materials (range 7) 939 | -10/Materials | Entered Mines 939 | -10/Mines | Accompanied by 1 ally 970 | -10/Mines | Met a Derelict bent on vengeance 1028 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1124 | -10/Mines | Learned 2 Materials zone layouts 1197 | -10/Mines | Discovered exit to Materials (range 10) 1456 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1456 | -10/Mines | Identified exit to Exiles 1456 | -10/Mines | Discovered exit to Exiles (range 5) 1480 | -10/Mines | Entered Exiles 1480 | -10/Exiles | Accompanied by 4 allies 1498 | -10/Exiles | Identified exit to Mines 1498 | -10/Exiles | Discovered exit to Mines (range 15) 1518 | -10/Exiles | Met 8R-AWN 1542 | -10/Exiles | Met EX-HEX 1575 | -10/Exiles | Met EX-BIN 1590 | -10/Exiles | Aligned with FarCom system 1591 | -10/Exiles | Given EX-Vault access code 1624 | -10/Exiles | Opened EX-Vault 1631 | -10/Exiles | Found Prototype Device 1632 | -10/Exiles | Identified Trap Reconfigurator 1637 | -10/Exiles | Found Prototype Device 1637 | -10/Exiles | Identified PSU Rigger 1664 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1692 | -10/Exiles | Met EX-DEC 1806 | -10/Exiles | Discovered exit to Mines (range 12) 1880 | -10/Exiles | Visited The Gauntlet 2096 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 2096 | -10/Exiles | Entered Mines 2096 | -9/Mines | Accompanied by 4 allies 2105 | -9/Mines | Identified exit to Materials 2105 | -9/Mines | Discovered exit to Materials (range 5) 2113 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2351 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2351 | -9/Mines | Discovered exit to Materials (range 9) 2494 | -9/Mines | Build established: Hacker-Assassin 2890 | -9/Mines | Entered Materials 2890 | -8/Materials | Accompanied by 4 allies 2890 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3332 | -8/Materials | Build established: Hacker-Mutant 3608 | -8/Materials | Garrison activated, responded to threat 3702 | -8/Materials | Identified exit to Garrison 3705 | -8/Materials | Entered Garrison 3705 | -8/Garrison | Accompanied by 1 ally 3766 | -8/Garrison | Build established: Hacker-Skirmisher 3823 | -8/Garrison | Triggered checkpoint 3826 | -8/Garrison | Triggered checkpoint 3888 | -8/Garrison | Triggered checkpoint 4074 | -8/Garrison | Triggered checkpoint 4085 | -8/Garrison | Garrison Relay disabled 4128 | -8/Garrison | Build established: Hacker-Mutant 4190 | -8/Garrison | Identified exit to Materials 4190 | -8/Garrison | Discovered exit to Materials (range 14) 4216 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4374 | -8/Garrison | Triggered checkpoint 4418 | -8/Garrison | Garrison Relay disabled 4542 | -8/Garrison | Triggered checkpoint 4618 | -8/Garrison | Garrison Relay disabled 4680 | -8/Garrison | Triggered checkpoint 4801 | -8/Garrison | Garrison Relay disabled 4836 | -8/Garrison | Discovered exit to Materials (range 10) 4946 | -8/Garrison | Triggered checkpoint 4994 | -8/Garrison | Spotted B-75 Beast 4994 | -8/Garrison | Spotted B-75 Beast 5050 | -8/Garrison | Triggered checkpoint 5069 | -8/Garrison | Garrison Relay disabled 5101 | -8/Garrison | Discovered exit to Materials (range 10) 5120 | -8/Garrison | Installed Relay Interface Framework 5127 | -8/Garrison | Entered Materials 5127 | -8/Materials | Accompanied by 1 ally 5532 | -8/Materials | Identified exit to Factory 5869 | -8/Materials | Entered Factory 5869 | -7/Factory | Accompanied by 1 ally 5869 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5982 | -7/Factory | Repaired Datajack 6986 | -7/Factory | Build established: Hacker-Skirmisher 7001 | -7/Factory | Identified exit to Storage 7001 | -7/Factory | Discovered exit to Storage (range 15) 7044 | -7/Factory | Entered Storage 7044 | -7/Storage | Accompanied by 1 ally 7045 | -7/Storage | Identified exit to Recycling 7566 | -7/Storage | Build established: Hacker-Tank 8440 | -7/Storage | Allied Derelicts emerged from ambush trap array 8468 | -7/Storage | Identified exit to Factory 8468 | -7/Storage | Discovered exit to Factory (range 31) 8494 | -7/Storage | Build established: Scavenger-Mutant 8689 | -7/Storage | Entered Factory 8689 | -6/Factory | Accompanied by 5 allies 8689 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8900 | -6/Factory | Fabricated Focal Shield (x2) 9221 | -6/Factory | Build established: Scavenger-Tank 9225 | -6/Factory | Allied Derelicts emerged from ambush trap array 9422 | -6/Factory | Identified exit to Factory 9422 | -6/Factory | Discovered exit to Factory (range 12) 9822 | -6/Factory | Found Hvy. Reactive Plating 9974 | -6/Factory | Identified exit to Lower Caves 9974 | -6/Factory | Discovered exit to Lower Caves (range 4) 10035 | -6/Factory | Spotted B-75 Beast 10123 | -6/Factory | Build established: Hacker-Gunner 10332 | -6/Factory | Fabricated Med. Treads (x2) 10397 | -6/Factory | Fabricated Med. Treads (x2) 10473 | -6/Factory | Entered Lower Caves 10473 | -6/Lower Caves | Accompanied by 3 allies 10560 | -6/Lower Caves | Encountered a Warlord checkpoint 10608 | -6/Lower Caves | Learned location of Zion (-6) 10650 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10721 | -6/Lower Caves | Learned Factory garrison access intel 11083 | -6/Lower Caves | Identified exit to Lower Caves 11083 | -6/Lower Caves | Discovered exit to Lower Caves (range 91) 11830 | -6/Lower Caves | Entered another Lower Caves area 11830 | -6/Lower Caves | Accompanied by 3 allies 11837 | -6/Lower Caves | Discovered exit to Factory (range 11) 11876 | -6/Lower Caves | Learned location of Extension (-4) 12211 | -6/Lower Caves | P-60 Hacker assimilated allied WE-IAG(g) 12283 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12379 | -6/Lower Caves | Identified exit to Zion 12379 | -6/Lower Caves | Discovered exit to Zion (range 15) 12406 | -6/Lower Caves | Learned Factory stockpile data 12438 | -6/Lower Caves | Entered Zion 12438 | -6/Zion | Accompanied by 3 allies 12482 | -6/Zion | Given the Hacking Drone Bay 12482 | -6/Zion | Found Prototype Device 12482 | -6/Zion | Identified Hacking Drone Bay 12533 | -6/Zion | Identified exit to Proximity Caves 12533 | -6/Zion | Discovered exit to Proximity Caves (range 9) 12711 | -6/Zion | System corruption cleaned by Quarantine Array 12717 | -6/Zion | RIF detected upon attempting to enter Zion 12717 | -6/Zion | Attacked by Zionites 12717 | -6/Zion | Spotted 9S-BPV(B) 12717 | -6/Zion | Spotted 01-QLZ(B) 12720 | -6/Zion | Destroyed 01-QLZ(B) 12734 | -6/Zion | Destroyed 9S-BPV(B) 12823 | -6/Zion | Allies destroyed Imprinter 12837 | -6/Zion | Extracted access codes from Imprinter's data core 13559 | -6/Zion | Build established: Hacker-Mutant 14185 | -6/Zion | Opened final containment barrier to the Deep Caves 14206 | -6/Zion | Identified exit to Deep Caves 14206 | -6/Zion | Discovered exit to Deep Caves (range 5) 14209 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14214 | -6/Zion | Entered Deep Caves 14214 | -6/Deep Caves | Accompanied by 1 ally 14376 | -6/Deep Caves | Build established: Scavenger-Mutant 14468 | -6/Deep Caves | Z-Facility disabled 14866 | -6/Deep Caves | Spotted as-82994 14891 | -6/Deep Caves | Core integrity fell below 50% 14924 | -6/Deep Caves | Lost 4 parts (2p1u1w) 14937 | -6/Deep Caves | Exposed GOLEM chamber 15006 | -6/Deep Caves | Core integrity fell below 20% 15015 | -6/Deep Caves | Lost 5 parts (3n1u1w) 15037 | -6/Deep Caves | Triggered Deep Caves wall 15037 | -6/Deep Caves | Spotted AS-21290 15049 | -6/Deep Caves | Core destroyed Last Messages --------------- 14945_ Med. Treads destroyed. 14951_ as-82994 Prototype Energy Cannon integration complete. 14951_ GOLEM Unit springs to life. 14951_ Spk. Medium Treads destroyed. 14952_ as-60160 GOLEM Unit beginning Prototype Leg integration. 14964_ Prc. Beam Rifle destroyed. 14984_ Mak. Armor Plating destroyed. 15007_ Player 2 attaches Hover Unit. Player 2: "A mercy kill." [Achievement: Hunted] 15037_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 15041_ as-08844 destroyed. 15044_ as-65554 destroyed. 15045_ Critical hit. 15045_ Arm. Treads destroyed. 15049_ Critical hit. 15049_ Med. Treads destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????## | | ?????????????????????????????????????????## | | ??????????????? ????????????????????# | | ????????????? #???????????????????# | | ?????????? #?? #????????###????# | | ???????? ### ##????#### #???## | | ?????? == # ????? ##### | | ?????? = = ##??? # | | ????? ###?# # | | ????? ??# # | | ???? * #???# # | | ???? * ##?? ###### | | ???? #???? ?????## | | ??? #????? ?????## # | | ?????" ! g s #?????# ??#### #### | | ?????### % * ! #?????# ?## # ##? | | ?????# #????## ## #? | | ?????# a #????# #? | | ?????#% a #????# #? | | ?????# a ##???# #? | | ?????# aa a #???## ## | | ?????### * aaa ##???## # | | ???????" aaa aa g ;#????## | | ???????" a aaa a g ;####### | | ???????" G * a aa # | | ???????""" *aa a @ # # | | ???????" *a * ######## | | ???????"" a ###########???????# | | ???????" @ #??????????????????# | | ???????"" ;#???????????????????# | | ???????" # # ##???????????????????? | | ???????" #### ## ## ##?????????????????????? | | ???????""" ##???# ?# ####??????????????????????? | | ????????" ??????##?# #?????????????????????????? | | ????????##????????????#??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 825 Resistance: KI 75 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Com. Wheel | -10/Materials | Hacked Datajack | -10/Materials | Hacked Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Electrolaser | -8/Materials | Scanalyzed Utility Shielding | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked System Shield | -7/Factory | Scanalyzed Lgt. Treads | -7/Storage | Hacked Med. Treads | -6/Factory | Hacked Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Focal Shield | x2 | -6/Factory | Preloaded Med. Treads | x2 | -6/Factory Med. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Brute Force Collateral Damage Dramatic Entrance Everything Is Under Control Generalissimo Hunted It Was An Accident, I Swear Just What I Needed Knowing Is Half The Battle Made in Tau Ceti IV Monster No Signal Novice Programmer One Hack Too Far Oops Part-time Mechanic Quantum Hacking Release The Drones! Remodeling Serviceable Loadout That's One Door That Should Stay Closed True Hacker root@ Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Sto Fac Low Low Zio Dee Slots Evolved 8 | . . . . 4 . . 2 . 2 . . . . . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . 1 . . 1 . 1 . . . . . Utility 2 | . . . . 2 . . . . . . . . . . Weapon 2 | . . . . 1 . . 1 . . . . . . . Parts Attached 112 | . 10 . . . 9 9 6 13 20 9 2 . 28 6 Parts Lost 32 | . . . . . . 2 . . . . . . 12 18 Damage Taken 5219 | . 47 9 . . 120 714 40 265 387 302 37 197 1803 1298 Core 564 | . 7 . . . . 72 . 19 77 7 . . 147 235 Player 2/Cogmind (%) 50 | . 100 . . . . 68 . 54 80 18 . . 68 40 Absorbed by Shields . | . . . . . . . . . . . . . . . Damage Inflicted 18968 | . 248 32 . . 700 1233 334 879 1751 1436 382 1274 6316 4383 Player 2/Cogmind (%) 58 | . 44 49 . . 70 48 46 57 41 37 52 64 67 73 Combat Hostiles Destroyed 79 | . 4 1 . . 5 12 2 7 15 8 3 7 3 12 Player 2/Cogmind (%) 52 | . 100 50 . . 62 46 40 70 46 36 60 63 33 75 Game ------ Seed ProtonCouplerEngine Manual? 0 Play Time 03:03:51 Cumulative 7.1 hours Start 2021.12.12 @ 17:55:26 End 2021.12.13 @ 15:15:04 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 3 Rogue 2 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82455b02-9483-488a-87a5-1e8f1d8bf63a