Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 15:08:28 Player: Adrenozin Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (1960) 1960 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 5955 Bonus ------- High Alert Combat Kills 20 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 99/100 System Corruption 0% Temperature Cool (6) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ 0b10 Decoder Chip [Looter] Improved Power Shielding Improved Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Weapon Cycler Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Power Shielding Insulated Plating > --- WEAPON ----------- Cooled Particle Cannon Minigun Gauss Rifle Proton Missile Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Huge Storage Unit Sensor Array Power Shielding Improved Medium Laser Minigun Rocket Launcher Rocket Launcher [Rating: 36] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Rocket Launcher Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 . 1 . . . 1 Weapon 2 | . . . 1 1 . . . . Parts Attached 70 | 6 8 12 10 14 9 . 7 4 Power 5 | 1 1 . 1 . 1 . . 1 Engine 4 | 1 1 . 1 . . . . 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 5 4 3 . . 1 . Treads 13 | . . 5 4 3 . . 1 . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 3 1 5 3 . 2 3 Device 5 | . . . . 3 1 . . 1 Storage 3 | 1 1 1 . . . . . . Processor 3 | . . 1 . 1 . . 1 . Hackware . | . . . . . . . . . Protection 9 | . 1 1 1 1 2 . 1 2 Artifact . | . . . . . . . . . Weapon 30 | 2 5 4 4 6 5 . 4 . Energy Gun 6 | . 1 2 . . 2 . 1 . Energy Cannon 5 | . . . . 3 1 . 1 . Ballistic Gun 10 | 2 1 . 3 2 1 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . 3 2 . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . Parts Lost 32 | . 4 2 . 6 5 . 7 8 Power 3 | . 1 . . . . . 1 1 Propulsion 6 | . 1 . . 2 2 . . 1 Utility 8 | . . 1 . 3 . . 1 3 Weapon 15 | . 2 1 . 1 3 . 5 3 Highest Loss Streak 8 | . 4 1 . 3 3 . 5 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 76 | . 94 86 100 86 69 69 53 39 Engine 4 | . 12 11 9 7 2 . . 3 Core 1 | . . . . . 4 7 1 . Treads 11 | . . 19 36 21 2 . 5 2 Leg 2 | . 26 2 . . . . . . Device 3 | . . . . 5 9 7 1 3 Storage 8 | . 14 11 9 7 7 7 7 3 Processor 2 | . . 3 9 2 . . 5 6 Protection 13 | . 13 17 9 12 12 15 14 11 Energy Gun 7 | . 1 9 9 2 10 15 4 3 Energy Cannon 4 | . . . . 12 8 7 . . Ballistic Gun 5 | . 14 5 8 10 2 . 4 2 Launcher 4 | . 10 6 9 2 5 7 . . Slashing Weapon 1 | . . . . . . . 5 1 Peak Build Rating 36 | 6 7 14 24 36 34 27 27 33 Average Rating 22 | 4 6 10 21 30 26 26 22 19 On Entrance 18 | . 6 6 13 24 34 26 27 27 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 12 20 28 27 41 41 38 38 30 Greatest Support 83 | 20 20 63 83 83 60 3 28 28 Greatest Overweight (x) 12 | 3 1 2 . 11 12 12 12 7 Average Overweight (x) 1 | . . . . . 6 12 . 1 Largest Inventory Capacity 25 | 8 10 25 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 7 Most Carried 10 | 3 7 9 10 10 7 8 7 5 Average Carried 6 | 1 5 5 9 7 5 7 6 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 2 5 7 10 7 7 7 6 3 Class Distribution -------------------- 45% | Bomber 23% | Mutant 15% | Derelict-Mutant 10% | Gunner 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Bomber | -7/Factory Bomber | -7/Lower Caves Bomber | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 1774 | 214 177 388 117 431 253 . 194 . Remotely . | . . . . . . . . . Salvage Created 1740 | . 237 439 147 526 241 . 106 44 Parts 104 | . 14 28 19 22 12 . 6 3 Haulers Intercepted 3 | . 1 1 . 1 . . . . Recyclers Shooed 4 | . . 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 3 . 5 . Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 47 | . 8 12 7 8 5 . 5 2 Melee 1 | . . . . . . . 1 . Guns 17 | . 4 6 1 2 . . 2 2 Cannons 8 | . . . . 5 2 . 1 . AOE 19 | . 4 6 6 1 1 . 1 . Classes Destroyed 12 | . 4 4 1 2 1 . . . Worker 4 | . 1 1 2 . . . . . Builder 3 | . . 1 1 1 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 3 | . 1 1 . 1 . . . . Operator 1 | . . . 1 . . . . . Watcher 4 | . . 2 1 1 . . . . Swarmer 15 | . 3 3 3 . . . 4 2 Grunt 17 | . 5 5 3 3 . . 1 . Duelist 2 | . . . . 2 . . . . Sentry 7 | . . 4 1 2 . . . . Programmer 2 | . . . . 1 1 . . . Thug 1 | . . . . . 1 . . . Fireman 3 | . . . . . 3 . . . Best Kill Streak 10 | . 5 8 10 3 2 . 2 2 Combat Bots Only 7 | . 3 4 7 2 2 . 2 2 Max Kills in Single Turn 3 | . 2 3 3 2 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 2 3 1 1 . 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 533 | . 63 36 18 119 34 . 77 186 Missed 171 | . 17 14 6 38 3 . 20 73 Damage Taken 5311 | . 643 447 199 1435 425 . 903 1259 Core 1570 | . 98 65 30 170 62 . 292 853 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 152 | . 24 3 . 9 31 . 47 38 Ignored by Resistances 20 | . . . . 20 . . . . Core Remaining (%) 72 | 100 60 83 94 . . . 25 . Volleys Fired 113 | . 26 21 12 18 19 . 11 6 Largest 4 | . 2 2 3 4 4 . 4 2 Hottest 228 | . 60 89 114 206 228 . 224 97 Shots Fired 269 | . 47 42 35 65 49 1 18 12 Gun 151 | . 34 24 24 32 13 . 12 12 Cannon 64 | . . . . 26 33 . 5 . Launcher 54 | . 13 18 11 7 3 1 1 . Special . | . . . . . . . . . Kinetic 93 | . 28 3 12 27 11 . 6 6 Thermal 102 | . . 10 12 31 33 . 10 6 Explosive 52 | . 13 18 11 5 3 1 1 . Electromagnetic 22 | . 6 11 . 2 2 . 1 . Robot Hit Streak 10 | . 7 7 8 5 5 . 8 10 Robot Miss Streak 9 | . 4 3 3 4 9 . 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 158 | . 30 27 22 35 23 . 11 10 Core Hits 110 | . 18 23 23 22 6 . 13 5 Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 8 | . . 2 2 1 2 . . 1 Burn 4 | . . 1 2 . . . . 1 Meltdown 2 | . . . . . 2 . . . Destroy 1 | . . . . 1 . . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks 3 | . . . . . . . 3 . Impact . | . . . . . . . . . Slashing 3 | . . . . . . . 3 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4874 | . 809 1018 842 1159 562 . 382 102 Guns 1387 | . 191 277 242 289 132 . 154 102 Cannons 740 | . . . . 398 293 . 49 . Explosions 2663 | . 618 741 586 445 137 . 136 . Melee 43 | . . . . . . . 43 . Ramming 41 | . . . 14 27 . . . . Kinetic 783 | . 124 16 122 254 116 . 104 47 Thermal 1263 | . . 263 120 433 293 . 99 55 Explosive 2435 | . 618 614 586 344 137 . 136 . Electromagnetic 309 | . 67 125 . 101 16 . . . Impact . | . . . . . . . . . Slashing 43 | . . . . . . . 43 . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 7 8 8 8 . Average Corruption 7 | . . . . 3 7 8 8 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 100 | . . . . 12 40 14 34 . Message Errors 30 | . . . . 6 8 5 11 . Matter Fused 24 | . . . . 3 10 6 5 . Heat Flow Errors 8 | . . . . 1 3 . 4 . Energy Discharges 13 | . . . . 1 5 1 6 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 2 | . . . . . 1 . 1 . Data Loss (minor) 12 | . . . . 1 7 . 4 . Data Loss (major) 3 | . . . . . 3 . . . Misfires 4 | . . . . . 1 1 2 . Alerts 3 | . . . . . 2 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 83 | . 5 40 . 25 13 . . . Projectiles 8 | . . . . . 8 . . . Explosions 75 | . 5 40 . 25 5 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 509 | . 198 152 21 113 8 . 17 . Shots 24 | . 11 4 1 5 2 . 1 . Rammed 9 | . . 3 3 3 . . . . Targets Rammed 9 | . . 3 3 3 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 723 | . 82 156 377 314 723 . 248 42 Average Temperature 132 | . 24 45 159 72 313 . 81 8 Received Heat Transfer 1426 | . 135 117 81 186 532 . 27 348 Effects 25 | . . . 1 . 24 . . . Shutdowns 4 | . . . . . 4 . . . Energy Bleed 6 | . . . 1 . 5 . . . Interference 6 | . . . . . 6 . . . Matter Decay 2 | . . . . . 2 . . . Short Circuit 2 | . . . . . 2 . . . Damage (minor) 2 | . . . . . 2 . . . Damage (major) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Melted 8 | . . . 1 2 3 . 2 . Heat Transferred 2587 | . . 470 407 655 659 . 211 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 436 | . 356 435 362 436 . . . 35 Initial 183 | . . 65 183 164 . . . . Average 198 | . 179 181 177 281 . . . 9 Maximum Alert Level 2 | . 1 2 1 2 . . . . Low Security (%) 42 | 100 44 65 39 14 . . . 100 Level 1 51 | . 55 27 60 71 . . . . Level 2 5 | . . 6 . 14 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 3 1 1 . . . 2 Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 7 | . 2 2 1 . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 4 | . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 17 14 8 8 6 . 5 9 Peak Tracking Total 5 | . 3 4 4 3 4 . 4 5 Tactical Retreats 3 | . 1 1 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 2 | . . 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 14 | . 1 3 4 6 . . . . Max in Single Turn 2 | . 1 2 2 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 2 | . 2 . . . . . . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . 5 . . . . . . . Successful 1 | . 1 . . . . . . . Failed 4 | . 4 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Scan Component 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . 9 Items 9 | . . . . . . . . 9 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 5570 | 66 436 604 701 857 1210 515 1049 132 Spaces Moved 2303 | 40 231 280 388 433 251 80 537 63 Core 343 | 16 . . . 15 138 80 46 48 Treads 1660 | . . 235 388 418 113 . 491 15 Legs 300 | 24 231 45 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 650 160 50 Average Speed 217 | 134 147 176 161 176 456 650 182 142 Slowest Speed 650 | 200 190 260 162 600 650 650 650 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 45 32 34 13 34 9 80 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 2 . 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 436 | . 102 164 65 61 25 7 12 . Melee . | . . . . . . . . . Projectile 8 | . . . . 5 2 . 1 . AOE 428 | . 102 164 65 56 23 7 11 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 2641 | 49 284 348 433 479 289 81 585 93 Wait 110 | . 12 21 14 6 9 . 28 20 Move 2295 | 39 230 279 387 432 250 79 536 63 Hop . | . . . . . . . . . Pick Up 21 | 3 6 6 3 2 . 1 . . Fast Attach 23 | 6 1 2 1 7 . . 6 . Attach 25 | . 4 6 2 5 4 . 1 3 Detach 7 | . 1 3 . 2 1 . . . Swap 22 | . 3 4 7 2 5 . . 1 Drop 13 | 1 1 3 4 2 1 1 . . Fire 113 | . 26 21 12 18 19 . 11 6 Melee 3 | . . . . . . . 3 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . . 3 3 3 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 394 | -10/Materials | Discovered new exit (range 14) 471 | -10/Materials | Lost 4 parts (1p1n2w) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1082 | -9/Materials | Discovered new exit (range 8) 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1383 | -8/Materials | Build established: Gunner 1706 | -8/Materials | Discovered new exit (range 10) 1790 | -8/Materials | Destroyed 7 combat bots 1808 | -8/Materials | Entered Factory 1808 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1966 | -7/Factory | Build established: Bomber 2111 | -7/Factory | Lost 3 parts (2n1u) 2556 | -7/Factory | Discovered new exit (range 7) 2665 | -7/Factory | Entered Lower Caves 2929 | -7/Lower Caves | Ambushed by wild Derelicts 2985 | -7/Lower Caves | Lost 3 parts (1n2w) 3774 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3875 | -7/Lower Caves | Entered Zion 4332 | -7/Zion | Discovered new exit (range 10) 4390 | -7/Zion | Entered Proximity Caves 4436 | -6/Proximity Caves | Learned 4 Factory zone layouts 4511 | -6/Proximity Caves | Core integrity fell below 50% 4558 | -6/Proximity Caves | Lost 5 parts (5w) 4704 | -6/Proximity Caves | Learned 4 Factory zone layouts 4964 | -6/Proximity Caves | Build established: Derelict-Mutant 5427 | -6/Proximity Caves | Discovered new exit (range 9) 5439 | -6/Proximity Caves | Entered Factory 5439 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5440 | -6/Factory | Identified exit to Factory 5513 | -6/Factory | Core integrity fell below 50% 5545 | -6/Factory | Lost 8 parts (1p1n3u3w) 5556 | -6/Factory | Core integrity fell below 20% 5571 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05499_ >> DECODED: Adv. Signal Interpreter location. 05500_ M-28 Smith repairs S-27 Virus. 05501_ Lgt. Deuterium Engine destroyed. 05502_ M-28 Smith repairs VTOL Module. 05504_ Hvy. Laser destroyed. 05508_ M-28 Smith destroyed. 05509_ S-27 Virus destroyed. 05512_ Sensor Array destroyed. 05514_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05514_ Med. Storage Unit destroyed. 05520_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 05524_ >> DECODED: Melee Analysis Suite location. 05534_ >> DECODED: Shield Generator location. 05549_ ALERT: Security rotation in progress. 05560_ >> DECODED: Flak Gun location. 05571_ >> DECODED: Drone Bay location. 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""" #????? | | ?????????????????? """ !! #????? | | ?????????????????? ? """ !! !#????? | | ????????????????????? ! #????? | | ???????????????????????############????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 25 Resistance: EM 15 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed SuspensionClaymoresPrototype Manual? 0 Play Time 00:52:33 Cumulative 8.8 hours Start 2024.08.16 @ 14:16:37 End 2024.08.16 @ 15:08:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e1aae20-1001-4f87-bcfb-a36e2dba3d12