Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.07 @ 10:57:15

Player: SuperSwiss

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1174)     1174
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3694

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             612/700
Matter                     224/300
Energy                     275/275
System Corruption          1%
Temperature                Cool (49)
Movement                   Rolling (120) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
           Wheel
   Armored Wheel
   Armored Huge Wheel
>          --- UTILITY (5) ------
  Improved Heat Sink
           Huge Storage Unit
           Structural Scanner
           Weapon Cycler
>          --- WEAPON (3) -------
           Ion Cannon
           Gauss Cannon
>          --- INVENTORY (25) ---
     Light Nuclear Core
  Improved Deuterium Engine
  Improved Heat Sink
     Large Matter Pod (18)
           Structural Scanner
           Hacking Suite
           System Shield
           System Shield
           System Shield
           System Shield
     Light Assault Rifle
           Flak Gun
           Grenade Launcher
           Grenade Launcher
           Axe

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Wheel
   Armored Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
           Structural Scanner
           Weapon Cycler
>          --- WEAPON -----------
           Ion Cannon
     Light Cannon
           Gauss Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heat Sink
     Large Matter Pod
           Structural Scanner
           Hacking Suite
           System Shield
           System Shield
           System Shield
           System Shield
     Light Assault Rifle
           Flak Gun
           Grenade Launcher
           Grenade Launcher
           Axe
[Rating: 34]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             50   | 1   16  7   14  12  
  Power                    4    | .   2   1   .   1   
    Engine                 4    | .   2   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | .   3   1   4   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  11   | .   3   1   4   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | .   7   5   3   4   
    Device                 10   | .   3   3   2   2   
    Storage                4    | .   3   1   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   1   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 1   4   .   7   4   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          2    | .   .   .   1   1   
    Ballistic Cannon       8    | .   3   .   3   2   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   2   .   4   7   
  Power                    2    | .   1   .   .   1   
  Propulsion               4    | .   1   .   1   2   
  Utility                  3    | .   .   .   1   2   
  Weapon                   4    | .   .   .   2   2   
  Highest Loss Streak      4    | .   2   .   3   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  100 96  88  
  Engine                   10   | .   12  11  9   6   
  Wheel                    26   | .   26  33  24  22  
  Device                   14   | .   10  16  17  18  
  Storage                  10   | .   14  11  9   7   
  Processor                1    | .   .   .   .   4   
  Protection               4    | .   2   5   9   4   
  Energy Cannon            2    | .   .   .   4   7   
  Ballistic Cannon         20   | .   26  22  19  12  
Peak Build Rating          34   | 1   8   13  18  34  
  Average Rating           15   | .   6   11  15  27  
  On Entrance              8    | .   1   8   13  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             108  | 2   54  99  106 108 
  Greatest Support         56   | 3   26  42  42  56  
  Greatest Overweight (x)  4    | .   3   2   4   2   
  Average Overweight (x)   1    | .   .   1   2   1   
Largest Inventory Capacity 25   | 5   20  25  25  25  
  Average Capacity         21   | 5   17  20  25  25  
  Most Carried             19   | 5   11  15  14  19  
  Average Carried          11   | 3   7   11  11  14  
  Final Capacity           25   | 5   20  25  25  25  
  Final Carried            15   | 5   10  14  14  15  

 Class Distribution 
--------------------
 64% | Mutant
 25% | Tank
  8% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1300 | 210 322 173 210 385 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1026 | .   253 162 240 371 
  Parts                    79   | .   26  17  20  16  
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           2    | .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  38   | .   14  5   8   11  
  Cannons                  35   | .   14  5   5   11  
  AOE                      3    | .   .   .   3   .   
Classes Destroyed          8    | .   4   1   2   1   
  Worker                   3    | .   1   .   2   .   
  Builder                  1    | .   .   .   1   .   
  Hauler                   2    | .   1   .   1   .   
  Swarmer                  16   | .   12  .   4   .   
  Grunt                    16   | .   2   4   2   8   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   4    | .   .   1   1   2   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           8    | .   8   2   5   3   
  Combat Bots Only         7    | .   7   2   4   3   
Max Kills in Single Turn   2    | .   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        212  | .    65   3    31   113  
  Missed                   62   | .    18   1    7    36   
Damage Taken               1692 | .    435  22   431  804  
  Core                     221  | .    53   .    80   88   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  78   100  85   .    
Volleys Fired              86   | .    26   7    17   36   
  Largest                  3    | .    2    2    3    3    
  Hottest                  143  | .    70   70   130  143  
Shots Fired                204  | .    52   14   40   98   
  Gun                      1    | .    .    .    1    .    
  Cannon                   199  | .    52   14   35   98   
  Launcher                 4    | .    .    .    4    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  160  | .    52   14   32   62   
  Thermal                  40   | .    .    .    4    36   
  Explosive                4    | .    .    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    12   6    10   15   
  Robot Miss Streak        5    | .    3    2    2    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           125  | .    27   8    24   66   
  Core Hits                61   | .    16   5    15   25   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    2    1    
    Blast                  3    | .    .    .    2    1    
Melee Attacks              5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Slashing                 5    | .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2858 | .    483  144  804  1427 
  Guns                     .    | .    .    .    .    .    
  Cannons                  2454 | .    475  144  408  1427 
  Explosions               396  | .    .    .    396  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  8    | .    8    .    .    .    
  Kinetic                  1848 | .    475  144  337  892  
  Thermal                  606  | .    .    .    71   535  
  Explosive                396  | .    .    .    396  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    1    
  Average Corruption       1    | .    .    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            81   | .    6    .    28   47   
  Projectiles              53   | .    6    .    .    47   
  Explosions               28   | .    .    .    28   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 22   | .    5    2    7    8    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  21   | .    4    2    7    8    
  Secondary                1    | .    1    .    .    .    
Self-Inflicted Damage      64   | .    4    .    60   .    
  Shots                    2    | .    .    .    2    .    
  Rammed                   2    | .    2    .    .    .    
Targets Rammed             2    | .    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        432  | .    76   24   222  432  
  Average Temperature      71   | .    22   11   74   113  
  Received Heat Transfer   477  | .    42   12   108  315  
  Effects                  4    | .    .    .    .    4    
    Energy Bleed           2    | .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         962  | .    .    .    111  851  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             320  | .   243 267 320 260 
  Initial                  145  | .   .   102 112 145 
  Average                  158  | .   121 167 265 149 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         58   | 100 57  60  15  80  
  Level 1                  41   | .   42  39  84  19  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   3   .   2   
  Investigation            2    | .   1   1   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            3    | .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   4   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              58   | .   25  8   8   17  
  Peak Tracking Total      5    | .   5   4   4   5   
  Tactical Retreats        5    | .   2   1   .   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   3   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          6    | .   2   1   1   2   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          4    | .   2   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   6   3   1   2   
  Successful               5    | .   3   .   1   1   
  Failed                   7    | .   3   3   .   1   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          8    | .   6   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   1   1   
  Report Inventory         4    | .   2   .   1   1   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2060 | 20  780 328 333 599 
Spaces Moved               1382 | 28  600 233 209 312 
  Core                     28   | 28  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1354 | .   600 233 209 312 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  108 116 111 
  Average Speed            111  | 50  105 110 122 119 
  Slowest Speed            150  | 50  145 123 150 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 3   98  26  22  9   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 5    | .   .   .   .   5   
Terrain Destroyed          16   | .   .   .   7   9   
  Melee                    5    | .   .   .   .   5   
  Projectile               4    | .   .   .   .   4   
  AOE                      7    | .   .   .   7   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1727 | 33  693 289 250 462 
  Wait                     143  | .   28  29  .   86  
  Move                     1378 | 27  599 232 208 312 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  51   | 5   18  10  9   9   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   28   | .   9   3   8   8   
  Detach                   1    | .   .   .   .   1   
  Swap                     21   | .   7   4   6   4   
  Drop                     11   | .   4   4   2   1   
  Fire                     86   | .   26  7   17  36  
  Melee                    5    | .   .   .   .   5   
  Ram                      2    | .   2   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   21 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 14)
  174 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  513 | -10/Materials | Destroyed 7 combat bots
  576 | -10/Materials | Discovered new exit (range 11)
  644 | -10/Materials | Discovered new exit (range 7)
  768 | -10/Materials | Discovered new exit (range 16)
  801 | -10/Materials | Entered another Materials area
  801 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1049 | -9/Materials  | Discovered new exit (range 10)
 1129 | -9/Materials  | Entered another Materials area
 1129 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1232 | -8/Materials  | Lost 3 parts (1u2w)
 1385 | -8/Materials  | Discovered new exit (range 3)
 1462 | -8/Materials  | Entered Factory
 1462 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1597 | -7/Factory    | Build established: Tank
 1905 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 2061 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01981_ Slug penetrates Wall.
01985_ Acquired 31 matter.
01986_ Acquired 1 matter.
01991_ Acquired 11 matter.
01992_ Acquired 7 matter.
02003_ Slug penetrates P-60 Hacker.
02003_ P-60 Hacker knocked back.
02006_ Destroyed Gravmag System.
02006_ Slug penetrates Wall.
02008_ Destroyed Shock Rifle.
02008_ P-60 Hacker Imp. Heat Sink blasted off.
02011_ Destroyed Shock Rifle.
02014_ U-05 Engineer builds a Wall. <x2>
02021_ P-60 Hacker destroyed.
02023_ U-05 Engineer builds a Wall.
02032_ R-06 Scavenger collects Aluminum Leg. <x2>
02042_ R-06 Scavenger collects Imp. Heat Sink.
02046_ R-06 Scavenger collects Broken Seismic Detector.
02057_ Lgt. Cannon destroyed.
02059_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneBiocellMapper
  Manual?         0
Play Time         00:53:46
  Cumulative      21.9 hours
  Start           2025.01.05 @ 16:59:23
  End             2025.01.07 @ 10:57:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           29
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          23
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a84dbd7-577a-48a2-a0b3-888582cca775