Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.13 @ 23:44:36 Player: Horse Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (2943) 2943 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 5720 Bonus ------- High Alert Combat Kills 137 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 190/300 Energy 263/265 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- System Shield Authchip [R/NC] Authchip [R/NC] Authchip [Processor] Authchip [Armor] Relay Coupler [NC] (28) Relay Coupler [NC] (26) Relay Coupler [Hunter] (17) Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Compact Wheel Improved Terrain Scanner Improved Propulsion Shielding System Shield Authchip [R/NC] Authchip [R/NC] Authchip [Processor] Authchip [Armor] Missile Launcher Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 126 | 6 13 59 39 9 Power 13 | 1 1 8 3 . Engine 13 | 1 1 8 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 30 | 2 2 8 16 2 Treads 9 | . . . 8 1 Leg 11 | . 2 8 1 . Wheel 10 | 2 . . 7 1 Hover . | . . . . . Flight . | . . . . . Utility 54 | 1 4 31 16 2 Device 32 | . 1 19 10 2 Storage 3 | 1 1 1 . . Processor 2 | . . . 2 . Hackware 1 | . . 1 . . Protection 16 | . 2 10 4 . Artifact . | . . . . . Weapon 29 | 2 6 12 4 5 Energy Gun 12 | 1 3 6 2 . Energy Cannon . | . . . . . Ballistic Gun 10 | 1 1 2 2 4 Ballistic Cannon . | . . . . . Launcher 5 | . 2 2 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 2 . . Unidentified Prototypes 4 | . . 4 . . Parts Lost 36 | . 3 4 19 10 Power 4 | . 1 . 3 . Propulsion 8 | . 1 2 3 2 Utility 16 | . 1 1 10 4 Weapon 8 | . . 1 3 4 Highest Loss Streak 13 | . 3 3 13 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 92 98 87 81 Engine 9 | . 7 10 8 9 Treads 2 | . . . 8 9 Leg 14 | . 16 21 3 . Wheel 3 | . 11 . 4 7 Device 12 | . 2 15 16 9 Storage 10 | . 14 11 9 9 Processor 4 | . . . 12 18 Hackware 6 | . . 10 4 . Protection 6 | . 11 6 4 1 Energy Gun 10 | . 16 12 5 1 Ballistic Gun 6 | . 11 4 8 10 Launcher 2 | . . 3 . 5 Naked Turns . | . . . . . Heaviest Build 33 | 11 22 24 30 33 Greatest Support 40 | 26 26 23 40 20 Greatest Overweight (x) 5 | . 1 5 2 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 7 10 10 10 10 Average Carried 9 | 4 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 7 10 10 10 9 Class Distribution -------------------- 60% | Scavenger-Mutant 31% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2198 | 173 348 808 656 213 Remotely . | . . . . . Salvage Created 3874 | 125 447 1681 1282 339 Parts 219 | 12 29 98 54 26 Haulers Intercepted 10 | . 2 6 2 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 71 | . 10 29 17 15 Guns 54 | . 5 24 16 9 AOE 15 | . 5 4 . 6 Classes Destroyed 12 | 2 7 2 1 . Worker 11 | . 1 8 2 . Builder 4 | . 2 2 . . Tunneler 3 | 3 . . . . Hauler 10 | . 2 6 2 . Recycler 6 | 1 . 3 2 . Operator 2 | . 2 . . . Watcher 5 | . 1 2 2 . Swarmer 20 | . 3 10 . 7 Grunt 36 | . 7 14 8 7 Brawler 4 | . . 1 3 . Duelist 2 | . . . 2 . Sentry 9 | . . 4 4 1 Best Kill Streak 7 | 3 5 7 5 6 Combat Bots Only 6 | . 5 5 5 6 Max Kills in Single Turn 3 | 1 3 3 2 2 Gunslinging 1 | . . 1 . 1 Exploded 3 | . 2 3 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4330 | . 367 1090 2010 863 Core 718 | . 56 106 429 127 Absorbed by Shields 116 | . . 82 34 . Redirected to Shielding 153 | . . 7 127 19 Regen/Repaired (Parts) 95 | . . 95 . . Core Remaining (%) 83 | 100 77 73 . . Volleys Fired 348 | 8 34 135 125 46 Largest 2 | 2 2 2 2 2 Hottest 112 | 70 100 112 112 59 Shots Fired 539 | 16 68 217 167 71 Gun 511 | 16 62 209 167 57 Cannon . | . . . . . Launcher 28 | . 6 8 . 14 Special . | . . . . . Kinetic 264 | 8 26 56 117 57 Thermal 247 | 8 36 153 50 . Explosive 28 | . 6 8 . 14 Electromagnetic . | . . . . . Robot Hit Streak 34 | 6 11 34 21 11 Robot Miss Streak 5 | 1 2 4 5 4 Penetration Max . | . . . . . Secondary Targets 13 | . 1 5 5 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 364 | 11 46 148 114 45 Core Hits 190 | 6 33 69 49 33 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 25 | 2 3 11 9 . Burn 24 | 2 3 11 8 . Destroy 1 | . . . 1 . Melee Attacks 1 | . . 1 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6983 | 115 1135 2538 1938 1257 Guns 5308 | 115 563 2265 1933 432 Cannons . | . . . . . Explosions 1670 | . 572 273 . 825 Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 2546 | 54 274 572 1214 432 Thermal 2762 | 61 289 1693 719 . Explosive 1670 | . 572 273 . 825 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 26 | . . . . 26 Projectiles . | . . . . . Explosions 26 | . . . . 26 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 138 | . 57 . . 81 Shots 5 | . 2 . . 3 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 354 | 100 178 354 165 37 Average Temperature 71 | 45 67 85 53 16 Received Heat Transfer 1902 | . 156 502 956 288 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 19 | 1 2 9 7 . Heat Transferred 8399 | 333 1036 4847 2183 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 718 | 20 319 601 486 718 Initial 234 | . 13 24 234 170 Average 262 | 5 130 264 307 406 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 29 | 100 68 30 . 11 Level 1 52 | . 31 46 95 42 Level 2 17 | . . 23 4 41 Level 3 . | . . . . 4 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 5 5 6 . Investigation 6 | . 3 3 . . Extermination . | . . . . . Reinforcement 6 | . 2 2 2 . Assault . | . . . . . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 15 51 26 17 Peak Tracking Total 7 | . 5 7 5 6 Tactical Retreats 4 | . . 3 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 5 | . 1 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 7 | . 1 3 . 3 Max in Single Turn 2 | . 1 2 . 1 Garrison Relay 1 | . . . . 1 Phase Generator 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 21 | . 6 12 3 . Terminals 14 | . 5 8 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 4 | . 1 2 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 66 | . 17 43 6 . Successful 34 | . 6 27 1 . Failed 30 | . 10 15 5 . Catastrophic 2 | . 1 1 . . Database Lockouts 2 | . 1 1 . . Manual 45 | . 14 29 2 . Terminals 43 | . 14 28 1 . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 15 | . 3 9 3 . Scanalyzers 1 | . . 1 . . Garrison Access 2 | . . . 2 . Terminal Hacks 12 | . 5 7 . . Robot Schematic 3 | . . 3 . . Robot Analysis 5 | . 3 2 . . Terminal Index 2 | . . 2 . . Unreport Threat 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 3 | . . 3 . . Retrieve Components 3 | . . 3 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 14 | . 1 13 . . Terminals 8 | . 1 7 . . Track 2 | . 1 1 . . Assimilate 2 | . . 2 . . Botnet 3 | . . 3 . . Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . 5 . . Monitor 1 | . . 1 . . Reject 2 | . . 2 . . Recyclers 1 | . . 1 . . Mask 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 5 11 3 . Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 3 | . . 3 . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 5 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 17 | . . 17 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 1 | . . 1 . . no_distress 1 | . . 1 . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies 2 | . . 2 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders 5 | . . 5 . . STAY 3 | . . 3 . . ROAM 1 | . . 1 . . FOLLOW 1 | . . 1 . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 5 | . 3 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 4579 | 89 682 2416 924 468 Spaces Moved 2219 | 54 492 1068 354 251 Core 5 | 1 . 4 . . Treads 54 | . . . 53 1 Legs 1452 | . 277 1064 111 . Wheels 708 | 53 215 . 190 250 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 100 115 Average Speed 132 | 88 107 151 126 117 Slowest Speed 300 | 90 190 300 260 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 5 94 69 26 46 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 20 | . . 5 . 15 Terrain Destroyed 265 | . 33 44 . 188 Melee . | . . . . . Projectile . | . . . . . AOE 265 | . 33 44 . 188 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3300 | 78 576 1635 651 360 Wait 500 | 2 16 347 115 20 Move 2215 | 53 491 1067 353 251 Hop . | . . . . . Pick Up 42 | 9 12 5 9 7 Fast Attach 39 | 4 3 13 17 2 Attach 20 | 2 3 4 6 5 Detach 3 | . 1 1 1 . Swap 67 | . 7 42 16 2 Drop 40 | . 9 20 8 3 Fire 348 | 8 34 135 125 46 Melee 1 | . . 1 . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis 24 | . . . . 24 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison (discovered 1 exit: *Mat) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 257 | -10/Materials | Central database locked down 316 | -10/Materials | Build established: Mutant 407 | -10/Materials | Lost 3 parts (1p1n1u) 454 | -10/Materials | Discovered new exit (range 7) 587 | -10/Materials | Discovered new exit (range 12) 681 | -10/Materials | Discovered new exit (range 11) 772 | -10/Materials | Entered another Materials area 772 | -9/Materials | Evolved 2 slots: Utility x2 1445 | -9/Materials | Lost 3 parts (2n1u) 1738 | -9/Materials | Build established: Scavenger-Mutant 1954 | -9/Materials | Discovered new exit (range 7) 2284 | -9/Materials | Discovered new exit (range 15) 2425 | -9/Materials | Discovered new exit (range 6) 2542 | -9/Materials | Repaired Lgt. Armor Plating 2555 | -9/Materials | Repaired Seismic Detector 2750 | -9/Materials | Central database locked down 3002 | -9/Materials | Discovered new exit (range 16) 3188 | -9/Materials | Entered another Materials area 3188 | -8/Materials | Evolved 2 slots: Utility x2 3228 | -8/Materials | Discovered new exit (range 11) 3281 | -8/Materials | Identified exit to Garrison 3371 | -8/Materials | Garrison activated, responded to threat 3431 | -8/Materials | Lost 13 parts (2p2n7u2w) 3675 | -8/Materials | Core integrity fell below 50% 3722 | -8/Materials | Lost 4 parts (1p2u1w) 3804 | -8/Materials | Garrison activated, responded to threat 3816 | -8/Materials | Discovered new exit (range 10) 4112 | -8/Materials | Entered Garrison 4163 | -8/Garrison | Triggered checkpoint 4216 | -8/Garrison | Lost 4 parts (2u2w) 4259 | -8/Garrison | Discovered new exit (range 17) 4339 | -8/Garrison | Identified exit to Materials 4367 | -8/Garrison | Phase Generator disabled 4408 | -8/Garrison | Core integrity fell below 20% 4436 | -8/Garrison | Triggered checkpoint 4440 | -8/Garrison | Lost 3 parts (1n1u1w) 4482 | -8/Garrison | Garrison Relay disabled 4536 | -8/Garrison | Triggered checkpoint 4549 | -8/Garrison | Triggered checkpoint 4580 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04465_ Dropped Imp. Ion Engine. 04466_ Acquired Lgt. Nuclear Core. 04468_ Acquired 46 matter. 04473_ Acquired 55 matter. 04482_ Garrison Relay disabled. 04482_ Relay Coupler [NC] tumbles out of relay unit. 04482_ Relay Coupler [Hunter] tumbles out of relay unit. 04482_ Relay Coupler [NC] tumbles out of relay unit. 04482_ Relay Coupler [Swarmer] tumbles out of relay unit. 04482_ Relay Coupler [Hunter] tumbles out of relay unit. 04488_ Dropped Lgt. Nuclear Core. 04488_ Acquired Relay Coupler [NC]. 04497_ Acquired Relay Coupler [Hunter]. 04500_ ALERT: Garrison interior compromised. 04536_ Beams of light sweep through the air. An alarm sounds. 04536_ Com. Wheel destroyed. 04539_ Hvy. Assault Rifle destroyed. 04546_ S-10 Pest destroyed. 04559_ Imp. Sensor Array destroyed. 04565_ S-10 Pest destroyed. 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Light Armor Plating | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Lgt. Ion Engine | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked A-02 Transporter | -9/Materials | Hacked I-25 Savior | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingFlakWand Manual? 0 Play Time 01:01:13 Cumulative 1005.9 hours Start 2022.12.13 @ 19:12:59 End 2022.12.13 @ 23:44:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 409 Rogue 409 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1892a2ea-6ff6-43b5-bffd-b17a8c1ebd3e