Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 18:01:18

Player: Cracklepappy

Result: Destroyed by Fission Core chain reaction

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (502)      502
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (234)                234
              TOTAL SCORE: 2156

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -66

 Cogmind 
---------
Core Integrity             0/250
Matter                     33/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (610) Ox7
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (2) ------
                Humpback
>               --- WEAPON (2) -------
                Autogun
>               --- INVENTORY (35) ---
          Light Ion Engine
                Nuclear Core
          Light Fission Core
        Compact Wheel
  High-capacity Storage Unit
                Huge Storage Unit
                Humpback
                Humpback
                Humpback
       Improved Terrain Scanner
                Spread Laser
                Spread Laser
          Light Assault Rifle
          Light Assault Rifle
                Autogun
                Autogun
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Rocket Launcher
                Mining Laser
                Shock Trap
                Shock Trap

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
                Humpback
>               --- WEAPON -----------
                Autogun
                Autogun
>               --- INVENTORY --------
          Light Ion Engine
                Nuclear Core
                Fission Core
          Light Fission Core
        Compact Wheel
  High-capacity Storage Unit
                Huge Storage Unit
                Humpback
                Humpback
                Humpback
       Improved Terrain Scanner
                Spread Laser
                Spread Laser
          Light Assault Rifle
          Light Assault Rifle
                Autogun
                Autogun
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Rocket Launcher
                Mining Laser
                Shock Trap
                Shock Trap
                Shock Trap
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Targeting Computer
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Improved Light Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 7   5   3   8   .   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   .   4   .   
    Treads                 3    | 2   .   .   1   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   3   1   1   .   
    Device                 1    | 1   .   .   .   .   
    Storage                5    | 1   2   1   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   2   2   2   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   .   
    Ballistic Cannon       3    | .   2   1   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   .   3   1   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   2   1   
  To Critical Strikes      3    | .   .   .   3   .   
Average Slot Usage (%)     96   | .   100 100 91  85  
  Engine                   14   | .   14  14  14  14  
  Treads                   23   | .   28  28  18  .   
  Wheel                    3    | .   .   .   9   .   
  Storage                  13   | .   14  14  13  14  
  Processor                10   | .   14  14  6   .   
  Ballistic Cannon         27   | .   27  27  27  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             213  | 13  53  93  213 211 
  Greatest Support         40   | 40  40  40  40  26  
  Greatest Overweight (x)  13   | .   1   2   13  8   
  Average Overweight (x)   3    | .   .   1   7   7   
Largest Inventory Capacity 35   | 8   20  25  35  35  
  Average Capacity         24   | 7   17  21  29  35  
  Most Carried             33   | 8   20  23  33  30  
  Average Carried          21   | 6   16  20  25  29  
  Final Capacity           35   | 8   20  25  35  35  
  Final Carried            30   | 8   20  23  30  28  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           506  | 288 178 40  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            566  | 127 256 183 .   .   
  Parts                    51   | 9   16  26  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  15   | .   8   7   .   .   
  Cannons                  11   | .   8   3   .   .   
  AOE                      4    | .   .   4   .   .   
Classes Destroyed          8    | 2   2   4   .   .   
  Worker                   2    | .   .   2   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 5    | 3   .   2   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  2    | .   .   2   .   .   
  Grunt                    12   | .   8   4   .   .   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           6    | 4   2   6   .   .   
  Combat Bots Only         3    | .   2   3   .   .   
Max Kills in Single Turn   5    | 1   1   5   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1296 | .   123 172 765 236 
  Core                     253  | .   .   45  130 78  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              57   | 11  19  9   17  1   
  Largest                  2    | 2   2   2   2   2   
  Hottest                  78   | 40  78  78  46  46  
Shots Fired                107  | 22  36  14  33  2   
  Gun                      56   | 22  .   .   32  2   
  Cannon                   47   | .   36  10  1   .   
  Launcher                 4    | .   .   4   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  103  | 22  36  10  33  2   
  Thermal                  .    | .   .   .   .   .   
  Explosive                4    | .   .   4   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         14   | 11  14  1   6   1   
  Robot Miss Streak        3    | 2   2   3   2   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           69   | 16  23  3   26  1   
  Core Hits                38   | 7   9   16  6   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Blast                  1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1528 | 124 433 548 405 18  
  Guns                     515  | 120 .   .   377 18  
  Cannons                  507  | .   425 60  22  .   
  Explosions               465  | .   .   465 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  41   | 4   8   23  6   .   
  Kinetic                  1022 | 120 425 60  399 18  
  Thermal                  .    | .   .   .   .   .   
  Explosive                465  | .   .   465 .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            3    | .   .   3   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               3    | .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 9    | .   7   1   1   .   
  Impact                   1    | .   .   1   .   .   
  Kinetic                  8    | .   7   .   1   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      77   | .   .   77  .   .   
  Shots                    2    | .   .   2   .   .   
  Rammed                   7    | 1   2   4   .   .   
Targets Rammed             8    | 1   2   4   1   .   
  Kicked                   1    | .   .   .   1   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        132  | .   132 36  12  12  
  Average Temperature      28   | .   43  14  6   7   
  Received Heat Transfer   162  | .   66  24  .   72  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             207  | 20  173 207 .   25  
  Initial                  62   | .   13  62  .   .   
  Average                  63   | 9   82  60  .   4   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         94   | 100 100 92  .   100 
  Level 1                  5    | .   .   7   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   5   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              22   | .   11  7   1   3   
  Peak Tracking Total      3    | .   3   3   2   3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   .   .   1   
  Triggered                1    | .   .   .   .   1   
Most Traps Carried         3    | .   .   3   3   2   
  Exploded                 1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          5    | .   3   .   2   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   6   .   2   .   
  Successful               5    | .   3   .   2   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   7    | .   6   .   1   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   .   2   .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               4576 | 139  757  1774 1872 34   
Spaces Moved               1716 | 63   319  664  665  5    
  Core                     10   | 10   .    .    .    .    
  Treads                   1231 | 53   319  664  195  .    
  Legs                     5    | .    .    .    .    5    
  Wheels                   470  | .    .    .    470  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  100  610  
  Average Speed            251  | 142  207  260  269  666  
  Slowest Speed            960  | 160  240  320  960  680  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       50   | 5    48   99   90   9    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 11   | .    1    10   .    .    
Terrain Destroyed          43   | .    2    41   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    2    .    .    .    
  AOE                      41   | .    .    41   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1890 | 93  383 688 717 9   
  Wait                     13   | .   12  1   .   .   
  Move                     1713 | 62  318 663 665 5   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  59   | 12  17  5   25  .   
  Fast Attach              7    | 3   3   .   1   .   
  Attach                   7    | 4   .   .   3   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | .   2   3   4   .   
  Drop                     16   | .   10  2   2   2   
  Fire                     57   | 11  19  9   17  1   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    7    | 1   2   4   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   
  Trap                     1    | .   .   .   .   1   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  140 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Central database locked down
  529 | -10/Materials | Discovered new exit (range 8)
  763 | -10/Materials | Discovered new exit (range 7)
  897 | -10/Materials | Entered Mines
  919 | -10/Mines     | Met a Derelict bent on vengeance
  977 | -10/Mines     | Discovered new exit (range 9)
 1557 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1624 | -10/Mines     | Learned 4 Materials zone layouts
 1640 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1643 | -10/Mines     | Discovered new exit (range 5)
 1710 | -10/Mines     | Learned Materials machine intel
 1781 | -10/Mines     | Discovered new exit (range 4)
 1884 | -10/Mines     | Excavation squad dispatched
 1884 | -10/Mines     | A large section of the Mines collapsed
 2108 | -10/Mines     | Found a hidden stash of uninstalled traps
 2671 | -10/Mines     | Entered Exiles
 2751 | -10/Exiles    | Met 8R-AWN
 2799 | -10/Exiles    | Met EX-HEX
 2953 | -10/Exiles    | Met EX-DEC
 3008 | -10/Exiles    | Visited The Gauntlet
 3369 | -10/Exiles    | Learned location of Zion (-7)
 3432 | -10/Exiles    | Discovered new exit (range 14)
 3537 | -10/Exiles    | Met EX-BIN
 3878 | -10/Exiles    | Build established: Hauler-Mutant
 4111 | -10/Exiles    | Aligned with FarCom system
 4114 | -10/Exiles    | Given EX-Vault access code
 4188 | -10/Exiles    | Opened EX-Vault
 4253 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 4307 | -10/Exiles    | Exiles lab attacked by MAIN.C
 4475 | -10/Exiles    | Attacked by the Exiles
 4519 | -10/Exiles    | Core integrity fell below 50%
 4543 | -10/Exiles    | Entered Mines
 4576 | -9/Mines      | Core integrity fell below 20%
 4577 | -9/Mines      | Destroyed by Fission Core chain reaction

 Last Messages 
---------------
04530_ Lgt. Treads destroyed.
04530_ HV Slug penetrates Wall.
04535_ Penetrated by HV Slug. <x2>
04535_ Critical hit (Destroy).
04535_ Lgt. Treads destroyed.
04539_ Penetrated by HV Slug. <x4>
04543_ Kicked 8R-AWN out of the way.
LOCATION=UNKNOWN
GOAL=ESCAPE
04548_ C-30 ARC bursts open, deploying its payload.
04548_ L-31 Rogue unfolds itself.
04548_ G-34 Mercenary unfolds itself. <x2>
04550_ Dropped Shock Trap.
04551_ Installed Shock Trap.
04566_ L-31 Rogue triggered Shock Trap.
04566_ The floor emits a surge of raw power.
04572_ Seismic Survey Station disabled.
04573_ Autogun destroyed.
04575_ Dropped Rigged Fission Core.
04577_ Rigged Fission Core explodes.

 Map 
-----
+----------------------------------------------------+
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| ?????????????""%""" """ """  #???????????????????  |
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| ????????                     #???????????????????  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredConcussiveKatana
  Manual?         0
Play Time         00:13:58
  Cumulative      302.3 hours
  Start           2022.04.23 @ 17:47:43
  End             2022.04.23 @ 18:01:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          312
  Rogue           312
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          75
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7da79ca1-d4f8-4f04-b9b8-e77c1898603e